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1 plagman 1
 
2
// Duke3D HRP Monsters Definitions
3
// Death skins by Hellbound
4
 
5
 
6
// Cycloid Emperor Holographic Head (490)
7
model "highres/sprites/monsters/0490_cycloidhead.md3" {
8
   scale 1.0 shade 3
9
   skin { pal 0 file "highres/sprites/monsters/0490_cycloidhead.png" }
10
   anim { frame0 "FRAME6" frame1 "FRAME25" fps 10 flags 0 }
11
   frame { name "FRAME6" tile0 0490 tile1 0497 }
12
}
13
 
14
 
15
// Egg (675)
16
model "highres/sprites/monsters/0675_egg.md2" {
17
   scale 3 shade 0
18
   skin { pal 0 file "highres/sprites/monsters/0675_egg.png" }
19
   frame { name "closed1" tile 675 }
20
   frame { name "closed1" tile 558 }
21
   anim { frame0 "open1" frame1 "open2" fps 2 flags 1 }
22
   frame { name "open1" tile0 676 tile1 677 }
23
}
24
 
25
 
26
// Battlelord Holographic Head (679)
27
model "highres/sprites/monsters/0679_battlelordholo.md3" {
28
   scale 40 shade 1
29
   skin { pal 0 file "highres/sprites/monsters/0679_battlelordholo.png" }
30
   frame { name "FRAME1" tile0 679 tile1 679 }
31
}
32
 
33
 
34
// Shark (1550)
35
model "highres/sprites/monsters/1550_shark.md2" {
36
   scale 10 shade 4
37
   skin { pal 0 file "highres/sprites/monsters/1550_shark.png" }
38
   glow { file "highres/sprites/monsters/1550_shark_g.png" }
39
   anim { frame0 "sf_shark01" frame1 "sf_shark40" fps 15 flags 0 }
40
   frame { name "sf_shark01" tile0 1550 tile1 1589 }
41
}
42
 
43
 
44
// Trooper (1680)
45
model "highres/sprites/monsters/1680_trooper.md3" {
46
   scale 9 shade 2
47 h266 47
   skin { pal 0 file "highres/sprites/monsters/1680_trooper_0.png" }
48
   skin { pal 10 file "highres/sprites/monsters/1680_trooper_10.png" }
49
   skin { pal 11 file "highres/sprites/monsters/1680_trooper_11_22.png" }
50
   skin { pal 12 file "highres/sprites/monsters/1680_trooper_12_18.png" }
51
   skin { pal 13 file "highres/sprites/monsters/1680_trooper_13.png" }
52
   skin { pal 14 file "highres/sprites/monsters/1680_trooper_14.png" }
53
   skin { pal 15 file "highres/sprites/monsters/1680_trooper_15.png" }
54
   skin { pal 16 file "highres/sprites/monsters/1680_trooper_16.png" }
55
   skin { pal 17 file "highres/sprites/monsters/1680_trooper_17.png" }
56
   skin { pal 18 file "highres/sprites/monsters/1680_trooper_12_18.png" }
57
   skin { pal 19 file "highres/sprites/monsters/1680_trooper_19.png" }
58
   skin { pal 20 file "highres/sprites/monsters/1680_trooper_20.png" }
59
   skin { pal 21 file "highres/sprites/monsters/1680_trooper_21.png" }
60
   skin { pal 22 file "highres/sprites/monsters/1680_trooper_11_22.png" }
61
   skin { pal 23 file "highres/sprites/monsters/1680_trooper_23.png" }
62
   skin { pal 24 file "highres/sprites/monsters/1680_trooper_24.png" }
1 plagman 63
   glow { file "highres/sprites/monsters/1680_trooper_g.png" }
64
 
65
 
66
   anim { frame0 "FRAME1" frame1 "FRAME20" fps 25 flags 0 } // Walk
67
   frame { name "FRAME1" tile0 1680 tile1 1704 smoothduration 0.2 }
68
 
