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Rev Author Line No. Line
1 plagman 1
 
2
// Duke3D HRP HUD Weapons Definitions
3
 
4
 
5
// Fist (1640)
6
model "highres/sprites/firstperson/1640_fist.md3" {
7
   scale 1.9
215 loomsday 8
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" }
9
   normal { pal 0 file "highres/sprites/firstperson/duke_hand_n.png" }
10
   specular { pal 0 file "highres/sprites/firstperson/duke_hand_s.png" }
11
   frame { name "frame_1" tile 1640 }
12
   hud { tile 1640 xadd -0.2 yadd 1.50 zadd -0.4 fov 250 }
13
   hud { tile 1640 xadd 0.3 yadd 0.1 zadd -0.4 flipped fov 250 }
1 plagman 14
}
15
 
293 nightfrigh 16
// Crack knuckles (2324)
66 h266 17
model "highres/sprites/firstperson/2324_crackknuckles.md3" {
1 plagman 18
   scale 1.75
215 loomsday 19
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" }
20
   normal { pal 0 file "highres/sprites/firstperson/duke_hand_n.png" }
21
   specular { pal 0 file "highres/sprites/firstperson/duke_hand_s.png" }
22
   anim { frame0 "frame_1" frame1 "frame_28" fps 30 flags 0 }
23
   frame { name "frame_1" tile0 2324 tile1 2327 }
24
   hud { tile0 2324 tile1 2327 xadd 0.1 yadd 0.5 zadd 0.35 flipped fov 250 }
1 plagman 25
}
26
 
27
// Slimecrunch (2375)
231 nightfrigh 28
model "highres/sprites/firstperson/2375_slimecrunch.md3" {
1 plagman 29
   scale 3.5
30
   skin { pal 0 file "highres/sprites/firstperson/2375_slimer.png" }
231 nightfrigh 31
   // anim { frame0 "frame00" frame1 "frame02" fps 3 flags 0 }
32
   frame { name "frame00" tile 2375 }
33
   frame { name "frame01" tile 2376 }
34
   frame { name "frame02" tile 2377 }
1 plagman 35
   hud { tile 2375 yadd 0.14 zadd 1.16 angadd 1024 }
36
   hud { tile 2376 yadd 0.14 zadd 1.16 angadd 1024 }
37
   hud { tile 2377 yadd 0.14 zadd 1.16 angadd 1024 }
38
}
39
 
40
// Devastator (2510)
155 loomsday 41
model "highres/sprites/firstperson/2510_devastator.md3" {
1 plagman 42
   scale 1.5
155 loomsday 43
   skin { pal 0 file "highres/sprites/firstperson/2510_devastator.png" specfactor 0.5 specpower 35 }
158 loomsday 44
//   normal { file "highres/sprites/firstperson/2510_devastator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
155 loomsday 45
   specular { file "highres/sprites/firstperson/2510_devastator_s.png" }
46
   frame { name "Frame0" tile 2510 }
1 plagman 47
   glow { file "highres/sprites/firstperson/2510_devastator_g.png" }
155 loomsday 48
   frame { name "Frame0" tile 2511 }
1 plagman 49
   hud { tile0 2510 tile1 2511 xadd -0.38 yadd -0.70 zadd 1.42 angadd 1024 flipped } //left devastator
50
   hud { tile0 2510 tile1 2511 xadd 0.38 yadd 0.18 zadd 1.42 angadd 1024 } //right devastator
51
}
52
 
