Subversion Repositories duke3d_hrp

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 plagman 1
 
2
// Duke3D HRP Monsters Definitions
3
// Death skins by Hellbound
4
 
5
 
6
// Cycloid Emperor Holographic Head (490)
7
model "highres/sprites/monsters/0490_cycloidhead.md3" {
8
   scale 1.0 shade 3
9
   skin { pal 0 file "highres/sprites/monsters/0490_cycloidhead.png" }
10
   anim { frame0 "FRAME6" frame1 "FRAME25" fps 10 flags 0 }
11
   frame { name "FRAME6" tile0 0490 tile1 0497 }
12
}
13
 
14
 
15
// Egg (675)
86 loomsday 16
model "highres/sprites/monsters/0675_egg.md3" {
1 plagman 17
   scale 3 shade 0
86 loomsday 18
   skin { pal 0 file "highres/sprites/monsters/0675_egg.png" specpower 100 specfactor 64 }
19
   normal { file "highres/sprites/monsters/0675_egg_n.png" parallaxbias 0.04 parallaxscale 0.05 }
20
   specular { file "highres/sprites/monsters/0675_egg_s.png" }
1 plagman 21
   frame { name "closed1" tile 675 }
22
   frame { name "closed1" tile 558 }
23
   anim { frame0 "open1" frame1 "open2" fps 2 flags 1 }
24
   frame { name "open1" tile0 676 tile1 677 }
25
}
26
 
27
 
28
// Battlelord Holographic Head (679)
29
model "highres/sprites/monsters/0679_battlelordholo.md3" {
30
   scale 40 shade 1
31
   skin { pal 0 file "highres/sprites/monsters/0679_battlelordholo.png" }
32
   frame { name "FRAME1" tile0 679 tile1 679 }
33
}
34
 
35
 
36
// Shark (1550)
37
model "highres/sprites/monsters/1550_shark.md2" {
38
   scale 10 shade 4
39
   skin { pal 0 file "highres/sprites/monsters/1550_shark.png" }
40
   glow { file "highres/sprites/monsters/1550_shark_g.png" }
41
   anim { frame0 "sf_shark01" frame1 "sf_shark40" fps 15 flags 0 }
42
   frame { name "sf_shark01" tile0 1550 tile1 1589 }
43
}
44
 
45
 
46
// Trooper (1680)
47
model "highres/sprites/monsters/1680_trooper.md3" {
48
   scale 9 shade 2
47 h266 49
   skin { pal 0 file "highres/sprites/monsters/1680_trooper_0.png" }
50
   skin { pal 10 file "highres/sprites/monsters/1680_trooper_10.png" }
51
   skin { pal 11 file "highres/sprites/monsters/1680_trooper_11_22.png" }
52
   skin { pal 12 file "highres/sprites/monsters/1680_trooper_12_18.png" }
53
   skin { pal 13 file "highres/sprites/monsters/1680_trooper_13.png" }
54
   skin { pal 14 file "highres/sprites/monsters/1680_trooper_14.png" }
55
   skin { pal 15 file "highres/sprites/monsters/1680_trooper_15.png" }
56
   skin { pal 16 file "highres/sprites/monsters/1680_trooper_16.png" }
57
   skin { pal 17 file "highres/sprites/monsters/1680_trooper_17.png" }
58
   skin { pal 18 file "highres/sprites/monsters/1680_trooper_12_18.png" }
59
   skin { pal 19 file "highres/sprites/monsters/1680_trooper_19.png" }
60
   skin { pal 20 file "highres/sprites/monsters/1680_trooper_20.png" }
61
   skin { pal 21 file "highres/sprites/monsters/1680_trooper_21.png" }
62
   skin { pal 22 file "highres/sprites/monsters/1680_trooper_11_22.png" }
63
   skin { pal 23 file "highres/sprites/monsters/1680_trooper_23.png" }
64
   skin { pal 24 file "highres/sprites/monsters/1680_trooper_24.png" }
1 plagman 65
   glow { file "highres/sprites/monsters/1680_trooper_g.png" }
66
 
67
 
68
   anim { frame0 "FRAME1" frame1 "FRAME20" fps 25 flags 0 } // Walk
69
   frame { name "FRAME1" tile0 1680 tile1 1704 smoothduration 0.2 }
70
 
