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348 spiker 1
 
2
// Duke3D HRP Characters Definitions
3
 
4
 
5
 
6
// BABES
7
 
8
   // Hanging Babe/NAKED1 (603)
9
   model "highres/sprites/characters/0603_naked1.md3" {
10
 
11
      scale 13.2 yoffset -10
12
 
13
      skin { pal 0 surface 0 file "highres/sprites/characters/0603_naked1_d.png" specfactor 0.3 specpower 2 }
14
 
15
   // normal { pal 0 surface 0 NOfile!! "highres/sprites/characters/0603_naked1_n.png" parallaxscale 0 parallaxbias 0 }
16
 
17
      glow { surface 0 file "highres/sprites/characters/0603_naked1_g.png" }
18
      skin { pal 0 surface 1 file "highres/sprites/characters/0603_slime_d.png" specpower 110 specfactor 180 }
19
 
20
      normal { pal 0 surface 1 file "highres/sprites/characters/0603_slime_n.png" }
21
 
22
      specular { pal 0 surface 1 file "highres/sprites/characters/0603_slime_s.png" }
23
 
24
      skin { pal 0 surface 2 file "highres/sprites/characters/0603_pants_d.png" specfactor 0 }
25
 
26
      skin { pal 0 surface 3 file "highres/sprites/characters/0603_hair_d.png" specfactor 0 }
27
 
28
      anim { frame0 "FRAME25" frame1 "FRAME50" fps 5 flag 0 }
29
 
30
      frame { name "FRAME25" tile 603 }
31
 
32
   }
33
 
34
   // Geisha/STATUE (753) 
35
   model "highres/sprites/characters/0753_geisha.md3" {
36
      scale 2.1 shade 2
37
      skin { pal 0 file "highres/sprites/characters/0753_geisha.png" }
38
      skin { pal 10 file "highres/sprites/characters/0753_geisha_10.png" }
39
      skin { pal 11 file "highres/sprites/characters/0753_geisha_11_22.png" }
40
      skin { pal 12 file "highres/sprites/characters/0753_geisha_12.png" }
41
      skin { pal 13 file "highres/sprites/characters/0753_geisha_13.png" }
42
      skin { pal 14 file "highres/sprites/characters/0753_geisha_14.png" }
43
      skin { pal 15 file "highres/sprites/characters/0753_geisha_15.png" }
44
      skin { pal 16 file "highres/sprites/characters/0753_geisha_16.png" }
45
      skin { pal 18 file "highres/sprites/characters/0753_geisha_12.png" }
46
      skin { pal 21 file "highres/sprites/characters/0753_geisha_21.png" }
47
      skin { pal 22 file "highres/sprites/characters/0753_geisha_11_22.png" }
48
      skin { pal 23 file "highres/sprites/characters/0753_geisha_23.png" }
49
      skin { pal 24 file "highres/sprites/characters/0753_geisha_24.png" }
50
      anim { frame0 "FRAME2" frame1 "FRAME25" fps 20 flags 0 }
51
      frame { name "FRAME1" tile 753 }
52
      frame { name "FRAME2" tile 869 }
53
   }
54
 
55
   // Pod Babe/PODFEM1 (1294)
56
   model "highres/sprites/characters/1294_podbabe.md3" {
57
      scale 9.3 shade 2
58
      skin { pal 0 surface 0 file "highres/sprites/characters/1294_skin.png" }
467 leod 59
      glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
348 spiker 60
      skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
61
      skin { pal 0 surface 2 file "highres/sprites/characters/1294_hair.png" }
62
      anim { frame0 "FRAME1" frame1 "FRAME31" fps 4 flags 0 }
63
      frame { name "FRAME1" tile0 1294 tile1 1296 }
64
   }
65
 
