Subversion Repositories duke3d_hrp

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Rev Author Line No. Line
348 spiker 1
 
2
// Effects for Duke3D HRP
3
 
4
 
5
// REACTOR2SPARK (580)
6
texture 580 { 
7
   pal 0 { file "highres/sprites/effects/0580.png" }
8
   pal 21 { file "highres/sprites/effects/0580_21.png" }
9
   glow { file "highres/sprites/effects/0580_g.png" }
10
}
11
texture 581 { 
12
   pal 0 { file "highres/sprites/effects/0581.png" }
13
   pal 21 { file "highres/sprites/effects/0581_21.png" }
14
   glow { file "highres/sprites/effects/0581_g.png" }
15
}
16
texture 582 { 
17
   pal 0 { file "highres/sprites/effects/0582.png" }
18
   pal 21 { file "highres/sprites/effects/0582_21.png" }
19
   glow { file "highres/sprites/effects/0582_g.png" }
20
}
21
texture 583 { 
22
   pal 0 { file "highres/sprites/effects/0583.png" }
23
   pal 21 { file "highres/sprites/effects/0583_21.png" }
24
   glow { file "highres/sprites/effects/0583_g.png" }
25
}
26
 
27
// BOLT1 (634)
28
texture 634 { 
29
   pal 0 { file "highres/sprites/effects/0634.png" }
30
   pal 2 { file "highres/sprites/effects/0634_2.png" } 
31
   pal 10 { file "highres/sprites/effects/0634_10.png" } 
32
   glow { file "highres/sprites/effects/0634_g.png" } 
33
}
34
texture 635 { 
35
   pal 0 { file "highres/sprites/effects/0635.png" }
36
   pal 2 { file "highres/sprites/effects/0635_2.png" } 
37
   pal 10 { file "highres/sprites/effects/0635_10.png" } 
38
   glow { file "highres/sprites/effects/0635_g.png" } 
39
}
40
texture 636 { 
41
   pal 0 { file "highres/sprites/effects/0636.png" }
42
   pal 2 { file "highres/sprites/effects/0636_2.png" } 
43
   pal 10 { file "highres/sprites/effects/0636_10.png" } 
44
   glow { file "highres/sprites/effects/0636_g.png" } 
45
}
46
texture 637 { 
47
   pal 0 { file "highres/sprites/effects/0637.png" }
48
   pal 2 { file "highres/sprites/effects/0637_2.png" } 
49
   pal 10 { file "highres/sprites/effects/0637_10.png" } 
50
   glow { file "highres/sprites/effects/0637_g.png" } 
51
}
52
 
53
// Waterdrip (660)
54
texture 660 {
55
    pal  0 { file "highres/sprites/effects/0660.png" }
56
    pal 13 { file "highres/sprites/effects/0660_13.png" }
57
    pal 23 { file "highres/sprites/effects/0660_23.png" }
58
}
59
 
60
// Bubbles (661/662)
61
texture 661 { pal 0 { file "highres/sprites/effects/0661.png" } }
62
texture 662 { pal 0 { file "highres/sprites/effects/0662.png" } }
63
 
64
// W_FORCEFIELD (663)
65
texture 663 { pal 0 { file "highres/sprites/effects/0663.png" } }
66
 
67
// Water fountain (921)
68
texture 921 { pal 0 { file "highres/sprites/effects/0921.png" } }
69
texture 922 { pal 0 { file "highres/sprites/effects/0922.png" } }
70
texture 923 { pal 0 { file "highres/sprites/effects/0923.png" } }
71
texture 924 { pal 0 { file "highres/sprites/effects/0924.png" } }
72
 
73
 
74
// GLASSPIECES (1031-1033)
75
model "highres/sprites/effects/1031_glasspieces.md3" {
76
  scale 12 shade 0
77
  skin { pal 0 file "highres/sprites/effects/1031_glasspieces.png" }
78
  anim { frame0 "FRAME2" frame1 "FRAME9" fps 15 flag 0 }
79
  frame { name "FRAME2" tile0 1031 tile1 1033 }
80
}
81
 