71
   anim { frame0 "FRAME21" frame1 "FRAME30" fps 22 flags 0 } // Shoot
72
   frame { name "FRAME21" tile0 1715 tile1 1717 smoothduration 0.1 }
73
   anim { frame0 "FRAME31" frame1 "FRAME38" fps 7 flags 0 } // Fly
74
   frame { name "FRAME31" tile0 1720 tile1 1724 smoothduration 0.5 }
75
   anim { frame0 "FRAME40" frame1 "FRAME45" fps 7 flags 0 } // Fly Shoot
76
   frame { name "FRAME40" tile0 1725 tile1 1727 smoothduration 0.1 }
77
   anim { frame0 "FRAME76" frame1 "FRAME86" fps 4 flags 0 } // Sit
78
   frame { name "FRAME76" tile0 1741 tile1 1742 smoothduration 0.3 }
79
   anim { frame0 "FRAME87" frame1 "FRAME95" fps 20 flags 0 } // Duck
80
   frame { name "FRAME87" tile0 1744 tile1 1751 smoothduration 0.3 }
81
   anim { frame0 "FRAME96" frame1 "FRAME102" fps 13 flags 1 } // Warp
82
   frame { name "FRAME96" tile0 1754 tile1 1755 smoothduration 0.3 }
83
   frame { name "FRAME47" tile 1730 } // Flinch
84
 
47 h266 85
   skin { pal 0 file "highres/sprites/monsters/1680_trooper_0_dead.png" }
86
   skin { pal 10 file "highres/sprites/monsters/1680_trooper_10_dead.png" }
87
   skin { pal 11 file "highres/sprites/monsters/1680_trooper_11_22_dead.png" }
88
   skin { pal 12 file "highres/sprites/monsters/1680_trooper_12_18_dead.png" }
89
   skin { pal 13 file "highres/sprites/monsters/1680_trooper_13_dead.png" }
90
   skin { pal 14 file "highres/sprites/monsters/1680_trooper_14_dead.png" }
91
   skin { pal 15 file "highres/sprites/monsters/1680_trooper_15_dead.png" }
92
   skin { pal 16 file "highres/sprites/monsters/1680_trooper_16_dead.png" }
93
   skin { pal 17 file "highres/sprites/monsters/1680_trooper_17_dead.png" }
94
   skin { pal 18 file "highres/sprites/monsters/1680_trooper_12_18_dead.png" }
95
   skin { pal 19 file "highres/sprites/monsters/1680_trooper_19_dead.png" }
96
   skin { pal 20 file "highres/sprites/monsters/1680_trooper_20_dead.png" }
97
   skin { pal 21 file "highres/sprites/monsters/1680_trooper_21_dead.png" }
98
   skin { pal 22 file "highres/sprites/monsters/1680_trooper_11_22_dead.png" }
99
   skin { pal 23 file "highres/sprites/monsters/1680_trooper_23_dead.png" }
100
   skin { pal 24 file "highres/sprites/monsters/1680_trooper_24_dead.png" }
1 plagman 101
 
102
   anim { frame0 "FRAME53" frame1 "FRAME64" fps 15 flags 1 } // Die
103
   frame { name "FRAME53" tile0 1731 tile1 1733 smoothduration 0.2 }
104
   frame { name "FRAME64" tile 1734 } // Dead
105
   anim { frame0 "FRAME65" frame1 "FRAME74" fps 12 flags 0 } // Beg
106
   frame { name "FRAME65" tile0 1738 tile1 1740 smoothduration 0.3 }
107
}
108
 
109
 
110
// Octabrain (1820)
111
model "highres/sprites/monsters/1820_octabrain.md3" {
112
   scale 11 shade 4
113
   skin { pal 0 file "highres/sprites/monsters/1820_octabrain.jpg" }
114
   glow { file "highres/sprites/monsters/1820_octabrain_g.png" }
115
   anim { frame0 "FRAME1" frame1 "FRAME20" fps 18 flags 0 }
116
   frame { name "FRAME1" tile0 1820 tile1 1839 smoothduration 0.3 }
117
 
118
   skin { pal 0 file "highres/sprites/monsters/1820_octabrain_attack.jpg" }
119
   glow { file "highres/sprites/monsters/1820_octabrain_g.png" }
120
   anim { frame0 "FRAME21" frame1 "FRAME31" fps 10 flags 0 }
121
   frame { name "FRAME21" tile0 1840 tile1 1844 smoothduration 0.2 }
122
 
123
   skin { pal 0 file "highres/sprites/monsters/1820_octabrain_dead.png" }
124
   anim { frame0 "FRAME32" frame1 "FRAME42" fps 8 flags 1 }
125
   frame { name "FRAME32" tile0 1850 tile1 1855 smoothduration 0.1 }
126
}
127
 
