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1 | plagman | 1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
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3 | | | |
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147 | nightfrigh | 4 | | A Duke3D Community Project | |
1 | plagman | 5 | | | |
147 | nightfrigh | 6 | | Compiled by Parkar & NightFright | |
1 | plagman | 7 | ================================================================== |
240 | nightfrigh | 8 | | Version 4.2.240 (Apr 13, 2011) | |
1 | plagman | 9 | ================================================================== |
10 | |||
11 | |||
12 | |||
13 | ======================= |
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14 | CONTENTS OF THIS README |
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15 | ======================= |
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16 | |||
17 | 1) About |
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18 | 2) Installation |
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19 | 3) Notes |
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20 | 3.1) WIP release |
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21 | 3.2) Known issues |
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22 | 3.3) Title screen art |
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23 | 3.4) EDuke32 port |
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24 | 4) License |
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25 | 4.1) HRP |
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26 | 4.2) Others |
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27 | 5) Contact/Links |
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28 | 6) Credits |
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29 | |||
30 | |||
31 | |||
32 | |||
33 | ======== |
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34 | 1) ABOUT |
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35 | ======== |
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36 | |||
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
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38 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
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39 | features make it worth playing even today. |
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40 | |||
41 | For all Duke fans who want to play the game again in a modern Windows environment |
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42 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
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43 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
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44 | the project´s goal is to replace all textures and sprites with high-res versions, |
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45 | optimizing it for latest OpenGL ports. |
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46 | |||
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
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48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
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49 | over at http://www.3drealms.com/downloads.html . |
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50 | |||
51 | Here's what the Duke3D HRP has to offer: |
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52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
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145 | nightfrigh | 53 | Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more |
54 | advanced Polymer renderer (with advanced effects like normal/specular mapping, |
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55 | per-pixel dynamic lighting, real-time shadows etc). |
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1 | plagman | 56 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
57 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
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58 | - Models instead of the old sprites. |
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59 | |||
60 | While the HRP is still "work in progress" and missing quite a few textures and |
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61 | models, you can check the Duke Nukem 3D source code forums for additional content |
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62 | or even better contributing something of your own. |
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63 | |||
145 | nightfrigh | 64 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
1 | plagman | 65 | |
66 | |||
67 | |||
68 | =============== |
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69 | 2) INSTALLATION |
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70 | =============== |
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71 | |||
72 | Installing is easy: |
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73 | |||
74 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
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75 | installation of the game. You can also just have the "duke3d.grp" file somewere |
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76 | on your system. |
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77 | |||
78 | Then run the installer (the file you downloaded/got from a friend or whatever) |
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79 | by double-clicking it. Then just follow the onscreen instructions. |
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80 | |||
81 | After installation, you start the game using the shortcut in the Duke3D folder, |
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82 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
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83 | directly will start JFDuke3D (or EDuke32) without textures and models. |
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84 | |||
85 | IMPORTANT: To see the high resolution textures and models you have to change the |
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86 | render mode to 32-bit Polymost in the "Video Settings" under "Options" |
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87 | in the game menu. Otherwise, HRP content will not work! |
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88 | |||
89 | It is recommended to run the setup utility in order to set up your video, audio |
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90 | and controls for optimum quality and gameplay experience. However, most of the |
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91 | settings can be changed with EDuke32 ingame menu as well. |
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92 | |||
93 | |||
94 | |||
95 | ======== |
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96 | 3) NOTES |
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97 | ======== |
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98 | |||
99 | |||
100 | ---------------- |
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101 | 3.1) WIP release |
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102 | ---------------- |
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103 | Since this is a work in progress version of the pack which has not been tested |
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104 | extensively, there are probably some issues that need fixing. Please let us |
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105 | know of any problems with it so they can be sorted out in future versions. Also |
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106 | notify us if we are missing any art that’s been released prior to the packs |
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107 | release date, even though we have skipped some stuff since we simply did not like |
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108 | it, there is maybe some stuff that has been missed to include. |
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109 | |||
110 | Please also be aware of the fact that we are still missing models and textures |
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111 | because these have not been remade yet by the community. They will probably |
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112 | be featured in upcoming releases of the HRP (or updates). |
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113 | |||
114 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
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115 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
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116 | |||
117 | |||
118 | ----------------- |
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119 | 3.2) Known issues |
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120 | ----------------- |
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121 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
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122 | some of them could not be removed in this release. Here are those we know of: |
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123 | |||
124 | - Rarely you will still find props, pickup weapons or the like that are |
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125 | clipping into walls, often preventing you from seeing them completely. |
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145 | nightfrigh | 126 | Maphacks can fix these glitches, so don't hesitate to report anything you |
127 | consider worthy of correcting. |
