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561 | spiker | 1 | |
2 | ===== DUKE3D HRP TO-DO LIST ===== |
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3 | |||
4 | |||
5 | by NightFright |
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6 | |||
627 | leod | 7 | *** LAST UPDATE: February 20, 2014 *** |
561 | spiker | 8 | |
9 | |||
10 | This is the to-do list for any future HRP release. Everything you see here should be recreated at some point. |
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11 | All remade textures should be 4x the size of the original tiles (unless specified otherwise) but may be higher |
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12 | in rare cases (if looking too pixelated ingame or in case they contain small pieces of text which have to be legible). |
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13 | |||
14 | |||
15 | Target release: HRP v5.4/6.0 |
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16 | |||
17 | |||
18 | |||
19 | ====================================================================================================================== |
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20 | EPISODE 1: "L.A. MELTDOWN" |
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21 | ====================================================================================================================== |
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22 | |||
23 | |||
24 | Optional Textures (16 remaining) |
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25 | -------------------------------- |
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26 | 3430-3437 |
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27 | 3440 |
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28 | 3442-3448 (Developer Heads) |
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29 | |||
30 | |||
31 | Internally used (3 remaining) |
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32 | ----------------------------- |
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33 | 2589-2591 (FORCESPHERE) |
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34 | |||
35 | |||
36 | Intro/Ep.1 Cutscene |
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37 | ------------------- |
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38 | logo.anm - intro cutscene (nuke symbol with explosion) |
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39 | 3260 (VICTORY1) |
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40 | |||
41 | |||
42 | |||
43 | ====================================================================================================================== |
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44 | EPISODE 2: "LUNAR APOCALYPSE" |
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45 | ====================================================================================================================== |
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46 | |||
47 | |||
48 | Textures (6 remaining) |
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49 | ---------------------- |
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50 | 320/321 |
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51 | 456 |
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52 | 473 |
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53 | 1237 |
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54 | |||
55 | |||
56 | Ep.2 Cutscene |
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57 | ------------- |
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58 | cineov2.anm |
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59 | |||
60 | |||
61 | |||
62 | ====================================================================================================================== |
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63 | EPISODE 3: "SHRAPNEL CITY" |
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64 | ====================================================================================================================== |
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65 | |||
66 | |||
67 | Models: Characters (1 remaining) |
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68 | -------------------------------- |
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69 | 1355 (INDY) |
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70 | |||
71 | |||
72 | Models: Props (1 remaining) |
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73 | --------------------------- |
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74 | 1347 (FETUSJIB) |
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75 | |||
76 | |||
77 | Textures (7 remaining) |
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78 | ---------------------- |
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79 | 722 |
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80 | 737 |
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81 | 738 |
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569 | leod | 82 | 741 (marble floor) |
614 | leod | 83 | 840 (should match it's presumable neighbour 750) |
561 | spiker | 84 | 870 |
85 | 1153 |
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86 | |||
87 | |||
88 | Miscellaneous (11 remaining) |
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89 | ---------------------------- |
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90 | 640-649 (W_NUMBERS), pal0/2 |
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91 | 1115 (switch) - could be modelled or just a texture, unsure |
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92 | |||
93 | |||
94 | Ep.3 Cutscene |
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95 | ------------- |
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96 | cineov3.anm |
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97 | radlogo.anm |
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98 | |||
99 | |||
100 | |||
101 | ====================================================================================================================== |
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102 | EPISODE 4: "THE BIRTH" |
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103 | ====================================================================================================================== |
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104 | |||
105 | |||
106 | Models: Characters (6 remaining) |
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107 | -------------------------------- |
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108 | 4402/4403 (ROBOTDOG) |
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109 | 4404/4405 (ROBOTPIRATE) |
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110 | 4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13 |
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111 | 4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13 |
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112 | 4871-4873 (MAN/MAN2) |
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113 | 4943 (JURYGUY) pal 0/10-16 |
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114 | |||
115 | |||
116 | Models: Props (5 remaining) |
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117 | --------------------------- |
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118 | 4430-4432 (broken fuse 1) - highres sprites done; model needed |
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119 | 4433-4435 (broken fuse 2) |
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120 | 4455 |