128
 
129
// Drone (1880)
130
model "highres/sprites/monsters/1880_drone.md3" {
131
   scale 8 shade 1
132
   detail { file "highres/detail/metal.png" detailscale 0.3 }
133
   skin { pal 0 file "highres/sprites/monsters/1880_drone.png" }
134
   glow { file "highres/sprites/monsters/1880_drone_g.png" }
135
   anim { frame0 "idle" frame1 "idle" fps 1 flags 0 }
136
   frame { name "idle" tile0 1880 tile1 1886 }
137
}
138
 
139
 
140
// Assault Commander (1915)
141
model "highres/sprites/monsters/1915_commander.md2" {
142
   scale 1 shade 0 
143
   skin { pal 0 file "highres/sprites/monsters/1915_commander.png" }
144
   glow { file "highres/sprites/monsters/1915_commander_g.png" }
145
   anim { frame0 "frame11" frame1 "frame11" fps 1 flags 0 }
146
   frame { name "frame11" tile0 1915 tile1 1919 smoothduration 0.3 }
147
   anim { frame0 "frame01" frame1 "frame09" fps 10 flags 0 }
148
   frame { name "frame01" tile0 1920 tile1 1930 smoothduration 0.3 }
149
   anim { frame0 "frame13" frame1 "frame13" fps 1 flags 0 }
150
   frame { name "frame13" tile0 1935 tile1 1939 smoothduration 0.3 }
151
   anim { frame0 "frame12" frame1 "frame12" fps 1 flags 0 }
152
   frame { name "frame12" tile0 1940 tile1 1944 smoothduration 0.3 }
153
 
154
   skin { pal 0 file "highres/sprites/monsters/1915_commander_dead.png" }
155
   anim { frame0 "frame14" frame1 "frame17" fps 3 flags 1 }
156
   frame { name "frame14" tile0 1950 tile1 1957 smoothduration 0.3 }
157
}
158
 
159
 
160
// Recon Car (1960)
161
model "highres/sprites/monsters/1960_reconcar.md3" {
162
   scale 11.25 shade 0
163
   skin { pal 0 surface 1 file "highres/sprites/monsters/2000_pigcop.png" }
164
   glow { file "highres/sprites/monsters/2000_pigcop_g.png" surf 1 }
165
   skin { pal 0 surface 0 file "highres/sprites/monsters/1960_reconcar.png" }
166
   anim { frame0 "Frame0" frame1 "Frame0" fps 6 flags 0 }
167
   frame { name "Frame0" tile0 1960 tile1 1966 smoothduration 0.5 }
168
   anim { frame0 "Frame1" frame1 "Frame1" fps 6 flags 0 }
169
   frame { name "Frame1" tile0 1967 tile1 1973 smoothduration 0.5 }
170
}
171
 
172
 
173
// Pig Tank (1975)
174
model "highres/sprites/monsters/1975_pigtank.md2" {
175
   scale 0.4 shade 0
176
   skin { pal 0 file "highres/sprites/monsters/1975_pigtank.png" }
177
   glow { file "highres/sprites/monsters/1975_pigtank_g.png" }
178
   anim { frame0 "WALK1" frame1 "WALK2" fps 3 flags 0 }
179
   frame { name "WALK1" tile0 1975 tile1 1981 smoothduration 0.3 }
180
   skin { pal 0 file "highres/sprites/monsters/1975_pigtank2.png" }
181
   anim { frame0 "FIRE1" frame1 "FIRE2" fps 25 flags 0 }
182
   frame { name "FIRE1" tile0 1982 tile1 1991 smoothduration 0.3 }
183
}
184
 