82
// REACTORSPARK (1092)
83
texture 1092 { 
84
   pal 0 { file "highres/sprites/effects/1092.png" }
85
   pal 10 { file "highres/sprites/effects/1092_10.png" }
86
   glow { file "highres/sprites/effects/1092_g.png" }
87
}
88
texture 1093 { 
89
   pal 0 { file "highres/sprites/effects/1093.png" }
90
   pal 10 { file "highres/sprites/effects/1093_10.png" }
91
   glow { file "highres/sprites/effects/1093_g.png" }
92
}
93
texture 1094 { 
94
   pal 0 { file "highres/sprites/effects/1094.png" }
95
   pal 10 { file "highres/sprites/effects/1094_10.png" }
96
   glow { file "highres/sprites/effects/1094_g.png" }
97
}
98
texture 1095 { 
99
   pal 0 { file "highres/sprites/effects/1095.png" }
100
   pal 10 { file "highres/sprites/effects/1095_10.png" }
101
   glow { file "highres/sprites/effects/1095_g.png" }
102
}
103
 
104
// Glass shards (1176/1177)
105
texture 1176 { pal 0 { file "highres/sprites/effects/1176.png" } }
106
texture 1177 { pal 0 { file "highres/sprites/effects/1177.png" } }
107
 
108
// STEAM (1250-1254)
109
setuptilerange 1250 1254 87 24 212 8
110
texture 1250 { pal 0 { file "highres/sprites/effects/1250.png" } }
111
texture 1251 { pal 0 { file "highres/sprites/effects/1251.png" } }
112
texture 1252 { pal 0 { file "highres/sprites/effects/1252.png" } }
113
texture 1253 { pal 0 { file "highres/sprites/effects/1253.png" } }
114
texture 1254 { pal 0 { file "highres/sprites/effects/1254.png" } }
115
 
116
// CEILINGSTEAM (1255-1259)
117
setuptilerange 1255 1259 22 86 0 212
118
texture 1255 { pal 0 { file "highres/sprites/effects/1255.png" } }
119
texture 1256 { pal 0 { file "highres/sprites/effects/1256.png" } }
120
texture 1257 { pal 0 { file "highres/sprites/effects/1257.png" } }
121
texture 1258 { pal 0 { file "highres/sprites/effects/1258.png" } }
122
texture 1259 { pal 0 { file "highres/sprites/effects/1259.png" } }
123
 
124
// Teleporter Splash (1261)
125
model "highres/sprites/effects/1261_teleport.md3" {
126
   scale 4
127
   skin { pal 0 surface 0 file "highres/sprites/effects/1261_teleport.png" }
128
   anim { frame0 "Frame0" frame1 "Frame9" fps 30 flag 0 }
129
   frame { name "Frame0" tile0 1261 tile1 1266 }
130
}
131
 
132
// Watersplash (1380-1384)
133
setuptilerange 1380 1384 100 180 0 0
134
texture 1380 { pal 0 { file "highres/sprites/effects/1380.png" } }
135
texture 1381 { pal 0 { file "highres/sprites/effects/1381.png" } }
136
texture 1382 { pal 0 { file "highres/sprites/effects/1382.png" } }
137
texture 1383 { pal 0 { file "highres/sprites/effects/1383.png" } }
138
texture 1384 { pal 0 { file "highres/sprites/effects/1384.png" } }
139
 
140
// Teleporter Star (1630)
141
texture 1630 { pal 0 { file "highres/sprites/effects/1630.png" } }
142
texture 1631 { pal 0 { file "highres/sprites/effects/1631.png" } }
143
texture 1632 { pal 0 { file "highres/sprites/effects/1632.png" } }
144
texture 1633 { pal 0 { file "highres/sprites/effects/1633.png" } }
145
texture 1634 { pal 0 { file "highres/sprites/effects/1634.png" } }
146
texture 1635 { pal 0 { file "highres/sprites/effects/1635.png" } }
147
 
148
// FORCERIPPLE (1671)
149
texture 1671 { pal 0 { file "highres/sprites/effects/1671.png" } }
150
texture 1672 { pal 0 { file "highres/sprites/effects/1672.png" } }
151
texture 1673 { pal 0 { file "highres/sprites/effects/1673.png" } }
152
texture 1674 { pal 0 { file "highres/sprites/effects/1674.png" } }
153
texture 1675 { pal 0 { file "highres/sprites/effects/1675.png" } }
154
texture 1676 { pal 0 { file "highres/sprites/effects/1676.png" } }
155
texture 1677 { pal 0 { file "highres/sprites/effects/1677.png" } }
156
texture 1678 { pal 0 { file "highres/sprites/effects/1678.png" } }
157
texture 1679 { pal 0 { file "highres/sprites/effects/1679.png" } }
158
 
