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1 plagman 1
 
2
// Duke3D HRP Characters Definitions
3
 
4
 
5
 
6
// BABES
7
 
8
   // Hanging Babe/NAKED1 (603)
9
   model "highres/sprites/characters/0603_hangbabe.md3" {
10
      scale 9.3 shade 2 zadd -14
11
      skin { pal 0 surface 0 file "highres/sprites/characters/0603_skin.png" }
12
      glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
13
      skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
14
      skin { pal 0 surface 2 file "highres/sprites/characters/0603_hair.png" }
15
      anim { frame0 "FRAME1" frame1 "FRAME7" fps 2 flags 0 }
16
      frame { name "FRAME1" tile 603 }
17
   }
18
 
19
   // Geisha/STATUE (753) 
20
   model "highres/sprites/characters/0753_geisha.md3" {
21
      scale 2.1 shade 2
22
      skin { pal 0 surface 0 file "highres/sprites/characters/0753_geisha.png" }
23
      skin { pal 21 surface 0 file "highres/sprites/characters/0753_geisha_21.png" }
24
      anim { frame0 "FRAME2" frame1 "FRAME25" fps 20 flags 0 }
25
      frame { name "FRAME1" tile 753 }
26
      frame { name "FRAME2" tile 869 }
27
   }
28
 
29
   // Pod Babe/PODFEM1 (1294)
30
   model "highres/sprites/characters/1294_podbabe.md3" {
31
      scale 9.3 shade 2
32
      skin { pal 0 surface 0 file "highres/sprites/characters/1294_skin.png" }
33
      glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
34
      skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
35
      skin { pal 0 surface 2 file "highres/sprites/characters/1294_hair.png" }
36
      anim { frame0 "FRAME1" frame1 "FRAME31" fps 4 flags 0 }
37
      frame { name "FRAME1" tile0 1294 tile1 1296 }
38
   }
39
 
40
   // Stripper/FEM1 (1312)
41
   model "highres/sprites/characters/1312_stripper.md3" {
42
      scale 1.9 shade 0
43
      skin { pal 0 file "highres/sprites/characters/1312_stripper.png" }
44
      skin { pal 10 file "highres/sprites/characters/1312_stripper_10.png" }
45
      skin { pal 11 file "highres/sprites/characters/1312_stripper_11.png" }
46
      skin { pal 12 file "highres/sprites/characters/1312_stripper_12.png" }
47
      skin { pal 13 file "highres/sprites/characters/1312_stripper_13.png" }
48
      skin { pal 14 file "highres/sprites/characters/1312_stripper_14.png" }
49
      skin { pal 15 file "highres/sprites/characters/1312_stripper_15.png" }
50
      skin { pal 16 file "highres/sprites/characters/1312_stripper_16.png" }
51
      skin { pal 21 file "highres/sprites/characters/1312_stripper_21.png" }
52
      skin { pal 23 file "highres/sprites/characters/1312_stripper_23.png" }
53
      anim { frame0 "dance_b" frame1 "dance_e" fps 40 flags 0 }
54
      frame { name "dance_b" tile0 1312 tile1 1316 smoothduration 0.5 }
55
      anim { frame0 "shake_b" frame1 "shake_e" fps 31 flags 0 }
56
      frame { name "shake_b" tile0 1331 tile1 1333 smoothduration 0.5 }
57
   }
58
 
59
   // Pole Stripper/FEM2 (1317)
60
   model "highres/sprites/characters/1317_stripper.md3" {
61
      scale 3 shade 3
62
      skin { pal 0 file "highres/sprites/characters/1317_stripper.png" }
63
      skin { pal 10 file "highres/sprites/characters/1317_stripper_10.png" }
64
      skin { pal 11 file "highres/sprites/characters/1317_stripper_11.png" }
65
      skin { pal 12 file "highres/sprites/characters/1317_stripper_12.png" }
66
      skin { pal 13 file "highres/sprites/characters/1317_stripper_13.png" }
67
      skin { pal 14 file "highres/sprites/characters/1317_stripper_14.png" }
68
      skin { pal 15 file "highres/sprites/characters/1317_stripper_15.png" }
69
      skin { pal 16 file "highres/sprites/characters/1317_stripper_16.png" }
70
      skin { pal 21 file "highres/sprites/characters/1317_stripper_21.png" }
71
      skin { pal 23 file "highres/sprites/characters/1317_stripper_23.png" }
72
      anim { frame0 "frame1" frame1 "frame4" fps 4 flags 0 }
73
      frame { frame "frame1" tile0 1317 tile1 1320 }
74
   }
75
 