185
 
186
// Pig Cop (2000)
187
model "highres/sprites/monsters/2000_pigcop.md3" {
188
   scale 14 shade 0
189
   skin { pal 0 file "highres/sprites/monsters/2000_pigcop.png" }
190
   skin { pal 10 file "highres/sprites/monsters/2000_pigcop_10.png" }
191
   skin { pal 11 file "highres/sprites/monsters/2000_pigcop_11.png" }
192
   skin { pal 12 file "highres/sprites/monsters/2000_pigcop_12.png" }
193
   skin { pal 13 file "highres/sprites/monsters/2000_pigcop_13.png" }
194
   skin { pal 14 file "highres/sprites/monsters/2000_pigcop_14.png" }
195
   skin { pal 15 file "highres/sprites/monsters/2000_pigcop_15.png" }
196
   skin { pal 16 file "highres/sprites/monsters/2000_pigcop_16.png" }
197
   skin { pal 17 file "highres/sprites/monsters/2000_pigcop_17.png" }
198
   skin { pal 18 file "highres/sprites/monsters/2000_pigcop_12.png" }
199
   skin { pal 19 file "highres/sprites/monsters/2000_pigcop_19.png" }
200
   skin { pal 20 file "highres/sprites/monsters/2000_pigcop_20.png" }
201
   skin { pal 21 file "highres/sprites/monsters/2000_pigcop_21.png" }
202
   skin { pal 22 file "highres/sprites/monsters/2000_pigcop_11.png" }
203
   skin { pal 23 file "highres/sprites/monsters/2000_pigcop_23.png" }
204
   skin { pal 24 file "highres/sprites/monsters/2000_pigcop_24.png" }
205
   skin { pal 25 file "highres/sprites/monsters/2000_pigcop_25.png" }
206
   glow { file "highres/sprites/monsters/2000_pigcop_g.png" }
207
   anim { frame0 "WALK1" frame1 "WALK2" fps 18 flags 0 }
208
   frame { name "WALK1" tile0 2000 tile1 2019 smoothduration 0.2 }
209
   anim { frame0 "SHOOT3" frame1 "SHOOT4" fps 20 flags 1 }
210
   frame { name "SHOOT3" tile0 2025 tile1 2027 smoothduration 0.1 }
211
   frame { name "SHOOT1" tile0 2030 tile1 2034 smoothduration 0.1 }
212
   anim { frame0 "SHOOT2" frame1 "SHOOT3" fps 14 flags 1 }
213
   frame { name "SHOOT2" tile0 2035 tile1 2037 smoothduration 0.1 }
214
   anim { frame0 "DIVE1" frame1 "DIVE2" fps 20 flags 1 }
215
   frame { name "DIVE1" tile0 2040 tile1 2044 smoothduration 0.2 }
216
   frame { name "DIVE2" tile0 2045 tile1 2049 smoothduration 0.2 }
217
   anim { frame0 "DSHOOT1" frame1 "DSHOOT2" fps 21 flags 0 }
218
   frame { name "DSHOOT1" tile0 2050 tile1 2052 smoothduration 0.1 }
219
 
220
   skin { pal 0 file "highres/sprites/monsters/2000_pigcop_dead.png" }
221
   skin { pal 10 file "highres/sprites/monsters/2000_pigcop_dead_10.png" }
222
   skin { pal 11 file "highres/sprites/monsters/2000_pigcop_dead_11.png" }
223
   skin { pal 12 file "highres/sprites/monsters/2000_pigcop_dead_12.png" }
224
   skin { pal 13 file "highres/sprites/monsters/2000_pigcop_dead_13.png" }
225
   skin { pal 14 file "highres/sprites/monsters/2000_pigcop_dead_14.png" }
226
   skin { pal 15 file "highres/sprites/monsters/2000_pigcop_dead_15.png" }
227
   skin { pal 16 file "highres/sprites/monsters/2000_pigcop_dead_16.png" }
228
   skin { pal 17 file "highres/sprites/monsters/2000_pigcop_dead_17.png" }
229
   skin { pal 18 file "highres/sprites/monsters/2000_pigcop_dead_12.png" }
230
   skin { pal 19 file "highres/sprites/monsters/2000_pigcop_dead_19.png" }
231
   skin { pal 20 file "highres/sprites/monsters/2000_pigcop_dead_20.png" }
232
   skin { pal 21 file "highres/sprites/monsters/2000_pigcop_dead_21.png" }
233
   skin { pal 22 file "highres/sprites/monsters/2000_pigcop_dead_11.png" }
234
   skin { pal 23 file "highres/sprites/monsters/2000_pigcop_dead_23.png" }
235
   skin { pal 24 file "highres/sprites/monsters/2000_pigcop_dead_24.png" }
236
   skin { pal 25 file "highres/sprites/monsters/2000_pigcop_dead_25.png" }
237
   anim { frame0 "DIE1" frame1 "DIE2" fps 10 flags 1 }
238
   frame { name "DIE2" tile0 2055 tile1 2055 smoothduration 0.1 }
239
   anim { frame0 "DIE2" frame1 "DIE3" fps 20 flags 1 }
240
   frame { name "DIE2" tile0 2056 tile1 2060 smoothduration 0.1 }
241
}
242
 
