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Rev | Author | Line No. | Line |
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1 | plagman | 1 | |
2 | // Duke3D HRP Monsters Definitions |
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3 | // Death skins by Hellbound |
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4 | |||
5 | |||
6 | // Cycloid Emperor Holographic Head (490) |
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7 | model "highres/sprites/monsters/0490_cycloidhead.md3" { |
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8 | scale 1.0 shade 3 |
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9 | skin { pal 0 file "highres/sprites/monsters/0490_cycloidhead.png" } |
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10 | anim { frame0 "FRAME6" frame1 "FRAME25" fps 10 flags 0 } |
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11 | frame { name "FRAME6" tile0 0490 tile1 0497 } |
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12 | } |
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13 | |||
14 | |||
15 | // Egg (675) |
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16 | model "highres/sprites/monsters/0675_egg.md2" { |
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17 | scale 3 shade 0 |
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18 | skin { pal 0 file "highres/sprites/monsters/0675_egg.png" } |
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19 | frame { name "closed1" tile 675 } |
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20 | frame { name "closed1" tile 558 } |
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21 | anim { frame0 "open1" frame1 "open2" fps 2 flags 1 } |
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22 | frame { name "open1" tile0 676 tile1 677 } |
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23 | } |
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24 | |||
25 | |||
26 | // Battlelord Holographic Head (679) |
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27 | model "highres/sprites/monsters/0679_battlelordholo.md3" { |
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28 | scale 40 shade 1 |
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29 | skin { pal 0 file "highres/sprites/monsters/0679_battlelordholo.png" } |
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30 | frame { name "FRAME1" tile0 679 tile1 679 } |
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31 | } |
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32 | |||
33 | |||
34 | // Shark (1550) |
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35 | model "highres/sprites/monsters/1550_shark.md2" { |
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36 | scale 10 shade 4 |
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37 | skin { pal 0 file "highres/sprites/monsters/1550_shark.png" } |
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38 | glow { file "highres/sprites/monsters/1550_shark_g.png" } |
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39 | anim { frame0 "sf_shark01" frame1 "sf_shark40" fps 15 flags 0 } |
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40 | frame { name "sf_shark01" tile0 1550 tile1 1589 } |
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41 | } |
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42 | |||
43 | |||
44 | // Trooper (1680) |
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45 | model "highres/sprites/monsters/1680_trooper.md3" { |
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46 | scale 9 shade 2 |
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47 | skin { pal 0 file "highres/sprites/monsters/1680_trooper_blue.png" } |
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48 | skin { pal 1 file "highres/sprites/monsters/1680_trooper_blue.png" } |
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49 | skin { pal 2 file "highres/sprites/monsters/1680_trooper_red.png" } |
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50 | skin { pal 5 file "highres/sprites/monsters/1680_trooper_blue.png" } |
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51 | skin { pal 9 file "highres/sprites/monsters/1680_trooper_blue.png" } |
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52 | skin { pal 11 file "highres/sprites/monsters/1680_trooper_green.png" } |
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53 | skin { pal 12 file "highres/sprites/monsters/1680_trooper_gray.png" } |
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54 | skin { pal 18 file "highres/sprites/monsters/1680_trooper_gray.png" } |
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55 | skin { pal 21 file "highres/sprites/monsters/1680_trooper_red.png" } |
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56 | skin { pal 22 file "highres/sprites/monsters/1680_trooper_green.png" } |
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57 | skin { pal 25 file "highres/sprites/monsters/1680_trooper_blue.png" } |
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58 | glow { file "highres/sprites/monsters/1680_trooper_g.png" } |
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59 | |||
60 | |||