53
// Mighty Boot (2521)
54
model "highres/sprites/firstperson/2521_mightyboot.md3" {
55
   scale 9
56
   skin { pal 0 file "highres/sprites/firstperson/2521_mightyboot.jpg" }
57
   skin { pal 10 file "highres/sprites/firstperson/2521_mightyboot_10.jpg" }
58
   skin { pal 11 file "highres/sprites/firstperson/2521_mightyboot_11.jpg" }
59
   skin { pal 12 file "highres/sprites/firstperson/2521_mightyboot_12.jpg" }
60
   skin { pal 13 file "highres/sprites/firstperson/2521_mightyboot_13.jpg" }
61
   skin { pal 14 file "highres/sprites/firstperson/2521_mightyboot_14.jpg" }
62
   skin { pal 15 file "highres/sprites/firstperson/2521_mightyboot_15.jpg" }
63
   skin { pal 16 file "highres/sprites/firstperson/2521_mightyboot_16.jpg" }
64
   skin { pal 21 file "highres/sprites/firstperson/2521_mightyboot_21.jpg" }
65
   skin { pal 23 file "highres/sprites/firstperson/2521_mightyboot_23.jpg" }
66
   frame { name "FRAME1" tile 2521 }
67
   hud { tile 2521 xadd 0.1 yadd 2.0 zadd 2.5 angadd 600 }
68
   hud { tile 2521 xadd -1.0 yadd 1.8 zadd 2.5 angadd 550 flipped }  // Quick Kick
69
}
70
 
71
// Mighty Boot (2522)
72
model "highres/sprites/firstperson/2522_mightyboot.md3" {
73
   scale 9
74
   skin { pal 0 file "highres/sprites/firstperson/2521_mightyboot.jpg" }
75
   skin { pal 10 file "highres/sprites/firstperson/2521_mightyboot_10.jpg" }
76
   skin { pal 11 file "highres/sprites/firstperson/2521_mightyboot_11.jpg" }
77
   skin { pal 12 file "highres/sprites/firstperson/2521_mightyboot_12.jpg" }
78
   skin { pal 13 file "highres/sprites/firstperson/2521_mightyboot_13.jpg" }
79
   skin { pal 14 file "highres/sprites/firstperson/2521_mightyboot_14.jpg" }
80
   skin { pal 15 file "highres/sprites/firstperson/2521_mightyboot_15.jpg" }
81
   skin { pal 16 file "highres/sprites/firstperson/2521_mightyboot_16.jpg" }
82
   skin { pal 21 file "highres/sprites/firstperson/2521_mightyboot_21.jpg" }
83
   skin { pal 23 file "highres/sprites/firstperson/2521_mightyboot_23.jpg" }
84
   frame { name "FRAME1" tile 2522 }
85
   hud { tile 2522 xadd -0.01 yadd 2.5 zadd 2.5 angadd 550 }
86
   hud { tile 2522 xadd 0.01 yadd 1.5 zadd 2.5 angadd 600 flipped }  // Quick Kick
87
}
88
 
89
// Pistol (2524)
90
model "highres/sprites/firstperson/2524_pistol.md3" {
91
   scale 1.9
296 spiker 92
   skin { pal 0 surface 3 file "highres/sprites/firstperson/2524_pistol.png" }
93
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2524_pistol.png" }
94
  // glow { file "highres/sprites/firstperson/2524_pistol_g.png" }
95
   skin { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_d.png" }
96
   normal { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_n.png" }
97
   specular { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_s.png" }
98
   skin { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_d.png" }
99
   normal { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_n.png" }
100
   specular { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_s.png" }
101
   frame { name "frame_1" tile 2524 }
102
   anim { frame0 "frame_2" frame1 "frame_6" fps 60 flags 0 }
103
   frame { name "frame_2" tile0 2525 tile1 2526 }
104
   anim { frame0 "frame_7" frame1 "frame_16" fps 12.5 flags 1 }
105
   frame { name "frame_7" tile0 2528 tile1 2529 }
1 plagman 106
   hud { tile0 2524 tile1 2526 xadd -0.15 yadd 1.32 zadd -0.56 angadd -37 }
107
   hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 }
108
}
109
 
110
model "highres/sprites/firstperson/2530_clip.md3" {
111
   scale 1.9
112
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" }
113
   frame { name "Frame0" tile0 2530 tile1 2531 }
114
   hud { tile 2530 xadd 0.38 yadd 0.9 zadd -0.48 angadd -37 }
115
}
116
 