159
// Explosion2 (1890)
160
setuptilerange 1890 1910 180 180 0 0
161
texture 1890 { pal 0 { file "highres/sprites/effects/1890.png" } }
162
texture 1891 { pal 0 { file "highres/sprites/effects/1891.png" } }
163
texture 1892 { pal 0 { file "highres/sprites/effects/1892.png" } }
164
texture 1893 { pal 0 { file "highres/sprites/effects/1893.png" } }
165
texture 1894 { pal 0 { file "highres/sprites/effects/1894.png" } }
166
texture 1895 { pal 0 { file "highres/sprites/effects/1895.png" } }
167
texture 1896 { pal 0 { file "highres/sprites/effects/1896.png" } }
168
texture 1897 { pal 0 { file "highres/sprites/effects/1897.png" } }
169
texture 1898 { pal 0 { file "highres/sprites/effects/1898.png" } }
170
texture 1899 { pal 0 { file "highres/sprites/effects/1899.png" } }
171
texture 1900 { pal 0 { file "highres/sprites/effects/1900.png" } }
172
texture 1901 { pal 0 { file "highres/sprites/effects/1901.png" } }
173
texture 1902 { pal 0 { file "highres/sprites/effects/1902.png" } }
174
texture 1903 { pal 0 { file "highres/sprites/effects/1903.png" } }
175
texture 1904 { pal 0 { file "highres/sprites/effects/1904.png" } }
176
texture 1905 { pal 0 { file "highres/sprites/effects/1905.png" } }
177
texture 1906 { pal 0 { file "highres/sprites/effects/1906.png" } }
178
texture 1907 { pal 0 { file "highres/sprites/effects/1907.png" } }
179
texture 1908 { pal 0 { file "highres/sprites/effects/1908.png" } }
180
texture 1909 { pal 0 { file "highres/sprites/effects/1909.png" } }
181
texture 1910 { pal 0 { file "highres/sprites/effects/1910.png" } }
182
 
183
 
184
// Fire #1 (2066)
185
texture 2066 { pal 0 { file "highres/sprites/effects/2066.png" } }
186
texture 2067 { pal 0 { file "highres/sprites/effects/2067.png" } }
187
texture 2068 { pal 0 { file "highres/sprites/effects/2068.png" } }
188
texture 2069 { pal 0 { file "highres/sprites/effects/2069.png" } }
189
texture 2070 { pal 0 { file "highres/sprites/effects/2070.png" } }
190
texture 2071 { pal 0 { file "highres/sprites/effects/2071.png" } }
191
texture 2072 { pal 0 { file "highres/sprites/effects/2072.png" } }
192
texture 2073 { pal 0 { file "highres/sprites/effects/2073.png" } }
193
texture 2074 { pal 0 { file "highres/sprites/effects/2074.png" } }
194
texture 2075 { pal 0 { file "highres/sprites/effects/2075.png" } }
195
texture 2076 { pal 0 { file "highres/sprites/effects/2076.png" } }
196
texture 2077 { pal 0 { file "highres/sprites/effects/2077.png" } }
197
texture 2078 { pal 0 { file "highres/sprites/effects/2078.png" } }
198
texture 2079 { pal 0 { file "highres/sprites/effects/2079.png" } }
199
 
200
// Explosion2bot (2219)
201
texture 2219 { pal 0 { file "highres/sprites/effects/2219.png" } }
202
texture 2220 { pal 0 { file "highres/sprites/effects/2219.png" } }
203
texture 2221 { pal 0 { file "highres/sprites/effects/2221.png" } }
204
texture 2222 { pal 0 { file "highres/sprites/effects/2222.png" } }
205
texture 2223 { pal 0 { file "highres/sprites/effects/2223.png" } }
206
texture 2224 { pal 0 { file "highres/sprites/effects/2224.png" } }
207
texture 2225 { pal 0 { file "highres/sprites/effects/2225.png" } }
208
texture 2226 { pal 0 { file "highres/sprites/effects/2226.png" } }
209
texture 2227 { pal 0 { file "highres/sprites/effects/2227.png" } }
210
texture 2228 { pal 0 { file "highres/sprites/effects/2228.png" } }
211
texture 2229 { pal 0 { file "highres/sprites/effects/2229.png" } }
212
texture 2230 { pal 0 { file "highres/sprites/effects/2230.png" } }
213
texture 2231 { pal 0 { file "highres/sprites/effects/2231.png" } }
214
texture 2232 { pal 0 { file "highres/sprites/effects/2232.png" } }
215
texture 2233 { pal 0 { file "highres/sprites/effects/2233.png" } }
216
texture 2234 { pal 0 { file "highres/sprites/effects/2234.png" } }
217
texture 2235 { pal 0 { file "highres/sprites/effects/2234.png" } }
218
texture 2236 { pal 0 { file "highres/sprites/effects/2236.png" } }
219
texture 2237 { pal 0 { file "highres/sprites/effects/2237.png" } }
220
texture 2238 { pal 0 { file "highres/sprites/effects/2238.png" } }
221
texture 2239 { pal 0 { file "highres/sprites/effects/2238.png" } }
222
 