66
   // Stripper/FEM1 (1312)
67
   model "highres/sprites/characters/1312_stripper.md3" {
68
      scale 1.9 shade 0
69
      skin { pal 0 file "highres/sprites/characters/1312_stripper.png" }
70
      skin { pal 10 file "highres/sprites/characters/1312_stripper_10.png" }
71
      skin { pal 11 file "highres/sprites/characters/1312_stripper_11.png" }
72
      skin { pal 12 file "highres/sprites/characters/1312_stripper_12.png" }
73
      skin { pal 13 file "highres/sprites/characters/1312_stripper_13.png" }
74
      skin { pal 14 file "highres/sprites/characters/1312_stripper_14.png" }
75
      skin { pal 15 file "highres/sprites/characters/1312_stripper_15.png" }
76
      skin { pal 16 file "highres/sprites/characters/1312_stripper_16.png" }
77
      skin { pal 21 file "highres/sprites/characters/1312_stripper_21.png" }
78
      skin { pal 23 file "highres/sprites/characters/1312_stripper_23.png" }
79
      anim { frame0 "dance_b" frame1 "dance_e" fps 40 flags 0 }
80
      frame { name "dance_b" tile0 1312 tile1 1316 smoothduration 0.5 }
81
      anim { frame0 "shake_b" frame1 "shake_e" fps 31 flags 0 }
82
      frame { name "shake_b" tile0 1331 tile1 1333 smoothduration 0.5 }
83
   }
84
 
85
   // Pole Stripper/FEM2 (1317)
86
   model "highres/sprites/characters/1317_stripper.md3" {
87
      scale 3 shade 3
88
      skin { pal 0 file "highres/sprites/characters/1317_stripper.png" }
89
      skin { pal 10 file "highres/sprites/characters/1317_stripper_10.png" }
90
      skin { pal 11 file "highres/sprites/characters/1317_stripper_11.png" }
91
      skin { pal 12 file "highres/sprites/characters/1317_stripper_12.png" }
92
      skin { pal 13 file "highres/sprites/characters/1317_stripper_13.png" }
93
      skin { pal 14 file "highres/sprites/characters/1317_stripper_14.png" }
94
      skin { pal 15 file "highres/sprites/characters/1317_stripper_15.png" }
95
      skin { pal 16 file "highres/sprites/characters/1317_stripper_16.png" }
96
      skin { pal 21 file "highres/sprites/characters/1317_stripper_21.png" }
97
      skin { pal 23 file "highres/sprites/characters/1317_stripper_23.png" }
98
      anim { frame0 "frame1" frame1 "frame4" fps 4 flags 0 }
99
      frame { frame "frame1" tile0 1317 tile1 1320 }
100
   }
101
 
102
   // Babe Hooker/FEM3 (1321)
103
   model "highres/sprites/characters/1321_hooker.md3" {
104
      scale 1.1 shade 1
105
      skin { pal 0 file "highres/sprites/characters/1321_hooker.png" }
106
      skin { pal 10 file "highres/sprites/characters/1321_hooker_10.png" }
107
      skin { pal 11 file "highres/sprites/characters/1321_hooker_11_22.png" }
108
      skin { pal 12 file "highres/sprites/characters/1321_hooker_12.png" }
109
      skin { pal 13 file "highres/sprites/characters/1321_hooker_13.png" }
110
      skin { pal 14 file "highres/sprites/characters/1321_hooker_14.png" }
111
      skin { pal 15 file "highres/sprites/characters/1321_hooker_15.png" }
112
      skin { pal 16 file "highres/sprites/characters/1321_hooker_16.png" }
113
      skin { pal 17 file "highres/sprites/characters/1321_hooker_17.png" }
114
      skin { pal 18 file "highres/sprites/characters/1321_hooker_12.png" }
115
      skin { pal 19 file "highres/sprites/characters/1321_hooker_19.png" }
116
      skin { pal 20 file "highres/sprites/characters/1321_hooker_20.png" }
117
      skin { pal 21 file "highres/sprites/characters/1321_hooker_21.png" }
118
      skin { pal 22 file "highres/sprites/characters/1321_hooker_11_22.png" }
119
      skin { pal 23 file "highres/sprites/characters/1321_hooker_23.png" }
120
      anim { frame0 "1" frame1 "6" fps 5 flags 0 }
121
      frame { frame "1" tile0 1321 tile1 1322 }
122
   }
123
 
