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348 spiker 1
 
2
// Duke3D HRP Characters Definitions
3
 
4
 
5
 
6
// BABES
7
 
8
   // Hanging Babe/NAKED1 (603)
9
   model "highres/sprites/characters/0603_hangbabe.md3" {
10
      scale 9.3 shade 2 zadd -14
11
      skin { pal 0 surface 0 file "highres/sprites/characters/0603_skin.png" }
12
      glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
13
      skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
14
      skin { pal 0 surface 2 file "highres/sprites/characters/0603_hair.png" }
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      anim { frame0 "FRAME1" frame1 "FRAME7" fps 2 flags 0 }
16
      frame { name "FRAME1" tile 603 }
17
   }
18
 
19
   // Geisha/STATUE (753) 
20
   model "highres/sprites/characters/0753_geisha.md3" {
21
      scale 2.1 shade 2
22
      skin { pal 0 file "highres/sprites/characters/0753_geisha.png" }
23
      skin { pal 10 file "highres/sprites/characters/0753_geisha_10.png" }
24
      skin { pal 11 file "highres/sprites/characters/0753_geisha_11_22.png" }
25
      skin { pal 12 file "highres/sprites/characters/0753_geisha_12.png" }
26
      skin { pal 13 file "highres/sprites/characters/0753_geisha_13.png" }
27
      skin { pal 14 file "highres/sprites/characters/0753_geisha_14.png" }
28
      skin { pal 15 file "highres/sprites/characters/0753_geisha_15.png" }
29
      skin { pal 16 file "highres/sprites/characters/0753_geisha_16.png" }
30
      skin { pal 18 file "highres/sprites/characters/0753_geisha_12.png" }
31
      skin { pal 21 file "highres/sprites/characters/0753_geisha_21.png" }
32
      skin { pal 22 file "highres/sprites/characters/0753_geisha_11_22.png" }
33
      skin { pal 23 file "highres/sprites/characters/0753_geisha_23.png" }
34
      skin { pal 24 file "highres/sprites/characters/0753_geisha_24.png" }
35
      anim { frame0 "FRAME2" frame1 "FRAME25" fps 20 flags 0 }
36
      frame { name "FRAME1" tile 753 }
37
      frame { name "FRAME2" tile 869 }
38
   }
39
 
40
   // Pod Babe/PODFEM1 (1294)
41
   model "highres/sprites/characters/1294_podbabe.md3" {
42
      scale 9.3 shade 2
43
      skin { pal 0 surface 0 file "highres/sprites/characters/1294_skin.png" }
44
      glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
45
      skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
46
      skin { pal 0 surface 2 file "highres/sprites/characters/1294_hair.png" }
47
      anim { frame0 "FRAME1" frame1 "FRAME31" fps 4 flags 0 }
48
      frame { name "FRAME1" tile0 1294 tile1 1296 }
49
   }
50
 
51
   // Stripper/FEM1 (1312)
52
   model "highres/sprites/characters/1312_stripper.md3" {
53
      scale 1.9 shade 0
54
      skin { pal 0 file "highres/sprites/characters/1312_stripper.png" }
55
      skin { pal 10 file "highres/sprites/characters/1312_stripper_10.png" }
56
      skin { pal 11 file "highres/sprites/characters/1312_stripper_11.png" }
57
      skin { pal 12 file "highres/sprites/characters/1312_stripper_12.png" }
58
      skin { pal 13 file "highres/sprites/characters/1312_stripper_13.png" }
59
      skin { pal 14 file "highres/sprites/characters/1312_stripper_14.png" }
60
      skin { pal 15 file "highres/sprites/characters/1312_stripper_15.png" }
61
      skin { pal 16 file "highres/sprites/characters/1312_stripper_16.png" }
62
      skin { pal 21 file "highres/sprites/characters/1312_stripper_21.png" }
63
      skin { pal 23 file "highres/sprites/characters/1312_stripper_23.png" }
64
      anim { frame0 "dance_b" frame1 "dance_e" fps 40 flags 0 }
65
      frame { name "dance_b" tile0 1312 tile1 1316 smoothduration 0.5 }
66
      anim { frame0 "shake_b" frame1 "shake_e" fps 31 flags 0 }
67
      frame { name "shake_b" tile0 1331 tile1 1333 smoothduration 0.5 }
68
   }
69
 