243
 
244
// Enforcer (2120)
245
model "highres/sprites/monsters/2120_enforcer.md3" {
246
   scale 1.75 shade -5
47 h266 247
 
1 plagman 248
   skin { pal 0 file "highres/sprites/monsters/2120_enforcer.png" }
47 h266 249
   skin { pal 17 file "highres/sprites/monsters/2120_enforcer_17_20.png" }
250
   skin { pal 19 file "highres/sprites/monsters/2120_enforcer_19.png" }
251
   skin { pal 20 file "highres/sprites/monsters/2120_enforcer_17_20.png" }
1 plagman 252
   glow { file "highres/sprites/monsters/2120_enforcer_g.png" }
253
   anim { frame0 "walk0" frame1 "walk1" fps 23 flags 0 }
254
   frame { name "walk0" tile0 2120 tile1 2139 smoothduration 0.2 }
255
   anim { frame0 "crouch0" frame1 "crouch1" fps 5 flags 0 }
256
   frame { name "crouch0" tile0 2140 tile1 2144 smoothduration 0.3 }
257
   anim { frame0 "crouch2" frame1 "crouch3" fps 10 flags 1 }
258
   frame { name "crouch2" tile0 2145 tile1 2150 smoothduration 0.3 }
259
   anim { frame0 "crouch4" frame1 "crouch5" fps 10 flags 1 }
260
   frame { name "crouch4" tile0 2155 tile1 2161 smoothduration 0.3 }
261
   anim { frame0 "jump0" frame1 "jump1" fps 10 flags 1 }
262
   frame { name "jump0" tile0 2165 tile1 2177 smoothduration 0.2 }
263
   anim { frame0 "fire0" frame1 "fire1" fps 30 flags 0 }
264
   frame { name "fire0" tile0 2190 tile1 2197 smoothduration 0.1 }
265
 
266
   skin { pal 0 file "highres/sprites/monsters/2120_enforcer_dead.png" }
47 h266 267
   skin { pal 17 file "highres/sprites/monsters/2120_enforcer_17_20_dead.png" }
268
   skin { pal 19 file "highres/sprites/monsters/2120_enforcer_19_dead.png" }
269
   skin { pal 20 file "highres/sprites/monsters/2120_enforcer_17_20_dead.png" }
1 plagman 270
   anim { frame0 "death0" frame1 "death1" fps 15 flags 1 }
271
   frame { name "death0" tile0 2180 tile1 2185 smoothduration 0.1 }
272
}
273
 
274
 
275
// Gun Turret (2350)
276
model "highres/sprites/monsters/2350_gunturret.md2" { 
277
   scale 12 shade 4
278
   detail { file "highres/detail/metal.png" detailscale 0.3 }
279
   skin { pal 0 file "highres/sprites/monsters/2350_gunturret.png" }
47 h266 280
   skin { pal 17 file "highres/sprites/monsters/2350_gunturret_17_20.png" }
281
   skin { pal 19 file "highres/sprites/monsters/2350_gunturret_19_24.png" }
282
   skin { pal 20 file "highres/sprites/monsters/2350_gunturret_17_20.png" }
283
   skin { pal 24 file "highres/sprites/monsters/2350_gunturret_19_24.png" }
284
   skin { pal 25 file "highres/sprites/monsters/2350_gunturret_25.png" }
1 plagman 285
   glow { file "highres/sprites/monsters/2350_gunturret_g.png" }
286
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 1 }
287
   frame { name "idle01" tile0 2360 tile1 2364 }
288
   anim { frame0 "sright01" frame1 "sright03" fps 6 flags 0 }
289
   frame { name "sright01" tile0 2355 tile1 2359 }
290
   anim { frame0 "sleft01" frame1 "sleft03" fps 6 flags 0 }
291
   frame { name "sleft01" tile0 2350 tile1 2354 }
292
}
293
 