61 | anim { frame0 "FRAME1" frame1 "FRAME20" fps 25 flags 0 } // Walk |
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62 | frame { name "FRAME1" tile0 1680 tile1 1704 smoothduration 0.2 } |
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63 | |||
64 | anim { frame0 "FRAME21" frame1 "FRAME30" fps 22 flags 0 } // Shoot |
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65 | frame { name "FRAME21" tile0 1715 tile1 1717 smoothduration 0.1 } |
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66 | anim { frame0 "FRAME31" frame1 "FRAME38" fps 7 flags 0 } // Fly |
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67 | frame { name "FRAME31" tile0 1720 tile1 1724 smoothduration 0.5 } |
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68 | anim { frame0 "FRAME40" frame1 "FRAME45" fps 7 flags 0 } // Fly Shoot |
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69 | frame { name "FRAME40" tile0 1725 tile1 1727 smoothduration 0.1 } |
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70 | anim { frame0 "FRAME76" frame1 "FRAME86" fps 4 flags 0 } // Sit |
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71 | frame { name "FRAME76" tile0 1741 tile1 1742 smoothduration 0.3 } |
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72 | anim { frame0 "FRAME87" frame1 "FRAME95" fps 20 flags 0 } // Duck |
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73 | frame { name "FRAME87" tile0 1744 tile1 1751 smoothduration 0.3 } |
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74 | anim { frame0 "FRAME96" frame1 "FRAME102" fps 13 flags 1 } // Warp |
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75 | frame { name "FRAME96" tile0 1754 tile1 1755 smoothduration 0.3 } |
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76 | frame { name "FRAME47" tile 1730 } // Flinch |
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77 | |||
78 | skin { pal 0 file "highres/sprites/monsters/1680_trooper_blue_dead.png" } |
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79 | skin { pal 1 file "highres/sprites/monsters/1680_trooper_blue_dead.png" } |
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80 | skin { pal 2 file "highres/sprites/monsters/1680_trooper_red_dead.png" } |
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81 | skin { pal 5 file "highres/sprites/monsters/1680_trooper_blue_dead.png" } |
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82 | skin { pal 9 file "highres/sprites/monsters/1680_trooper_blue_dead.png" } |
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83 | skin { pal 11 file "highres/sprites/monsters/1680_trooper_green_dead.png" } |
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84 | skin { pal 12 file "highres/sprites/monsters/1680_trooper_gray_dead.png" } |
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85 | skin { pal 18 file "highres/sprites/monsters/1680_trooper_gray_dead.png" } |
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86 | skin { pal 21 file "highres/sprites/monsters/1680_trooper_red_dead.png" } |
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87 | skin { pal 22 file "highres/sprites/monsters/1680_trooper_green_dead.png" } |
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88 | skin { pal 25 file "highres/sprites/monsters/1680_trooper_blue_dead.png" } |
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89 | |||
90 | anim { frame0 "FRAME53" frame1 "FRAME64" fps 15 flags 1 } // Die |
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91 | frame { name "FRAME53" tile0 1731 tile1 1733 smoothduration 0.2 } |
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92 | frame { name "FRAME64" tile 1734 } // Dead |
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93 | anim { frame0 "FRAME65" frame1 "FRAME74" fps 12 flags 0 } // Beg |
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94 | frame { name "FRAME65" tile0 1738 tile1 1740 smoothduration 0.3 } |
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95 | } |
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96 | |||
97 | |||
98 | // Octabrain (1820) |
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99 | model "highres/sprites/monsters/1820_octabrain.md3" { |
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100 | scale 11 shade 4 |
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101 | skin { pal 0 file "highres/sprites/monsters/1820_octabrain.jpg" } |
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102 | glow { file "highres/sprites/monsters/1820_octabrain_g.png" } |
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103 | anim { frame0 "FRAME1" frame1 "FRAME20" fps 18 flags 0 } |
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104 | frame { name "FRAME1" tile0 1820 tile1 1839 smoothduration 0.3 } |
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105 | |||
106 | skin { pal 0 file "highres/sprites/monsters/1820_octabrain_attack.jpg" } |
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107 | glow { file "highres/sprites/monsters/1820_octabrain_g.png" } |
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108 | anim { frame0 "FRAME21" frame1 "FRAME31" fps 10 flags 0 } |
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109 | frame { name "FRAME21" tile0 1840 tile1 1844 smoothduration 0.2 } |
