Rev 348 | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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727 | leod | 1 | include highres/sprites/build.def |
2 | include highres/sprites/characters.def |
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3 | include highres/sprites/decals.def |
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4 | include highres/sprites/effects.def |
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5 | include highres/sprites/firstperson.def |
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6 | include highres/sprites/jibs.def |
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7 | include highres/sprites/monsters.def |
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8 | include highres/sprites/pickups.def |
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9 | include highres/sprites/projectiles.def |
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10 | include highres/sprites/props.def |
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11 | include highres/sprites/signs.def |
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12 | include highres/sprites/switches.def |
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13 | // ice.def needs to be loaded last (after freezable models) |
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14 | // Otherwise the 1680_trooper gets messed up. |
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15 | include highres/sprites/ice.def |