117
model "highres/sprites/firstperson/2532_cliphand.md3" {
118
   scale 1.9
119
   skin { pal 0 file "highres/sprites/firstperson/2532_cliphand.png" }
120
   frame { name "idle" tile 2532 }
121
   hud { tile 2532 xadd 0.35 yadd 1.36 zadd -0.48 angadd -37 }
122
}
123
 
124
// Chaingun (2536)
125
model "highres/sprites/firstperson/2536_chaingun.md3" {
126
   scale 1.9
218 plagman 127
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun.png" }
128
   normal { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_n.png" }
129
   specular { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_s.png" }
220 nightfrigh 130
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_g.png" }
218 plagman 131
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" }
132
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
133
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
134
   frame { name "frame00" tile 2537 }
135
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_f.png" }
136
   frame { name "frame00" tile0 2538 tile1 2540 }
1 plagman 137
   hud { tile0 2537 tile1 2540 xadd -0.26 yadd 0.52 zadd -0.65 angadd -24 }
218 plagman 138
   frame { name "frame00" tile 2536 }
139
   frame { name "frame00" tile0 2541 tile1 2543 }
1 plagman 140
   hud { tile 2536 hide }
141
}
142
 
293 nightfrigh 143
// Chaingun muzzleflash (2541-2543)
239 nightfrigh 144
texture 2541 { pal 0 { file "highres/sprites/firstperson/2541.png" } }
145
texture 2542 { pal 0 { file "highres/sprites/firstperson/2542.png" } }
146
texture 2543 { pal 0 { file "highres/sprites/firstperson/2543.png" } }
147
 
1 plagman 148
// RPG (2544)
149
model "highres/sprites/firstperson/2544_rpg.md3" {
204 loomsday 150
   scale 4
151
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg.png" }
152
   normal { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_n.png" }
153
   specular { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_s.png" }
216 loomsday 154
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 }
204 loomsday 155
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
156
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
239 nightfrigh 157
   skin { pal 0 surface 2 file "highres/common/transp.png" }
158
   glow { pal 0 surface 2 file "highres/common/transp.png" }
215 loomsday 159
   frame { name "frame_1" tile 2544 }
216 loomsday 160
   skin { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
239 nightfrigh 161
   glow { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" } 
162
   frame { name "frame_1" tile0 2545 tile1 2546 } 
163
   hud { tile0 2544 tile1 2546 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 } 
216 loomsday 164
}
165
 
1 plagman 166
// Freezer (2548)
167
model "highres/sprites/firstperson/2548_freezer.md3" {
168
   scale 1.9
169
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer.jpg" }
170
   glow { file "highres/sprites/firstperson/2548_freezer_g.png" }
171
   frame { name "idle" tile0 2548 tile1 2550 }
172
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer_f.jpg" }
173
   glow { file "highres/sprites/firstperson/2548_freezer_f_g.png" }
174
   anim { frame0 "fire0" frame1 "fire1" fps 60 flags 0 }
175
   frame { name "fire0" tile0 2551 tile1 2553 }
176
   hud { tile 2548 xadd -0.5 yadd 0.5 zadd -0.16 angadd -9 }
177
   hud { tile0 2551 tile1 2553 xadd -0.5 yadd 0.5 zadd -0.35 angadd -15 }
178
   hud { tile 2550 hide }
179
}
180
 
181
// Expander (2554)
182
model "highres/sprites/firstperson/2554_expander.md3" {
183
   scale 15.0
184
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
185
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
186
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
187
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
188
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
189
   glow { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander_glow.png" }
190
   frame { name "Frame0" tile 2554 }
191
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
192
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
193
   detail { surface 0 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
194
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
195
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
196
   detail { surface 1 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
197
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
198
   glow { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander_glow.png" }
199
   detail { surface 2 file "highres/sprites/firstperson/2554_expander_f.png" xscale 1 yscale 1 }
200
   frame { name "Frame0" tile 2555 }
201
   hud { tile 2554 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
202
   hud { tile 2555 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
203
}
204
 
