Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 plagman 1
// Maphacks for Duke3D HRP
2
// Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
3
// Reviewed by NightFright (December 2008)
4
 
5
// CHARACTERS
6
 
7
// Slime babes
8
sprite 22 angoff -256
9
 
10
 
11
 
12
// PROPS
13
 
14
// Cinema sign
15
sprite 348 angoff 512
16
sprite 399 angoff -512
17
 
18
// Fire hydrant
19
sprite 215 angoff -512
20
 
21
// Rubbercans
22
sprite 162 angoff 128
23
sprite 384 angoff 256
24
sprite 385 angoff 192
25
 
26
 
27
 
28
// ITEMS/POWERUPS
29
 
30
// Armor
31
sprite 532 angoff -256
32
 
33
// Health +10
34
sprite 41 angoff -512
35
 
36
// Health +30
37
sprite 42 angoff 1024
38
sprite 43 angoff 256
39
sprite 78 angoff 128
40
sprite 171 angoff 256
41
sprite 173 angoff 384
42
sprite 531 angoff -768
43
sprite 549 angoff 256
44
sprite 577 angoff -256
45
sprite 621 angoff 768
46
 
47
// HoloDuke
48
sprite 297 angoff 1024 
49
sprite 411 angoff 768
50
 
51
// Jetpack
52
sprite 447 angoff -512
53
sprite 633 angoff 512
54
 
55
// Keycards (R)
56
sprite 451 angoff 256
57
 
58
// MedKit
59
sprite 376 angoff 512
60
 
61
// Nightvision
62
sprite 25 angoff 1024 // Dukematch only
63
 
64
 
65
 
66
// WEAPONS/AMMO
67
 
68
// Pistol & ammo
69
sprite 548 angoff 512
70
sprite 617 angoff -512
71
sprite 619 angoff 512
72
 
73
// Shotgun & ammo
74
sprite 44 angoff -512
75
sprite 112 angoff -1280
76
sprite 113 angoff -768
77
sprite 199 angoff -256 // flipped sprite
78
 
79
// Chaingun & ammo
80
sprite 45 angoff 512
81
sprite 530 angoff 512 // Dukematch only
82
 
83
// RPG & ammo
84
sprite 82 angoff 1024
85
sprite 87 angoff 1024 // Dukematch only
86
sprite 180 angoff -768
87
sprite 192 angoff -512
88
sprite 431 angoff 1024
89
 
90
// Pipebombs
91
sprite 27 angoff 768
92
sprite 535 angoff -384 // Dukematch only
93
sprite 632 angoff -256
94
 
95
 
96
 
97
// OVERRIDE
98
 
99
// Fixes for badly aligned sprites
100
sprite 168 away1 // in the security room
101
sprite 178 away1 // burning trash
102
sprite 384 mdzoff -600000 // rubbercan near cash register
103
sprite 384 pitch 1
104
sprite 588 away1 // security screen near "Innocent" sign
105
sprite 632 mdzoff 1500000 // pipebomb box in secret area
106
sprite 632 pitch 1
107
 
108
// Forcing any floor aligned model to be rendered as sprite
109
sprite 47 notmd
110
sprite 165 notmd
111
sprite 166 notmd
112
sprite 249 notmd
113
sprite 250 notmd
114
sprite 251 notmd
115
sprite 252 notmd
116
sprite 552 notmd
117
 
118
// Switches to be hidden
119
sprite 298 notmd // Arcade game
120
sprite 543 notmd // Cash register
121
 
122
 
123
//light sector     x     y     z   range  r   g   b   radi  fade angle  horiz  mins maxs prio tile
124
 
125
//bathroom spotlight
126
light   139    27910 42254  -22000  7000 255 255 255  375   200   12    -150    15   -8    0     0
127
light   139    27910 42818  -22000  1280 255 255 255    0     0    0       0    15   -8    0     0
128
light   139    27910 41876  -22000  1280 255 255 255    0     0    0       0    15   -8    0     0
129
 
130
//rooftop spotlight
131
light   307   -23146 19439 -297996 30000 200 250 220  150   140 1390       0     0    0    0     0
132
//rooftop back light
133
light   307   -32256  1280 -297996 30000  25  50  25    0     0    0       0     0    0    0     0
134
 
135
// lobby ceiling spotlight
136
light   133    22016 43520  -47104  6500 255 255 255  400   250 1540    -450    15  -21    0     0
137
light   133    22016 43520  -43000  3000 220 220 220    0     0    0       0    15  -21    0     0
138
 
139
// lobby elevator spotlight
140
light   297    19136 48704  -38912  5000 255 255 255  500   300 1775     100     0    0    0     0
141
light   297    19136 48704  -38912  2000 100 100 100    0     0    0       0     0    0    0     0
142
 
143
// elevator light
144
light    55    18432 49408  -36608  2500 255 255 255    0     0    0       0     0    0    0     0
145
 
