Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
415 | leod | 1 | // Maphacks for Duke3D HRP |
435 | leod | 2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
3 | // Author: Allen H. Blum III |
||
4 | // mapmd4: a1ce0037911b2625781a2623588c8b90 |
||
415 | leod | 5 | // Reviewed by NightFright (February 2012) |
6 | |||
7 | |||
8 | |||
9 | // CHARACTERS |
||
10 | |||
11 | // Slime babes |
||
12 | sprite 22 angoff -256 // tile1294 podfem1 |
||
13 | |||
14 | |||
15 | |||
16 | // PROPS |
||
17 | |||
18 | // Cinema sign |
||
19 | sprite 348 angoff 512 // tile0925 neon1 cinema |
||
20 | sprite 399 angoff -512 // tile0925 neon1 cinema |
||
21 | |||
22 | // Fire hydrant |
||
23 | sprite 215 angoff -512 // tile0981 hydrent |
||
24 | |||
25 | // Rubbercans |
||
26 | sprite 162 angoff 128 // tile1062 rubbercan |
||
27 | sprite 384 angoff 256 // tile1062 rubbercan (near cash register) |
||
28 | sprite 385 angoff 192 // tile1062 rubbercan |
||
29 | |||
30 | |||
31 | |||
32 | // ITEMS/POWERUPS |
||
33 | |||
34 | // Armor |
||
35 | sprite 532 angoff -256 // tile0054 shield |
||
36 | |||
37 | // Health +10 |
||
38 | sprite 41 angoff -512 // tile0051 cola |
||
39 | |||
40 | // Health +30 |
||
41 | sprite 42 angoff 1024 // tile0052 sixpack |
||
42 | sprite 43 angoff 256 // tile0052 sixpack |
||
43 | sprite 78 angoff 128 // tile0052 sixpack |
||
44 | sprite 171 angoff 256 // tile0052 sixpack |
||
45 | sprite 173 angoff 384 // tile0052 sixpack |
||
46 | sprite 531 angoff -768 // tile0052 sixpack |
||
47 | sprite 549 angoff 256 // tile0052 sixpack |
||
48 | sprite 577 angoff -256 // tile0052 sixpack |
||
49 | sprite 621 angoff 768 // tile0052 sixpack |
||
50 | |||
51 | // HoloDuke |
||
52 | sprite 297 angoff 1024 // tile1348 holoduke |
||
53 | sprite 411 angoff 768 // tile1348 holoduke |
||
54 | |||
55 | // Jetpack |
||
56 | sprite 447 angoff -512 // tile0150 jetpack |
||
57 | sprite 633 angoff 512 // tile0150 jetpack |
||
58 | |||
59 | // Keycards (R) |
||
60 | sprite 451 angoff 860 // tile0060 accesscard blue |
||
61 | |||
62 | // MedKit |
||
63 | sprite 376 angoff 1024 // tile0053 firstaid |
||
64 | |||
65 | // Nightvision |
||
66 | sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only) |
||
67 | |||
68 | |||
69 | |||
70 | // WEAPONS/AMMO |
||
71 | |||
72 | // Pistol & ammo |
||
73 | sprite 548 angoff 512 // tile0021 firstgunsprite |
||
463 | leod | 74 | sprite 548 mdzoff 200000 // tile0021 firstgunsprite |
75 | sprite 548 roll -1 // tile0021 firstgunsprite |
||
415 | leod | 76 | sprite 617 angoff -512 // tile0040 ammo |
77 | sprite 619 angoff 512 // tile0040 ammo |
||
78 | |||
79 | // Shotgun & ammo |
||
80 | sprite 44 angoff -512 // tile0028 shotgunsprite |
||
466 | leod | 81 | sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
82 | sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer) |
||
415 | leod | 83 | sprite 112 angoff -768 // tile0049 shotgunammo |
84 | sprite 113 angoff -256 // tile0049 shotgunammo |
||
85 | sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
||
86 | sprite 522 angoff 768 // tile0049 shotgunammo |
||
87 | sprite 596 angoff 1024 // tile0049 shotgunammo |
||
88 | sprite 634 angoff 512 // tile0049 shotgunammo |
||
89 | sprite 636 angoff 512 // tile0049 shotgunammo |
||
90 | |||
91 | // Chaingun & ammo |
||
92 | sprite 45 angoff 512 // tile0022 chaingunsprite |
||
93 | sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only) |
||
94 | sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
||
95 | sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only) |
||
96 | |||
97 | // RPG & ammo |
||
98 | sprite 26 angoff 512 // tile0023 rpgsprite |
||
99 | sprite 82 angoff -512 // tile0023 rpgsprite |
||
100 | sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only) |
||
101 | sprite 180 angoff -768 // tile0044 rpgammo |
||
102 | sprite 192 angoff -512 // tile???? |
||
103 | sprite 431 angoff 512 // tile0023 rpgsprite |
||
104 | |||
105 | // Pipebombs |
||
106 | sprite 27 angoff 768 // tile0047 hbombammo |
||
107 | sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only) |
||
108 | sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
||
109 | |||
110 | |||
111 | |||
112 | // OVERRIDE |
||
113 | |||
114 | // Fixes for badly aligned sprites |
||
115 | sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
||
116 | sprite 72 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
117 | sprite 72 roll 5 // tile0913 maskwall2 (fence, rooftop) |
||
118 | sprite 73 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
||
119 | sprite 73 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
120 | sprite 73 roll -1 // tile0913 maskwall2 (fence, rooftop) |
||
121 | sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
122 | sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
123 | sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