70
   // Pole Stripper/FEM2 (1317)
71
   model "highres/sprites/characters/1317_stripper.md3" {
72
      scale 3 shade 3
73
      skin { pal 0 file "highres/sprites/characters/1317_stripper.png" }
74
      skin { pal 10 file "highres/sprites/characters/1317_stripper_10.png" }
75
      skin { pal 11 file "highres/sprites/characters/1317_stripper_11.png" }
76
      skin { pal 12 file "highres/sprites/characters/1317_stripper_12.png" }
77
      skin { pal 13 file "highres/sprites/characters/1317_stripper_13.png" }
78
      skin { pal 14 file "highres/sprites/characters/1317_stripper_14.png" }
79
      skin { pal 15 file "highres/sprites/characters/1317_stripper_15.png" }
80
      skin { pal 16 file "highres/sprites/characters/1317_stripper_16.png" }
81
      skin { pal 21 file "highres/sprites/characters/1317_stripper_21.png" }
82
      skin { pal 23 file "highres/sprites/characters/1317_stripper_23.png" }
83
      anim { frame0 "frame1" frame1 "frame4" fps 4 flags 0 }
84
      frame { frame "frame1" tile0 1317 tile1 1320 }
85
   }
86
 
87
   // Babe Hooker/FEM3 (1321)
88
   model "highres/sprites/characters/1321_hooker.md3" {
89
      scale 1.1 shade 1
90
      skin { pal 0 file "highres/sprites/characters/1321_hooker.png" }
91
      skin { pal 10 file "highres/sprites/characters/1321_hooker_10.png" }
92
      skin { pal 11 file "highres/sprites/characters/1321_hooker_11_22.png" }
93
      skin { pal 12 file "highres/sprites/characters/1321_hooker_12.png" }
94
      skin { pal 13 file "highres/sprites/characters/1321_hooker_13.png" }
95
      skin { pal 14 file "highres/sprites/characters/1321_hooker_14.png" }
96
      skin { pal 15 file "highres/sprites/characters/1321_hooker_15.png" }
97
      skin { pal 16 file "highres/sprites/characters/1321_hooker_16.png" }
98
      skin { pal 17 file "highres/sprites/characters/1321_hooker_17.png" }
99
      skin { pal 18 file "highres/sprites/characters/1321_hooker_12.png" }
100
      skin { pal 19 file "highres/sprites/characters/1321_hooker_19.png" }
101
      skin { pal 20 file "highres/sprites/characters/1321_hooker_20.png" }
102
      skin { pal 21 file "highres/sprites/characters/1321_hooker_21.png" }
103
      skin { pal 22 file "highres/sprites/characters/1321_hooker_11_22.png" }
104
      skin { pal 23 file "highres/sprites/characters/1321_hooker_23.png" }
105
      anim { frame0 "1" frame1 "6" fps 5 flags 0 }
106
      frame { frame "1" tile0 1321 tile1 1322 }
107
   }
108
 
109
   // Impaled Babe/FEM5 (1323)
110
   model "highres/sprites/characters/1323_paledbabe.md3" {
111
      scale 9.3 shade 2
112
      skin { pal 0 surface 0 file "highres/sprites/characters/1323_skin.png" }
113
      glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
114
      skin { pal 0 surface 1 file "highres/sprites/characters/1323_hair.png" }
115
      skin { pal 0 surface 2 file "highres/sprites/characters/1323_slime.png" }
116
      anim { frame0 "FRAME1" frame1 "FRAME15" fps 2 flags 0 }
117
      frame { name "FRAME1" tile 1323 }
118
   }
119
 
120
   // Impaled Babe/FEM5 Bloody Pale (1324)
121
   model "highres/sprites/characters/1324_pale.md3" {
122
      scale 9.3 shade 2
123
      skin { pal 0 file "highres/sprites/characters/slime_blood.png" }
124
      glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
125
      frame { name "FRAME1" tile 1324 }
126
   }
127
 
128
   // Cavedancer/FEM4 (1325)
129
   model "highres/sprites/characters/1325_cavedancer.md3" {
130
      scale 2 shade 2
131
      skin { pal 0 file "highres/sprites/characters/1325_cavedancer.png" }
132
      anim { frame0 "FRAME1" frame1 "FRAME20" fps 15 flags 0 }
133
      frame { name "FRAME1" tile0 1325 tile1 1330 }
134
   }
135
 