223
// BURNING/FIRE (2270/2271)
224
texture 2270 { pal 0 { file "highres/sprites/effects/2270.png" } }
225
texture 2271 { pal 0 { file "highres/sprites/effects/2271.png" } }
226
texture 2272 { pal 0 { file "highres/sprites/effects/2272.png" } }
227
texture 2273 { pal 0 { file "highres/sprites/effects/2273.png" } }
228
texture 2274 { pal 0 { file "highres/sprites/effects/2274.png" } }
229
texture 2275 { pal 0 { file "highres/sprites/effects/2275.png" } }
230
texture 2276 { pal 0 { file "highres/sprites/effects/2276.png" } }
231
texture 2277 { pal 0 { file "highres/sprites/effects/2277.png" } }
232
texture 2278 { pal 0 { file "highres/sprites/effects/2278.png" } }
233
texture 2279 { pal 0 { file "highres/sprites/effects/2279.png" } }
234
texture 2280 { pal 0 { file "highres/sprites/effects/2280.png" } }
235
texture 2281 { pal 0 { file "highres/sprites/effects/2281.png" } }
236
texture 2282 { pal 0 { file "highres/sprites/effects/2282.png" } }
237
texture 2283 { pal 0 { file "highres/sprites/effects/2283.png" } }
238
 
239
// Fire #2 (2310)
240
texture 2310 { pal 0 { file "highres/sprites/effects/2310.png" } }
241
texture 2311 { pal 0 { file "highres/sprites/effects/2311.png" } }
242
texture 2312 { pal 0 { file "highres/sprites/effects/2312.png" } }
243
texture 2313 { pal 0 { file "highres/sprites/effects/2313.png" } }
244
texture 2314 { pal 0 { file "highres/sprites/effects/2314.png" } }
245
texture 2315 { pal 0 { file "highres/sprites/effects/2315.png" } }
246
texture 2316 { pal 0 { file "highres/sprites/effects/2316.png" } }
247
texture 2317 { pal 0 { file "highres/sprites/effects/2317.png" } }
248
texture 2318 { pal 0 { file "highres/sprites/effects/2318.png" } }
249
texture 2319 { pal 0 { file "highres/sprites/effects/2319.png" } }
250
texture 2320 { pal 0 { file "highres/sprites/effects/2320.png" } }
251
texture 2321 { pal 0 { file "highres/sprites/effects/2321.png" } }
252
texture 2322 { pal 0 { file "highres/sprites/effects/2322.png" } }
253
texture 2323 { pal 0 { file "highres/sprites/effects/2323.png" } }
254
 
255
// Smoke Puff (2329)
256
texture 2329 { pal 0 { file "highres/sprites/effects/2329.png" } }
257
texture 2330 { pal 0 { file "highres/sprites/effects/2330.png" } }
258
texture 2331 { pal 0 { file "highres/sprites/effects/2331.png" } }
259
texture 2332 { pal 0 { file "highres/sprites/effects/2332.png" } }
260
 
261
 
262
// Scrap parts (2390-2418)
263
 
264
   // Scrap1 (2390-2398)
265
   model "highres/sprites/effects/2390_scrap1.md3" {
266
      scale 4 shade 3
267
      detail { file "highres/detail/metal.png" detailscale 0.3 }
268
      skin { pal 0 file "highres/sprites/effects/2390_scrap1.png" }
269
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
270
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
271
      frame { name "FRAME2" tile0 2390 tile1 2398 }
272
   }
273
 