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1 | plagman | 128 | |
129 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
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130 | the model should solve that problem. |
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131 | |||
132 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
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133 | will lose detail, i.e. look more pixellated than intended. This can be |
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134 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
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135 | the clouds. Right now, your only choice to fix this is to deactivate texture |
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136 | compression in the menu. Note that this will also deactivate disk caching, so |
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137 | you will have to deal with increased level loading times and possibly jerky |
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138 | framerates in some situations. |
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139 | |||
140 | |||
141 | --------------------- |
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142 | 3.3) Title screen art |
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143 | --------------------- |
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144 | The front screen is a slightly modified and enhanced version of 3DRealms original |
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145 | art work used with permission. |
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146 | |||
147 | |||
148 | ----------------- |
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149 | 3.4) EDuke32 port |
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150 | ----------------- |
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151 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
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152 | features enhanced mod support together with tons of newly-added code. It is |
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153 | released and maintained by TerminX. |
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154 | For the time being, we recommend using EDuke32 for running HRP because the port |
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155 | gets updated much more often and HRP content has been optimized for it. |
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156 | |||
157 | |||
158 | |||
159 | =========== |
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160 | 4) LICENSES |
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161 | =========== |
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162 | |||
163 | |||
164 | -------- |
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165 | 4.1) HRP |
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166 | -------- |
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167 | |||
168 | The contents of the High Resolution Pack are licensed under these three licenses: |
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169 | |||
170 | - The build engine is licensed under Ken Silverman's Build License which can be |
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171 | found in "BUILDLIC.TXT". |
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172 | - The EDuke32 port is licensed under the GNU Public license which can be found |
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173 | in "GNU.TXT". |
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174 | - The art content is licensed under the High Resolution Pack Art License which can |
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175 | be found in "hrp_art_license.txt". |
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176 | |||
177 | |||
178 | ----------- |
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179 | 4.2) Others |
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180 | ----------- |
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181 | |||
182 | Some textures in this pack are based on source textures copyrighted by |
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183 | CGTextures.com. Permission to use and distribute these specific textures has |
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184 | been granted to the author(s) of this texture pack. Textures downloaded from |
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185 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
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186 | more information and the full license, please visit http://www.cgtextures.com. |
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187 | |||
188 | This disclaimer applies to the following textures: |
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189 | - highres\sprites\props: 585 |
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190 | - highres\sprites\signs: 4420, 4949, 4955 |
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191 | - highres\textures: 1120 |
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192 | |||
193 | |||
194 | |||
195 | ================ |
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196 | 5) CONTACT/LINKS |
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197 | ================ |
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198 | |||
199 | |||
200 | Pär "Parkar" Karlsson |
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201 | (HRP author) ....................................... parkar82 [at] gmail.com |
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202 | |||
203 | |||
204 | Robin "NightFright" Reisinger |
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189 | nightfrigh | 205 | (HRP co-author) .................................... hrp_update [at] fastmail.fm |
1 | plagman | 206 | |
207 | |||
208 | Richard "TerminX" Gobeille |
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209 | (EDuke32 port author) .............................. terminx [at] gmail.com |
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210 | |||
211 | |||
10 | parkar | 212 | -------------- |
213 | Message boards |
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214 | -------------- |
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215 | http://forums.duke4.net |
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1 | plagman | 216 | |
217 | The texture and model projects can be found in the Duke Nukem 3D source board: |
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10 | parkar | 218 | http://forums.duke4.net/index.php?showforum=26 |
1 | plagman | 219 | |
220 | |||
221 | ------------ |
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222 | IRC channels |
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223 | ------------ |
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224 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
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225 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
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226 | |||
227 | |||
228 | ---------------- |
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229 | Visit us online! |
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230 | ---------------- |
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231 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
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232 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
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233 | - Duke4.net ..................... http://www.duke4.net |
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234 | |||
235 | |||
236 | |||
237 | ========== |
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238 | 6) CREDITS |
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239 | ========== |
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240 | |||
241 | All the following people are involved in this release. They all have our gratitude, |
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242 | for nothing of the great artwork (or pretty much anything else) would have been |
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243 | possible to include without their support and effort. |
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244 | Please notify us if you did contribute to this project without being listed here! |
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245 | |||
246 | |||
247 | ------------- |
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189 | nightfrigh | 248 | JFDuke3D Port |
1 | plagman | 249 | ------------- |
250 | JonoF |
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251 | Ken Silverman |
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252 | |||
253 | |||
254 | ------------ |
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189 | nightfrigh | 255 | EDuke32 Port |
1 | plagman | 256 | ------------ |
257 | Plagman |
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258 | TerminX |
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259 | |||
260 | |||
261 | ---------------- |
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189 | nightfrigh | 262 | Highres Textures |
1 | plagman | 263 | ---------------- |
264 | 0815Jack |
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265 | ADM |
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266 | Alexander Filippov |
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267 | AlgorithMan |
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268 | Conrad Coldwood |