294
 
295
// Protozoid Slimer (2370)
87 loomsday 296
model "highres/sprites/monsters/2370_slimer.md3" {
1 plagman 297
   scale 2 shade 0
87 loomsday 298
   skin { pal 0 file "highres/sprites/monsters/2370_slimer.png" specpower 100 specfactor 64 }
299
   normal { file "highres/sprites/monsters/2370_slimer_n.png" parallaxbias 0.04 parallaxscale 0.05 }
300
   specular { file "highres/sprites/monsters/2370_slimer_s.png" }
1 plagman 301
   anim { frame0 "roof1" frame1 "roof1" fps 1 flags 0 }
302
   frame { name "roof1" tile 2370 smoothduration 0.1 }
303
   anim { frame0 "floor1" frame1 "floor1" fps 1 flags 0 }
304
   frame { name "floor1" tile 2371 smoothduration 0.1 }
305
   anim { frame0 "hang1" frame1 "hang1" fps 1 flags 0 }
306
   frame { name "hang1" tile 2372 smoothduration 0.1 }
87 loomsday 307
   anim { frame0 "hang2" frame1 "hang2" fps 1 flags 0 }
308
   frame { name "hang2" tile 2373 smoothduration 0.1 }
1 plagman 309
   anim { frame0 "floor2" frame1 "floor2" fps 1 flags 0 }
310
   frame { name "floor2" tile 2374 smoothduration 0.1 }
311
}
312
 
313
 
314
// Battlelord (2630)
315
model "highres/sprites/monsters/2630_battlelord.md3" {
316
  scale 13 shade 2
317
  skin { pal 0 surface 0 file "highres/sprites/monsters/2630_battlelord.png" }
318
  glow { surface 0 file "highres/sprites/monsters/2630_battlelord_g.png" }
319
  skin { pal 0 surface 1 file "highres/sprites/monsters/2630_muzzle.png" }
320
  skin { pal 0 surface 2 file "highres/sprites/monsters/2630_gatling.png" }
321
  anim { frame0 "FRAME1" frame1 "FRAME20" fps 40 flags 0 } // walk
322
  anim { frame0 "FRAME26" frame1 "FRAME31" fps 10 flags 0 } // mortar
323
  anim { frame0 "FRAME34" frame1 "FRAME37" fps 20 flags 1 } // pain
324
  anim { frame0 "FRAME38" frame1 "FRAME57" fps 14 flags 1 } // death
325
  frame { name "FRAME1" tile0 2630 tile1 2659 smoothduration 0.2 }
326
  frame { name "FRAME22" tile0 2660 tile1 2662 smoothduration 0.3 }
327
  frame { name "FRAME23" tile0 2665 tile1 2667 smoothduration 0.3 }
328
  frame { name "FRAME26" tile0 2670 tile1 2677 smoothduration 0.1 }
329
  frame { name "FRAME34" tile 2680 smoothduration 0.1 }
330
  frame { name "FRAME38" tile0 2681 tile1 2684 smoothduration 0.2 }
331
  frame { name "FRAME58" tile 2685 } // dead body
332
}
333
 
334
 
335
// Cycloid Emperor (2710)
336
model "highres/sprites/monsters/2710_cycloid.md3" {
337
   scale 1.03 shade 3
338
   skin { pal 0 file "highres/sprites/monsters/2710_cycloid.png" }
339
   glow { file "highres/sprites/monsters/2710_cycloid_g.png" }
340
   // ABOSS2WALK
341
   anim { frame0 "FRAME2" frame1 "FRAME30" fps 25 flags 0 }
342
   frame { name "FRAME2" tile0 2710 tile1 2729 smoothduration 0.2 }
343
   // ABOSS2SHOOTYRASS
344
   anim { frame0 "FRAME35" frame1 "FRAME45" fps 15 flags 0 }
345
   frame { name "FRAME35" tile0 2730 tile1 2739 smoothduration 0.2 }
346
   // ABOSS2PSYCHBLAST
347
   skin { pal 0 file "highres/sprites/monsters/2710_cycloidlight.png" }   
348
   anim { frame0 "FRAME50" frame1 "FRAME65" fps 5 flags 0 }
349
   frame { name "FRAME50" tile0 2740 tile1 2749 smoothduration 0.2 }
350
   // ABOSS2DONTHURTME
351
   skin { pal 0 file "highres/sprites/monsters/2710_cycloidpain.png" }
352
   anim { frame0 "FRAME70" frame1 "FRAME80" fps 5 flags 0 }
353
   frame { name "FRAME70" tile0 2750 tile1 2750 smoothduration 0.2 }
354
   // ABOSS2SNUFF
355
   anim { frame0 "FRAME80" frame1 "FRAME130" fps 15 flags 1 }
356
   frame { name "FRAME80" tile0 2750 tile1 2758 smoothduration 0.3 }
357
}
358
 
