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// Duke3D HRP HUD Weapons Definitions
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// Fist (1640)
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model "highres/sprites/firstperson_polymost/1640_fist.md3" {
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   scale 1.9
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   skin { pal 0  file "highres/sprites/firstperson_polymost/1640_fist.png" }
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10
 
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   frame { name "fist" tile 1640 }
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   hud { tile 1640 xadd -0.2 yadd 1.50 zadd -0.4 }
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   hud { tile 1640 xadd 0.3 yadd 0.1 zadd -0.4 flipped }
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}
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16
// Crack knuckles (2324)
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model "highres/sprites/firstperson_polymost/2324_crackknuckles.md3" {
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   scale 1.75
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   skin { pal 0 file "highres/sprites/firstperson_polymost/2324_crackknuckles.png" }
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   frame { name "2324" tile 2324 }
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   frame { name "2325" tile 2325 }
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   frame { name "2326" tile 2326 }
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   frame { name "2327" tile 2327 }
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   hud { tile0 2324 tile1 2327 xadd 0.1 yadd 0.7 zadd -0.25 flipped }
25
}
26
 
27
// Slimecrunch (2375)
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model "highres/sprites/firstperson/2375_slimecrunch.md3" {
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   scale 3.5
30
   skin { pal 0 file "highres/sprites/firstperson/2375_slimer.png" }
31
   // anim { frame0 "frame00" frame1 "frame02" fps 3 flags 0 }
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   frame { name "frame00" tile 2375 }
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   frame { name "frame01" tile 2376 }
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   frame { name "frame02" tile 2377 }
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   hud { tile 2375 yadd 0.14 zadd 1.16 angadd 1024 }
36
   hud { tile 2376 yadd 0.14 zadd 1.16 angadd 1024 }
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   hud { tile 2377 yadd 0.14 zadd 1.16 angadd 1024 }
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}
39
 
40
// Devastator (2510)
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model "highres/sprites/firstperson_polymost/2510_devastator.md3" {
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   scale 1.5
43
   skin { pal 0 file "highres/sprites/firstperson_polymost/2510_devastator.jpg" }
44
 
45
 
46
   frame { name "Frame 00" tile 2510 }
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   skin { pal 0 file "highres/sprites/firstperson_polymost/2510_devastator_f.jpg" }
48
   glow { file "highres/sprites/firstperson_polymost/2510_devastator_g.png" }
49
   frame { name "Frame 01" tile 2511 }
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   hud { tile0 2510 tile1 2511 xadd -0.38 yadd -0.70 zadd 1.42 angadd 1024 flipped } //Left devastator
51
   hud { tile0 2510 tile1 2511 xadd 0.38 yadd 0.18 zadd 1.42 angadd 1024 } //Right devastator
52
}
53
 
54
// Mighty Boot (2521)
55
model "highres/sprites/firstperson_polymost/2521_mightyboot.md3" {
56
   scale 9
57
   skin { pal 0 file "highres/sprites/firstperson_polymost/2521_mightyboot.jpg" }
58
   skin { pal 10 file "highres/sprites/firstperson_polymost/2521_mightyboot_10.jpg" }
59
   skin { pal 11 file "highres/sprites/firstperson_polymost/2521_mightyboot_11.jpg" }
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   skin { pal 12 file "highres/sprites/firstperson_polymost/2521_mightyboot_12.jpg" }
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   skin { pal 13 file "highres/sprites/firstperson_polymost/2521_mightyboot_13.jpg" }
62
   skin { pal 14 file "highres/sprites/firstperson_polymost/2521_mightyboot_14.jpg" }
63
   skin { pal 15 file "highres/sprites/firstperson_polymost/2521_mightyboot_15.jpg" }
64
   skin { pal 16 file "highres/sprites/firstperson_polymost/2521_mightyboot_16.jpg" }
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   skin { pal 21 file "highres/sprites/firstperson_polymost/2521_mightyboot_21.jpg" }
66
   skin { pal 23 file "highres/sprites/firstperson_polymost/2521_mightyboot_23.jpg" }
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   frame { name "FRAME1" tile 2521 }
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   hud { tile 2521 xadd 0.1 yadd 2.0 zadd 2.5 angadd 600 }
69
   hud { tile 2521 xadd -1.0 yadd 1.8 zadd 2.5 angadd 550 flipped }  // Quick Kick
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}
71
 