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269 | Another Duke Fan |
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270 | Armando |
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271 | Audiocraz |
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272 | BlitZ |
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189 | nightfrigh | 273 | Cage |
1 | plagman | 274 | chicken |
275 | Daedolon |
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276 | Devastator |
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277 | Ding Bat |
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278 | DLT |
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279 | dood! |
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280 | Dreams |
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281 | DukeAtomic |
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282 | Ecmaster76 |
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283 | endmilled |
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284 | Fearpi |
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189 | nightfrigh | 285 | Flacken.WS |
286 | Gambini |
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1 | plagman | 287 | Gman |
288 | gt1750 |
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289 | Hendricks266 |
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290 | Impact |
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291 | JaJo |
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292 | Jblade |
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293 | jimbob |
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294 | Kef Nukem |
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295 | Kev_Hectic |
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296 | Kevin9er |
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297 | Killd a ton |
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298 | L2theKING |
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299 | Lemming |
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189 | nightfrigh | 300 | Marked |
301 | Megadeus |
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1 | plagman | 302 | motionblur |
303 | NightFright |
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304 | Night Hacker |
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305 | nyne |
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306 | ooppee |
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122 | nightfrigh | 307 | ozz |
1 | plagman | 308 | Parkar |
309 | Piccolo |
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310 | Piterplus |
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311 | princetonEO |
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312 | Rellik66 |
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313 | Roger |
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314 | Quakis |
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315 | Semicharm |
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316 | Sky Fox |
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317 | Swiss Cheeseman/SwissCM |
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318 | Tesserex |
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319 | theRobot |
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320 | toadie2k |
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321 | Tip |
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322 | Vasilinka |
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323 | Viciarg |
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324 | WarHammer |
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325 | White Alven |
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326 | yossa |
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327 | |||
328 | |||
329 | ------------------- |
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189 | nightfrigh | 330 | 3D Models and Skins |
1 | plagman | 331 | ------------------- |
332 | alandog |
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333 | AlgorithMan |
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334 | Besli |
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335 | Blunty |
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336 | Cipher |
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337 | Conrad Coldwood |
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338 | dood! |
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339 | Dr. Kill |
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340 | DukeAtomic |
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341 | drvarek |
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342 | Ecmaster76 |
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343 | efikkan |
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220 | nightfrigh | 344 | empyrock |
1 | plagman | 345 | Eric R |
346 | escapist |
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347 | Esslan |
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348 | FlackenWS |
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349 | Forder |
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350 | General Failure |
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351 | GodBlitZor |
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352 | gt1750 |
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353 | Hellbound |
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354 | ilovefoxes |
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355 | Jokke_r |
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356 | Killd a ton |
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357 | Kralex |
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358 | L2theKING |
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359 | Madaut |
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360 | MagNet |
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361 | Mean Person |
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157 | nightfrigh | 362 | Millenia |
1 | plagman | 363 | motionblur |
364 | Mr.Fibbles |
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16 | parkar | 365 | ozz |
1 | plagman | 366 | Parkar |
367 | Piterplus |
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368 | Plagman |
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369 | Radar1013 |
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370 | Renegado |
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371 | Roma Loom |
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372 | Sky Fox |
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373 | Soul Collector |
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145 | nightfrigh | 374 | Spiker |
1 | plagman | 375 | Swiss Cheeseman/SwissCM |
376 | Tea Monster |
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189 | nightfrigh | 377 | vakooja |
1 | plagman | 378 | Vasilinka |
379 | YicklePigeon |
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380 | zilppuri |
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381 | |||
382 | |||
383 | -------- |
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384 | Maphacks |
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385 | -------- |
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189 | nightfrigh | 386 | |
387 | > Initial Release |
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1 | plagman | 388 | Dave-ros |
389 | DSotM |
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390 | Ecmaster76 |
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391 | endmilled |
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392 | ikkejw |
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393 | Killd a ton |
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394 | Night Hacker |
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395 | noctrun |
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396 | Okira |
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397 | Piterplus |
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398 | Renegado |
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399 | Zebius |
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400 | |||
189 | nightfrigh | 401 | > "Reloaded" Release |
1 | plagman | 402 | Hunter_rus |
403 | NightFright |
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404 | |||
189 | nightfrigh | 405 | > Polymer Lighting |
406 | Devastator |
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407 | Micky C |
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408 | Roma Loom |
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1 | plagman | 409 | |
189 | nightfrigh | 410 | |
1 | plagman | 411 | ------------ |
189 | nightfrigh | 412 | HRP Assembly |
1 | plagman | 413 | ------------ |
414 | NightFright |
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415 | Parkar |
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18 | nightfrigh | 416 | Plagman |
1 | plagman | 417 | |
418 | |||
419 | ----------------- |
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420 | Special thanks to |
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421 | ----------------- |
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422 | - 3D Realms, for making this great game in the first place! |
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423 | - The guys at Duke4.net for hosting and help building the HRP website. |
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424 | - All of you who support and contribute to the project. |
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54 | nightfrigh | 425 | - All the mirrors and seeders. |