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1 plagman 1
// Maphacks for Duke3D HRP
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// Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
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// Reviewed by NightFright (December 2008)
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// CHARACTERS
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// Slime babes
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sprite 22 angoff -256
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// PROPS
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// Cinema sign
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sprite 348 angoff 512
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sprite 399 angoff -512
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// Fire hydrant
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sprite 215 angoff -512
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// Rubbercans
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sprite 162 angoff 128
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sprite 384 angoff 256
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sprite 385 angoff 192
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// ITEMS/POWERUPS
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// Armor
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sprite 532 angoff -256
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// Health +10
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sprite 41 angoff -512
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// Health +30
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sprite 42 angoff 1024
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sprite 43 angoff 256
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sprite 78 angoff 128
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sprite 171 angoff 256
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sprite 173 angoff 384
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sprite 531 angoff -768
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sprite 549 angoff 256
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sprite 577 angoff -256
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sprite 621 angoff 768
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// HoloDuke
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sprite 297 angoff 1024 
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sprite 411 angoff 768
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// Jetpack
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sprite 447 angoff -512
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sprite 633 angoff 512
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// Keycards (R)
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sprite 451 angoff 256
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// MedKit
10 parkar 59
sprite 376 angoff 1024
1 plagman 60
 
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// Nightvision
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sprite 25 angoff 1024 // Dukematch only
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// WEAPONS/AMMO
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// Pistol & ammo
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sprite 548 angoff 512
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sprite 617 angoff -512
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sprite 619 angoff 512
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// Shotgun & ammo
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sprite 44 angoff -512
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sprite 112 angoff -1280
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sprite 113 angoff -768
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sprite 199 angoff -256 // flipped sprite
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// Chaingun & ammo
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sprite 45 angoff 512
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sprite 530 angoff 512 // Dukematch only
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// RPG & ammo
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sprite 82 angoff 1024
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sprite 87 angoff 1024 // Dukematch only
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sprite 180 angoff -768
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sprite 192 angoff -512
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sprite 431 angoff 1024
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// Pipebombs
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sprite 27 angoff 768
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sprite 535 angoff -384 // Dukematch only
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sprite 632 angoff -256
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// OVERRIDE
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// Fixes for badly aligned sprites
10 parkar 100
sprite 72 mdzoff -250000 // fence (rooftop)
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sprite 72 pitch 1
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sprite 72 roll 5
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sprite 73 mdzoff -250000 // fence (rooftop)
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sprite 73 pitch 1
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sprite 73 roll -1
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sprite 115 mdzoff -700000 // fence (rooftop)
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sprite 115 pitch 1
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sprite 117 mdzoff -700000 // fence (rooftop)
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sprite 117 pitch 1
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sprite 118 mdzoff -700000 // fence (rooftop)
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sprite 118 pitch 1
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sprite 119 mdzoff -700000 // fence (rooftop)
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sprite 119 pitch 1
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sprite 119 roll 1
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sprite 120 mdzoff -700000 // fence (rooftop)
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sprite 120 pitch 1
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sprite 121 mdzoff -700000 // fence (rooftop)
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sprite 121 pitch 1
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sprite 122 mdzoff -700000 // fence (rooftop)
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sprite 122 pitch 1
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sprite 123 mdzoff -700000 // fence (rooftop)
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sprite 123 pitch 1
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sprite 124 mdzoff -700000 // fence (rooftop)
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sprite 124 pitch 1
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sprite 125 mdzoff -700000 // fence (rooftop)
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sprite 125 pitch 1
