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Rev | Author | Line No. | Line |
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5 | parkar | 1 | // Maphacks for Duke3D HRP |
2 | // Level: E3L2.MAP - "Bank Roll" (Original Atomic Edition version) |
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3 | // Reviewed by NightFright (February 2009) |
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4 | |||
5 | |||
6 | |||
7 | // CHARACTERS |
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8 | |||
9 | // Slime babes |
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10 | sprite 117 angoff -384 |
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11 | sprite 118 angoff -896 |
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12 | sprite 411 angoff 768 |
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13 | |||
14 | |||
15 | |||
16 | // PROPS |
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17 | |||
18 | // Chair |
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19 | sprite 457 angoff 512 |
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20 | |||
21 | // Trashcan |
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22 | sprite 426 angoff -768 |
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23 | sprite 427 angoff -256 |
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24 | |||
25 | |||
26 | |||
27 | // ITEMS/POWERUPS |
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28 | |||
29 | // Armor |
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30 | sprite 516 angoff -256 |
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31 | |||
32 | // Boots |
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33 | sprite 537 angoff 512 |
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34 | |||
35 | // Health +10 |
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36 | sprite 266 angoff 512 |
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37 | |||
38 | // Health +30 |
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39 | sprite 33 angoff 256 |
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40 | sprite 88 angoff 768 |
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41 | sprite 534 angoff 256 |
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42 | sprite 535 angoff 1024 |
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43 | |||
44 | // Keycards (R/B) |
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45 | sprite 355 angoff -768 |
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46 | sprite 440 angoff 1024 |
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47 | |||
48 | // Medkit |
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49 | sprite 265 angoff 256 |
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50 | |||
51 | // Steroids |
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52 | sprite 506 angoff -512 |
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53 | |||
54 | |||
55 | |||
56 | // WEAPONS/AMMO |
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57 | |||
58 | // Shotgun & ammo |
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59 | sprite 89 angoff -768 |
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60 | sprite 90 angoff 1024 |
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61 | sprite 242 angoff -512 |
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62 | sprite 424 angoff 512 |
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63 | |||
64 | // RPG & ammo |
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65 | sprite 425 angoff 512 |
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66 | |||
67 | // Pipebombs |
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68 | sprite 66 angoff -512 |
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69 | sprite 106 angoff 512 |
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70 | |||
71 | // Shrinker & ammo |
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72 | sprite 511 angoff 1024 |
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73 | sprite 536 angoff 512 |
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74 | |||
75 | // Devastator & ammo |
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76 | sprite 86 angoff -256 |
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77 | sprite 484 angoff -512 |
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78 | |||
79 | // Laser Tripbomb |
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80 | sprite 518 angoff 640 |
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81 | sprite 519 angoff 512 |
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82 | |||
83 | // Freezethrower & ammo |
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84 | sprite 507 angoff 1024 |
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85 | |||
86 | |||
87 | |||
88 | // OVERRIDE |
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89 | |||
90 | // Fixes for badly aligned sprites |
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91 | sprite 538 mdzoff -230000 // drinking fountain |
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92 | sprite 538 pitch 2 |
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93 | |||
94 | // Forcing any floor aligned model to be rendered as sprite |
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95 | sprite 113 notmd |
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96 | sprite 191 notmd |
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97 | sprite 283 notmd |
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98 | sprite 284 notmd |