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Rev | Author | Line No. | Line |
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5 | parkar | 1 | // Maphacks for Duke3D HRP |
2 | // Level: E3L5.MAP - "Movie Set" (Original Atomic Edition version) |
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3 | // Reviewed by NightFright (April 2008) |
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4 | |||
5 | |||
6 | |||
7 | // PROPS |
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8 | |||
9 | // Cameras |
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10 | sprite 155 angoff -192 |
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11 | sprite 156 angoff -768 |
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12 | sprite 157 angoff 128 |
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13 | sprite 176 angoff -128 |
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14 | |||
15 | // Camera Spotlights |
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16 | sprite 158 angoff 768 |
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17 | sprite 159 angoff -384 |
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18 | sprite 160 angoff -256 |
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19 | sprite 161 angoff -768 |
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20 | sprite 162 angoff 256 |
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21 | sprite 171 angoff 128 |
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22 | sprite 174 angoff -256 |
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23 | sprite 175 angoff -768 |
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24 | sprite 284 angoff 256 |
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25 | |||
26 | // Chopper debris |
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27 | sprite 306 angoff -384 |
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28 | sprite 484 angoff -640 |
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29 | sprite 485 angoff 384 |
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30 | |||
31 | // Director's chairs |
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32 | sprite 73 angoff -896 |
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33 | sprite 285 angoff -896 |
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34 | |||
35 | // Radar Dish |
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36 | sprite 482 angoff -128 |
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37 | |||
38 | |||
39 | |||
40 | // ITEMS/POWERUPS |
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41 | |||
42 | // Health +10 |
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43 | sprite 395 angoff 640 |
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44 | sprite 396 angoff 512 |
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45 | |||
46 | // Health +30 |
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47 | sprite 4 angoff -768 |
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48 | sprite 8 angoff -512 |
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49 | sprite 372 angoff -256 |
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50 | sprite 473 angoff -768 |
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51 | |||
52 | // Jetpack |
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53 | sprite 480 angoff -384 |
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54 | |||
55 | // Keycards (Y/B) |
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56 | sprite 71 angoff -512 |
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57 | sprite 258 angoff -512 |
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58 | |||
59 | // Medkit |
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60 | sprite 47 angoff -256 |
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61 | sprite 61 angoff 256 |
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62 | sprite 268 angoff -256 |
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63 | |||
64 | // Nightvision |
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65 | sprite 0 angoff -512 |
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66 | sprite 24 angoff 1024 |
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67 | sprite 39 angoff -768 |
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68 | |||
69 | // Steroids |
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70 | sprite 371 angoff -512 |
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71 | |||
72 | |||
73 | |||
74 | // WEAPONS/AMMO |
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75 | |||
76 | // Pistol & ammo |
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77 | sprite 368 angoff 512 |
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78 | |||
79 | // Shotgun & ammo |
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80 | sprite 298 angoff -512 |
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81 | sprite 401 angoff -512 |
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82 | |||
83 | // Chaingun ammo |
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84 | sprite 378 angoff 256 |
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85 | |||
86 | // RPG & ammo |
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87 | sprite 367 angoff -512 |
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88 | sprite 379 angoff 512 |
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89 | sprite 398 angoff -512 |
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90 | sprite 399 angoff 512 |
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91 | |||
92 | // Pipebombs |
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93 | sprite 380 angoff -768 |
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94 | sprite 415 angoff 768 |
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95 | |||
96 | // Devastator & ammo |
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97 | sprite 52 angoff 512 |
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98 | sprite 81 angoff 512 |
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99 | |||
100 | // Freezethrower & ammo |
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101 | sprite 43 angoff 512 |
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102 | |||
103 | |||
104 | |||
105 | // OVERRIDE |
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106 | |||
107 | // Fixes for badly aligned sprites |
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108 | sprite 282 nomdanim // spinning Enforcer gib |
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109 | sprite 347 mdzoff -550000 // lamp above helicopter crash site |
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110 | sprite 347 pitch 1 |
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111 | |||
112 | // Forcing any floor aligned model to be rendered as sprite |
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113 | sprite 280 notmd |
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114 | sprite 286 notmd |
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115 | |||
116 | // Switches to be hidden |
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117 | sprite 19 notmd // Cash register |
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118 | sprite 102 notmd // Screen in spaceship set |
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119 | sprite 187 notmd // Telephone near subway |
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120 | sprite 481 notmd // Rocket fin in lunar set |