124
   // Impaled Babe/FEM5 (1323)
125
   model "highres/sprites/characters/1323_paledbabe.md3" {
126
      scale 9.3 shade 2
127
      skin { pal 0 surface 0 file "highres/sprites/characters/1323_skin.png" }
467 leod 128
      glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
348 spiker 129
      skin { pal 0 surface 1 file "highres/sprites/characters/1323_hair.png" }
130
      skin { pal 0 surface 2 file "highres/sprites/characters/1323_slime.png" }
131
      anim { frame0 "FRAME1" frame1 "FRAME15" fps 2 flags 0 }
132
      frame { name "FRAME1" tile 1323 }
133
   }
134
 
135
   // Impaled Babe/FEM5 Bloody Pale (1324)
136
   model "highres/sprites/characters/1324_pale.md3" {
137
      scale 9.3 shade 2
138
      skin { pal 0 file "highres/sprites/characters/slime_blood.png" }
467 leod 139
      glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
348 spiker 140
      frame { name "FRAME1" tile 1324 }
141
   }
142
 
143
   // Cavedancer/FEM4 (1325)
144
   model "highres/sprites/characters/1325_cavedancer.md3" {
145
      scale 2 shade 2
146
      skin { pal 0 file "highres/sprites/characters/1325_cavedancer.png" }
147
      anim { frame0 "FRAME1" frame1 "FRAME20" fps 15 flags 0 }
148
      frame { name "FRAME1" tile0 1325 tile1 1330 }
149
   }
150
 
151
   // Crouching Babe/FEM6 (1334)
152
   model "highres/sprites/characters/1334_crouchbabe.md3" {
153
      scale 10.8 shade 2 zadd 5
154
      skin { pal 0 surface 0 file "highres/sprites/characters/1334_skin.png" }
467 leod 155
      glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
348 spiker 156
      skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
157
      skin { pal 0 surface 2 file "highres/sprites/characters/1334_hair.png" }
158
      anim { frame0 "FRAME1" frame1 "FRAME25" fps 4 flags 0 }
159
      frame { name "FRAME1" tile 1334 }
160
   }
161
 
162
   // Crouching Babe/FEM6 Podest (1335)
163
   model "highres/sprites/characters/1335_podest.md3" {
164
      scale 9.3 shade 2 zadd -2
165
      skin { pal 0 file "highres/sprites/characters/slime_blood.png" }
467 leod 166
      glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
348 spiker 167
      frame { name "FRAME1" tile 1335 }
168
   }
169
 
170
   // Asian Babe/FEM7 (1395)
171
   model "highres/sprites/characters/1395_fem7.md3" {
172
      scale 2.57 shade 3
173
      skin { pal 0 file "highres/sprites/characters/1395_fem7.png" }
174
      skin { pal 10 file "highres/sprites/characters/1395_fem7_10.png" }
175
      skin { pal 11 file "highres/sprites/characters/1395_fem7_11.png" }
176
      skin { pal 12 file "highres/sprites/characters/1395_fem7_12.png" }
177
      skin { pal 13 file "highres/sprites/characters/1395_fem7_13.png" }
178
      skin { pal 14 file "highres/sprites/characters/1395_fem7_14.png" }
179
      skin { pal 15 file "highres/sprites/characters/1395_fem7_15.png" }
180
      skin { pal 16 file "highres/sprites/characters/1395_fem7_16.png" }
181
      skin { pal 21 file "highres/sprites/characters/1395_fem7_21.png" }
182
      skin { pal 23 file "highres/sprites/characters/1395_fem7_23.png" }
183
      anim { frame0 "frame1" frame1 "frame4" fps 4 flags 0 }
184
      frame { frame "frame1" tile0 1395 tile1 1398 }
185
   }
186
 