69
   anim { frame0 "FRAME21" frame1 "FRAME30" fps 22 flags 0 } // Shoot
70
   frame { name "FRAME21" tile0 1715 tile1 1717 smoothduration 0.1 }
71
   anim { frame0 "FRAME31" frame1 "FRAME38" fps 7 flags 0 } // Fly
72
   frame { name "FRAME31" tile0 1720 tile1 1724 smoothduration 0.5 }
73
   anim { frame0 "FRAME40" frame1 "FRAME45" fps 7 flags 0 } // Fly Shoot
74
   frame { name "FRAME40" tile0 1725 tile1 1727 smoothduration 0.1 }
75
   anim { frame0 "FRAME76" frame1 "FRAME86" fps 4 flags 0 } // Sit
76
   frame { name "FRAME76" tile0 1741 tile1 1742 smoothduration 0.3 }
77
   anim { frame0 "FRAME87" frame1 "FRAME95" fps 20 flags 0 } // Duck
78
   frame { name "FRAME87" tile0 1744 tile1 1751 smoothduration 0.3 }
79
   anim { frame0 "FRAME96" frame1 "FRAME102" fps 13 flags 1 } // Warp
80
   frame { name "FRAME96" tile0 1754 tile1 1755 smoothduration 0.3 }
81
   frame { name "FRAME47" tile 1730 } // Flinch
82
 
47 h266 83
   skin { pal 0 file "highres/sprites/monsters/1680_trooper_0_dead.png" }
84
   skin { pal 10 file "highres/sprites/monsters/1680_trooper_10_dead.png" }
85
   skin { pal 11 file "highres/sprites/monsters/1680_trooper_11_22_dead.png" }
86
   skin { pal 12 file "highres/sprites/monsters/1680_trooper_12_18_dead.png" }
87
   skin { pal 13 file "highres/sprites/monsters/1680_trooper_13_dead.png" }
88
   skin { pal 14 file "highres/sprites/monsters/1680_trooper_14_dead.png" }
89
   skin { pal 15 file "highres/sprites/monsters/1680_trooper_15_dead.png" }
90
   skin { pal 16 file "highres/sprites/monsters/1680_trooper_16_dead.png" }
91
   skin { pal 17 file "highres/sprites/monsters/1680_trooper_17_dead.png" }
92
   skin { pal 18 file "highres/sprites/monsters/1680_trooper_12_18_dead.png" }
93
   skin { pal 19 file "highres/sprites/monsters/1680_trooper_19_dead.png" }
94
   skin { pal 20 file "highres/sprites/monsters/1680_trooper_20_dead.png" }
95
   skin { pal 21 file "highres/sprites/monsters/1680_trooper_21_dead.png" }
96
   skin { pal 22 file "highres/sprites/monsters/1680_trooper_11_22_dead.png" }
97
   skin { pal 23 file "highres/sprites/monsters/1680_trooper_23_dead.png" }
98
   skin { pal 24 file "highres/sprites/monsters/1680_trooper_24_dead.png" }
1 plagman 99
 
100
   anim { frame0 "FRAME53" frame1 "FRAME64" fps 15 flags 1 } // Die
101
   frame { name "FRAME53" tile0 1731 tile1 1733 smoothduration 0.2 }
102
   frame { name "FRAME64" tile 1734 } // Dead
103
   anim { frame0 "FRAME65" frame1 "FRAME74" fps 12 flags 0 } // Beg
104
   frame { name "FRAME65" tile0 1738 tile1 1740 smoothduration 0.3 }
105
}
106
 
107
 
108
// Octabrain (1820)
109
model "highres/sprites/monsters/1820_octabrain.md3" {
110
   scale 11 shade 4
111
   skin { pal 0 file "highres/sprites/monsters/1820_octabrain.jpg" }
112
   glow { file "highres/sprites/monsters/1820_octabrain_g.png" }
113
   anim { frame0 "FRAME1" frame1 "FRAME20" fps 18 flags 0 }
114
   frame { name "FRAME1" tile0 1820 tile1 1839 smoothduration 0.3 }
115
 
116
   skin { pal 0 file "highres/sprites/monsters/1820_octabrain_attack.jpg" }
117
   glow { file "highres/sprites/monsters/1820_octabrain_g.png" }
118
   anim { frame0 "FRAME21" frame1 "FRAME31" fps 10 flags 0 }
119
   frame { name "FRAME21" tile0 1840 tile1 1844 smoothduration 0.2 }
120
 
121
   skin { pal 0 file "highres/sprites/monsters/1820_octabrain_dead.png" }
122
   anim { frame0 "FRAME32" frame1 "FRAME42" fps 8 flags 1 }
123
   frame { name "FRAME32" tile0 1850 tile1 1855 smoothduration 0.1 }
124
}
125
 