359
 
360
// Moon Overlord (2760)
361
model "highres/sprites/monsters/2760_overlord.md3" {
362
  scale 66 shade 2
363
  skin { pal 0 surface 0 file "highres/sprites/monsters/2630_muzzle.png" }
364
  glow { surface 0 file "highres/sprites/monsters/2630_muzzle.png" }
365
  skin { pal 0 surface 1 file "highres/sprites/monsters/2630_muzzle.png" } 
366
  glow { surface 1 file "highres/sprites/monsters/2630_muzzle.png" }
367
  skin { pal 0 surface 2 file "highres/sprites/monsters/2760_overlord.png" }
368
  glow { surface 2 file "highres/sprites/monsters/2760_overlord_glow.png" }
369
  anim { frame0 "FRAME1" frame1 "FRAME20" fps 22 flags 0 }   // walk
370
  anim { frame0 "FRAME22" frame1 "FRAME29" fps 10 flags 0 }  // ready
371
  anim { frame0 "FRAME30" frame1 "FRAME32" fps 10 flags 0 }  // shoot
372
  frame { name "FRAME1" tile0 2760 tile1 2779 smoothduration 0.2 }
373
  frame { name "FRAME22" tile0 2780 tile1 2789 smoothduration 0.3 }
374
  frame { name "FRAME30" tile0 2790 tile1 2799 smoothduration 0.2 }
375
  // Death
376
  skin { pal 0 surface 2 file "highres/sprites/monsters/2760_overlord_pain.png" }
377
  anim { frame0 "FRAME35" frame1 "FRAME57" fps 12 flags 1 }
378
  frame { name "FRAME35" tile0 2800 tile1 2809 smoothduration 0.3 }
379
}
380
 
381
 
47 h266 382
// Protector Drone (4610)
1 plagman 383
model "highres/sprites/monsters/4610_newbeast.md3" {
384
   scale 0.85 shade 8
47 h266 385
 
1 plagman 386
   skin { pal 0 file "highres/sprites/monsters/4610_newbeast.png" }
47 h266 387
   skin { pal 17 file "highres/sprites/monsters/4610_newbeast_17_20.png" }
388
   skin { pal 19 file "highres/sprites/monsters/4610_newbeast_19.png" }
389
   skin { pal 20 file "highres/sprites/monsters/4610_newbeast_17_20.png" }
390
   skin { pal 24 file "highres/sprites/monsters/4610_newbeast_24.png" }
1 plagman 391
   glow { file "highres/sprites/monsters/4610_newbeast_g.png" }
97 loomsday 392
   normal { file "highres/sprites/monsters/4610_newbeast_n.png" parallaxbias 0.03 parallaxscale 0.05 }
393
   specular { file "highres/sprites/monsters/4610_newbeast_s.png" }
47 h266 394
 
1 plagman 395
   anim { frame0 "4610_start" frame1 "4610_end" fps 20 flags 0 }  // Crouch
396
   frame { name "4610_start" tile0 4610 tile1 4614 smoothduration 0.2 }
397
   anim { frame0 "4620_start" frame1 "4620_end" fps 20 flags 0 }  // Walk/Run
398
   frame { name "4620_start" tile0 4620 tile1 4639 smoothduration 0.2 }
399
   anim { frame0 "4640_start" frame1 "4640_end" fps 40 flags 0 }  // Melee attack
400
   frame { name "4640_start" tile0 4640 tile1 4652 smoothduration 0.1 }
401
   anim { frame0 "4660_start" frame1 "4660_end" fps 24 flags 1 }  // Shoot attack
402
   frame { name "4660_start" tile0 4660 tile1 4667 smoothduration 0.1 }
403
   frame { name "4670" tile0 4670 tile1 4674 smoothduration 0.2 } // "hanging"
404
   anim { frame0 "4681_start" frame1 "4681_end" fps 20 flags 1 }  // Death
405
   frame { name "4681_start" tile0 4681 tile1 4688 smoothduration 0.2 }
406
   frame { name "4689" tile 4689 }                                // Dead body
407
   anim { frame0 "4690_start" frame1 "4690_end" fps 24 flags 1 }  // Jump
408
   frame { name "4690_start" tile0 4690 tile1 4704 smoothduration 0.2 }
409
}
410
 
411
 
412
// Alien Queen (4740)
413
model "highres/sprites/monsters/4740_queen.md3" {
414
   scale 1.3 shade 3
47 h266 415
 