76
   // Babe Hooker/FEM3 (1321)
77
   model "highres/sprites/characters/1321_hooker.md3" {
78
      scale 1.1 shade 1
79
      skin { pal 0 file "highres/sprites/characters/1321_hooker.png" }
80
      anim { frame0 "1" frame1 "6" fps 5 flags 0 }
81
      frame { frame "1" tile0 1321 tile1 1322 }
82
   }
83
 
84
   // Impaled Babe/FEM5 (1323)
85
   model "highres/sprites/characters/1323_paledbabe.md3" {
86
      scale 9.3 shade 2
87
      skin { pal 0 surface 0 file "highres/sprites/characters/1323_skin.png" }
88
      glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
89
      skin { pal 0 surface 1 file "highres/sprites/characters/1323_hair.png" }
90
      skin { pal 0 surface 2 file "highres/sprites/characters/1323_slime.png" }
91
      anim { frame0 "FRAME1" frame1 "FRAME15" fps 2 flags 0 }
92
      frame { name "FRAME1" tile 1323 }
93
   }
94
 
95
   // Impaled Babe/FEM5 Bloody Pale (1324)
96
   model "highres/sprites/characters/1324_pale.md3" {
97
      scale 9.3 shade 2
98
      skin { pal 0 file "highres/sprites/characters/slime_blood.png" }
99
      glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
100
      frame { name "FRAME1" tile 1324 }
101
   }
102
 
103
   // Cavedancer/FEM4 (1325)
104
   model "highres/sprites/characters/1325_cavedancer.md3" {
105
      scale 2 shade 2
106
      skin { pal 0 file "highres/sprites/characters/1325_cavedancer.png" }
107
      anim { frame0 "FRAME1" frame1 "FRAME20" fps 15 flags 0 }
108
      frame { name "FRAME1" tile0 1325 tile1 1330 }
109
   }
110
 
111
   // Crouching Babe/FEM6 (1334)
112
   model "highres/sprites/characters/1334_crouchbabe.md3" {
113
      scale 10.8 shade 2 zadd 5
114
      skin { pal 0 surface 0 file "highres/sprites/characters/1334_skin.png" }
115
      glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
116
      skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
117
      skin { pal 0 surface 2 file "highres/sprites/characters/1334_hair.png" }
118
      anim { frame0 "FRAME1" frame1 "FRAME25" fps 4 flags 0 }
119
      frame { name "FRAME1" tile 1334 }
120
   }
121
 
122
   // Crouching Babe/FEM6 Podest (1335)
123
   model "highres/sprites/characters/1335_podest.md3" {
124
      scale 9.3 shade 2 zadd -2
125
      skin { pal 0 file "highres/sprites/characters/slime_blood.png" }
126
      glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
127
      frame { name "FRAME1" tile 1335 }
128
   }
129
 
130
   // Asian Babe/FEM7 (1395)
131
   model "highres/sprites/characters/1395_fem7.md3" {
132
      scale 2.57 shade 3
133
      skin { pal 0 file "highres/sprites/characters/1395_fem7.png" }
134
      skin { pal 10 file "highres/sprites/characters/1395_fem7_10.png" }
135
      skin { pal 11 file "highres/sprites/characters/1395_fem7_11.png" }
136
      skin { pal 12 file "highres/sprites/characters/1395_fem7_12.png" }
137
      skin { pal 13 file "highres/sprites/characters/1395_fem7_13.png" }
138
      skin { pal 14 file "highres/sprites/characters/1395_fem7_14.png" }
139
      skin { pal 15 file "highres/sprites/characters/1395_fem7_15.png" }
140
      skin { pal 16 file "highres/sprites/characters/1395_fem7_16.png" }
141
      skin { pal 21 file "highres/sprites/characters/1395_fem7_21.png" }
142
      skin { pal 23 file "highres/sprites/characters/1395_fem7_23.png" }
143
      anim { frame0 "frame1" frame1 "frame4" fps 4 flags 0 }
144
      frame { frame "frame1" tile0 1395 tile1 1398 }
145
   }
146
 