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110 | |||
111 | skin { pal 0 file "highres/sprites/monsters/1820_octabrain_dead.png" } |
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112 | anim { frame0 "FRAME32" frame1 "FRAME42" fps 8 flags 1 } |
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113 | frame { name "FRAME32" tile0 1850 tile1 1855 smoothduration 0.1 } |
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114 | } |
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115 | |||
116 | |||
117 | // Drone (1880) |
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118 | model "highres/sprites/monsters/1880_drone.md3" { |
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119 | scale 8 shade 1 |
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120 | detail { file "highres/detail/metal.png" detailscale 0.3 } |
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121 | skin { pal 0 file "highres/sprites/monsters/1880_drone.png" } |
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122 | glow { file "highres/sprites/monsters/1880_drone_g.png" } |
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123 | anim { frame0 "idle" frame1 "idle" fps 1 flags 0 } |
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124 | frame { name "idle" tile0 1880 tile1 1886 } |
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125 | } |
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126 | |||
127 | |||
128 | // Assault Commander (1915) |
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129 | model "highres/sprites/monsters/1915_commander.md2" { |
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130 | scale 1 shade 0 |
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131 | skin { pal 0 file "highres/sprites/monsters/1915_commander.png" } |
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132 | glow { file "highres/sprites/monsters/1915_commander_g.png" } |
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133 | anim { frame0 "frame11" frame1 "frame11" fps 1 flags 0 } |
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134 | frame { name "frame11" tile0 1915 tile1 1919 smoothduration 0.3 } |
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135 | anim { frame0 "frame01" frame1 "frame09" fps 10 flags 0 } |
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136 | frame { name "frame01" tile0 1920 tile1 1930 smoothduration 0.3 } |
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137 | anim { frame0 "frame13" frame1 "frame13" fps 1 flags 0 } |
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138 | frame { name "frame13" tile0 1935 tile1 1939 smoothduration 0.3 } |
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139 | anim { frame0 "frame12" frame1 "frame12" fps 1 flags 0 } |
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140 | frame { name "frame12" tile0 1940 tile1 1944 smoothduration 0.3 } |
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141 | |||
142 | skin { pal 0 file "highres/sprites/monsters/1915_commander_dead.png" } |
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143 | anim { frame0 "frame14" frame1 "frame17" fps 3 flags 1 } |
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144 | frame { name "frame14" tile0 1950 tile1 1957 smoothduration 0.3 } |
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145 | } |
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146 | |||
147 | |||
148 | // Recon Car (1960) |
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149 | model "highres/sprites/monsters/1960_reconcar.md3" { |
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150 | scale 11.25 shade 0 |
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151 | skin { pal 0 surface 1 file "highres/sprites/monsters/2000_pigcop.png" } |
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152 | glow { file "highres/sprites/monsters/2000_pigcop_g.png" surf 1 } |
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153 | skin { pal 0 surface 0 file "highres/sprites/monsters/1960_reconcar.png" } |
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154 | anim { frame0 "Frame0" frame1 "Frame0" fps 6 flags 0 } |
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155 | frame { name "Frame0" tile0 1960 tile1 1966 smoothduration 0.5 } |
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156 | anim { frame0 "Frame1" frame1 "Frame1" fps 6 flags 0 } |
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157 | frame { name "Frame1" tile0 1967 tile1 1973 smoothduration 0.5 } |
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158 | } |
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159 | |||
160 | |||
161 | // Pig Tank (1975) |
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162 | model "highres/sprites/monsters/1975_pigtank.md2" { |
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163 | scale 0.4 shade 0 |
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164 | skin { pal 0 file "highres/sprites/monsters/1975_pigtank.png" } |
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165 | glow { file "highres/sprites/monsters/1975_pigtank_g.png" } |
