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Rev | Author | Line No. | Line |
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5 | parkar | 1 | // Maphacks for Duke3D HRP |
2 | // Level: E3L7.MAP - "Fahrenheit" (Original Atomic Edition version) |
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10 | parkar | 3 | // Reviewed by NightFright (June 2009) |
5 | parkar | 4 | |
5 | |||
6 | |||
7 | // PROPS |
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8 | |||
9 | // Antenna |
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10 | sprite 144 angoff 128 |
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11 | |||
12 | // Bottles |
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13 | sprite 323 angoff 512 |
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14 | sprite 324 angoff 256 |
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15 | sprite 325 angoff 768 |
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16 | sprite 326 angoff 512 |
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17 | sprite 327 angoff 128 |
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18 | sprite 328 angoff 768 |
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19 | sprite 329 angoff -128 |
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20 | sprite 330 angoff 256 |
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21 | sprite 331 angoff 128 |
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22 | sprite 332 angoff -768 |
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23 | |||
24 | // Camera (KTIT studio) |
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25 | sprite 242 angoff -128 |
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26 | |||
27 | // Camera Spotlights (KTIT studio) |
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28 | sprite 138 angoff -896 |
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29 | sprite 241 angoff -512 |
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30 | sprite 244 angoff -128 |
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31 | |||
32 | // Drinking fountain |
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33 | sprite 366 angoff 1024 |
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34 | |||
35 | // Microphone (KTIT studio) |
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36 | sprite 247 angoff -896 |
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37 | |||
38 | // Trashcan |
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39 | sprite 204 angoff 1024 |
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40 | sprite 205 angoff 768 |
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41 | sprite 349 angoff -384 |
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42 | sprite 351 angoff -256 |
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43 | |||
44 | |||
45 | |||
46 | // ITEMS/POWERUPS |
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47 | |||
48 | // Armor |
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49 | sprite 202 angoff -768 |
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50 | |||
51 | // Health +10 |
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52 | sprite 34 angoff -256 |
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53 | sprite 35 angoff -256 |
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54 | |||
55 | // Health +30 |
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56 | sprite 401 angoff 196 |
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57 | sprite 402 angoff -128 |
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58 | sprite 403 angoff 768 |
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59 | sprite 404 angoff 768 |
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60 | |||
61 | // Jetpack |
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62 | sprite 77 angoff 512 // Dukematch only |
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63 | sprite 203 angoff -128 // Dukematch only |
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64 | |||
65 | // Keycard (B/R/Y) |
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66 | sprite 134 angoff 512 |
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67 | sprite 295 angoff 1024 |
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68 | sprite 432 angoff 1024 |
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69 | |||
70 | // Medkit |
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10 | parkar | 71 | sprite 88 angoff 512 |
72 | sprite 192 angoff 512 |
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73 | sprite 334 angoff 256 |
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74 | sprite 422 angoff 512 |
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5 | parkar | 75 | |
76 | |||
77 | |||
78 | // WEAPONS/AMMO |
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79 | |||
80 | // Pistol & ammo |
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81 | sprite 45 angoff 1024 |
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82 | sprite 108 angoff -128 |
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83 | sprite 360 angoff 512 |
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84 | |||
85 | // Shotgun & ammo |
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86 | sprite 47 angoff -768 |
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87 | sprite 109 angoff 1024 |
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88 | sprite 201 angoff 1024 |
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89 | sprite 423 angoff 768 |
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90 | sprite 431 angoff -128 |
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91 | |||
92 | // Chaingun & ammo |
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93 | sprite 48 angoff 256 |
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94 | sprite 110 angoff 512 |
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95 | sprite 299 angoff -256 |
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96 | sprite 346 angoff 512 |
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97 | |||
98 | // RPG & ammo |
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99 | sprite 368 angoff -512 |
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100 | sprite 426 angoff 512 |
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101 | sprite 427 angoff 256 |
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102 | |||
103 | // Pipebombs |
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104 | sprite 268 angoff 1024 |
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105 | |||
106 | // Devastator & ammo |
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107 | sprite 200 angoff 1024 |
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108 | sprite 294 angoff 768 |
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109 | sprite 300 angoff 256 |
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110 | sprite 343 angoff -768 |
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111 | |||
112 | // Laser Tripbomb |
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113 | sprite 347 angoff -256 |
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114 | |||
115 | // Freezethrower & ammo |
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116 | sprite 80 angoff -512 |
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117 | sprite 361 angoff 512 |
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118 | sprite 362 angoff 512 |
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119 | |||
120 | |||
121 | |||
122 | // OVERRIDE |
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123 | |||
124 | // Fixes for badly aligned sprites |
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125 | sprite 192 mdzoff 600000 // medkit |
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126 | sprite 192 pitch 1 |
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127 | sprite 366 mdzoff -160000 // drinking fountain |
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128 | sprite 366 pitch 1 |
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129 | |||
130 | // Forcing any floor aligned model to be rendered as sprite |
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131 | sprite 309 notmd |
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132 | sprite 310 notmd |