146
// arcade spotlight
147
light   158    16640 53120  -52224  3000 255 255 255  200   150  512    -100     0    0    0     0
148
light   159    16640 52864  -52224  3000 255 255 255  200   150 1536    -100     0    0    0     0
149
 
150
// Arcade sign
151
light   297    19136 48704  -11264  1024 200   0   0    0     0    0       0     0    0    0     0
152
light   220    17472 50608  -35840  1024 200   0   0    0     0    0       0     0    0    0     0
153
 
154
// Aracde locked room
155
light    89    16192 57600  -63232  3000 200 200 200  450   200 1536    -500     0    0    0     0
156
light    89    15936 57600  -63232  1000 100 100 100    0     0    0       0     0    0    0     0
157
light    89    16448 57600  -63232  1000 100 100 100    0     0    0       0     0    0    0     0
158
 
159
// Counter light
160
light    66    22144 39936   -9216  2500 200 200 200    0     0    0       0    10    0    0     0
161
 
162
//Innocent light
163
light   290    -1550 40448  -102376  5000 255 255 255 350   150    0    -500     0    0    0     0
164
light   290    -1550 40448  -101376  2000 200 200 200   0     0    0       0     0    0    0     0
165
 
166
//Cinema Sign
167
light   180    13000 48128  -85632  3000 255   0   0    0     0    0       0     0    0    0     0
168
light   180    13000 48128  -55632  3000 255   0   0    0     0    0       0     0    0    0     0
169
 
170
// Entrence light
171
light   204    14080 46080   -5120  2500 255 255 255    0     0    0       0    11    7    0     0
172
 
173
// "sky"light
174
light   255      300 42313 -460800 45000 200 250 220  120    50  100    -300     0    0    0     0
175
 
176
//End level red light
177
light   136    19200 61184  -69000  4000 255   0   0    0     0    0       0     0    0    0     0
178
 
179
//Exit sign
180
light   302    18752 57216  -18432   500 200  50   0    0     0    0       0     0    0    0     0
181
light   151    16384 58880   -9216   500 200  50   0    0     0    0       0     0    0    0     0
182
light   165    15296 60920  -58112   500 200  50   0    0     0    0       0     0    0    0     0
183
 
184
//Security screens
185
//Hidden apartment
186
light   192      960 47744  -54272  1000   0 100  20    0     0    0       0     0    0    0     0
187
//lobby
188
light   260    18400 48128   -2048  1000   0 100  20    0     0    0       0     0    0    0     0
189
// Ventialtion room
190
light   211    26160 46400  -53248  1000   0 100  20    0     0    0       0     0    0    0     0
191
// room behind counter
192
light   142    25504 39168   -2048  1000   0 100  20    0     0    0       0     0    0    0     0
193
// behind screen
194
light   149    19456 60128  -18432  1000   0 100  20    0     0    0       0     0    0    0     0
195
 
196
//Theater exit
197
light   118    16384 57952  -13056  2048 200 200 200  300   200  512    -500    22    0    0     0
198
light   115    18084 57216  -13056  1600 200 200 200    0     0    0       0    22    0    0     0
199
 
200
//Theater celing
201
light   105    21792 53664 -103168  9000 255 255 250  300   200  512    -500    15    6    0     0
202
 
203
// Behind screen mirror light
204
light   167    25344 59640  -30720  2000 255 255 255    0     0    0       0     0    0    0     0
205
 
206
//Projector Room
207
light    90    22016 48832  -94976  8000 255 255 250  300   200 1536    -600    16    0    0     0
208
light    90    22016 48832  -94976  2500 160 160 150    0     0    0       0    16    0    0     0
209
 
210
//Theater entrence fence light
211
light    72    22016 45545   -1144   500 255 255 255    0     0    0       0    13    0    0     0
212
light    72    22016 45545  -11144   500 255 255 255    0     0    0       0    13    0    0     0
213
light    72    22016 45300   -6144  4000 255 255 255  400   300  512     100    13    0    0  8000
214
 
215
// Hidden apartment windows
216
light   190     2112 47104  -58268  3000 110 150 130  300   100  640     100     0    0    0     0
217
light   189     4082 47824  -58268  3000 110 150 130  300   100  640     100     0    0    0     0
218
light   185     6364 50364  -58268  3000 110 150 130  300   100 1024     100     0    0    0     0
219
light   186     6364 52414  -58268  3000 110 150 130  300   100 1024     100     0    0    0     0
220
 
221
// room behind counter
222
light    67    26048 40192   -6912  3500 255 255 255  450   200 1024    -600    18    0    0     0
223
light    67    26048 40704   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
224
light    67    26048 39680   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
225
 
226
// Body armor secrete
227
light   242    17792 43008  -45824  1000 250 250 250    0     0    0       0     0    0    0     0