Rev 689 | Rev 695 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
689 | leod | 1 | ========================================== |
2 | | Duke Nukem 3D | |
||
3 | | Maphacks for the EDuke32 | |
||
4 | | High Resolution Pack (HRP) | |
||
5 | | or | |
||
6 | | Voxel Pack | |
||
7 | | | |
||
8 | ========================================== |
||
9 | |||
10 | |||
11 | |||
12 | |||
13 | ======================= |
||
14 | CONTENTS OF THIS README |
||
15 | ======================= |
||
16 | |||
17 | 1) About |
||
18 | 2) Installation |
||
19 | 3) Notes |
||
20 | 4) Support for NightFright's Addon Pack |
||
21 | 5) License |
||
22 | 6) Contact/Links |
||
23 | 7) Credits |
||
24 | 8) Changelog |
||
25 | |||
26 | |||
27 | 1) ABOUT |
||
28 | ======== |
||
690 | leod | 29 | Maphacks are used to edit the positioning of objects and other parts of a level |
689 | leod | 30 | in cases where the maps cannot be redistributed. These maphacks' goal is to |
31 | improve the compatibility of user created maps with the HRP or the Voxel Pack. |
||
32 | Since there is no central site for map downloads, patching the maps directly |
||
33 | would lead to quite some confusion among players about their respective |
||
34 | versions. By distributing separated maphacks the original map download archives |
||
35 | can be kept unchanged. |
||
36 | |||
37 | |||
38 | 2) INSTALLATION |
||
39 | =============== |
||
690 | leod | 40 | Technically this is like an HRP update pack with maphack additions and |
689 | leod | 41 | updates only - therefore, if your current HRP's (or regular HRP update pack's) |
42 | version number is greater than ours, don't use this pack. |
||
43 | |||
44 | Drop this pack into the autoload folder alongside your HRP (5.4 or later) and |
||
45 | you should be done. |
||
46 | |||
690 | leod | 47 | |
689 | leod | 48 | You need a recent EDuke32 executable which has the UserMapHacks functions |
49 | implemented - at least r4886 (source r4884). (HRP 5.4 comes with r5267.) |
||
50 | |||
51 | Currently users are reporting various issues with recent EDuke32 builds. If you |
||
52 | should encounter problems as well, try the r4495 version with backported |
||
53 | UserMapHack functions from the "Other Stuff" link below. |
||
54 | |||
55 | Your eduke32.log should contain one or more lines similar to this after playing: |
||
56 | Loaded map hack file "maphacks/usermaps/foobar.mhk" |
||
57 | |||
58 | |||
59 | 3) NOTES |
||
60 | ======== |
||
690 | leod | 61 | The main goal is to get rid of the most annoying HRP-related problems of |
62 | popular (highly rated by reviewers) and recently released user maps. |
||
689 | leod | 63 | Since the Introduction of the Poymer renderer in 2009 and the big HRP model |
64 | rotation in early 2012 (r5.1.295), even maps which were designed with the HRP |
||
65 | in mind need some adjustments. |
||
66 | Do not expect a maphack quality comparable to what has been done for the |
||
67 | original game's levels, though. No Polymer lighting for example. |
||
68 | |||
69 | A few older maps make use of tricks which can't be reproduced (yet?) using the |
||
70 | modern OpenGL renderers. Some recent maps' README files explicitly state that |
||
71 | the respective map is meant to be played without fancy renderers or the HRP. |
||
72 | Remember that these maphacks do not claim to make those maps look as intended |
||
73 | if you are using the HRP anyway, but try to fix the obvious glitches as far as |
||
74 | it is technically possible. Do not complain to mappers, do not ask them to |
||
75 | 'fix' their map if it looks bad when HRPlaying it. |
||
76 | |||
690 | leod | 77 | Some other maps and episodes come with custom textures. Tiles014.art, |
689 | leod | 78 | tiles15.art, tiles20.art and up, will technically never interfere with the HRP, |
79 | whereas extensive use of custom textures may look off when combined with |
||
80 | the HRP. In case of conflicting ART I may have added a README and/or a ZIP file |
||
81 | to explain or improve compatibility. But even if a maphack and further |
||
82 | compatibility improvements exist, it's still your decision to HRPlay or not. |
||
83 | |||
84 | This Pack is suitable for the Voxel Pack as well, although only the 'angoff' |
||
690 | leod | 85 | directive (model rotation) works currently on voxels (EDuke32 r5771). |
689 | leod | 86 | But that's the most commonly used correction anyway. |
87 | |||
88 | |||
89 | You can help: |
||
90 | |||