187
   // Cheerleader/FEM9 (3450)
188
   model "highres/sprites/characters/3450_cheerleader.md3" {
189
      scale 2 shade 2
190
      skin { pal 0 surface 0 file "highres/sprites/characters/3450_cheerleader_14.png" }   // pom-poms
191
      skin { pal 0 surface 1 file "highres/sprites/characters/3450_cheerleader.png" }      // hair
192
      skin { pal 0 surface 2 file "highres/sprites/characters/3450_cheerleader.png" }      // body 
193
      skin { pal 10 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
194
      skin { pal 10 surface 1 file "highres/sprites/characters/3450_cheerleader_10.png" }
195
      skin { pal 10 surface 2 file "highres/sprites/characters/3450_cheerleader_10.png" }
196
      skin { pal 11 surface 0 file "highres/sprites/characters/3450_cheerleader_14.png" }      
197
      skin { pal 11 surface 1 file "highres/sprites/characters/3450_cheerleader_11.png" }
198
      skin { pal 11 surface 2 file "highres/sprites/characters/3450_cheerleader_11.png" }
199
      skin { pal 12 surface 0 file "highres/sprites/characters/3450_cheerleader_12.png" }
200
      skin { pal 12 surface 1 file "highres/sprites/characters/3450_cheerleader_12.png" }
201
      skin { pal 12 surface 2 file "highres/sprites/characters/3450_cheerleader_12.png" }
202
      skin { pal 13 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
203
      skin { pal 13 surface 1 file "highres/sprites/characters/3450_cheerleader_13.png" }
204
      skin { pal 13 surface 2 file "highres/sprites/characters/3450_cheerleader_13.png" }
205
      skin { pal 14 surface 0 file "highres/sprites/characters/3450_cheerleader.png" }
206
      skin { pal 14 surface 1 file "highres/sprites/characters/3450_cheerleader_14.png" }
207
      skin { pal 14 surface 2 file "highres/sprites/characters/3450_cheerleader_14.png" }
208
      skin { pal 15 surface 0 file "highres/sprites/characters/3450_cheerleader_15.png" }
209
      skin { pal 15 surface 1 file "highres/sprites/characters/3450_cheerleader_15.png" }
210
      skin { pal 15 surface 2 file "highres/sprites/characters/3450_cheerleader_15.png" }
211
      skin { pal 16 surface 0 file "highres/sprites/characters/3450_cheerleader_12.png" }
212
      skin { pal 16 surface 1 file "highres/sprites/characters/3450_cheerleader_16.png" }
213
      skin { pal 16 surface 2 file "highres/sprites/characters/3450_cheerleader_16.png" }
214
      skin { pal 21 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
215
      skin { pal 21 surface 1 file "highres/sprites/characters/3450_cheerleader_21.png" }
216
      skin { pal 21 surface 2 file "highres/sprites/characters/3450_cheerleader_21.png" }
217
      skin { pal 23 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
218
      skin { pal 23 surface 1 file "highres/sprites/characters/3450_cheerleader_23.png" }
219
      skin { pal 23 surface 2 file "highres/sprites/characters/3450_cheerleader_23.png" }
220
      anim { frame0 "FRAME1" frame1 "FRAME20" fps 15 flags 0 }
221
      frame { name "FRAME1" tile0 3450 tile1 3455 }
222
   }
223
 
224
   // E4L7 Sister Act Babes/FEM10 (4864)
225
   model "highres/sprites/characters/4864_fem10.md3" {
226
      scale 2.76 shade 0
227
      skin { pal 0 surface 0 file "highres/sprites/characters/4864_fem10a.png" }
228
      skin { pal 0 surface 1 file "highres/sprites/characters/4864_fem10b.png" }
229
      anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
230
      frame { frame "frame1" tile0 4864 tile1 4865 }
231
   }
232
 
233
   // E4L7 Domina/TOUGHGAL (4866)
234
   model "highres/sprites/characters/4866_toughgal.md3" {
235
      scale 1.75 shade 2
236
      skin { pal 0 file "highres/sprites/characters/4866_toughgal.png" }
237
      anim { frame0 "FRAME1" frame1 "FRAME30" fps 15 flags 0 }
238
      frame { name "FRAME1" tile0 4866 tile1 4870 }
239
   }
240
 