205
// Shrinker (2556)
206
model "highres/sprites/firstperson/2556_shrinker.md3" {
207
   scale 15.0
208
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
209
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
210
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
211
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
212
   frame { name "Frame0" tile 2556 }
213
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
214
   glow { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
215
   detail { surface 0 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 }
216
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
217
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker_glow.png" }
218
   detail { surface 1 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 } 
219
   frame { name "Frame0" tile 2557 }
220
   hud { tile 2556 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
221
   hud { tile 2557 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
222
}
223
 
293 nightfrigh 224
// Shrinker/Expander crystal (2558 pal0/2)
1 plagman 225
model "highres/sprites/firstperson/2558_crystal.md3" {
226
  scale 15.0 shade 0
227
  skin { pal 0 surface 0 file "highres/sprites/firstperson/2558_crystal.png" }
228
  skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
229
  skin { pal 2 surface 0 file "highres/sprites/firstperson/2558_crystal_red.png" }
230
  skin { pal 2 surface 1 file "highres/sprites/firstperson/2558_crystal_red.png" }
231
  frame { name "Frame0" tile 2558 }
232
  anim { frame0 "Frame1" frame1 "Frame5" fps 20 flags 0 }
233
  frame { name "Frame1" tile0 2559 tile1 2561 }
234
  hud { tile0 2558 tile1 2561 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
235
  hud { tile0 2559 tile1 2561 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
236
}
237
 
293 nightfrigh 238
// Tripbomb hand (2563)
1 plagman 239
model "highres/sprites/firstperson/2563_tripbombhand.md3" {
240
   scale 1.9
221 nightfrigh 241
   skin { pal 0 file "highres/sprites/firstperson/2563_tripbombhand.png" }
1 plagman 242
   frame { name "trip" tile 2563 }
243
   anim { frame0 "release1" frame1 "release2" fps 15 flags 0 }
244
   frame { name "release1" tile0 2564 tile1 2565 }
245
   hud { tile0 2563 tile1 2565 xadd -0.039 yadd 1.55 zadd 0.09 angadd 0 }
246
   hud { tile0 2563 tile1 2565 xadd 0.046 yadd 0.44 zadd 0.09 angadd 0 flipped }
247
}
248
 
249
// Tripbomb (2566)
231 nightfrigh 250
model "highres/sprites/firstperson/2566_tripbomb.md3" {
1 plagman 251
   scale 6.5
252
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
253
   glow { file "highres/sprites/firstperson/2566_tripbomb_g.png" }
231 nightfrigh 254
   frame { name "frame00" tile 2566 }
1 plagman 255
   hud { tile 2566 yadd 0.14 zadd 1.46 angadd 1024 }
256
}
257
 
293 nightfrigh 258
// Keycard Hand (2568)
1 plagman 259
model "highres/sprites/firstperson/2568_keycardhand.md3" {
260
   scale 1.9 shade 0
221 nightfrigh 261
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2568_keycardhand.png" }
205 loomsday 262
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" }
263
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
264
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
265
   frame { name "Frame0" tile 2568 }
47 h266 266
  // hud { tile 2568 xadd -0.25 yadd 0.24 zadd -0.1 angadd 0 }
207 plagman 267
   hud { tile 2568 xadd 0.25 yadd 0.24 zadd -0.1 angadd 512 flipped }
1 plagman 268
}
269
 
270
// Trigger Hand (2570)
271
model "highres/sprites/firstperson/2570_triggerhand.md3" {
272
   scale 1.9
273
   skin { pal 0 file "highres/sprites/firstperson/2570_triggerhand.png" }
274
   frame { name "ready" tile 2570 }
275
   anim { frame0 "push0" frame1 "push1" fps 6 flags 1 }
276
   frame { name "push0" tile0 2571 tile1 2572 }
277
   hud { tile0 2570 tile1 2572 xadd 0.7 yadd 1.20 zadd -0.4 }
278
}
279
 