72
// Mighty Boot (2522)
73
model "highres/sprites/firstperson_polymost/2522_mightyboot.md3" {
74
   scale 9
75
   skin { pal 0 file "highres/sprites/firstperson_polymost/2521_mightyboot.jpg" }
76
   skin { pal 10 file "highres/sprites/firstperson_polymost/2521_mightyboot_10.jpg" }
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   skin { pal 11 file "highres/sprites/firstperson_polymost/2521_mightyboot_11.jpg" }
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   skin { pal 12 file "highres/sprites/firstperson_polymost/2521_mightyboot_12.jpg" }
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   skin { pal 13 file "highres/sprites/firstperson_polymost/2521_mightyboot_13.jpg" }
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   skin { pal 14 file "highres/sprites/firstperson_polymost/2521_mightyboot_14.jpg" }
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   skin { pal 15 file "highres/sprites/firstperson_polymost/2521_mightyboot_15.jpg" }
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   skin { pal 16 file "highres/sprites/firstperson_polymost/2521_mightyboot_16.jpg" }
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   skin { pal 21 file "highres/sprites/firstperson_polymost/2521_mightyboot_21.jpg" }
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   skin { pal 23 file "highres/sprites/firstperson_polymost/2521_mightyboot_23.jpg" }
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   frame { name "FRAME1" tile 2522 }
86
   hud { tile 2522 xadd -0.01 yadd 2.5 zadd 2.5 angadd 550 }
87
   hud { tile 2522 xadd 0.01 yadd 1.5 zadd 2.5 angadd 600 flipped }  // Quick Kick
88
}
89
 
90
// Pistol (2524)
91
model "highres/sprites/firstperson_polymost/2524_pistol.md3" {
92
   scale 1.9
93
   skin { pal 0 file "highres/sprites/firstperson_polymost/2524_pistol.png" }
94
   glow { file "highres/sprites/firstperson_polymost/2524_pistol_g.png" }
95
 
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   frame { name "Frame0" tile 2524 }
107
   anim { frame0 "Frame1" frame1 "Frame5" fps 60 flags 0 }
108
   frame { name "Frame1" tile0 2525 tile1 2526 }
109
   anim { frame0 "Frame6" frame1 "Frame15" fps 12.5 flags 1 }
110
   frame { name "Frame6" tile0 2528 tile1 2529 }
111
   hud { tile0 2524 tile1 2526 xadd -0.15 yadd 1.32 zadd -0.56 angadd -37 }
112
   hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 }
113
}
114
 
115
model "highres/sprites/firstperson_polymost/2530_clip.md3" {
116
   scale 1.9
117
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" }
118
   frame { name "Frame0" tile0 2530 tile1 2531 }
119
   hud { tile 2530 xadd 0.38 yadd 0.9 zadd -0.48 angadd -37 }
120
}
121
 
122
model "highres/sprites/firstperson_polymost/2532_cliphand.md3" {
123
   scale 1.9
124
   skin { pal 0 file "highres/sprites/firstperson_polymost/2532_cliphand.png" }
125
 
126
 
127
   frame { name "idle" tile 2532 }
128
   hud { tile 2532 xadd 0.35 yadd 1.36 zadd -0.48 angadd -37 }
129
}
130
 
131
// Chaingun (2536)
132
model "highres/sprites/firstperson_polymost/2536_chaingun.md3" {
133
   scale 1.9
134
   skin { pal 0 file "highres/sprites/firstperson_polymost/2536_chaingun.png" }
135
 
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141
   frame { name "idle" tile 2537 }
142
   skin { pal 0 file "highres/sprites/firstperson_polymost/2536_chaingun_f.png" }
143
   frame { name "idle" tile0 2538 tile1 2540 }
144
   hud { tile0 2537 tile1 2540 xadd -0.26 yadd 0.52 zadd -0.65 angadd -24 }
145
   frame { name "idle" tile 2536 }
146
   frame { name "idle" tile0 2541 tile1 2543 }
147
   hud { tile 2536 hide }
148
}
149
 