241
   // E4L1 Weather Girl/WOMAN (4874)
242
   model "highres/sprites/characters/4874_woman.md3" {
243
      scale 2.55 shade 0
244
      skin { pal 0 file "highres/sprites/characters/4874_woman.png" }
245
      skin { pal 10 file "highres/sprites/characters/4874_woman_10.png" }
246
      skin { pal 11 file "highres/sprites/characters/4874_woman_11_22.png" }
247
      skin { pal 12 file "highres/sprites/characters/4874_woman_12_18.png" }
248
      skin { pal 13 file "highres/sprites/characters/4874_woman_13.png" }
249
      skin { pal 14 file "highres/sprites/characters/4874_woman_14.png" }
250
      skin { pal 15 file "highres/sprites/characters/4874_woman_15.png" }
251
      skin { pal 16 file "highres/sprites/characters/4874_woman_16.png" }
252
      skin { pal 17 file "highres/sprites/characters/4874_woman_17.png" }
253
      skin { pal 18 file "highres/sprites/characters/4874_woman_12_18.png" }
254
      skin { pal 19 file "highres/sprites/characters/4874_woman_19.png" }
255
      skin { pal 20 file "highres/sprites/characters/4874_woman_20.png" }
256
      skin { pal 21 file "highres/sprites/characters/4874_woman_21.png" }
257
      skin { pal 22 file "highres/sprites/characters/4874_woman_11_22.png" }
258
      skin { pal 23 file "highres/sprites/characters/4874_woman_23.png" }
259
      anim { frame0 "frame1" frame1 "frame2" fps 0.75 flags 0 }
260
      frame { frame "frame1" tile0 4874 tile1 4876 }
261
   }
262
 
263
 
264
 
265
// PIRATES/ROBOTS (E4L4)  
266
 
267
   // ROBOTDOG (4402)
268
 
269
   // ROBOTPIRATE (4404)
270
 
271
   // PIRATE1A/4A (4510)
272
   model "highres/sprites/characters/4510_pirate1a.md3" {
273
      scale 1.7 shade 0
274
      skin { pal 0 file "highres/sprites/characters/4510_pirate1a.png" }
275
      skin { pal 10 file "highres/sprites/characters/4510_pirate1a_10.png" }
276
      skin { pal 11 file "highres/sprites/characters/4510_pirate1a_11_22.png" }
277
      skin { pal 12 file "highres/sprites/characters/4510_pirate1a_12_18.png" }
278
      skin { pal 13 file "highres/sprites/characters/4510_pirate1a_13.png" }
279
      skin { pal 14 file "highres/sprites/characters/4510_pirate1a_14.png" }
280
      skin { pal 15 file "highres/sprites/characters/4510_pirate1a_15.png" }
281
      skin { pal 16 file "highres/sprites/characters/4510_pirate1a_16.png" }
282
      skin { pal 17 file "highres/sprites/characters/4510_pirate1a_17.png" }
283
      skin { pal 18 file "highres/sprites/characters/4510_pirate1a_12_18.png" }
284
      skin { pal 19 file "highres/sprites/characters/4510_pirate1a_19.png" }
285
      skin { pal 20 file "highres/sprites/characters/4510_pirate1a_20.png" }
286
      skin { pal 21 file "highres/sprites/characters/4510_pirate1a_21.png" }
287
      skin { pal 22 file "highres/sprites/characters/4510_pirate1a_11_22.png" }
288
      skin { pal 23 file "highres/sprites/characters/4510_pirate1a_23.png" }
289
      skin { pal 24 file "highres/sprites/characters/4510_pirate1a_24.png" }
290
      anim { frame0 "FRAME1" frame1 "FRAME15" fps 10 flags 0 }
291
      frame { name "FRAME1" tile0 4510 tile1 4511 }
292
   }
293
 
294
   // PIRATE2A/5A (4512)
295
 
296
   // PIRATE3A/6A (4514)
297
 
298
   // PIRATEHALF (4516)
299
   model "highres/sprites/characters/4516_piratehalf.md3" {
300
      scale 0.45 shade 1
301
      skin { pal 0 file "highres/sprites/characters/4516_piratehalf.png" }
302
      anim { frame0 "FRAME1" frame1 "FRAME15" fps 4 flags 0 }
303
      frame { frame "FRAME1" tile0 4516 tile1 4517 }
304
   } 
305
 