126
 
127
// Drone (1880)
128
model "highres/sprites/monsters/1880_drone.md3" {
129
   scale 8 shade 1
130
   detail { file "highres/detail/metal.png" detailscale 0.3 }
131
   skin { pal 0 file "highres/sprites/monsters/1880_drone.png" }
132
   glow { file "highres/sprites/monsters/1880_drone_g.png" }
133
   anim { frame0 "idle" frame1 "idle" fps 1 flags 0 }
134
   frame { name "idle" tile0 1880 tile1 1886 }
135
}
136
 
137
 
138
// Assault Commander (1915)
139
model "highres/sprites/monsters/1915_commander.md2" {
140
   scale 1 shade 0 
141
   skin { pal 0 file "highres/sprites/monsters/1915_commander.png" }
142
   glow { file "highres/sprites/monsters/1915_commander_g.png" }
143
   anim { frame0 "frame11" frame1 "frame11" fps 1 flags 0 }
144
   frame { name "frame11" tile0 1915 tile1 1919 smoothduration 0.3 }
145
   anim { frame0 "frame01" frame1 "frame09" fps 10 flags 0 }
146
   frame { name "frame01" tile0 1920 tile1 1930 smoothduration 0.3 }
147
   anim { frame0 "frame13" frame1 "frame13" fps 1 flags 0 }
148
   frame { name "frame13" tile0 1935 tile1 1939 smoothduration 0.3 }
149
   anim { frame0 "frame12" frame1 "frame12" fps 1 flags 0 }
150
   frame { name "frame12" tile0 1940 tile1 1944 smoothduration 0.3 }
151
 
152
   skin { pal 0 file "highres/sprites/monsters/1915_commander_dead.png" }
153
   anim { frame0 "frame14" frame1 "frame17" fps 3 flags 1 }
154
   frame { name "frame14" tile0 1950 tile1 1957 smoothduration 0.3 }
155
}
156
 
157
 
158
// Recon Car (1960)
159
model "highres/sprites/monsters/1960_reconcar.md3" {
160
   scale 11.25 shade 0
161
   skin { pal 0 surface 1 file "highres/sprites/monsters/2000_pigcop.png" }
162
   glow { file "highres/sprites/monsters/2000_pigcop_g.png" surf 1 }
163
   skin { pal 0 surface 0 file "highres/sprites/monsters/1960_reconcar.png" }
164
   anim { frame0 "Frame0" frame1 "Frame0" fps 6 flags 0 }
165
   frame { name "Frame0" tile0 1960 tile1 1966 smoothduration 0.5 }
166
   anim { frame0 "Frame1" frame1 "Frame1" fps 6 flags 0 }
167
   frame { name "Frame1" tile0 1967 tile1 1973 smoothduration 0.5 }
168
}
169
 
170
 
171
// Pig Tank (1975)
172
model "highres/sprites/monsters/1975_pigtank.md2" {
173
   scale 0.4 shade 0
174
   skin { pal 0 file "highres/sprites/monsters/1975_pigtank.png" }
175
   glow { file "highres/sprites/monsters/1975_pigtank_g.png" }
176
   anim { frame0 "WALK1" frame1 "WALK2" fps 3 flags 0 }
177
   frame { name "WALK1" tile0 1975 tile1 1981 smoothduration 0.3 }
178
   skin { pal 0 file "highres/sprites/monsters/1975_pigtank2.png" }
179
   anim { frame0 "FIRE1" frame1 "FIRE2" fps 25 flags 0 }
180
   frame { name "FIRE1" tile0 1982 tile1 1991 smoothduration 0.3 }
181
}
182
 