147
   // Cheerleader/FEM9 (3450)
148
   model "highres/sprites/characters/3450_cheerleader.md3" {
149
      scale 2 shade 2
150
      skin { pal 0 surface 0 file "highres/sprites/characters/3450_cheerleader_14.png" }   // pom-poms
151
      skin { pal 0 surface 1 file "highres/sprites/characters/3450_cheerleader.png" }      // hair
152
      skin { pal 0 surface 2 file "highres/sprites/characters/3450_cheerleader.png" }      // body 
153
      skin { pal 10 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
154
      skin { pal 10 surface 1 file "highres/sprites/characters/3450_cheerleader_10.png" }
155
      skin { pal 10 surface 2 file "highres/sprites/characters/3450_cheerleader_10.png" }
156
      skin { pal 11 surface 0 file "highres/sprites/characters/3450_cheerleader_14.png" }      
157
      skin { pal 11 surface 1 file "highres/sprites/characters/3450_cheerleader_11.png" }
158
      skin { pal 11 surface 2 file "highres/sprites/characters/3450_cheerleader_11.png" }
159
      skin { pal 12 surface 0 file "highres/sprites/characters/3450_cheerleader_12.png" }
160
      skin { pal 12 surface 1 file "highres/sprites/characters/3450_cheerleader_12.png" }
161
      skin { pal 12 surface 2 file "highres/sprites/characters/3450_cheerleader_12.png" }
162
      skin { pal 13 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
163
      skin { pal 13 surface 1 file "highres/sprites/characters/3450_cheerleader_13.png" }
164
      skin { pal 13 surface 2 file "highres/sprites/characters/3450_cheerleader_13.png" }
165
      skin { pal 14 surface 0 file "highres/sprites/characters/3450_cheerleader.png" }
166
      skin { pal 14 surface 1 file "highres/sprites/characters/3450_cheerleader_14.png" }
167
      skin { pal 14 surface 2 file "highres/sprites/characters/3450_cheerleader_14.png" }
168
      skin { pal 15 surface 0 file "highres/sprites/characters/3450_cheerleader_15.png" }
169
      skin { pal 15 surface 1 file "highres/sprites/characters/3450_cheerleader_15.png" }
170
      skin { pal 15 surface 2 file "highres/sprites/characters/3450_cheerleader_15.png" }
171
      skin { pal 16 surface 0 file "highres/sprites/characters/3450_cheerleader_12.png" }
172
      skin { pal 16 surface 1 file "highres/sprites/characters/3450_cheerleader_16.png" }
173
      skin { pal 16 surface 2 file "highres/sprites/characters/3450_cheerleader_16.png" }
174
      skin { pal 21 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
175
      skin { pal 21 surface 1 file "highres/sprites/characters/3450_cheerleader_21.png" }
176
      skin { pal 21 surface 2 file "highres/sprites/characters/3450_cheerleader_21.png" }
177
      skin { pal 23 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
178
      skin { pal 23 surface 1 file "highres/sprites/characters/3450_cheerleader_23.png" }
179
      skin { pal 23 surface 2 file "highres/sprites/characters/3450_cheerleader_23.png" }
180
      anim { frame0 "FRAME1" frame1 "FRAME20" fps 15 flags 0 }
181
      frame { name "FRAME1" tile0 3450 tile1 3455 }
182
   }
183
 
184
   // E4L7 Sister Act Babes/FEM10 (4864)
185
   model "highres/sprites/characters/4864_fem10.md3" {
186
      scale 2.76 shade 0
187
      skin { pal 0 surface 0 file "highres/sprites/characters/4864_fem10a.png" }
188
      skin { pal 0 surface 1 file "highres/sprites/characters/4864_fem10b.png" }
189
      anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
190
      frame { frame "frame1" tile0 4864 tile1 4865 }
191
   }
192
 
193
   // E4L7 Domina/TOUGHGAL (4866)
194
   model "highres/sprites/characters/4866_toughgal.md3" {
195
      scale 1.75 shade 2
196
      skin { pal 0 file "highres/sprites/characters/4866_toughgal.png" }
197
      anim { frame0 "FRAME1" frame1 "FRAME30" fps 15 flags 0 }
198
      frame { name "FRAME1" tile0 4866 tile1 4870 }
199
   }
200
 