306
   // MAN/MAN2 (4871)
307
 
308
 
309
 
310
// DUKE
311
 
312
   // Automap Duke (1400)
313
   texture 1400 { pal 0 { file "highres/sprites/characters/1400_mapduke.png" } }
314
   texture 1401 { pal 0 { file "highres/sprites/characters/1401_mapduke.png" } }
315
   texture 1402 { pal 0 { file "highres/sprites/characters/1402_mapduke.png" } }
316
   texture 1403 { pal 0 { file "highres/sprites/characters/1403_mapduke.png" } }
317
 
455 spiker 318
   // Duke moving (1405/1445/1455)
319
   model "highres/sprites/characters/1405_duke2013.md3" {
320
      scale 1.3 shade 0
348 spiker 321
 
487 nightfrigh 322
      // Shotgun skin
323
      skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } 
324
      specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
325
      normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }
326
 
327
      // Duke skin
328
      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } 
329
      specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
330
      normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }
331
 
332
      // Bandolier
333
      skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } 
334
      specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
335
      normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }
336
 
337
      // Jetpack
338
      skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } 
339
      specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
340
      normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0  }
341
 
348 spiker 342
      // Idle (1405-1409)
467 leod 343
      anim { frame0 "frame5" frame1 "frame10" fps 3 flags 0 }
465 spiker 344
      frame { name "frame5" tile0 1405 tile1 1409 smoothduration 0.3 }
487 nightfrigh 345
 
348 spiker 346
      // Jetpack (1420-1424)
455 spiker 347
      anim { frame0 "frame15" frame1 "frame25" fps 5 flags 0 }
348
      frame { name "frame15" tile0 1420 tile1 1424 smoothduration 0.3 }
487 nightfrigh 349
 
348 spiker 350
      // Run (1425-1444)
455 spiker 351
      anim { frame0 "frame30" frame1 "frame49" fps 30 flags 0 }
352
      frame { name "frame30" tile0 1425 tile1 1454 smoothduration 0.3 }
487 nightfrigh 353
 
348 spiker 354
      // Kick (1445-1454)
487 nightfrigh 355
      anim { frame0 "frame55" frame1 "frame69" fps 40 flags 0 }
455 spiker 356
      frame { name "frame55" tile0 1445 tile1 1454 smoothduration 0.1 }
487 nightfrigh 357
 
348 spiker 358
      // Jump (1455-1469)
456 spiker 359
      anim { frame0 "frame70" frame1 "frame89" fps 40 flags 0 }
360
      frame { name "frame70" tile0 1455 tile1 1464 smoothduration 0.1 }
455 spiker 361
      frame { name "frame90" tile0 1465 tile1 1469 smoothduration 0.3 }      
348 spiker 362
   }
363
 
487 nightfrigh 364
   // Duke swimming (1780-1799)
455 spiker 365
   model "highres/sprites/characters/1405_duke2013.md3" {
366
      scale 1.3 shade 0 zadd 55
487 nightfrigh 367
 
368
      // Shotgun skin
369
      skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } 
370
      // specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
371
      normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }
372
 
373
      // Duke skin
374
      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } 
375
      // specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
376
      normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }
377
 
378
      // Bandolier
379
      skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } 
380
      // specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
381
      normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }
382
 
383
      // Jetpack
384
      skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } 
385
      // specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
386
      normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }
387
 
388
      // Swim (1780-1799)
389
      anim { frame0 "frame140" frame1 "frame154" fps 20 flags 0 }
455 spiker 390
      frame { name "frame140" tile0 1780 tile1 1799 smoothduration 0.3 }
348 spiker 391
   }
392
 
393
   // Duke crouching/dying (1491/1511)
455 spiker 394
   model "highres/sprites/characters/1405_duke2013.md3" {
395
      scale 1.2 shade 0 zadd 50
348 spiker 396
 