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sprite 126 mdzoff -700000 // fence (rooftop)
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sprite 126 pitch 1
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sprite 127 mdzoff -700000 // fence (rooftop)
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sprite 127 pitch 1
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sprite 128 mdzoff -700000 // fence (rooftop)
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sprite 128 pitch 1
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sprite 128 roll 1
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sprite 129 mdzoff -700000 // fence (rooftop)
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sprite 129 pitch 1
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sprite 130 mdzoff -700000 // fence (rooftop)
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sprite 130 pitch 1
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sprite 131 mdzoff -700000 // fence (rooftop)
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sprite 131 pitch 1
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sprite 132 mdzoff -700000 // fence (rooftop)
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sprite 132 pitch 1
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sprite 133 mdzoff -700000 // fence (rooftop)
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sprite 133 pitch 1
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sprite 134 mdzoff -700000 // fence (rooftop)
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sprite 134 pitch 1
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sprite 135 mdzoff -700000 // fence (rooftop)
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sprite 135 pitch 1
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sprite 136 mdzoff -700000 // fence (rooftop)
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sprite 136 pitch 1
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sprite 137 mdzoff -700000 // fence (rooftop)
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sprite 137 pitch 1
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sprite 137 roll 1
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sprite 138 mdzoff -250000 // fence (rooftop)
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sprite 138 pitch 1
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sprite 139 mdzoff -700000 // fence (rooftop)
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sprite 139 pitch 1
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sprite 140 mdzoff -700000 // fence (rooftop)
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sprite 140 pitch 1
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sprite 141 mdzoff -700000 // fence (rooftop)
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sprite 141 pitch 1
1 plagman 161
sprite 168 away1 // in the security room
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sprite 178 away1 // burning trash
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sprite 384 mdzoff -600000 // rubbercan near cash register
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sprite 384 pitch 1
10 parkar 165
sprite 574 mdzoff -700000 // fence (rooftop)
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sprite 574 pitch 1
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sprite 575 mdzoff -700000 // fence (rooftop)
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sprite 575 pitch 1
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sprite 575 roll 1
1 plagman 170
sprite 588 away1 // security screen near "Innocent" sign
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sprite 632 mdzoff 1500000 // pipebomb box in secret area
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sprite 632 pitch 1
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// Forcing any floor aligned model to be rendered as sprite
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sprite 47 notmd
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sprite 165 notmd
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sprite 166 notmd
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sprite 249 notmd
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sprite 250 notmd
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sprite 251 notmd
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sprite 252 notmd
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sprite 552 notmd
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// Switches to be hidden
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sprite 298 notmd // Arcade game
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sprite 543 notmd // Cash register
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//light sector     x     y     z   range  r   g   b   radi  fade angle  horiz  mins maxs prio tile
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//bathroom spotlight
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light   139    27910 42254  -22000  7000 255 255 255  375   200   12    -150    15   -8    0     0
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light   139    27910 42818  -22000  1280 255 255 255    0     0    0       0    15   -8    0     0
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light   139    27910 41876  -22000  1280 255 255 255    0     0    0       0    15   -8    0     0
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//rooftop spotlight
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light   307   -23146 19439 -297996 30000 200 250 220  150   140 1390       0     0    0    0     0
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//rooftop back light
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light   307   -32256  1280 -297996 30000  25  50  25    0     0    0       0     0    0    0     0
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// lobby ceiling spotlight
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light   133    22016 43520  -47104  6500 255 255 255  400   250 1540    -450    15  -21    0     0
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light   133    22016 43520  -43000  3000 220 220 220    0     0    0       0    15  -21    0     0
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// lobby elevator spotlight
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light   297    19136 48704  -38912  5000 255 255 255  500   300 1775     100     0    0    0     0
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light   297    19136 48704  -38912  2000 100 100 100    0     0    0       0     0    0    0     0
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// elevator light
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light    55    18432 49408  -36608  2500 255 255 255    0     0    0       0     0    0    0     0
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// arcade spotlight
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light   158    16640 53120  -52224  3000 255 255 255  200   150  512    -100     0    0    0     0
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light   159    16640 52864  -52224  3000 255 255 255  200   150 1536    -100     0    0    0     0
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// Arcade sign