150
// Chaingun muzzleflash (2541-2543)
151
texture 2541 { pal 0 { file "highres/sprites/firstperson/2541.png" } }
152
texture 2542 { pal 0 { file "highres/sprites/firstperson/2542.png" } }
153
texture 2543 { pal 0 { file "highres/sprites/firstperson/2543.png" } }
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155
// RPG (2544)
156
model "highres/sprites/firstperson_polymost/2544_rpg.md3" {
157
   scale 1.9
158
   skin { pal 0 file "highres/sprites/firstperson_polymost/2544_rpg.png" }
159
   frame { name "idle" tile 2544 }
160
   hud { tile 2544 xadd 0.1 yadd 1.15 zadd -0.68 angadd -12 }
161
   frame { name "idle" tile0 2545 tile1 2546 }
162
}
163
// RPG muzzleflash (2544-2546)
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texture 2545 { pal 0 { file "highres/sprites/firstperson_polymost/2545_muzzle_flash.png" } }
165
texture 2546 { pal 0 { file "highres/sprites/firstperson_polymost/2545_muzzle_flash.png" } }
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// Freezer (2548)
174
model "highres/sprites/firstperson/2548_freezer.md3" {
175
   scale 1.9
176
   skin { pal 0 file "highres/sprites/firstperson_polymost/2548_freezer.jpg" }
177
   glow { file "highres/sprites/firstperson/2548_freezer_g.png" }
178
   frame { name "idle" tile0 2548 tile1 2550 }
179
   skin { pal 0 file "highres/sprites/firstperson_polymost/2548_freezer_f.jpg" }
180
   glow { file "highres/sprites/firstperson_polymost/2548_freezer_f_g.png" }
181
   anim { frame0 "fire0" frame1 "fire1" fps 60 flags 0 }
182
   frame { name "fire0" tile0 2551 tile1 2553 }
183
   hud { tile 2548 xadd -0.5 yadd 0.5 zadd -0.16 angadd -9 }
184
   hud { tile0 2551 tile1 2553 xadd -0.5 yadd 0.5 zadd -0.35 angadd -15 }
185
   hud { tile 2550 hide }
186
}
187
 
188
// Expander (2554)
189
model "highres/sprites/firstperson/2554_expander.md3" {
190
   scale 15.0
191
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
192
   glow { surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
193
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
194
   glow { surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
195
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
196
   glow { surface 2 file "highres/sprites/firstperson/2554_expander_g.png" }
197
   frame { name "Frame0" tile 2554 }
198
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
199
   glow { surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
200
   detail { surface 0 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
201
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
202
   glow { surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
203
   detail { surface 1 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
204
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
205
   glow { surface 2 file "highres/sprites/firstperson/2554_expander_g.png" }
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   detail { surface 2 file "highres/sprites/firstperson/2554_expander_f.png" xscale 1 yscale 1 }
207
   frame { name "Frame0" tile 2555 }
208
   hud { tile 2554 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
209
   hud { tile 2555 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
210
}
211
 
212
// Shrinker (2556)
213
model "highres/sprites/firstperson/2556_shrinker.md3" {
214
   scale 15.0
215
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
216
   glow { surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
217
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
218
   glow { surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
219
   frame { name "Frame0" tile 2556 }
220
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
221
   glow { surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
222
   detail { surface 0 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 }
223
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
224
   glow { surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
225
   detail { surface 1 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 } 
226
   frame { name "Frame0" tile 2557 }
227
   hud { tile 2556 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
228
   hud { tile 2557 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
229
}
230
 
231
// Shrinker/Expander crystal (2558 pal0/2)
232
model "highres/sprites/firstperson/2558_crystal.md3" {
233
  scale 15.0 shade 0
234
  skin { pal 0 surface 0 file "highres/sprites/firstperson/2558_crystal.png" }
235
  skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
236
  skin { pal 2 surface 0 file "highres/sprites/firstperson/2558_crystal_red.png" }
237
  skin { pal 2 surface 1 file "highres/sprites/firstperson/2558_crystal_red.png" }
238
  frame { name "Frame0" tile 2558 }
239
  anim { frame0 "Frame1" frame1 "Frame5" fps 20 flags 0 }
240
  frame { name "Frame1" tile0 2559 tile1 2561 }
241
  hud { tile0 2558 tile1 2561 xadd 0 yadd 1.4 zadd 1.55 angadd -30 }
242
  hud { tile0 2559 tile1 2561 xadd 0 yadd 1.4 zadd 1.5 angadd -30 }
243
}
244
 