183
 
184
// Pig Cop (2000)
185
model "highres/sprites/monsters/2000_pigcop.md3" {
186
   scale 14 shade 0
187
   skin { pal 0 file "highres/sprites/monsters/2000_pigcop.png" }
188
   skin { pal 10 file "highres/sprites/monsters/2000_pigcop_10.png" }
189
   skin { pal 11 file "highres/sprites/monsters/2000_pigcop_11.png" }
190
   skin { pal 12 file "highres/sprites/monsters/2000_pigcop_12.png" }
191
   skin { pal 13 file "highres/sprites/monsters/2000_pigcop_13.png" }
192
   skin { pal 14 file "highres/sprites/monsters/2000_pigcop_14.png" }
193
   skin { pal 15 file "highres/sprites/monsters/2000_pigcop_15.png" }
194
   skin { pal 16 file "highres/sprites/monsters/2000_pigcop_16.png" }
195
   skin { pal 17 file "highres/sprites/monsters/2000_pigcop_17.png" }
196
   skin { pal 18 file "highres/sprites/monsters/2000_pigcop_12.png" }
197
   skin { pal 19 file "highres/sprites/monsters/2000_pigcop_19.png" }
198
   skin { pal 20 file "highres/sprites/monsters/2000_pigcop_20.png" }
199
   skin { pal 21 file "highres/sprites/monsters/2000_pigcop_21.png" }
200
   skin { pal 22 file "highres/sprites/monsters/2000_pigcop_11.png" }
201
   skin { pal 23 file "highres/sprites/monsters/2000_pigcop_23.png" }
202
   skin { pal 24 file "highres/sprites/monsters/2000_pigcop_24.png" }
203
   skin { pal 25 file "highres/sprites/monsters/2000_pigcop_25.png" }
204
   glow { file "highres/sprites/monsters/2000_pigcop_g.png" }
205
   anim { frame0 "WALK1" frame1 "WALK2" fps 18 flags 0 }
206
   frame { name "WALK1" tile0 2000 tile1 2019 smoothduration 0.2 }
207
   anim { frame0 "SHOOT3" frame1 "SHOOT4" fps 20 flags 1 }
208
   frame { name "SHOOT3" tile0 2025 tile1 2027 smoothduration 0.1 }
209
   frame { name "SHOOT1" tile0 2030 tile1 2034 smoothduration 0.1 }
210
   anim { frame0 "SHOOT2" frame1 "SHOOT3" fps 14 flags 1 }
211
   frame { name "SHOOT2" tile0 2035 tile1 2037 smoothduration 0.1 }
212
   anim { frame0 "DIVE1" frame1 "DIVE2" fps 20 flags 1 }
213
   frame { name "DIVE1" tile0 2040 tile1 2044 smoothduration 0.2 }
214
   frame { name "DIVE2" tile0 2045 tile1 2049 smoothduration 0.2 }
215
   anim { frame0 "DSHOOT1" frame1 "DSHOOT2" fps 21 flags 0 }
216
   frame { name "DSHOOT1" tile0 2050 tile1 2052 smoothduration 0.1 }
217
 
218
   skin { pal 0 file "highres/sprites/monsters/2000_pigcop_dead.png" }
219
   skin { pal 10 file "highres/sprites/monsters/2000_pigcop_dead_10.png" }
220
   skin { pal 11 file "highres/sprites/monsters/2000_pigcop_dead_11.png" }
221
   skin { pal 12 file "highres/sprites/monsters/2000_pigcop_dead_12.png" }
222
   skin { pal 13 file "highres/sprites/monsters/2000_pigcop_dead_13.png" }
223
   skin { pal 14 file "highres/sprites/monsters/2000_pigcop_dead_14.png" }
224
   skin { pal 15 file "highres/sprites/monsters/2000_pigcop_dead_15.png" }
225
   skin { pal 16 file "highres/sprites/monsters/2000_pigcop_dead_16.png" }
226
   skin { pal 17 file "highres/sprites/monsters/2000_pigcop_dead_17.png" }
227
   skin { pal 18 file "highres/sprites/monsters/2000_pigcop_dead_12.png" }
228
   skin { pal 19 file "highres/sprites/monsters/2000_pigcop_dead_19.png" }
229
   skin { pal 20 file "highres/sprites/monsters/2000_pigcop_dead_20.png" }
230
   skin { pal 21 file "highres/sprites/monsters/2000_pigcop_dead_21.png" }
231
   skin { pal 22 file "highres/sprites/monsters/2000_pigcop_dead_11.png" }
232
   skin { pal 23 file "highres/sprites/monsters/2000_pigcop_dead_23.png" }
233
   skin { pal 24 file "highres/sprites/monsters/2000_pigcop_dead_24.png" }
234
   skin { pal 25 file "highres/sprites/monsters/2000_pigcop_dead_25.png" }
235
   anim { frame0 "DIE1" frame1 "DIE2" fps 10 flags 1 }
236
   frame { name "DIE2" tile0 2055 tile1 2055 smoothduration 0.1 }
237
   anim { frame0 "DIE2" frame1 "DIE3" fps 20 flags 1 }
238
   frame { name "DIE2" tile0 2056 tile1 2060 smoothduration 0.1 }
239
}
240
 