136
   // Crouching Babe/FEM6 (1334)
137
   model "highres/sprites/characters/1334_crouchbabe.md3" {
138
      scale 10.8 shade 2 zadd 5
139
      skin { pal 0 surface 0 file "highres/sprites/characters/1334_skin.png" }
140
      glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
141
      skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
142
      skin { pal 0 surface 2 file "highres/sprites/characters/1334_hair.png" }
143
      anim { frame0 "FRAME1" frame1 "FRAME25" fps 4 flags 0 }
144
      frame { name "FRAME1" tile 1334 }
145
   }
146
 
147
   // Crouching Babe/FEM6 Podest (1335)
148
   model "highres/sprites/characters/1335_podest.md3" {
149
      scale 9.3 shade 2 zadd -2
150
      skin { pal 0 file "highres/sprites/characters/slime_blood.png" }
151
      glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
152
      frame { name "FRAME1" tile 1335 }
153
   }
154
 
155
   // Asian Babe/FEM7 (1395)
156
   model "highres/sprites/characters/1395_fem7.md3" {
157
      scale 2.57 shade 3
158
      skin { pal 0 file "highres/sprites/characters/1395_fem7.png" }
159
      skin { pal 10 file "highres/sprites/characters/1395_fem7_10.png" }
160
      skin { pal 11 file "highres/sprites/characters/1395_fem7_11.png" }
161
      skin { pal 12 file "highres/sprites/characters/1395_fem7_12.png" }
162
      skin { pal 13 file "highres/sprites/characters/1395_fem7_13.png" }
163
      skin { pal 14 file "highres/sprites/characters/1395_fem7_14.png" }
164
      skin { pal 15 file "highres/sprites/characters/1395_fem7_15.png" }
165
      skin { pal 16 file "highres/sprites/characters/1395_fem7_16.png" }
166
      skin { pal 21 file "highres/sprites/characters/1395_fem7_21.png" }
167
      skin { pal 23 file "highres/sprites/characters/1395_fem7_23.png" }
168
      anim { frame0 "frame1" frame1 "frame4" fps 4 flags 0 }
169
      frame { frame "frame1" tile0 1395 tile1 1398 }
170
   }
171
 
172
   // Cheerleader/FEM9 (3450)
173
   model "highres/sprites/characters/3450_cheerleader.md3" {
174
      scale 2 shade 2
175
      skin { pal 0 surface 0 file "highres/sprites/characters/3450_cheerleader_14.png" }   // pom-poms
176
      skin { pal 0 surface 1 file "highres/sprites/characters/3450_cheerleader.png" }      // hair
177
      skin { pal 0 surface 2 file "highres/sprites/characters/3450_cheerleader.png" }      // body 
178
      skin { pal 10 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
179
      skin { pal 10 surface 1 file "highres/sprites/characters/3450_cheerleader_10.png" }
180
      skin { pal 10 surface 2 file "highres/sprites/characters/3450_cheerleader_10.png" }
181
      skin { pal 11 surface 0 file "highres/sprites/characters/3450_cheerleader_14.png" }      
182
      skin { pal 11 surface 1 file "highres/sprites/characters/3450_cheerleader_11.png" }
183
      skin { pal 11 surface 2 file "highres/sprites/characters/3450_cheerleader_11.png" }
184
      skin { pal 12 surface 0 file "highres/sprites/characters/3450_cheerleader_12.png" }
185
      skin { pal 12 surface 1 file "highres/sprites/characters/3450_cheerleader_12.png" }
186
      skin { pal 12 surface 2 file "highres/sprites/characters/3450_cheerleader_12.png" }
187
      skin { pal 13 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
188
      skin { pal 13 surface 1 file "highres/sprites/characters/3450_cheerleader_13.png" }
189
      skin { pal 13 surface 2 file "highres/sprites/characters/3450_cheerleader_13.png" }
190
      skin { pal 14 surface 0 file "highres/sprites/characters/3450_cheerleader.png" }
191
      skin { pal 14 surface 1 file "highres/sprites/characters/3450_cheerleader_14.png" }
192
      skin { pal 14 surface 2 file "highres/sprites/characters/3450_cheerleader_14.png" }
193
      skin { pal 15 surface 0 file "highres/sprites/characters/3450_cheerleader_15.png" }
194
      skin { pal 15 surface 1 file "highres/sprites/characters/3450_cheerleader_15.png" }
195
      skin { pal 15 surface 2 file "highres/sprites/characters/3450_cheerleader_15.png" }
196
      skin { pal 16 surface 0 file "highres/sprites/characters/3450_cheerleader_12.png" }
197
      skin { pal 16 surface 1 file "highres/sprites/characters/3450_cheerleader_16.png" }
198
      skin { pal 16 surface 2 file "highres/sprites/characters/3450_cheerleader_16.png" }
199
      skin { pal 21 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
200
      skin { pal 21 surface 1 file "highres/sprites/characters/3450_cheerleader_21.png" }
201
      skin { pal 21 surface 2 file "highres/sprites/characters/3450_cheerleader_21.png" }
202
      skin { pal 23 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
203
      skin { pal 23 surface 1 file "highres/sprites/characters/3450_cheerleader_23.png" }
204
      skin { pal 23 surface 2 file "highres/sprites/characters/3450_cheerleader_23.png" }
205
      anim { frame0 "FRAME1" frame1 "FRAME20" fps 15 flags 0 }
206
      frame { name "FRAME1" tile0 3450 tile1 3455 }
207
   }
208
 
