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5 parkar 1
// Maphacks for Duke3D HRP
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// Level: E3L7.MAP - "Fahrenheit" (Original Atomic Edition version)
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// Reviewed by NightFright (February 2009)
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// PROPS
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// Antenna
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sprite 144 angoff 128
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// Bottles
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sprite 323 angoff 512
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sprite 324 angoff 256
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sprite 325 angoff 768
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sprite 326 angoff 512
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sprite 327 angoff 128
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sprite 328 angoff 768
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sprite 329 angoff -128
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sprite 330 angoff 256
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sprite 331 angoff 128
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sprite 332 angoff -768
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// Camera (KTIT studio)
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sprite 242 angoff -128
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// Camera Spotlights (KTIT studio)
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sprite 138 angoff -896
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sprite 241 angoff -512
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sprite 244 angoff -128
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// Drinking fountain
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sprite 366 angoff 1024
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// Microphone (KTIT studio)
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sprite 247 angoff -896
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// Trashcan
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sprite 204 angoff 1024
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sprite 205 angoff 768
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sprite 349 angoff -384
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sprite 351 angoff -256
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// ITEMS/POWERUPS
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// Armor
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sprite 202 angoff -768
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// Health +10
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sprite 34 angoff -256 
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sprite 35 angoff -256
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// Health +30
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sprite 401 angoff 196
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sprite 402 angoff -128
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sprite 403 angoff 768
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sprite 404 angoff 768
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// Jetpack
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sprite 77 angoff 512 // Dukematch only
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sprite 203 angoff -128 // Dukematch only
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// Keycard (B/R/Y)
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sprite 134 angoff 512
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sprite 295 angoff 1024
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sprite 432 angoff 1024
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// Medkit
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sprite 334 angoff 512
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// WEAPONS/AMMO
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// Pistol & ammo
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sprite 45 angoff 1024
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sprite 108 angoff -128
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sprite 360 angoff 512
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// Shotgun & ammo
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sprite 47 angoff -768
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sprite 109 angoff 1024
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sprite 201 angoff 1024
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sprite 423 angoff 768
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sprite 431 angoff -128
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// Chaingun & ammo
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sprite 48 angoff 256
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sprite 110 angoff 512
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sprite 299 angoff -256
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sprite 346 angoff 512
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// RPG & ammo
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sprite 368 angoff -512
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sprite 426 angoff 512
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sprite 427 angoff 256
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// Pipebombs
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sprite 268 angoff 1024
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// Devastator & ammo
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sprite 200 angoff 1024
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sprite 294 angoff 768 
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sprite 300 angoff 256
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sprite 343 angoff -768
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// Laser Tripbomb
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sprite 347 angoff -256
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// Freezethrower & ammo
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sprite 80 angoff -512
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sprite 361 angoff 512
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sprite 362 angoff 512
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// OVERRIDE
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// Fixes for badly aligned sprites
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sprite 192 mdzoff 600000 // medkit
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sprite 192 pitch 1
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sprite 366 mdzoff -160000 // drinking fountain
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sprite 366 pitch 1
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// Forcing any floor aligned model to be rendered as sprite
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sprite 309 notmd
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sprite 310 notmd