201
   // E4L1 Weather Girl/WOMAN (4874)
202
   model "highres/sprites/characters/4874_woman.md3" {
203
      scale 2.55 shade 0
204
      skin { pal 0 file "highres/sprites/characters/4874_woman.png" }
205
      skin { pal 12 file "highres/sprites/characters/4874_woman_12.png" }
206
      anim { frame0 "frame1" frame1 "frame2" fps 0.75 flags 0 }
207
      frame { frame "frame1" tile0 4874 tile1 4876 }
208
   }
209
 
210
 
211
 
212
// PIRATES/ROBOTS (E4L4)  
213
 
214
   // ROBOTDOG (4402)
215
 
216
   // ROBOTPIRATE (4404)
217
 
218
   // PIRATE1A/4A (4510)
219
   model "highres/sprites/characters/4510_pirate1a.md3" {
220
      scale 1.7 shade 0
221
      skin { pal 0 file "highres/sprites/characters/4510_pirate1a.png" }
222
      skin { pal 10 file "highres/sprites/characters/4510_pirate1a_10.png" }
223
      anim { frame0 "FRAME1" frame1 "FRAME15" fps 10 flags 0 }
224
      frame { name "FRAME1" tile0 4510 tile1 4511 }
225
   }
226
 
227
   // PIRATE2A/5A (4512)
228
 
229
   // PIRATE3A/6A (4514)
230
 
231
   // PIRATEHALF (4516)
232
   model "highres/sprites/characters/4516_piratehalf.md3" {
233
      scale 0.45 shade 1
234
      skin { pal 0 file "highres/sprites/characters/4516_piratehalf.png" }
235
      anim { frame0 "FRAME1" frame1 "FRAME15" fps 4 flags 0 }
236
      frame { frame "FRAME1" tile0 4516 tile1 4517 }
237
   } 
238
 
239
   // MAN/MAN2 (4871)
240
 
241
 
242
 
243
// DUKE
244
 
245
   // Automap Duke (1400)
246
   texture 1400 { pal 0 { file "highres/sprites/characters/1400_mapduke.png" } }
247
   texture 1401 { pal 0 { file "highres/sprites/characters/1401_mapduke.png" } }
248
   texture 1402 { pal 0 { file "highres/sprites/characters/1402_mapduke.png" } }
249
   texture 1403 { pal 0 { file "highres/sprites/characters/1403_mapduke.png" } }
250
 
251
   // Duke standing/moving (1405/1420/1425/1445/1455)
252
   model "highres/sprites/characters/1405_duke.md3" {
253
      scale 1.45 shade 0 zadd 3
254
      skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" }
255
      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" }
256
      skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" }
257
      skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" }
258
      skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" }
259
      skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" }
260
      skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" }
261
      skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" }
262
      skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" }
263
      skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" }
264
      skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" }
265
      skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" }
266
 
267
      // Idle (1405-1409)
268
         anim { frame0 "idle0" frame1 "idle1" fps 6 flags 0 }
269
         frame { name "idle0" tile0 1405 tile1 1409 smoothduration 0.4 }
270
      // Jetpack (1420-1424)
271
         anim { frame0 "jetpack0" frame1 "jetpack1" fps 8 flags 0 }
272
         frame { name "jetpack0" tile0 1420 tile1 1424 smoothduration 0.5 }
273
      // Run (1425-1444)
274
         anim { frame0 "run0" frame1 "run1" fps 36 flags 0 }
275
         frame { name "run0" tile0 1425 tile1 1444 smoothduration 0.2 }
276
      // Kick (1445-1454)
277
         anim { frame0 "kick0" frame1 "kick1" fps 8 flags 1 }
278
         frame { name "kick0" tile0 1445 tile1 1454 smoothduration 0.1 }
279
      // Jump (1455-1469)
280
         anim { frame0 "jump0" frame1 "land" fps 7 flags 1 }
281
         frame { name "jump0" tile0 1455 tile1 1464 smoothduration 0.2 }
282
         frame { name "land" tile0 1465 tile1 1469 smoothduration 0.2 }
283
 
284
      hud { tile0 1425 tile1 1444 xadd 0.2 yadd 0.4 zadd 1 angadd -640 }
285
   }
286
 