1 plagman 416
   skin { pal 0 file "highres/sprites/monsters/4740_queen.png" }
47 h266 417
   skin { pal 10 file "highres/sprites/monsters/4740_queen_10.png" }
418
   skin { pal 11 file "highres/sprites/monsters/4740_queen_11_22.png" }
419
   skin { pal 12 file "highres/sprites/monsters/4740_queen_12_18.png" }
420
   skin { pal 13 file "highres/sprites/monsters/4740_queen_13.png" }
421
   skin { pal 14 file "highres/sprites/monsters/4740_queen_14.png" }
422
   skin { pal 15 file "highres/sprites/monsters/4740_queen_15.png" }
423
   skin { pal 16 file "highres/sprites/monsters/4740_queen_16.png" }
424
   skin { pal 18 file "highres/sprites/monsters/4740_queen_12_18.png" }
425
   skin { pal 21 file "highres/sprites/monsters/4740_queen_21.png" }
426
   skin { pal 22 file "highres/sprites/monsters/4740_queen_11_22.png" }
427
   skin { pal 23 file "highres/sprites/monsters/4740_queen_23.png" }
428
   skin { pal 24 file "highres/sprites/monsters/4740_queen_24.png" }
429
 
1 plagman 430
   glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" }
47 h266 431
 
432
   // QUEENITSADRONE
433
   glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" }
434
   anim { frame0 "FRAME50" frame1 "FRAME80" fps 5 flags 0 }
435
   frame { name "FRAME50" tile0 4790 tile1 4804 smoothduration 0.3 }
436
 
1 plagman 437
   // QUEENSTRUT
438
   anim { frame0 "FRAME2" frame1 "FRAME20" fps 15 flags 0 }
439
   frame { name "FRAME2" tile0 4740 tile1 4759 smoothduration 0.2 }
47 h266 440
 
1 plagman 441
   // QUEENSHOCKATTACK 
442
   glow { surface 1 file "highres/sprites/monsters/4740_queen_glow.png" }
47 h266 443
 
1 plagman 444
   anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 }
445
   frame { name "FRAME25" tile0 4760 tile1 4761 smoothduration 0.1 }
47 h266 446
 
1 plagman 447
   glow { surface 0 file "highres/sprites/monsters/4740_queen_shock1.png" }
448
   glow { surface 1 file "highres/sprites/monsters/4740_queen_light.png" }
47 h266 449
 
1 plagman 450
   anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 }
451
   frame { name "FRAME25" tile0 4765 tile1 4766 smoothduration 0.1 }
47 h266 452
 
1 plagman 453
   glow { surface 0 file "highres/sprites/monsters/4740_queen_shock2.png" }
454
   glow { surface 1 file "highres/sprites/monsters/4740_queen_light.png" }
47 h266 455
 
1 plagman 456
   anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 }
457
   frame { name "FRAME25" tile0 4770 tile1 4771 smoothduration 0.1 }
47 h266 458
 
1 plagman 459
   // QUEENSNUFF
47 h266 460
 
1 plagman 461
   skin { pal 0 file "highres/sprites/monsters/4740_queen_death.png" }
47 h266 462
   skin { pal 10 file "highres/sprites/monsters/4740_queen_death_10.png" }
463
   skin { pal 11 file "highres/sprites/monsters/4740_queen_death_11_22.png" }
464
   skin { pal 12 file "highres/sprites/monsters/4740_queen_death_12_18.png" }
465
   skin { pal 13 file "highres/sprites/monsters/4740_queen_death_13.png" }
466
   skin { pal 14 file "highres/sprites/monsters/4740_queen_death_14.png" }
467
   skin { pal 15 file "highres/sprites/monsters/4740_queen_death_15.png" }
468
   skin { pal 16 file "highres/sprites/monsters/4740_queen_death_16.png" }
469
   skin { pal 18 file "highres/sprites/monsters/4740_queen_death_12_18.png" }
470
   skin { pal 21 file "highres/sprites/monsters/4740_queen_death_21.png" }
471
   skin { pal 22 file "highres/sprites/monsters/4740_queen_death_11_22.png" }
472
   skin { pal 23 file "highres/sprites/monsters/4740_queen_death_23.png" }
473
   skin { pal 24 file "highres/sprites/monsters/4740_queen_death_24.png" }
474
   glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" }
475
   glow { surface 1 file "highres/sprites/monsters/4740_queen_glow.png" }
476
 
1 plagman 477
   anim { frame0 "FRAME85" frame1 "FRAME125" fps 15 flags 1 }
478
   frame { name "FRAME85" tile0 4780 tile1 4789 smoothduration 0.3 }
47 h266 479
 
1 plagman 480
}