245
// Tripbomb hand (2563)
246
model "highres/sprites/firstperson/2563_tripbombhand.md3" {
247
   scale 1.9
248
   skin { pal 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand.png" }
249
   frame { name "trip" tile 2563 }
250
   anim { frame0 "release1" frame1 "release2" fps 15 flags 0 }
251
   frame { name "release1" tile0 2564 tile1 2565 }
252
   hud { tile0 2563 tile1 2565 xadd -0.039 yadd 1.55 zadd 0.09 angadd 0 }
253
   hud { tile0 2563 tile1 2565 xadd 0.046 yadd 0.44 zadd 0.09 angadd 0 flipped }
254
}
255
 
256
// Tripbomb (2566)
257
model "highres/sprites/firstperson/2566_tripbomb.md3" {
258
   scale 6.5
259
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
260
   glow { file "highres/sprites/firstperson/2566_tripbomb_g.png" }
261
   anim { frame0 "frame00" frame1 "frame00" fps 1 flags 0 }
262
   frame { name "frame00" tile 2566 }
263
   hud { tile 2566 yadd 0.14 zadd 1.46 angadd 1024 }
264
}
265
 
266
// Keycard Hand (2568)
267
model "highres/sprites/firstperson_polymost/2568_keycardhand.md3" {
268
   scale 1.9 shade 0
269
   skin { pal 0  surface 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand.png" }
270
   skin { pal 0  surface 1 file "highres/sprites/firstperson_polymost/2563_tripkeyhand.png" }
271
   skin { pal 10 surface 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_10.png" }
272
   skin { pal 10 surface 1 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_10.png" }
273
   skin { pal 11 surface 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_11_22.png" }
274
   skin { pal 11 surface 1 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_11_22.png" }
275
   skin { pal 12 surface 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_12_18.png" }
276
   skin { pal 12 surface 1 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_12_18.png" }
277
   skin { pal 13 surface 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_13.png" }
278
   skin { pal 13 surface 1 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_13.png" }
279
   skin { pal 14 surface 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_14.png" }
280
   skin { pal 14 surface 1 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_14.png" }
281
   skin { pal 15 surface 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_15.png" }
282
   skin { pal 15 surface 1 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_15.png" }
283
   skin { pal 16 surface 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_16.png" }
284
   skin { pal 16 surface 1 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_16.png" }
285
   skin { pal 18 surface 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_12_18.png" }
286
   skin { pal 18 surface 1 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_12_18.png" }
287
   skin { pal 21 surface 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_21.png" }
288
   skin { pal 21 surface 1 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_21.png" }
289
   skin { pal 22 surface 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_11_22.png" }
290
   skin { pal 22 surface 1 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_11_22.png" }
291
   skin { pal 23 surface 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_23.png" }
292
   skin { pal 23 surface 1 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_23.png" }
293
   skin { pal 24 surface 0 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_24.png" }
294
   skin { pal 24 surface 1 file "highres/sprites/firstperson_polymost/2563_tripkeyhand_24.png" }
295
   frame { name "key" tile 2568 }
296
  // hud { tile 2568 xadd -0.25 yadd 0.24 zadd -0.1 angadd 0 }
297
   hud { tile 2568 xadd 0.25 yadd 0.24 zadd -0.1 angadd 0 flipped }
298
}
299
 
300
// Trigger Hand (2570)
301
model "highres/sprites/firstperson/2570_triggerhand.md3" {
302
   scale 1.9
303
   skin { pal 0 file "highres/sprites/firstperson/2570_triggerhand.png" }
304
   frame { name "ready" tile 2570 }
305
   anim { frame0 "push0" frame1 "push1" fps 6 flags 1 }
306
   frame { name "push0" tile0 2571 tile1 2572 }
307
   hud { tile0 2570 tile1 2572 xadd 0.7 yadd 1.20 zadd -0.4 }
308
}
309
 