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light   297    19136 48704  -11264  1024 200   0   0    0     0    0       0     0    0    0     0
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light   220    17472 50608  -35840  1024 200   0   0    0     0    0       0     0    0    0     0
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// Aracde locked room
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light    89    16192 57600  -63232  3000 200 200 200  450   200 1536    -500     0    0    0     0
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light    89    15936 57600  -63232  1000 100 100 100    0     0    0       0     0    0    0     0
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light    89    16448 57600  -63232  1000 100 100 100    0     0    0       0     0    0    0     0
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// Counter light
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light    66    22144 39936   -9216  2500 200 200 200    0     0    0       0    10    0    0     0
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//Innocent light
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light   290    -1550 40448  -102376  5000 255 255 255 350   150    0    -500     0    0    0     0
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light   290    -1550 40448  -101376  2000 200 200 200   0     0    0       0     0    0    0     0
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//Cinema Sign
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light   180    13000 48128  -85632  3000 255   0   0    0     0    0       0     0    0    0     0
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light   180    13000 48128  -55632  3000 255   0   0    0     0    0       0     0    0    0     0
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// Entrence light
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light   204    14080 46080   -5120  2500 255 255 255    0     0    0       0    11    7    0     0
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// "sky"light
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light   255      300 42313 -460800 45000 200 250 220  120    50  100    -300     0    0    0     0
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//End level red light
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light   136    19200 61184  -69000  4000 255   0   0    0     0    0       0     0    0    0     0
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//Exit sign
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light   302    18752 57216  -18432   500 200  50   0    0     0    0       0     0    0    0     0
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light   151    16384 58880   -9216   500 200  50   0    0     0    0       0     0    0    0     0
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light   165    15296 60920  -58112   500 200  50   0    0     0    0       0     0    0    0     0
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//Security screens
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//Hidden apartment
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light   192      960 47744  -54272  1000   0 100  20    0     0    0       0     0    0    0     0
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//lobby
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light   260    18400 48128   -2048  1000   0 100  20    0     0    0       0     0    0    0     0
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// Ventialtion room
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light   211    26160 46400  -53248  1000   0 100  20    0     0    0       0     0    0    0     0
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// room behind counter
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light   142    25504 39168   -2048  1000   0 100  20    0     0    0       0     0    0    0     0
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// behind screen
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light   149    19456 60128  -18432  1000   0 100  20    0     0    0       0     0    0    0     0
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//Theater exit
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light   118    16384 57952  -13056  2048 200 200 200  300   200  512    -500    22    0    0     0
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light   115    18084 57216  -13056  1600 200 200 200    0     0    0       0    22    0    0     0
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//Theater celing
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light   105    21792 53664 -103168  9000 255 255 250  300   200  512    -500    15    6    0     0
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// Behind screen mirror light
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light   167    25344 59640  -30720  2000 255 255 255    0     0    0       0     0    0    0     0
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//Projector Room
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light    90    22016 48832  -94976  8000 255 255 250  300   200 1536    -600    16    0    0     0
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light    90    22016 48832  -94976  2500 160 160 150    0     0    0       0    16    0    0     0
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//Theater entrence fence light
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light    72    22016 45545   -1144   500 255 255 255    0     0    0       0    13    0    0     0
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light    72    22016 45545  -11144   500 255 255 255    0     0    0       0    13    0    0     0
6 parkar 279
light    72    22016 45300   -6144  4000 255 255 255  400   300  512     100    13    0    0  9000
1 plagman 280
 
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// Hidden apartment windows
6 parkar 282
light   190     2368 46464  -58568  4000 110 150 130  155   150  640      77     0    0    0  9001
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light   189     4338 47184  -58568  4000 110 150 130  155   150  640      77     0    0    0  9001
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light   185     7034 50364  -58568  4000 110 150 130  150   150 1024      77     0    0    0  9001
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light   186     7034 52414  -58568  4000 110 150 130  150   150 1024      77     0    0    0  9001
1 plagman 286
 
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// room behind counter
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light    67    26048 40192   -6912  3500 255 255 255  450   200 1024    -600    18    0    0     0
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light    67    26048 40704   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
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light    67    26048 39680   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
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// Body armor secrete
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light   242    17792 43008  -45824  1000 250 250 250    0     0    0       0     0    0    0     0