241
 
242
// Enforcer (2120)
243
model "highres/sprites/monsters/2120_enforcer.md3" {
244
   scale 1.75 shade -5
47 h266 245
 
1 plagman 246
   skin { pal 0 file "highres/sprites/monsters/2120_enforcer.png" }
47 h266 247
   skin { pal 17 file "highres/sprites/monsters/2120_enforcer_17_20.png" }
248
   skin { pal 19 file "highres/sprites/monsters/2120_enforcer_19.png" }
249
   skin { pal 20 file "highres/sprites/monsters/2120_enforcer_17_20.png" }
1 plagman 250
   glow { file "highres/sprites/monsters/2120_enforcer_g.png" }
251
   anim { frame0 "walk0" frame1 "walk1" fps 23 flags 0 }
252
   frame { name "walk0" tile0 2120 tile1 2139 smoothduration 0.2 }
253
   anim { frame0 "crouch0" frame1 "crouch1" fps 5 flags 0 }
254
   frame { name "crouch0" tile0 2140 tile1 2144 smoothduration 0.3 }
255
   anim { frame0 "crouch2" frame1 "crouch3" fps 10 flags 1 }
256
   frame { name "crouch2" tile0 2145 tile1 2150 smoothduration 0.3 }
257
   anim { frame0 "crouch4" frame1 "crouch5" fps 10 flags 1 }
258
   frame { name "crouch4" tile0 2155 tile1 2161 smoothduration 0.3 }
259
   anim { frame0 "jump0" frame1 "jump1" fps 10 flags 1 }
260
   frame { name "jump0" tile0 2165 tile1 2177 smoothduration 0.2 }
261
   anim { frame0 "fire0" frame1 "fire1" fps 30 flags 0 }
262
   frame { name "fire0" tile0 2190 tile1 2197 smoothduration 0.1 }
263
 
264
   skin { pal 0 file "highres/sprites/monsters/2120_enforcer_dead.png" }
47 h266 265
   skin { pal 17 file "highres/sprites/monsters/2120_enforcer_17_20_dead.png" }
266
   skin { pal 19 file "highres/sprites/monsters/2120_enforcer_19_dead.png" }
267
   skin { pal 20 file "highres/sprites/monsters/2120_enforcer_17_20_dead.png" }
1 plagman 268
   anim { frame0 "death0" frame1 "death1" fps 15 flags 1 }
269
   frame { name "death0" tile0 2180 tile1 2185 smoothduration 0.1 }
270
}
271
 
272
 
273
// Gun Turret (2350)
274
model "highres/sprites/monsters/2350_gunturret.md2" { 
275
   scale 12 shade 4
276
   detail { file "highres/detail/metal.png" detailscale 0.3 }
277
   skin { pal 0 file "highres/sprites/monsters/2350_gunturret.png" }
47 h266 278
   skin { pal 17 file "highres/sprites/monsters/2350_gunturret_17_20.png" }
279
   skin { pal 19 file "highres/sprites/monsters/2350_gunturret_19_24.png" }
280
   skin { pal 20 file "highres/sprites/monsters/2350_gunturret_17_20.png" }
281
   skin { pal 24 file "highres/sprites/monsters/2350_gunturret_19_24.png" }
282
   skin { pal 25 file "highres/sprites/monsters/2350_gunturret_25.png" }
1 plagman 283
   glow { file "highres/sprites/monsters/2350_gunturret_g.png" }
284
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 1 }
285
   frame { name "idle01" tile0 2360 tile1 2364 }
286
   anim { frame0 "sright01" frame1 "sright03" fps 6 flags 0 }
287
   frame { name "sright01" tile0 2355 tile1 2359 }
288
   anim { frame0 "sleft01" frame1 "sleft03" fps 6 flags 0 }
289
   frame { name "sleft01" tile0 2350 tile1 2354 }
290
}
291
 