124 | sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
125 | sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
126 | sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
127 | sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
128 | sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
129 | sprite 119 roll 1 // tile0913 maskwall2 (fence, rooftop) |
||
130 | sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
131 | sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
132 | sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
133 | sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
134 | sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
135 | sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
136 | sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
137 | sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
138 | sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
139 | sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
140 | sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
141 | sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
142 | sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
143 | sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
144 | sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
145 | sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
146 | sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
147 | sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
148 | sprite 128 roll 1 // tile0913 maskwall2 (fence, rooftop) |
||
149 | sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
150 | sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
151 | sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
152 | sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
153 | sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
154 | sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
155 | sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
156 | sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
157 | sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
158 | sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
159 | sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
160 | sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
161 | sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
162 | sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
163 | sprite 136 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
164 | sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
165 | sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
166 | sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
167 | sprite 137 roll 1 // tile0913 maskwall2 (fence, rooftop) |
||
168 | sprite 138 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
||
169 | sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
170 | sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
171 | sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
172 | sprite 140 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
173 | sprite 140 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
174 | sprite 141 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
175 | sprite 141 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
176 | sprite 168 away1 // tile0932 in the security room ## ???? ## |
||
177 | sprite 178 away1 // tile0931 burning trash ## ???? ## |
||
178 | sprite 383 mdzoff 550000 // tile1062 rubbercan (behind theater) |
||
179 | sprite 383 roll -1 // tile1062 rubbercan (behind theater) |
||
180 | sprite 384 mdzoff -600000 // tile1062 rubbercan (near cash register) |
||
181 | sprite 384 pitch 1 // tile1062 rubbercan (near cash register) |
||
182 | sprite 574 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
183 | sprite 574 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
184 | sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
||
185 | sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
||
186 | sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
||
187 | sprite 588 away1 // tile0502 security screen "Innocent?" sign |
||
188 | sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
||
189 | sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
||
190 | |||
191 | // Forcing any floor aligned model to be rendered as sprite |
||
192 | sprite 47 notmd // tile0341 bpannel1 |
||
193 | sprite 165 notmd // tile0568 femmag1 |
||
194 | sprite 166 notmd // tile0568 femmag1 |
||
195 | sprite 249 notmd // tile0513 |
||
196 | sprite 250 notmd // tile0513 |
||
197 | sprite 251 notmd // tile0513 |
||
198 | sprite 252 notmd // tile0513 |
||
199 | sprite 552 notmd // tile0342 pannel1 |
||
200 | |||
201 | // Switches to be hidden |
||
202 | sprite 298 notmd // tile0164 dipswitch2 (arcade game) |
||
203 | sprite 543 notmd // tile0132 slotdoor (cash register) |
||
204 | |||
205 | |||
206 | |||
207 | // LIGHTS |