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166 | anim { frame0 "WALK1" frame1 "WALK2" fps 3 flags 0 } |
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167 | frame { name "WALK1" tile0 1975 tile1 1981 smoothduration 0.3 } |
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168 | skin { pal 0 file "highres/sprites/monsters/1975_pigtank2.png" } |
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169 | anim { frame0 "FIRE1" frame1 "FIRE2" fps 25 flags 0 } |
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170 | frame { name "FIRE1" tile0 1982 tile1 1991 smoothduration 0.3 } |
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171 | } |
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172 | |||
173 | |||
174 | // Pig Cop (2000) |
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175 | model "highres/sprites/monsters/2000_pigcop.md3" { |
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176 | scale 14 shade 0 |
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177 | skin { pal 0 file "highres/sprites/monsters/2000_pigcop.png" } |
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178 | skin { pal 10 file "highres/sprites/monsters/2000_pigcop_10.png" } |
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179 | skin { pal 11 file "highres/sprites/monsters/2000_pigcop_11.png" } |
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180 | skin { pal 12 file "highres/sprites/monsters/2000_pigcop_12.png" } |
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181 | skin { pal 13 file "highres/sprites/monsters/2000_pigcop_13.png" } |
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182 | skin { pal 14 file "highres/sprites/monsters/2000_pigcop_14.png" } |
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183 | skin { pal 15 file "highres/sprites/monsters/2000_pigcop_15.png" } |
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184 | skin { pal 16 file "highres/sprites/monsters/2000_pigcop_16.png" } |
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185 | skin { pal 17 file "highres/sprites/monsters/2000_pigcop_17.png" } |
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186 | skin { pal 18 file "highres/sprites/monsters/2000_pigcop_12.png" } |
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187 | skin { pal 19 file "highres/sprites/monsters/2000_pigcop_19.png" } |
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188 | skin { pal 20 file "highres/sprites/monsters/2000_pigcop_20.png" } |
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189 | skin { pal 21 file "highres/sprites/monsters/2000_pigcop_21.png" } |
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190 | skin { pal 22 file "highres/sprites/monsters/2000_pigcop_11.png" } |
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191 | skin { pal 23 file "highres/sprites/monsters/2000_pigcop_23.png" } |
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192 | skin { pal 24 file "highres/sprites/monsters/2000_pigcop_24.png" } |
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193 | skin { pal 25 file "highres/sprites/monsters/2000_pigcop_25.png" } |
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194 | glow { file "highres/sprites/monsters/2000_pigcop_g.png" } |
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195 | anim { frame0 "WALK1" frame1 "WALK2" fps 18 flags 0 } |
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196 | frame { name "WALK1" tile0 2000 tile1 2019 smoothduration 0.2 } |
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197 | anim { frame0 "SHOOT3" frame1 "SHOOT4" fps 20 flags 1 } |
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198 | frame { name "SHOOT3" tile0 2025 tile1 2027 smoothduration 0.1 } |
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199 | frame { name "SHOOT1" tile0 2030 tile1 2034 smoothduration 0.1 } |
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200 | anim { frame0 "SHOOT2" frame1 "SHOOT3" fps 14 flags 1 } |
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201 | frame { name "SHOOT2" tile0 2035 tile1 2037 smoothduration 0.1 } |
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202 | anim { frame0 "DIVE1" frame1 "DIVE2" fps 20 flags 1 } |
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203 | frame { name "DIVE1" tile0 2040 tile1 2044 smoothduration 0.2 } |
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204 | frame { name "DIVE2" tile0 2045 tile1 2049 smoothduration 0.2 } |
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205 | anim { frame0 "DSHOOT1" frame1 "DSHOOT2" fps 21 flags 0 } |
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206 | frame { name "DSHOOT1" tile0 2050 tile1 2052 smoothduration 0.1 } |
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207 | |||
208 | skin { pal 0 file "highres/sprites/monsters/2000_pigcop_dead.png" } |
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209 | skin { pal 10 file "highres/sprites/monsters/2000_pigcop_dead_10.png" } |
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210 | skin { pal 11 file "highres/sprites/monsters/2000_pigcop_dead_11.png" } |
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211 | skin { pal 12 file "highres/sprites/monsters/2000_pigcop_dead_12.png" } |