292
 
293
// Protozoid Slimer (2370)
294
model "highres/sprites/monsters/2370_slimer.md2" {
295
   scale 2 shade 0
296
   skin { pal 0 file "highres/sprites/monsters/2370_slimer.png" }
297
   anim { frame0 "roof1" frame1 "roof1" fps 1 flags 0 }
298
   frame { name "roof1" tile 2370 smoothduration 0.1 }
299
   anim { frame0 "floor1" frame1 "floor1" fps 1 flags 0 }
300
   frame { name "floor1" tile 2371 smoothduration 0.1 }
301
   anim { frame0 "hang1" frame1 "hang1" fps 1 flags 0 }
302
   frame { name "hang1" tile 2372 smoothduration 0.1 }
303
   anim { frame0 "hang1" frame1 "hang1" fps 1 flags 0 }
304
   frame { name "hang1" tile 2373 smoothduration 0.1 }
305
   anim { frame0 "floor2" frame1 "floor2" fps 1 flags 0 }
306
   frame { name "floor2" tile 2374 smoothduration 0.1 }
307
}
308
 
309
 
310
// Battlelord (2630)
311
model "highres/sprites/monsters/2630_battlelord.md3" {
312
  scale 13 shade 2
313
  skin { pal 0 surface 0 file "highres/sprites/monsters/2630_battlelord.png" }
314
  glow { surface 0 file "highres/sprites/monsters/2630_battlelord_g.png" }
315
  skin { pal 0 surface 1 file "highres/sprites/monsters/2630_muzzle.png" }
316
  skin { pal 0 surface 2 file "highres/sprites/monsters/2630_gatling.png" }
317
  anim { frame0 "FRAME1" frame1 "FRAME20" fps 40 flags 0 } // walk
318
  anim { frame0 "FRAME26" frame1 "FRAME31" fps 10 flags 0 } // mortar
319
  anim { frame0 "FRAME34" frame1 "FRAME37" fps 20 flags 1 } // pain
320
  anim { frame0 "FRAME38" frame1 "FRAME57" fps 14 flags 1 } // death
321
  frame { name "FRAME1" tile0 2630 tile1 2659 smoothduration 0.2 }
322
  frame { name "FRAME22" tile0 2660 tile1 2662 smoothduration 0.3 }
323
  frame { name "FRAME23" tile0 2665 tile1 2667 smoothduration 0.3 }
324
  frame { name "FRAME26" tile0 2670 tile1 2677 smoothduration 0.1 }
325
  frame { name "FRAME34" tile 2680 smoothduration 0.1 }
326
  frame { name "FRAME38" tile0 2681 tile1 2684 smoothduration 0.2 }
327
  frame { name "FRAME58" tile 2685 } // dead body
328
}
329
 
330
 
331
// Cycloid Emperor (2710)
332
model "highres/sprites/monsters/2710_cycloid.md3" {
333
   scale 1.03 shade 3
334
   skin { pal 0 file "highres/sprites/monsters/2710_cycloid.png" }
335
   glow { file "highres/sprites/monsters/2710_cycloid_g.png" }
336
   // ABOSS2WALK
337
   anim { frame0 "FRAME2" frame1 "FRAME30" fps 25 flags 0 }
338
   frame { name "FRAME2" tile0 2710 tile1 2729 smoothduration 0.2 }
339
   // ABOSS2SHOOTYRASS
340
   anim { frame0 "FRAME35" frame1 "FRAME45" fps 15 flags 0 }
341
   frame { name "FRAME35" tile0 2730 tile1 2739 smoothduration 0.2 }
342
   // ABOSS2PSYCHBLAST
343
   skin { pal 0 file "highres/sprites/monsters/2710_cycloidlight.png" }   
344
   anim { frame0 "FRAME50" frame1 "FRAME65" fps 5 flags 0 }
345
   frame { name "FRAME50" tile0 2740 tile1 2749 smoothduration 0.2 }
346
   // ABOSS2DONTHURTME
347
   skin { pal 0 file "highres/sprites/monsters/2710_cycloidpain.png" }
348
   anim { frame0 "FRAME70" frame1 "FRAME80" fps 5 flags 0 }
349
   frame { name "FRAME70" tile0 2750 tile1 2750 smoothduration 0.2 }
350
   // ABOSS2SNUFF
351
   anim { frame0 "FRAME80" frame1 "FRAME130" fps 15 flags 1 }
352
   frame { name "FRAME80" tile0 2750 tile1 2758 smoothduration 0.3 }
353
}
354
 