209
   // E4L7 Sister Act Babes/FEM10 (4864)
210
   model "highres/sprites/characters/4864_fem10.md3" {
211
      scale 2.76 shade 0
212
      skin { pal 0 surface 0 file "highres/sprites/characters/4864_fem10a.png" }
213
      skin { pal 0 surface 1 file "highres/sprites/characters/4864_fem10b.png" }
214
      anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
215
      frame { frame "frame1" tile0 4864 tile1 4865 }
216
   }
217
 
218
   // E4L7 Domina/TOUGHGAL (4866)
219
   model "highres/sprites/characters/4866_toughgal.md3" {
220
      scale 1.75 shade 2
221
      skin { pal 0 file "highres/sprites/characters/4866_toughgal.png" }
222
      anim { frame0 "FRAME1" frame1 "FRAME30" fps 15 flags 0 }
223
      frame { name "FRAME1" tile0 4866 tile1 4870 }
224
   }
225
 
226
   // E4L1 Weather Girl/WOMAN (4874)
227
   model "highres/sprites/characters/4874_woman.md3" {
228
      scale 2.55 shade 0
229
      skin { pal 0 file "highres/sprites/characters/4874_woman.png" }
230
      skin { pal 10 file "highres/sprites/characters/4874_woman_10.png" }
231
      skin { pal 11 file "highres/sprites/characters/4874_woman_11_22.png" }
232
      skin { pal 12 file "highres/sprites/characters/4874_woman_12_18.png" }
233
      skin { pal 13 file "highres/sprites/characters/4874_woman_13.png" }
234
      skin { pal 14 file "highres/sprites/characters/4874_woman_14.png" }
235
      skin { pal 15 file "highres/sprites/characters/4874_woman_15.png" }
236
      skin { pal 16 file "highres/sprites/characters/4874_woman_16.png" }
237
      skin { pal 17 file "highres/sprites/characters/4874_woman_17.png" }
238
      skin { pal 18 file "highres/sprites/characters/4874_woman_12_18.png" }
239
      skin { pal 19 file "highres/sprites/characters/4874_woman_19.png" }
240
      skin { pal 20 file "highres/sprites/characters/4874_woman_20.png" }
241
      skin { pal 21 file "highres/sprites/characters/4874_woman_21.png" }
242
      skin { pal 22 file "highres/sprites/characters/4874_woman_11_22.png" }
243
      skin { pal 23 file "highres/sprites/characters/4874_woman_23.png" }
244
      anim { frame0 "frame1" frame1 "frame2" fps 0.75 flags 0 }
245
      frame { frame "frame1" tile0 4874 tile1 4876 }
246
   }
247
 