280
// Pipebomb (2573)
281
model "highres/sprites/firstperson/2573_pipebombhand.md3" {
282
   scale 1.9
283
   skin { pal 0 file "highres/sprites/firstperson/2573_pipebombhand.png" }
284
   frame { name "hold" tile 2573 }
285
   frame { name "load" tile 2574 }
286
   hud { tile 2573 xadd -0.2 yadd 1.3 zadd -0.42 }
287
   hud { tile 2574 xadd -0.2 yadd 1.10 zadd -0.42 }
288
}
289
 
290
// Pipebomb Drop (2575)
291
model "highres/sprites/firstperson/2575_pipebombdrop.md3" {
292
   scale 1.9
293
   skin { pal 0 file "highres/sprites/firstperson/2575_pipebombdrop.png" }
294
   frame { name "drop" tile 2575 }
295
   hud { tile 2575 xadd -0.2 yadd 1.10 zadd -0.42 }
296
}
297
 
298
// Tip Hand (2576/2577)
299
model "highres/sprites/firstperson/2576_tiphand.md3" {
300
   scale 1.9
196 plagman 301
   skin { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand.png" }
1 plagman 302
   detail { surface 0 file "highres/sprites/firstperson/2576_tiphand_lmap.png" detailscale 1 }
303
   skin { pal 0 surface 1 file "highres/sprites/firstperson/dollarnote.png" }   
304
   frame { name "Frame0" tile 2576 }
305
   hud { tile 2576 xadd -0.5 yadd 1.65 zadd -0.82 }
306
}
307
 
308
model "highres/sprites/firstperson/2577_tiphand.md3" {
309
   scale 1.9
196 plagman 310
   skin { pal 0 file "highres/sprites/firstperson/duke_hand.png" }
1 plagman 311
   detail { file "highres/sprites/firstperson/2577_tiphand_lmap.png" detailscale 1 }
312
   frame { name "Frame0" tile 2577 }
313
   hud { tile 2577 xadd -0.5 yadd 1.65 zadd -0.82 }
314
}
315
 
293 nightfrigh 316
// Scubagear Mask (2581)
1 plagman 317
texture 2581 { pal 0 { file "highres/sprites/firstperson/2581.png" } }
318
model "highres/sprites/firstperson/2581_scuba.md3" {
319
   scale 0.5
320
   skin { pal 0 file "highres/sprites/firstperson/2581_scuba.png" }
321
   frame { name "Frame0" tile 2581 }
322
   hud { tile 2581 xadd 1 yadd -0.15 zadd 0.35 }
323
}
324
 
325
// Shotgun (2613)
326
model "highres/sprites/firstperson/2613_shotgun.md3" {
196 plagman 327
   scale 1.7
328
   skin { pal 0 file "highres/sprites/firstperson/2613_shotgun.png" }
329
   frame { name "2613" tile 2613 }
330
   frame { name "2613" tile 2614 }
331
   frame { name "2613" tile 2615 }
332
   frame { name "2616" tile 2616 }
333
   frame { name "2617" tile 2617 }
334
   frame { name "2618" tile 2618 }
335
   frame { name "2619" tile 2619 }
336
   // anim { frame0 "pump1" frame1 "pump2" fps 30 flags 1 }
337
   // frame { name "pump1" tile0 2617 tile1 2619 }
293 nightfrigh 338
   hud { tile 2613 xadd 0.12 yadd 1.15 zadd -0.4 angadd -24 fov 280 }
339
   hud { tile 2616 xadd 0.053 yadd 1.15 zadd -0.4 angadd -24 fov 280 }
340
   hud { tile 2617 xadd -0.21 yadd 1.15 zadd -0.4 angadd -24 fov 280 }
341
   hud { tile 2618 xadd -0.474 yadd 1.15 zadd -0.7 angadd -24 fov 280 }
342
   hud { tile 2619 xadd -0.474 yadd 1.15 zadd -0.7 angadd -24 fov 280 }
343
}
344
 
345
// Shotgun muzzleflash (2614-2615)
346
texture 2615 { pal 0 { file "highres/sprites/firstperson/2615.png" } }