355
 
356
// Moon Overlord (2760)
357
model "highres/sprites/monsters/2760_overlord.md3" {
358
  scale 66 shade 2
359
  skin { pal 0 surface 0 file "highres/sprites/monsters/2630_muzzle.png" }
360
  glow { surface 0 file "highres/sprites/monsters/2630_muzzle.png" }
361
  skin { pal 0 surface 1 file "highres/sprites/monsters/2630_muzzle.png" } 
362
  glow { surface 1 file "highres/sprites/monsters/2630_muzzle.png" }
363
  skin { pal 0 surface 2 file "highres/sprites/monsters/2760_overlord.png" }
364
  glow { surface 2 file "highres/sprites/monsters/2760_overlord_glow.png" }
365
  anim { frame0 "FRAME1" frame1 "FRAME20" fps 22 flags 0 }   // walk
366
  anim { frame0 "FRAME22" frame1 "FRAME29" fps 10 flags 0 }  // ready
367
  anim { frame0 "FRAME30" frame1 "FRAME32" fps 10 flags 0 }  // shoot
368
  frame { name "FRAME1" tile0 2760 tile1 2779 smoothduration 0.2 }
369
  frame { name "FRAME22" tile0 2780 tile1 2789 smoothduration 0.3 }
370
  frame { name "FRAME30" tile0 2790 tile1 2799 smoothduration 0.2 }
371
  // Death
372
  skin { pal 0 surface 2 file "highres/sprites/monsters/2760_overlord_pain.png" }
373
  anim { frame0 "FRAME35" frame1 "FRAME57" fps 12 flags 1 }
374
  frame { name "FRAME35" tile0 2800 tile1 2809 smoothduration 0.3 }
375
}
376
 
377
 
47 h266 378
// Protector Drone (4610)
1 plagman 379
model "highres/sprites/monsters/4610_newbeast.md3" {
380
   scale 0.85 shade 8
47 h266 381
 
1 plagman 382
   skin { pal 0 file "highres/sprites/monsters/4610_newbeast.png" }
47 h266 383
   skin { pal 17 file "highres/sprites/monsters/4610_newbeast_17_20.png" }
384
   skin { pal 19 file "highres/sprites/monsters/4610_newbeast_19.png" }
385
   skin { pal 20 file "highres/sprites/monsters/4610_newbeast_17_20.png" }
386
   skin { pal 24 file "highres/sprites/monsters/4610_newbeast_24.png" }
1 plagman 387
   glow { file "highres/sprites/monsters/4610_newbeast_g.png" }
47 h266 388
 
1 plagman 389
   anim { frame0 "4610_start" frame1 "4610_end" fps 20 flags 0 }  // Crouch
390
   frame { name "4610_start" tile0 4610 tile1 4614 smoothduration 0.2 }
391
   anim { frame0 "4620_start" frame1 "4620_end" fps 20 flags 0 }  // Walk/Run
392
   frame { name "4620_start" tile0 4620 tile1 4639 smoothduration 0.2 }
393
   anim { frame0 "4640_start" frame1 "4640_end" fps 40 flags 0 }  // Melee attack
394
   frame { name "4640_start" tile0 4640 tile1 4652 smoothduration 0.1 }
395
   anim { frame0 "4660_start" frame1 "4660_end" fps 24 flags 1 }  // Shoot attack
396
   frame { name "4660_start" tile0 4660 tile1 4667 smoothduration 0.1 }
397
   frame { name "4670" tile0 4670 tile1 4674 smoothduration 0.2 } // "hanging"
398
   anim { frame0 "4681_start" frame1 "4681_end" fps 20 flags 1 }  // Death
399
   frame { name "4681_start" tile0 4681 tile1 4688 smoothduration 0.2 }
400
   frame { name "4689" tile 4689 }                                // Dead body
401
   anim { frame0 "4690_start" frame1 "4690_end" fps 24 flags 1 }  // Jump
402
   frame { name "4690_start" tile0 4690 tile1 4704 smoothduration 0.2 }
403
}
404
 
405
 
406
// Alien Queen (4740)
407
model "highres/sprites/monsters/4740_queen.md3" {
408
   scale 1.3 shade 3
47 h266 409
 