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212 | skin { pal 13 file "highres/sprites/monsters/2000_pigcop_dead_13.png" } |
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213 | skin { pal 14 file "highres/sprites/monsters/2000_pigcop_dead_14.png" } |
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214 | skin { pal 15 file "highres/sprites/monsters/2000_pigcop_dead_15.png" } |
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215 | skin { pal 16 file "highres/sprites/monsters/2000_pigcop_dead_16.png" } |
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216 | skin { pal 17 file "highres/sprites/monsters/2000_pigcop_dead_17.png" } |
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217 | skin { pal 18 file "highres/sprites/monsters/2000_pigcop_dead_12.png" } |
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218 | skin { pal 19 file "highres/sprites/monsters/2000_pigcop_dead_19.png" } |
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219 | skin { pal 20 file "highres/sprites/monsters/2000_pigcop_dead_20.png" } |
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220 | skin { pal 21 file "highres/sprites/monsters/2000_pigcop_dead_21.png" } |
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221 | skin { pal 22 file "highres/sprites/monsters/2000_pigcop_dead_11.png" } |
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222 | skin { pal 23 file "highres/sprites/monsters/2000_pigcop_dead_23.png" } |
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223 | skin { pal 24 file "highres/sprites/monsters/2000_pigcop_dead_24.png" } |
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224 | skin { pal 25 file "highres/sprites/monsters/2000_pigcop_dead_25.png" } |
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225 | anim { frame0 "DIE1" frame1 "DIE2" fps 10 flags 1 } |
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226 | frame { name "DIE2" tile0 2055 tile1 2055 smoothduration 0.1 } |
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227 | anim { frame0 "DIE2" frame1 "DIE3" fps 20 flags 1 } |
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228 | frame { name "DIE2" tile0 2056 tile1 2060 smoothduration 0.1 } |
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229 | } |
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230 | |||
231 | |||
232 | // Enforcer (2120) |
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233 | model "highres/sprites/monsters/2120_enforcer.md3" { |
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234 | scale 1.75 shade -5 |
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235 | skin { pal 0 file "highres/sprites/monsters/2120_enforcer.png" } |
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236 | glow { file "highres/sprites/monsters/2120_enforcer_g.png" } |
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237 | anim { frame0 "walk0" frame1 "walk1" fps 23 flags 0 } |
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238 | frame { name "walk0" tile0 2120 tile1 2139 smoothduration 0.2 } |
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239 | anim { frame0 "crouch0" frame1 "crouch1" fps 5 flags 0 } |
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240 | frame { name "crouch0" tile0 2140 tile1 2144 smoothduration 0.3 } |
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241 | anim { frame0 "crouch2" frame1 "crouch3" fps 10 flags 1 } |
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242 | frame { name "crouch2" tile0 2145 tile1 2150 smoothduration 0.3 } |
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243 | anim { frame0 "crouch4" frame1 "crouch5" fps 10 flags 1 } |
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244 | frame { name "crouch4" tile0 2155 tile1 2161 smoothduration 0.3 } |
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245 | anim { frame0 "jump0" frame1 "jump1" fps 10 flags 1 } |
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246 | frame { name "jump0" tile0 2165 tile1 2177 smoothduration 0.2 } |
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247 | anim { frame0 "fire0" frame1 "fire1" fps 30 flags 0 } |
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248 | frame { name "fire0" tile0 2190 tile1 2197 smoothduration 0.1 } |
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249 | |||
250 | skin { pal 0 file "highres/sprites/monsters/2120_enforcer_dead.png" } |
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251 | anim { frame0 "death0" frame1 "death1" fps 15 flags 1 } |
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252 | frame { name "death0" tile0 2180 tile1 2185 smoothduration 0.1 } |
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253 | } |
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254 | |||
255 | |||
256 | // Gun Turret (2350) |
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257 | model "highres/sprites/monsters/2350_gunturret.md2" { |
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258 | scale 12 shade 4 |
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259 | detail { file "highres/detail/metal.png" detailscale 0.3 } |
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260 | skin { pal 0 file "highres/sprites/monsters/2350_gunturret.png" } |