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121 | 4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions? |
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122 | 4884 (broken light?) |
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123 | |||
124 | |||
125 | Models: Switches (1 remaining) |
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126 | ------------------------------ |
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127 | 4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed |
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128 | |||
129 | |||
130 | Textures (11 remaining) |
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131 | ------------------------ |
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132 | 3410/3411 (only different in color; #3410: more brown/#3411: more grey) |
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133 | 3412 |
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134 | 4107 |
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135 | 4109 (car front) |
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136 | 4346 |
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137 | 4423 |
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138 | 4424 |
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139 | 4436 |
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140 | 5079/5080 |
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141 | |||
142 | |||
143 | Signs (9 remaining) |
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144 | ------------------- |
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145 | 4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!) |
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146 | |||
147 | Ep.4 Cutscene |
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148 | ------------- |
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149 | vol41a.anm |
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150 | vol42a.anm |
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151 | vol43a.anm |
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152 | vol4e1.anm |
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153 | vol4e2.anm |
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154 | vol4e3.anm |
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155 | duketeam.anm |
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156 | |||
157 | |||
158 | |||
159 | ====================================================================================================================== |
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160 | Optional ART frequently used in user maps (list incomplete) |
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161 | ====================================================================================================================== |
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162 | |||
163 | Models |
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164 | ------------------------------ |
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165 | 0969 (hydroplant) |
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166 | 1003 (brokenhydroplant) |
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619 | leod | 167 | 2452 (dukeicon, share md3 with 3350, sub-bar texture available) |
168 | 2453 (skull, also as texture, current one is too greenish) |
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169 | 3350-3331 (rotating greenish Duke head, share md3 with 2452) |
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561 | spiker | 170 | |
171 | Textures |
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172 | -------- |
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566 | leod | 173 | 0244 (wall texture / roller shutter) |
571 | spiker | 174 | 0282 (and maybe redo related 0278, 0279) |
566 | leod | 175 | 0587 |
176 | 0588 |
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177 | 0589 (intercom?, model?) |
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178 | 0591 (joint box?, model?) |
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179 | 0611 |
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569 | leod | 180 | 1277, 1278 (redo 1275?) |
561 | spiker | 181 | 2452 (dukeicon, also as model) |
182 | 2453 (skull, also as model) |
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183 | 3290 ("game screenshot") |
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572 | leod | 184 | |
185 | |||
186 | |||
187 | ====================================================================================================================== |
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188 | Important: Concerning misaligned models |
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189 | ====================================================================================================================== |
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190 | |||
191 | Several long-standing HRP models have an origin offset or a wrong rotation, |
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192 | which has been taken care of in maphacks or HRP-aware user maps. If you redo |
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193 | them, please consider reproducing those attributes or contact LeoD before |
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194 | uploading a 'correct' version. (List not complete yet) |
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195 | |||
196 | Offset: |
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197 | 0574, 670, 671 (faucet) |
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594 | leod | 198 | 0768 sushiplate1 (floating) |
572 | leod | 199 | |
200 | 180 degrees: |
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201 | 0678 scale |
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202 | 1227-1230 nukebarrel [label] |
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203 | 1228 exploding barrel [label] |
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204 | 4369 (emergency light) |
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205 | 4496 broom |
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594 | leod | 206 | 4560 robotdog2 |
572 | leod | 207 | |
208 | 90 degrees: |
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592 | leod | 209 | 0610 (lightswitch pole), also too short |
572 | leod | 210 | 0716 waittobeseated |
594 | leod | 211 | 0753 statue (geisha) |
622 | leod | 212 | 0869 statueflash (geisha) |
572 | leod | 213 | 1079 oozfilter [label] |
214 | 1294 podfem1, probably other slime babes as well |
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614 | leod | 215 | 1334 fem2 (padbabe) |
627 | leod | 216 | 4377 policelightpole |
572 | leod | 217 | 4400 teddybear |
218 | 4441 (J. McClain) |
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219 | 4442 (H. Callahan) |
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220 | 4473 (J. Dredd) |
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221 | 4495 wetfloor |
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222 | 4887 pleasewait |
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592 | leod | 223 | |
224 | Too short |
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225 | 1221 cranepole |
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594 | leod | 226 | |
227 | Too long |
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228 | 0909 (treetrunk) |
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229 | |||
230 | Not high enough |
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231 | 0907 woodenhorse |