248
 
249
 
250
// PIRATES/ROBOTS (E4L4)  
251
 
252
   // ROBOTDOG (4402)
253
 
254
   // ROBOTPIRATE (4404)
255
 
256
   // PIRATE1A/4A (4510)
257
   model "highres/sprites/characters/4510_pirate1a.md3" {
258
      scale 1.7 shade 0
259
      skin { pal 0 file "highres/sprites/characters/4510_pirate1a.png" }
260
      skin { pal 10 file "highres/sprites/characters/4510_pirate1a_10.png" }
261
      skin { pal 11 file "highres/sprites/characters/4510_pirate1a_11_22.png" }
262
      skin { pal 12 file "highres/sprites/characters/4510_pirate1a_12_18.png" }
263
      skin { pal 13 file "highres/sprites/characters/4510_pirate1a_13.png" }
264
      skin { pal 14 file "highres/sprites/characters/4510_pirate1a_14.png" }
265
      skin { pal 15 file "highres/sprites/characters/4510_pirate1a_15.png" }
266
      skin { pal 16 file "highres/sprites/characters/4510_pirate1a_16.png" }
267
      skin { pal 17 file "highres/sprites/characters/4510_pirate1a_17.png" }
268
      skin { pal 18 file "highres/sprites/characters/4510_pirate1a_12_18.png" }
269
      skin { pal 19 file "highres/sprites/characters/4510_pirate1a_19.png" }
270
      skin { pal 20 file "highres/sprites/characters/4510_pirate1a_20.png" }
271
      skin { pal 21 file "highres/sprites/characters/4510_pirate1a_21.png" }
272
      skin { pal 22 file "highres/sprites/characters/4510_pirate1a_11_22.png" }
273
      skin { pal 23 file "highres/sprites/characters/4510_pirate1a_23.png" }
274
      skin { pal 24 file "highres/sprites/characters/4510_pirate1a_24.png" }
275
      anim { frame0 "FRAME1" frame1 "FRAME15" fps 10 flags 0 }
276
      frame { name "FRAME1" tile0 4510 tile1 4511 }
277
   }
278
 
279
   // PIRATE2A/5A (4512)
280
 
281
   // PIRATE3A/6A (4514)
282
 
283
   // PIRATEHALF (4516)
284
   model "highres/sprites/characters/4516_piratehalf.md3" {
285
      scale 0.45 shade 1
286
      skin { pal 0 file "highres/sprites/characters/4516_piratehalf.png" }
287
      anim { frame0 "FRAME1" frame1 "FRAME15" fps 4 flags 0 }
288
      frame { frame "FRAME1" tile0 4516 tile1 4517 }
289
   } 
290
 
291
   // MAN/MAN2 (4871)
292
 
293
 
294
 
295
// DUKE
296
 
297
   // Automap Duke (1400)
298
   texture 1400 { pal 0 { file "highres/sprites/characters/1400_mapduke.png" } }
299
   texture 1401 { pal 0 { file "highres/sprites/characters/1401_mapduke.png" } }
300
   texture 1402 { pal 0 { file "highres/sprites/characters/1402_mapduke.png" } }
301
   texture 1403 { pal 0 { file "highres/sprites/characters/1403_mapduke.png" } }
302
 
303
   // Duke standing/moving (1405/1420/1425/1445/1455)
304
   model "highres/sprites/characters/1405_duke.md3" {
305
      scale 1.45 shade 0 zadd 3
306
      skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" }
307
      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" }
308
      skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" }
309
      skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" }
310
      skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" }
311
      skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" }
312
      skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" }
313
      skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" }
314
      skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" }
315
      skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" }
316
      skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" }
317
      skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" }
318
 
319
      // Idle (1405-1409)
320
         anim { frame0 "idle0" frame1 "idle1" fps 6 flags 0 }
321
         frame { name "idle0" tile0 1405 tile1 1409 smoothduration 0.4 }
322
      // Jetpack (1420-1424)
323
         anim { frame0 "jetpack0" frame1 "jetpack1" fps 8 flags 0 }
324
         frame { name "jetpack0" tile0 1420 tile1 1424 smoothduration 0.5 }
325
      // Run (1425-1444)
326
         anim { frame0 "run0" frame1 "run1" fps 36 flags 0 }
327
         frame { name "run0" tile0 1425 tile1 1444 smoothduration 0.2 }
328
      // Kick (1445-1454)
329
         anim { frame0 "kick0" frame1 "kick1" fps 8 flags 1 }
330
         frame { name "kick0" tile0 1445 tile1 1454 smoothduration 0.1 }
331
      // Jump (1455-1469)
332
         anim { frame0 "jump0" frame1 "land" fps 7 flags 1 }
333
         frame { name "jump0" tile0 1455 tile1 1464 smoothduration 0.2 }
334
         frame { name "land" tile0 1465 tile1 1469 smoothduration 0.2 }
335
 
336
      hud { tile0 1425 tile1 1444 xadd 0.2 yadd 0.4 zadd 1 angadd -640 }
337
   }
338
 