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261 | glow { file "highres/sprites/monsters/2350_gunturret_g.png" } |
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262 | anim { frame0 "idle01" frame1 "idle01" fps 1 flags 1 } |
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263 | frame { name "idle01" tile0 2360 tile1 2364 } |
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264 | anim { frame0 "sright01" frame1 "sright03" fps 6 flags 0 } |
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265 | frame { name "sright01" tile0 2355 tile1 2359 } |
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266 | anim { frame0 "sleft01" frame1 "sleft03" fps 6 flags 0 } |
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267 | frame { name "sleft01" tile0 2350 tile1 2354 } |
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268 | } |
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269 | |||
270 | |||
271 | // Protozoid Slimer (2370) |
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272 | model "highres/sprites/monsters/2370_slimer.md2" { |
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273 | scale 2 shade 0 |
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274 | skin { pal 0 file "highres/sprites/monsters/2370_slimer.png" } |
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275 | anim { frame0 "roof1" frame1 "roof1" fps 1 flags 0 } |
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276 | frame { name "roof1" tile 2370 smoothduration 0.1 } |
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277 | anim { frame0 "floor1" frame1 "floor1" fps 1 flags 0 } |
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278 | frame { name "floor1" tile 2371 smoothduration 0.1 } |
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279 | anim { frame0 "hang1" frame1 "hang1" fps 1 flags 0 } |
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280 | frame { name "hang1" tile 2372 smoothduration 0.1 } |
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281 | anim { frame0 "hang1" frame1 "hang1" fps 1 flags 0 } |
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282 | frame { name "hang1" tile 2373 smoothduration 0.1 } |
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283 | anim { frame0 "floor2" frame1 "floor2" fps 1 flags 0 } |
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284 | frame { name "floor2" tile 2374 smoothduration 0.1 } |
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285 | } |
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286 | |||
287 | |||
288 | // Battlelord (2630) |
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289 | model "highres/sprites/monsters/2630_battlelord.md3" { |
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290 | scale 13 shade 2 |
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291 | skin { pal 0 surface 0 file "highres/sprites/monsters/2630_battlelord.png" } |
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292 | glow { surface 0 file "highres/sprites/monsters/2630_battlelord_g.png" } |
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293 | skin { pal 0 surface 1 file "highres/sprites/monsters/2630_muzzle.png" } |
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294 | skin { pal 0 surface 2 file "highres/sprites/monsters/2630_gatling.png" } |
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295 | anim { frame0 "FRAME1" frame1 "FRAME20" fps 40 flags 0 } // walk |
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296 | anim { frame0 "FRAME26" frame1 "FRAME31" fps 10 flags 0 } // mortar |
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297 | anim { frame0 "FRAME34" frame1 "FRAME37" fps 20 flags 1 } // pain |
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298 | anim { frame0 "FRAME38" frame1 "FRAME57" fps 14 flags 1 } // death |
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299 | frame { name "FRAME1" tile0 2630 tile1 2659 smoothduration 0.2 } |
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300 | frame { name "FRAME22" tile0 2660 tile1 2662 smoothduration 0.3 } |
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301 | frame { name "FRAME23" tile0 2665 tile1 2667 smoothduration 0.3 } |
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302 | frame { name "FRAME26" tile0 2670 tile1 2677 smoothduration 0.1 } |
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303 | frame { name "FRAME34" tile 2680 smoothduration 0.1 } |
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304 | frame { name "FRAME38" tile0 2681 tile1 2684 smoothduration 0.2 } |
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305 | frame { name "FRAME58" tile 2685 } // dead body |
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306 | } |
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307 | |||
308 | |||
309 | // Cycloid Emperor (2710) |
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310 | model "highres/sprites/monsters/2710_cycloid.md3" { |
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311 | scale 1.03 shade 3 |
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312 | skin { pal 0 file "highres/sprites/monsters/2710_cycloid.png" } |