1 plagman 410
   skin { pal 0 file "highres/sprites/monsters/4740_queen.png" }
47 h266 411
   skin { pal 10 file "highres/sprites/monsters/4740_queen_10.png" }
412
   skin { pal 11 file "highres/sprites/monsters/4740_queen_11_22.png" }
413
   skin { pal 12 file "highres/sprites/monsters/4740_queen_12_18.png" }
414
   skin { pal 13 file "highres/sprites/monsters/4740_queen_13.png" }
415
   skin { pal 14 file "highres/sprites/monsters/4740_queen_14.png" }
416
   skin { pal 15 file "highres/sprites/monsters/4740_queen_15.png" }
417
   skin { pal 16 file "highres/sprites/monsters/4740_queen_16.png" }
418
   skin { pal 18 file "highres/sprites/monsters/4740_queen_12_18.png" }
419
   skin { pal 21 file "highres/sprites/monsters/4740_queen_21.png" }
420
   skin { pal 22 file "highres/sprites/monsters/4740_queen_11_22.png" }
421
   skin { pal 23 file "highres/sprites/monsters/4740_queen_23.png" }
422
   skin { pal 24 file "highres/sprites/monsters/4740_queen_24.png" }
423
 
1 plagman 424
   glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" }
47 h266 425
 
426
   // QUEENITSADRONE
427
   glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" }
428
   anim { frame0 "FRAME50" frame1 "FRAME80" fps 5 flags 0 }
429
   frame { name "FRAME50" tile0 4790 tile1 4804 smoothduration 0.3 }
430
 
1 plagman 431
   // QUEENSTRUT
432
   anim { frame0 "FRAME2" frame1 "FRAME20" fps 15 flags 0 }
433
   frame { name "FRAME2" tile0 4740 tile1 4759 smoothduration 0.2 }
47 h266 434
 
1 plagman 435
   // QUEENSHOCKATTACK 
436
   glow { surface 1 file "highres/sprites/monsters/4740_queen_glow.png" }
47 h266 437
 
1 plagman 438
   anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 }
439
   frame { name "FRAME25" tile0 4760 tile1 4761 smoothduration 0.1 }
47 h266 440
 
1 plagman 441
   glow { surface 0 file "highres/sprites/monsters/4740_queen_shock1.png" }
442
   glow { surface 1 file "highres/sprites/monsters/4740_queen_light.png" }
47 h266 443
 
1 plagman 444
   anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 }
445
   frame { name "FRAME25" tile0 4765 tile1 4766 smoothduration 0.1 }
47 h266 446
 
1 plagman 447
   glow { surface 0 file "highres/sprites/monsters/4740_queen_shock2.png" }
448
   glow { surface 1 file "highres/sprites/monsters/4740_queen_light.png" }
47 h266 449
 
1 plagman 450
   anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 }
451
   frame { name "FRAME25" tile0 4770 tile1 4771 smoothduration 0.1 }
47 h266 452
 
1 plagman 453
   // QUEENSNUFF
47 h266 454
 
1 plagman 455
   skin { pal 0 file "highres/sprites/monsters/4740_queen_death.png" }
47 h266 456
   skin { pal 10 file "highres/sprites/monsters/4740_queen_death_10.png" }
457
   skin { pal 11 file "highres/sprites/monsters/4740_queen_death_11_22.png" }
458
   skin { pal 12 file "highres/sprites/monsters/4740_queen_death_12_18.png" }
459
   skin { pal 13 file "highres/sprites/monsters/4740_queen_death_13.png" }
460
   skin { pal 14 file "highres/sprites/monsters/4740_queen_death_14.png" }
461
   skin { pal 15 file "highres/sprites/monsters/4740_queen_death_15.png" }
462
   skin { pal 16 file "highres/sprites/monsters/4740_queen_death_16.png" }
463
   skin { pal 18 file "highres/sprites/monsters/4740_queen_death_12_18.png" }
464
   skin { pal 21 file "highres/sprites/monsters/4740_queen_death_21.png" }
465
   skin { pal 22 file "highres/sprites/monsters/4740_queen_death_11_22.png" }
466
   skin { pal 23 file "highres/sprites/monsters/4740_queen_death_23.png" }
467
   skin { pal 24 file "highres/sprites/monsters/4740_queen_death_24.png" }
468
   glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" }
469
   glow { surface 1 file "highres/sprites/monsters/4740_queen_glow.png" }
470
 
1 plagman 471
   anim { frame0 "FRAME85" frame1 "FRAME125" fps 15 flags 1 }
472
   frame { name "FRAME85" tile0 4780 tile1 4789 smoothduration 0.3 }
47 h266 473
 
1 plagman 474
}