310
// Pipebomb (2573)
311
model "highres/sprites/firstperson/2573_pipebombhand.md3" {
312
   scale 1.9
313
   skin { pal 0 file "highres/sprites/firstperson/2573_pipebombhand.png" }
314
   frame { name "hold" tile 2573 }
315
   frame { name "load" tile 2574 }
316
   hud { tile 2573 xadd -0.2 yadd 1.3 zadd -0.42 }
317
   hud { tile 2574 xadd -0.2 yadd 1.10 zadd -0.42 }
318
}
319
 
320
// Pipebomb Drop (2575)
321
model "highres/sprites/firstperson/2575_pipebombdrop.md3" {
322
   scale 1.9
323
   skin { pal 0 file "highres/sprites/firstperson/2575_pipebombdrop.png" }
324
   frame { name "drop" tile 2575 }
325
   hud { tile 2575 xadd -0.2 yadd 1.10 zadd -0.42 }
326
}
327
 
328
// Tip Hand (2576/2577)
329
model "highres/sprites/firstperson/2576_tiphand.md3" {
330
   scale 1.9
331
   skin { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand.png" }
332
   detail { surface 0 file "highres/sprites/firstperson/2576_tiphand_lmap.png" detailscale 1 }
333
   skin { pal 0 surface 1 file "highres/sprites/firstperson/dollarnote.png" }   
334
   frame { name "Frame0" tile 2576 }
335
   hud { tile 2576 xadd -0.5 yadd 1.65 zadd -0.82 }
336
}
337
 
338
model "highres/sprites/firstperson/2577_tiphand.md3" {
339
   scale 1.9
340
   skin { pal 0 file "highres/sprites/firstperson/duke_hand.png" }
341
   detail { file "highres/sprites/firstperson/2577_tiphand_lmap.png" detailscale 1 }
342
   frame { name "Frame0" tile 2577 }
343
   hud { tile 2577 xadd -0.5 yadd 1.65 zadd -0.82 }
344
}
345
 
346
// Scubagear Mask (2581)
347
texture 2581 { pal 0 { file "highres/sprites/firstperson/2581.png" } }
348
model "highres/sprites/firstperson/2581_scuba.md3" {
349
   scale 0.5
350
   skin { pal 0 file "highres/sprites/firstperson/2581_scuba.png" }
351
   frame { name "Frame0" tile 2581 }
352
   hud { tile 2581 xadd 1.105 yadd -0.15 zadd 0.35 }
353
}
354
 
355
// Shotgun (2613)
356
model "highres/sprites/firstperson_polymost/2613_shotgun.md3" {
357
   scale 1.7
358
   skin { pal 0 file "highres/sprites/firstperson_polymost/2613_shotgun.png" }
359
 
360
 
361
 
362
 
363
 
364
 
365
 
366
 
367
 
368
 
369
 
370
 
371
 
372
   frame { name "2613" tile 2613 }
373
   frame { name "2613" tile 2614 }
374
   frame { name "2613" tile 2615 }
375
   frame { name "2616" tile 2616 }
376
   frame { name "2617" tile 2617 }
377
   frame { name "2618" tile 2618 }
378
   frame { name "2619" tile 2619 }
379
   // anim { frame0 "pump1" frame1 "pump2" fps 30 flags 1 }
380
   // frame { name "pump1" tile0 2617 tile1 2619 }
381
   hud { tile 2613 xadd 0.12 yadd 1.35 zadd -0.54 angadd -24 }
382
   hud { tile 2616 xadd 0.053 yadd 1.167 zadd -0.54 angadd -24 }
383
   hud { tile 2617 xadd -0.21 yadd 1.28 zadd -0.8 angadd -24 }
384
   hud { tile 2618 xadd -0.474 yadd 1.407 zadd -0.8 angadd -24 }
385
   hud { tile 2619 xadd -0.474 yadd 1.407 zadd -0.8 angadd -24 }
386
}
387
 
388
// Shotgun muzzleflash (2614-2615)
389
texture 2614 { pal 0 { file "highres/sprites/firstperson/2615.png" } }
390
texture 2615 { pal 0 { file "highres/sprites/firstperson/2615.png" } }