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313 | glow { file "highres/sprites/monsters/2710_cycloid_g.png" } |
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314 | // ABOSS2WALK |
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315 | anim { frame0 "FRAME2" frame1 "FRAME30" fps 25 flags 0 } |
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316 | frame { name "FRAME2" tile0 2710 tile1 2729 smoothduration 0.2 } |
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317 | // ABOSS2SHOOTYRASS |
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318 | anim { frame0 "FRAME35" frame1 "FRAME45" fps 15 flags 0 } |
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319 | frame { name "FRAME35" tile0 2730 tile1 2739 smoothduration 0.2 } |
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320 | // ABOSS2PSYCHBLAST |
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321 | skin { pal 0 file "highres/sprites/monsters/2710_cycloidlight.png" } |
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322 | anim { frame0 "FRAME50" frame1 "FRAME65" fps 5 flags 0 } |
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323 | frame { name "FRAME50" tile0 2740 tile1 2749 smoothduration 0.2 } |
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324 | // ABOSS2DONTHURTME |
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325 | skin { pal 0 file "highres/sprites/monsters/2710_cycloidpain.png" } |
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326 | anim { frame0 "FRAME70" frame1 "FRAME80" fps 5 flags 0 } |
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327 | frame { name "FRAME70" tile0 2750 tile1 2750 smoothduration 0.2 } |
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328 | // ABOSS2SNUFF |
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329 | anim { frame0 "FRAME80" frame1 "FRAME130" fps 15 flags 1 } |
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330 | frame { name "FRAME80" tile0 2750 tile1 2758 smoothduration 0.3 } |
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331 | } |
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332 | |||
333 | |||
334 | // Moon Overlord (2760) |
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335 | model "highres/sprites/monsters/2760_overlord.md3" { |
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336 | scale 66 shade 2 |
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337 | skin { pal 0 surface 0 file "highres/sprites/monsters/2630_muzzle.png" } |
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338 | glow { surface 0 file "highres/sprites/monsters/2630_muzzle.png" } |
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339 | skin { pal 0 surface 1 file "highres/sprites/monsters/2630_muzzle.png" } |
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340 | glow { surface 1 file "highres/sprites/monsters/2630_muzzle.png" } |
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341 | skin { pal 0 surface 2 file "highres/sprites/monsters/2760_overlord.png" } |
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342 | glow { surface 2 file "highres/sprites/monsters/2760_overlord_glow.png" } |
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343 | anim { frame0 "FRAME1" frame1 "FRAME20" fps 22 flags 0 } // walk |
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344 | anim { frame0 "FRAME22" frame1 "FRAME29" fps 10 flags 0 } // ready |
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345 | anim { frame0 "FRAME30" frame1 "FRAME32" fps 10 flags 0 } // shoot |
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346 | frame { name "FRAME1" tile0 2760 tile1 2779 smoothduration 0.2 } |
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347 | frame { name "FRAME22" tile0 2780 tile1 2789 smoothduration 0.3 } |
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348 | frame { name "FRAME30" tile0 2790 tile1 2799 smoothduration 0.2 } |
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349 | // Death |
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350 | skin { pal 0 surface 2 file "highres/sprites/monsters/2760_overlord_pain.png" } |
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351 | anim { frame0 "FRAME35" frame1 "FRAME57" fps 12 flags 1 } |
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352 | frame { name "FRAME35" tile0 2800 tile1 2809 smoothduration 0.3 } |
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353 | } |
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354 | |||
355 | |||
356 | // New Beast (4610) |
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357 | model "highres/sprites/monsters/4610_newbeast.md3" { |
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358 | scale 0.85 shade 8 |
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359 | skin { pal 0 file "highres/sprites/monsters/4610_newbeast.png" } |
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360 | glow { file "highres/sprites/monsters/4610_newbeast_g.png" } |
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361 | anim { frame0 "4610_start" frame1 "4610_end" fps 20 flags 0 } // Crouch |
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362 | frame { name "4610_start" tile0 4610 tile1 4614 smoothduration 0.2 } |