91 | - If you find anything you consider worthy correcting in an already maphacked |
||
92 | level, don't hesitate to report it (DNCOORDS!), and which renderer/HRP version |
||
93 | you are using. Some models (like the 0603 hangbabe) might need different |
||
94 | maphacks and some floor/ceiling aligned sprites may show up different |
||
95 | (or not at all) in either Polymost or Polymer renderer/HRP. |
||
96 | |||
97 | - You can contribute your own maphacks. Basic information is available at: |
||
98 | http://wiki.eduke32.com/wiki/Maphack_Language |
||
99 | |||
100 | - If you have a newer version of an already maphacked level, please let LeoD |
||
101 | know. (But compare the checksums first.) |
||
102 | |||
103 | |||
690 | leod | 104 | 4) Support for NightFright's Addon Pack 2.0 |
105 | =========================================== |
||
106 | A full set of maphacks is available for each of the following GRPs (208): |
||
689 | leod | 107 | adg.grp (5) |
108 | aqua_grp (3) |
||
109 | bf3.grp (3) |
||
110 | bobsp.grp (5) |
||
111 | cbp.grp (8) |
||
112 | chronic.grp (5) - Check out HRP-TheChronic-compatibility.zip |
||
113 | conflict.grp (3) |
||
114 | daikarin.grp (7) - Check out HRP-DaikariN-compatibility.zip |
||
115 | deadrive.grp (5) |
||
116 | dn64rev.grp (3) |
||
117 | duke10.grp (3) |
||
118 | dukehard.grp (17) - Check out HrpDukePlus-DukeHard-compatibility.zip |
||
119 | glavic.grp (10) |
||
120 | kaiser.grp (3) |
||
121 | losthway.grp (7) |
||
122 | math_pak.grp (5) |
||
123 | metromay.grp (15) |
||
124 | milltown.grp (2) |
||
125 | mssp3.grp (8) |
||
126 | opblitz.grp (5) |
||
127 | plugpray.grp (7) |
||
128 | red.grp (7) |
||
129 | roch.grp (9) |
||
130 | showdown.grp (21) - Check out HRP-NuclearShowdown-compatibility.zip ??? |
||
131 | spcmissn.grp (2) |
||
132 | taivo.grp (10) |
||
133 | tbnw.grp (5) - Check out HRP-BNW-compatibility.zip |
||
134 | undertkr.grp (5) |
||
135 | vermin.grp (12) |
||
136 | wgspace.grp (8) |
||
137 | |||
138 | Maphacks for the following GRPs are not yet completed (121/194): |
||
139 | c3po.grp : 2/4 |
||
140 | escape.grp : 2/5 |
||
141 | fm3x.grp : 34/42 - FM1X-FM3X |
||
142 | forklift.grp : 4/12 - PRETIME Episode |
||
143 | kucera.grp : 4/11 |
||
144 | quakis.grp : 6/8 |
||
145 | space.grp : 19/33 |
||
146 | urban.grp : 50/79 |
||
147 | |||
690 | leod | 148 | Some GRPs' high resolution contents have been left out from the Addon Pack: |
689 | leod | 149 | inftime.grp : 39/39 : Check out IITTC-HRP-compatibility.zip |
150 | moonbase.grp : 9/9 |
||
151 | wgrealms.grp : 6/6 |
||
152 | They will probably get recompiled for HRP with the Addon's maps included (54). |
||
153 | They'll become available at the "Other Stuff" link below. |
||
154 | |||
155 | Most other GRPs included in the Addon Pack are probably not compatible with the |
||
156 | HRP, but they need to be actually checked out, though. |
||
157 | |||
158 | |||
159 | 5) LICENSE |
||
160 | ========== |
||
690 | leod | 161 | Maphacks for the original game's maps and official addon maps (Nuclear Winter, |
689 | leod | 162 | Duke in D.C., Caribbean/Vacation) are covered by the HRP Art License. |
163 | You are free to copy, alter, reproduce, and redistribute all other maphack files |
||
164 | as long as their original author[s] are credited in each *.mhk respectively. |
||
165 | |||
166 | |||
167 | 6) CONTACT/LINKS |
||
168 | ================ |
||
169 | You can check the related EDuke32 forum thread over at Duke4.net: |
||
170 | https://forums.duke4.net/index.php?showtopic=6070 |
||
171 | |||
172 | Contact: |
||
173 | -------- |
||
174 | https://forums.duke4.net/index.php?showuser=1299 |
||
175 | |||
176 | Related Links: |
||
177 | -------------- |
||
178 | Duke4.net ................................... http://www.duke4.net |
||
179 | Duke Nukem 3D High-Resolution Pack .......... http://hrp.duke4.net |
||
180 | NightFright's Addon Pack .................... http://hrp.duke4.net |
||
181 | EDuke32 port ................................ http://eduke32.com |
||
182 | RHash checksum generator .................... http://rhash.anz.ru |
||
183 | Maphacks in the HRP repository ... http://svn.eduke32.com/polymer_hrp/maphacks |
||
184 | |||
185 | Advertisement: |
||
186 | -------------- |
||
187 | Other Stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513 |
||
188 | |||
189 | |||
190 | 7) CREDITS |
||
191 | ========== |
||
192 | Anyone who has contributed to EDuke32, the HRP, or the user maps listed herein |