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Rev | Author | Line No. | Line |
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727 | leod | 1 | // Polymer Light Projections |
2 | // Define all projections as tilefromtexture before defining them as texture. (Do not worry about colors, EDuke32 will take care of it.) |
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3 | // This will prevent them from generating warnings in the logfile and will let them be used even with hightile disabled. |
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4 | |||
5 | // E1L1 |
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6 | |||
7 | tilefromtexture 9000 { file "highres/projections/9000_e1l1_fnclgt.png" } |
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8 | texture 9000 { pal 0 { file "highres/projections/9000_e1l1_fnclgt.png" } } |
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9 | tilefromtexture 9001 { file "highres/projections/9001_e1l1_wdwfrm.png" } |
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10 | texture 9001 { pal 0 { file "highres/projections/9001_e1l1_wdwfrm.png" } } |