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363 | anim { frame0 "4620_start" frame1 "4620_end" fps 20 flags 0 } // Walk/Run |
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364 | frame { name "4620_start" tile0 4620 tile1 4639 smoothduration 0.2 } |
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365 | anim { frame0 "4640_start" frame1 "4640_end" fps 40 flags 0 } // Melee attack |
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366 | frame { name "4640_start" tile0 4640 tile1 4652 smoothduration 0.1 } |
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367 | anim { frame0 "4660_start" frame1 "4660_end" fps 24 flags 1 } // Shoot attack |
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368 | frame { name "4660_start" tile0 4660 tile1 4667 smoothduration 0.1 } |
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369 | frame { name "4670" tile0 4670 tile1 4674 smoothduration 0.2 } // "hanging" |
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370 | anim { frame0 "4681_start" frame1 "4681_end" fps 20 flags 1 } // Death |
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371 | frame { name "4681_start" tile0 4681 tile1 4688 smoothduration 0.2 } |
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372 | frame { name "4689" tile 4689 } // Dead body |
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373 | anim { frame0 "4690_start" frame1 "4690_end" fps 24 flags 1 } // Jump |
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374 | frame { name "4690_start" tile0 4690 tile1 4704 smoothduration 0.2 } |
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375 | } |
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376 | |||
377 | |||
378 | // Alien Queen (4740) |
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379 | model "highres/sprites/monsters/4740_queen.md3" { |
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380 | scale 1.3 shade 3 |
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381 | skin { pal 0 file "highres/sprites/monsters/4740_queen.png" } |
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382 | glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" } |
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383 | // QUEENSTRUT |
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384 | anim { frame0 "FRAME2" frame1 "FRAME20" fps 15 flags 0 } |
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385 | frame { name "FRAME2" tile0 4740 tile1 4759 smoothduration 0.2 } |
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386 | // QUEENSHOCKATTACK |
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387 | skin { pal 0 file "highres/sprites/monsters/4740_queen.png" } |
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388 | glow { surface 1 file "highres/sprites/monsters/4740_queen_glow.png" } |
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389 | anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 } |
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390 | frame { name "FRAME25" tile0 4760 tile1 4761 smoothduration 0.1 } |
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391 | skin { pal 0 file "highres/sprites/monsters/4740_queen.png" } |
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392 | glow { surface 0 file "highres/sprites/monsters/4740_queen_shock1.png" } |
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393 | glow { surface 1 file "highres/sprites/monsters/4740_queen_light.png" } |
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394 | anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 } |
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395 | frame { name "FRAME25" tile0 4765 tile1 4766 smoothduration 0.1 } |
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396 | skin { pal 0 file "highres/sprites/monsters/4740_queen.png" } |
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397 | glow { surface 0 file "highres/sprites/monsters/4740_queen_shock2.png" } |
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398 | glow { surface 1 file "highres/sprites/monsters/4740_queen_light.png" } |
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399 | anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 } |
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400 | frame { name "FRAME25" tile0 4770 tile1 4771 smoothduration 0.1 } |
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401 | // QUEENITSADRONE |
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402 | anim { frame0 "FRAME50" frame1 "FRAME80" fps 5 flags 0 } |
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403 | frame { name "FRAME50" tile0 4790 tile1 4804 smoothduration 0.3 } |
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404 | // QUEENSNUFF |
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405 | skin { pal 0 file "highres/sprites/monsters/4740_queen_death.png" } |
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406 | anim { frame0 "FRAME85" frame1 "FRAME125" fps 15 flags 1 } |
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407 | frame { name "FRAME85" tile0 4780 tile1 4789 smoothduration 0.3 } |
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408 | } |