487 nightfrigh 397
      // Shotgun skin
398
      skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } 
399
      // specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
400
      normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }
455 spiker 401
 
487 nightfrigh 402
      // Duke skin
403
      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } 
404
      // specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
405
      normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }
455 spiker 406
 
487 nightfrigh 407
      // Bandolier
408
      skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } 
409
      // specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
410
      normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }
455 spiker 411
 
487 nightfrigh 412
      // Jetpack
413
      skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } 
414
      // specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
415
      normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }
455 spiker 416
 
487 nightfrigh 417
      // Crouch (1491-1505)
418
      frame { name "frame95" tile0 1491 tile1 1495 smoothduration 0.2 }
419
      frame { name "frame100" tile0 1496 tile1 1500 smoothduration 0.2 }
420
      frame { name "frame105" tile0 1501 tile1 1505 smoothduration 0.2 }
455 spiker 421
 
348 spiker 422
      // Death (1511-1518)
487 nightfrigh 423
      anim { frame0 "frame115" frame1 "frame134" fps 25 flags 1 }
424
      frame { name "frame115" tile0 1511 tile1 1515 smoothduration 0.2 }
425
      frame { name "frame135" tile 1518 smoothduration 0.3 }
348 spiker 426
   }
427
 
428
 
429
 
430
// OTHER
431
 
432
   // Rat (1267)
433
   model "highres/sprites/characters/1267_rat.md3" {
434
      scale 0.4 shade 0
435
      skin { pal 0 file "highres/sprites/characters/1267_rat.jpg" }
436
      anim { frame0 "run1" frame1 "run2" fps 8 flags 0 }
437
      frame { name "run1" tile0 1267 tile1 1271 }
438
   }
439
 
440
   // Monk (1352)
441
   model "highres/sprites/characters/1352_monk.md3" {
442
      scale 30 shade 3
443
      skin { pal 0 file "highres/sprites/characters/1352_monk.png" }
444
      frame { name "FRAME1" tile 1352 }
445
   }
446
 
447
   // Space Marine (1353)
448
   model "highres/sprites/characters/1353_spacemarine.md3" {
449
      scale 2.5 shade 0
450
      skin { pal 0 file "highres/sprites/characters/1353_spacemarine.png" }
451
      frame { name "frame00" tile 1353 }
452
   }
453
 
454
   // Skywalker (1354)
455
 
456
   // Indy (1355)
457
 
458
   // Terminator (1356)
459
   model "highres/sprites/characters/1356_terminator.md3" { 
460
      scale 1 shade 0
461
      skin { pal 0 surface 0 file "highres/sprites/characters/1356_terminator.png" }
462
      anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
463
      frame { name "frame1" tile 1356 }
464
   }
465
 
466
/* 
467
   // Terminator arm (1357)
468
   model "highres/sprites/characters/1357_terminarm.md3" { 
469
      scale 1.5 shade 0
470
      skin { pal 0 surface 0 file "highres/sprites/characters/1356_terminator.png" }
471
      frame { name "frame1" tile 1357 }
472
   }
473
*/
474
 
475
   // Robot mouse (4407)
476
   model "highres/sprites/characters/4407_robotmouse.md3" {
477
      scale 1 shade 10
478
      detail { file "highres/detail/metal.png" detailscale 0.3 }
479
      skin { pal 0 file "highres/sprites/characters/4407_robotmouse.png" }
480
      anim { frame0 "Frame0" frame1 "Frame1" fps 4 flags 0 }
437 leod 481
      frame { name "Frame0" tile0 4407 tile1 4408 }
348 spiker 482
   }
483
 
484
   // Snake Plisken (4590)
485
   model "highres/sprites/characters/4590_snakep.md3" {
486
      scale 1 shade 0
487
      skin { pal 0 file "highres/sprites/characters/4590_snakep.png" }
488
      frame { name "Frame0" tile 4590 }
489
   }
490
 
491
   // JURYGUY (4943)