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Rev | Author | Line No. | Line |
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415 | leod | 1 | // Maphacks for Duke3D HRP |
435 | leod | 2 | // Level: E3L2.MAP - "Bank Roll" (Original Atomic Edition version) |
3 | // Author: Richard Bailey Gray (The Levelord) |
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4 | // mapmd4: 6ac5f13f7bc3a78b2a9e0cdac4c86c42 |
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415 | leod | 5 | // Reviewed by NightFright (February 2012) |
6 | |||
7 | |||
8 | |||
9 | // CHARACTERS |
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10 | |||
11 | // Slime babes |
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12 | sprite 117 angoff -384 |
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13 | sprite 118 angoff -896 |
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14 | sprite 411 angoff 768 |
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15 | |||
16 | |||
17 | |||
18 | // PROPS |
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19 | |||
20 | // Chair |
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21 | sprite 457 angoff 512 |
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22 | |||
23 | // Trashcan |
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24 | sprite 426 angoff -768 |
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25 | sprite 427 angoff -256 |
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26 | |||
27 | |||
28 | |||
29 | // ITEMS/POWERUPS |
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30 | |||
31 | // Armor |
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32 | sprite 516 angoff -256 |
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33 | |||
34 | // Boots |
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35 | sprite 537 angoff 512 |
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36 | |||
37 | // Health +10 |
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38 | sprite 266 angoff 512 |
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39 | |||
40 | // Health +30 |
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41 | sprite 33 angoff 256 |
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42 | sprite 88 angoff 768 |
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43 | sprite 534 angoff 256 |
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44 | sprite 535 angoff 1024 |
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45 | |||
46 | // Keycards (R/B) |
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47 | sprite 355 angoff -256 |
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48 | sprite 440 angoff -512 |
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49 | |||
50 | // Medkit |
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51 | sprite 265 angoff -256 |
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52 | sprite 533 angoff 512 |
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53 | |||
54 | // Steroids |
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55 | sprite 506 angoff -512 |
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56 | |||
57 | |||
58 | |||
59 | // WEAPONS/AMMO |
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60 | |||
61 | // Shotgun & ammo |
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62 | sprite 89 angoff -256 |
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63 | sprite 90 angoff -512 |
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64 | sprite 424 angoff 512 |
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65 | sprite 513 angoff 512 |
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66 | |||
67 | // Pipebombs |
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68 | sprite 66 angoff -512 |
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69 | sprite 106 angoff 256 |
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70 | |||
71 | // Shrinker & ammo |
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72 | sprite 511 angoff 512 |
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73 | |||
74 | // Devastator & ammo |
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75 | sprite 86 angoff -256 |
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76 | |||
77 | // Laser Tripbomb |
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78 | sprite 518 angoff 640 |
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79 | sprite 519 angoff 512 |
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80 | |||
81 | // Freezethrower & ammo |
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82 | sprite 507 angoff -512 |
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83 | sprite 515 angoff 512 |
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84 | |||
85 | |||
86 | |||
87 | // OVERRIDE |
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88 | |||
89 | // Fixes for badly aligned sprites |
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90 | sprite 538 mdzoff -230000 // drinking fountain |
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91 | sprite 538 pitch 2 |
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92 | |||
93 | // Forcing any floor aligned model to be rendered as sprite |
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94 | sprite 113 notmd |
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95 | sprite 191 notmd |
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96 | sprite 283 notmd |
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97 | sprite 284 notmd |
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98 | |||
99 | |||
100 | |||
101 | // LIGHTS |