339
   // Duke swimming (1780)
340
   model "highres/sprites/characters/1405_duke.md3" {
341
      scale 1.45 shade 0 zadd 50
342
      skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" }
343
      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" }
344
      skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" }
345
      skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" }
346
      skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" }
347
      skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" }
348
      skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" }
349
      skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" }
350
      skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" }
351
      skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" }
352
      skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" }
353
      skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" }
354
      anim { frame0 "swim0" frame1 "swim1" fps 20 flags 0 }
355
      frame { name "swim0" tile0 1780 tile1 1799 smoothduration 0.3 }
356
   }
357
 
358
   // Duke crouching/dying (1491/1511)
359
   model "highres/sprites/characters/1405_duke.md3" {
360
      scale 1.45 shade 0 zadd 41
361
      skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" }
362
      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" }
363
      skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" }
364
      skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" }
365
      skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" }
366
      skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" }
367
      skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" }
368
      skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" }
369
      skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" }
370
      skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" }
371
      skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" }
372
      skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" }
373
 
374
      // Crouch (1491-1505)
375
         frame { name "crouch1" tile0 1491 tile1 1495 smoothduration 0.2 }
376
         frame { name "crouch2" tile0 1496 tile1 1500 smoothduration 0.2 }
377
         frame { name "crouch3" tile0 1501 tile1 1505 smoothduration 0.2 }
378
      // Death (1511-1518)
379
         anim { frame0 "die0" frame1 "die1" fps 25 flags 1 }
380
         frame { name "die0" tile0 1511 tile1 1515 smoothduration 0.2 }
381
         frame { name "dead" tile 1518 smoothduration 0.3 }
382
   }
383
 
384
 
385
 
386
// OTHER
387
 
388
   // Rat (1267)
389
   model "highres/sprites/characters/1267_rat.md3" {
390
      scale 0.4 shade 0
391
      skin { pal 0 file "highres/sprites/characters/1267_rat.jpg" }
392
      anim { frame0 "run1" frame1 "run2" fps 8 flags 0 }
393
      frame { name "run1" tile0 1267 tile1 1271 }
394
   }
395
 
396
   // Monk (1352)
397
   model "highres/sprites/characters/1352_monk.md3" {
398
      scale 30 shade 3
399
      skin { pal 0 file "highres/sprites/characters/1352_monk.png" }
400
      frame { name "FRAME1" tile 1352 }
401
   }
402
 
403
   // Space Marine (1353)
404
   model "highres/sprites/characters/1353_spacemarine.md3" {
405
      scale 2.5 shade 0
406
      skin { pal 0 file "highres/sprites/characters/1353_spacemarine.png" }
407
      frame { name "frame00" tile 1353 }
408
   }
409
 
410
   // Skywalker (1354)
411
 
412
   // Indy (1355)
413
 
414
   // Terminator (1356)
415
   model "highres/sprites/characters/1356_terminator.md3" { 
416
      scale 1 shade 0
417
      skin { pal 0 surface 0 file "highres/sprites/characters/1356_terminator.png" }
418
      anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
419
      frame { name "frame1" tile 1356 }
420
   }
421
 
422
/* 
423
   // Terminator arm (1357)
424
   model "highres/sprites/characters/1357_terminarm.md3" { 
425
      scale 1.5 shade 0
426
      skin { pal 0 surface 0 file "highres/sprites/characters/1356_terminator.png" }
427
      frame { name "frame1" tile 1357 }
428
   }
429
*/
430
 
431
   // Robot mouse (4407)
432
   model "highres/sprites/characters/4407_robotmouse.md3" {
433
      scale 1 shade 10
434
      detail { file "highres/detail/metal.png" detailscale 0.3 }
435
      skin { pal 0 file "highres/sprites/characters/4407_robotmouse.png" }
436
      anim { frame0 "Frame0" frame1 "Frame1" fps 4 flags 0 }
437 leod 437
      frame { name "Frame0" tile0 4407 tile1 4408 }
348 spiker 438
   }
439
 
440
   // Snake Plisken (4590)
441
   model "highres/sprites/characters/4590_snakep.md3" {
442
      scale 1 shade 0
443
      skin { pal 0 file "highres/sprites/characters/4590_snakep.png" }
444
      frame { name "Frame0" tile 4590 }
445
   }
446
 
447
   // JURYGUY (4943)