287
   // Duke swimming (1780)
288
   model "highres/sprites/characters/1405_duke.md3" {
289
      scale 1.45 shade 0 zadd 50
290
      skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" }
291
      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" }
292
      skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" }
293
      skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" }
294
      skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" }
295
      skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" }
296
      skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" }
297
      skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" }
298
      skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" }
299
      skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" }
300
      skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" }
301
      skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" }
302
      anim { frame0 "swim0" frame1 "swim1" fps 20 flags 0 }
303
      frame { name "swim0" tile0 1780 tile1 1799 smoothduration 0.3 }
304
   }
305
 
306
   // Duke crouching/dying (1491/1511)
307
   model "highres/sprites/characters/1405_duke.md3" {
308
      scale 1.45 shade 0 zadd 41
309
      skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" }
310
      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" }
311
      skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" }
312
      skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" }
313
      skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" }
314
      skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" }
315
      skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" }
316
      skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" }
317
      skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" }
318
      skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" }
319
      skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" }
320
      skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" }
321
 
322
      // Crouch (1491-1505)
323
         frame { name "crouch1" tile0 1491 tile1 1495 smoothduration 0.2 }
324
         frame { name "crouch2" tile0 1496 tile1 1500 smoothduration 0.2 }
325
         frame { name "crouch3" tile0 1501 tile1 1505 smoothduration 0.2 }
326
      // Death (1511-1518)
327
         anim { frame0 "die0" frame1 "die1" fps 25 flags 1 }
328
         frame { name "die0" tile0 1511 tile1 1515 smoothduration 0.2 }
329
         frame { name "dead" tile 1518 smoothduration 0.3 }
330
   }
331
 
332
 
333
 
334
// OTHER
335
 
336
   // Rat (1267)
337
   model "highres/sprites/characters/1267_rat.md3" {
338
      scale 0.4 shade 0
339
      skin { pal 0 file "highres/sprites/characters/1267_rat.jpg" }
340
      anim { frame0 "run1" frame1 "run2" fps 8 flags 0 }
341
      frame { name "run1" tile0 1267 tile1 1271 }
342
   }
343
 
344
   // Monk (1352)
345
   model "highres/sprites/characters/1352_monk.md3" {
346
      scale 30 shade 3
347
      skin { pal 0 file "highres/sprites/characters/1352_monk.png" }
348
      frame { name "FRAME1" tile 1352 }
349
   }
350
 
351
   // Space Marine (1353)
352
   model "highres/sprites/characters/1353_spacemarine.md2" {
353
      scale 2.5 shade 0
354
      skin { pal 0 file "highres/sprites/characters/1353_spacemarine.png" }
355
      frame { name "idle1" tile 1353 }
356
   }
357
 
358
   // Skywalker (1354)
359
 
360
   // Indy (1355)
361
 
362
   // Terminator (1356)
363
   model "highres/sprites/characters/1356_terminator.md3" { 
364
      scale 1 shade 0
365
      skin { pal 0 surface 0 file "highres/sprites/characters/1356_terminator.png" }
366
      anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
367
      frame { name "frame1" tile 1356 }
368
   }
369
 
370
   // Terminator arm (1357)
371
   model "highres/sprites/characters/1357_terminarm.md3" { 
372
      scale 1.5 shade 0
373
      skin { pal 0 surface 0 file "highres/sprites/characters/1356_terminator.png" }
374
      frame { name "frame1" tile 1357 }
375
   }
376
 
377
   // Robot mouse (4407)
378
   model "highres/sprites/characters/4407_robotmouse.md3" {
379
      scale 1 shade 10
380
      detail { file "highres/detail/metal.png" detailscale 0.3 }
381
      skin { pal 0 file "highres/sprites/characters/4407_robotmouse.png" }
382
      anim { frame0 "Frame0" frame1 "Frame1" fps 4 flags 0 }
383
      frame { name "Frame0" tile 4407 }
384
   }
385
 
386
   // Snake Plisken (4590)
387
   model "highres/sprites/characters/4590_snakep.md3" {
388
      scale 1 shade 0
389
      skin { pal 0 file "highres/sprites/characters/4590_snakep.png" }
390
      frame { name "Frame0" tile 4590 }
391
   }
392
 
393
   // JURYGUY (4943)