274
   // Scrap2 (2400-2403)
275
   model "highres/sprites/effects/2400_scrap2.md3" {
276
      scale 7 shade 3
277
      detail { file "highres/detail/metal.png" detailscale 0.3 }
278
      skin { pal 0 file "highres/sprites/effects/2400_scrap2.png" }
279
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
280
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
281
      frame { name "FRAME2" tile0 2400 tile1 2403 }
282
   }
283
 
284
   // Scrap3 (2404-2407)
285
   model "highres/sprites/effects/2404_scrap3.md3" {
286
      scale 7 shade 3
287
      detail { file "highres/detail/metal.png" detailscale 0.3 }
288
      skin { pal 0 file "highres/sprites/effects/2404_scrap3.png" }
289
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
290
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
291
      frame { name "FRAME2" tile0 2404 tile1 2407 }
292
   }
293
 
294
   // Scrap4 (2408-2411)
295
   model "highres/sprites/effects/2408_scrap4.md3" {
296
      scale 7 shade 3
297
      detail { file "highres/detail/metal.png" detailscale 0.3 }
298
      skin { pal 0 file "highres/sprites/effects/2408_scrap4.png" }
299
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
300
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
301
      frame { name "FRAME2" tile0 2408 tile1 2411 }
302
   }
303
 
304
   // Scrap5 (2412-2415)
305
   model "highres/sprites/effects/2412_scrap5.md3" {
306
      scale 7 shade 3
307
      detail { file "highres/detail/metal.png" detailscale 0.3 }
308
      skin { pal 0 file "highres/sprites/effects/2412_scrap5.png" }
309
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
310
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
311
      frame { name "FRAME2" tile0 2412 tile1 2415 }
312
   }
313
 
314
   // Scrap6 (2416-2418)
315
   model "highres/sprites/effects/2412_scrap5.md3" {
316
      scale 7 shade 3
317
      detail { file "highres/detail/metal.png" detailscale 0.3 }
318
      skin { pal 0 file "highres/sprites/effects/2416_scrap6.png" }
319
      anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
320
      anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
321
      frame { name "FRAME2" tile0 2416 tile1 2418 }
322
   }
323
 
324
 
325
// Tripbomb Laser (2567)
326
texture 2567 { 
327
   pal 0 { file "highres/sprites/effects/2567_laser.png" }
328
   pal 1 { file "highres/sprites/effects/2567_laser_1.png" } 
329
   pal 2 { file "highres/sprites/effects/2567_laser.png" }
330
   pal 8 { file "highres/sprites/effects/2567_laser_8.png" } 
331
}
332
 
333
// SHOTSPARK1 (2595-2598)
334
model "highres/sprites/effects/2595_shotspark1.md3" {
335
  scale 90 shade 3
336
  skin { pal 0 file "highres/sprites/effects/2595_shotspark1.png" }
337
  glow { pal 0 file "highres/sprites/effects/2595_shotspark1.png" }
338
  anim { frame0 "FRAME3" frame1 "FRAME20" fps 40 flag 0 }
339
  frame { name "FRAME3" tile0 2595 tile1 2598 }
340
}
341
 
342
 
343
// SIDEBOLT1 (4525)
344
texture 4525 { 
345
   pal 0 { file "highres/sprites/effects/4525.png" }
346
   pal 10 { file "highres/sprites/effects/4525_10.png" } 
347
   glow { file "highres/sprites/effects/4525_g.png" } 
348
}
349
texture 4526 { 
350
   pal 0 { file "highres/sprites/effects/4526.png" }
351
   pal 10 { file "highres/sprites/effects/4526_10.png" } 
352
   glow { file "highres/sprites/effects/4526_g.png" } 
353
}
354
texture 4527 { 
355
   pal 0 { file "highres/sprites/effects/4527.png" }
356
   pal 10 { file "highres/sprites/effects/4527_10.png" } 
357
   glow { file "highres/sprites/effects/4527_g.png" } 
358
}
359
texture 4528 { 
360
   pal 0 { file "highres/sprites/effects/4528.png" }
361
   pal 10 { file "highres/sprites/effects/4528_10.png" } 
362
   glow { file "highres/sprites/effects/4528_g.png" } 
363
}
364
 
365
// Lightning (4890)
366
texture 4890 { pal 0 { file "highres/sprites/effects/4890.png" } }