Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5 parkar 1
// Maphacks for Duke3D HRP
2
// Level: E3L5.MAP - "Movie Set" (Original Atomic Edition version)
3
// Reviewed by NightFright (April 2008)
4
 
5
 
6
 
7
// PROPS
8
 
9
// Cameras
10
sprite 155 angoff -192
11
sprite 156 angoff -768
12
sprite 157 angoff 128
13
sprite 176 angoff -128
14
 
15
// Camera Spotlights
16
sprite 158 angoff 768
17
sprite 159 angoff -384
18
sprite 160 angoff -256
19
sprite 161 angoff -768
20
sprite 162 angoff 256
21
sprite 171 angoff 128
22
sprite 174 angoff -256
23
sprite 175 angoff -768
24
sprite 284 angoff 256
25
 
26
// Chopper debris
27
sprite 306 angoff -384
28
sprite 484 angoff -640
29
sprite 485 angoff 384
30
 
31
// Director's chairs
32
sprite 73 angoff -896
33
sprite 285 angoff -896
34
 
35
// Radar Dish
36
sprite 482 angoff -128
37
 
38
 
39
 
40
// ITEMS/POWERUPS
41
 
42
// Health +10
43
sprite 395 angoff 640
44
sprite 396 angoff 512
45
 
46
// Health +30
47
sprite 4 angoff -768
48
sprite 8 angoff -512
49
sprite 372 angoff -256
50
sprite 473 angoff -768
51
 
52
// Jetpack
53
sprite 480 angoff -384
54
 
55
// Keycards (Y/B)
56
sprite 71 angoff -512
57
sprite 258 angoff -512
58
 
59
// Medkit
60
sprite 47 angoff -256
61
sprite 61 angoff 256
62
sprite 268 angoff -256
63
 
64
// Nightvision
65
sprite 0 angoff -512
66
sprite 24 angoff 1024
67
sprite 39 angoff -768
68
 
69
// Steroids 
70
sprite 371 angoff -512
71
 
72
 
73
 
74
// WEAPONS/AMMO
75
 
76
// Pistol & ammo
77
sprite 368 angoff 512
78
 
79
// Shotgun & ammo
80
sprite 298 angoff -512
81
sprite 401 angoff -512
82
 
83
// Chaingun ammo
84
sprite 378 angoff 256
85
 
86
// RPG & ammo
87
sprite 367 angoff -512
88
sprite 379 angoff 512
89
sprite 398 angoff -512
90
sprite 399 angoff 512
91
 
92
// Pipebombs
93
sprite 380 angoff -768
94
sprite 415 angoff 768
95
 
96
// Devastator & ammo
97
sprite 52 angoff 512
98
sprite 81 angoff 512 
99
 
100
// Freezethrower & ammo
101
sprite 43 angoff 512
102
 
103
 
104
 
105
// OVERRIDE
106
 
107
// Fixes for badly aligned sprites
108
sprite 282 nomdanim // spinning Enforcer gib
109
sprite 347 mdzoff -550000 // lamp above helicopter crash site
110
sprite 347 pitch 1
111
 
112
// Forcing any floor aligned model to be rendered as sprite
113
sprite 280 notmd
114
sprite 286 notmd
115
 
116
// Switches to be hidden
117
sprite 19 notmd // Cash register
118
sprite 102 notmd // Screen in spaceship set
119
sprite 187 notmd // Telephone near subway
120
sprite 481 notmd // Rocket fin in lunar set