Rev 1 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1 | plagman | 1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
||
3 | // Reviewed by NightFright (December 2008) |
||
4 | |||
5 | // CHARACTERS |
||
6 | |||
7 | // Slime babes |
||
8 | sprite 22 angoff -256 |
||
9 | |||
10 | |||
11 | |||
12 | // PROPS |
||
13 | |||
14 | // Cinema sign |
||
15 | sprite 348 angoff 512 |
||
16 | sprite 399 angoff -512 |
||
17 | |||
18 | // Fire hydrant |
||
19 | sprite 215 angoff -512 |
||
20 | |||
21 | // Rubbercans |
||
22 | sprite 162 angoff 128 |
||
23 | sprite 384 angoff 256 |
||
24 | sprite 385 angoff 192 |
||
25 | |||
26 | |||
27 | |||
28 | // ITEMS/POWERUPS |
||
29 | |||
30 | // Armor |
||
31 | sprite 532 angoff -256 |
||
32 | |||
33 | // Health +10 |
||
34 | sprite 41 angoff -512 |
||
35 | |||
36 | // Health +30 |
||
37 | sprite 42 angoff 1024 |
||
38 | sprite 43 angoff 256 |
||
39 | sprite 78 angoff 128 |
||
40 | sprite 171 angoff 256 |
||
41 | sprite 173 angoff 384 |
||
42 | sprite 531 angoff -768 |
||
43 | sprite 549 angoff 256 |
||
44 | sprite 577 angoff -256 |
||
45 | sprite 621 angoff 768 |
||
46 | |||
47 | // HoloDuke |
||
48 | sprite 297 angoff 1024 |
||
49 | sprite 411 angoff 768 |
||
50 | |||
51 | // Jetpack |
||
52 | sprite 447 angoff -512 |
||
53 | sprite 633 angoff 512 |
||
54 | |||
55 | // Keycards (R) |
||
56 | sprite 451 angoff 256 |
||
57 | |||
58 | // MedKit |
||
59 | sprite 376 angoff 512 |
||
60 | |||
61 | // Nightvision |
||
62 | sprite 25 angoff 1024 // Dukematch only |
||
63 | |||
64 | |||
65 | |||
66 | // WEAPONS/AMMO |
||
67 | |||
68 | // Pistol & ammo |
||
69 | sprite 548 angoff 512 |
||
70 | sprite 617 angoff -512 |
||
71 | sprite 619 angoff 512 |
||
72 | |||
73 | // Shotgun & ammo |
||
74 | sprite 44 angoff -512 |
||
75 | sprite 112 angoff -1280 |
||
76 | sprite 113 angoff -768 |
||
77 | sprite 199 angoff -256 // flipped sprite |
||
78 | |||
79 | // Chaingun & ammo |
||
80 | sprite 45 angoff 512 |
||
81 | sprite 530 angoff 512 // Dukematch only |
||
82 | |||
83 | // RPG & ammo |
||
84 | sprite 82 angoff 1024 |
||
85 | sprite 87 angoff 1024 // Dukematch only |
||
86 | sprite 180 angoff -768 |
||
87 | sprite 192 angoff -512 |
||
88 | sprite 431 angoff 1024 |
||
89 | |||
90 | // Pipebombs |
||
91 | sprite 27 angoff 768 |
||
92 | sprite 535 angoff -384 // Dukematch only |
||
93 | sprite 632 angoff -256 |
||
94 | |||
95 | |||
96 | |||
97 | // OVERRIDE |
||
98 | |||
99 | // Fixes for badly aligned sprites |
||
100 | sprite 168 away1 // in the security room |
||
101 | sprite 178 away1 // burning trash |
||
102 | sprite 384 mdzoff -600000 // rubbercan near cash register |
||
103 | sprite 384 pitch 1 |
||
104 | sprite 588 away1 // security screen near "Innocent" sign |
||
105 | sprite 632 mdzoff 1500000 // pipebomb box in secret area |
||
106 | sprite 632 pitch 1 |
||
107 | |||
108 | // Forcing any floor aligned model to be rendered as sprite |
||
109 | sprite 47 notmd |
||
110 | sprite 165 notmd |
||
111 | sprite 166 notmd |
||
112 | sprite 249 notmd |
||
113 | sprite 250 notmd |
||
114 | sprite 251 notmd |
||
115 | sprite 252 notmd |
||
116 | sprite 552 notmd |
||
117 | |||
118 | // Switches to be hidden |
||
119 | sprite 298 notmd // Arcade game |
||
120 | sprite 543 notmd // Cash register |
||
121 | |||
122 | |||
123 | //light sector x y z range r g b radi fade angle horiz mins maxs prio tile |
||
124 | |||
125 | //bathroom spotlight |
||
126 | light 139 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 |
||
127 | light 139 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
||
128 | light 139 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
||
129 | |||
130 | //rooftop spotlight |
||
131 | light 307 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 |
||
132 | //rooftop back light |
||
133 | light 307 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 |
||
134 | |||
135 | // lobby ceiling spotlight |
||
136 | light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 |
||
137 | light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 |
||
138 | |||
139 | // lobby elevator spotlight |
||
140 | light 297 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 |
||
141 | light 297 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0 |
||
142 | |||
143 | // elevator light |
||
144 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
||
145 | |||
146 | // arcade spotlight |
||
147 | light 158 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0 |
||
148 | light 159 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0 |
||
149 | |||
150 | // Arcade sign |
||
151 | light 297 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 |
||
152 | light 220 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0 |
||
153 | |||
154 | // Aracde locked room |
||
155 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
||
156 | light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
||
157 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
||
158 | |||
159 | // Counter light |
||
160 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
||
161 | |||
162 | //Innocent light |
||
163 | light 290 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0 |
||
164 | light 290 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0 |
||
165 | |||
166 | //Cinema Sign |
||
167 | light 180 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0 |
||
168 | light 180 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0 |
||
169 | |||
170 | // Entrence light |
||
171 | light 204 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0 |
||
172 | |||
173 | // "sky"light |
||
174 | light 255 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0 |
||
175 | |||
176 | //End level red light |
||
177 | light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 |
||
178 | |||
179 | //Exit sign |
||
180 | light 302 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 |
||
181 | light 151 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0 |
||
182 | light 165 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0 |
||
183 | |||
184 | //Security screens |
||
185 | //Hidden apartment |
||
186 | light 192 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0 |
||
187 | //lobby |
||
188 | light 260 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
||
189 | // Ventialtion room |
||
190 | light 211 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0 |
||
191 | // room behind counter |
||
192 | light 142 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
||
193 | // behind screen |
||
194 | light 149 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0 |
||
195 | |||
196 | //Theater exit |
||
197 | light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 |
||
198 | light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 |
||
199 | |||
200 | //Theater celing |
||
201 | light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 |
||
202 | |||
203 | // Behind screen mirror light |
||
204 | light 167 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0 |
||
205 | |||
206 | //Projector Room |
||
207 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 |
||
208 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
||
209 | |||
210 | //Theater entrence fence light |
||
211 | light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0 |
||
212 | light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0 |
||
6 | parkar | 213 | light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 9000 |
1 | plagman | 214 | |
215 | // Hidden apartment windows |
||
6 | parkar | 216 | light 190 2368 46464 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
217 | light 189 4338 47184 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
||
218 | light 185 7034 50364 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
||
219 | light 186 7034 52414 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
||
1 | plagman | 220 | |
221 | // room behind counter |
||
222 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
||
223 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
||
224 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
||
225 | |||
226 | // Body armor secrete |
||
227 | light 242 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0 |