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1 plagman 1
 
2
// Duke3D HRP Pickups Definitions
3
 
4
 
5
// Pistol (21)
121 nightfrigh 6
model "highres/sprites/pickups/0021_pistol.md3" { 
7
   scale 3.5 shade 0
8
   skin { pal 0 file "highres/sprites/pickups/0021_pistol_d.png" }
9
   normal { file "highres/sprites/pickups/0021_pistol_n.png" }
10
   specular { file "highres/sprites/pickups/0021_pistol_s.png" }
11
   frame { name "frame_1" tile 21 }
1 plagman 12
}
13
 
14
// Chaingun (22)
15
model "highres/sprites/pickups/0022_chaingun.md3" {
16
   scale 1
17
   skin { pal 0 file "highres/sprites/pickups/0022_chaingun.png" }
18
   detail { file "highres/detail/metal.png" detailscale 0.15 }
19
   frame { name "idle" tile 22 }
20
}
21
 
22
// RPG (23)
23
model "highres/sprites/pickups/0023_rpg.md3" { 
24
   scale 0.75 shade 4
25
   skin { pal 0 file "highres/sprites/pickups/0023_rpg.png" }
26
   detail { file "highres/detail/metal.png" detailscale 0.3 }
27
   frame { name "Frame 1" tile 23 }
28
}
29
 
30
// Freezer (24)
31
model "highres/sprites/pickups/0024_freezer.md3" {
32
   scale 1 shade 8
33
   skin { pal 0 file "highres/sprites/pickups/0024_freezer.jpg" }
34
   detail { file "highres/detail/metal.png" detailscale 0.15 }
35
   frame { name "Frame 1" tile 24 }
36
}
37
 
38
// Shrinker (25)
39
model "highres/sprites/pickups/0025_shrinker.md3" {
40
   scale 3.0 shade 0
41
   skin { pal 0 surface 0 file "highres/sprites/pickups/0025_shrinker.png" }
42
   skin { pal 0 surface 2 file "highres/sprites/pickups/0025_shrinker.png" }
66 h266 43
   glow { pal 0 surface 0 file "highres/sprites/pickups/0025_shrinker_g.png" }
44
   glow { pal 0 surface 2 file "highres/sprites/pickups/0025_shrinker_g.png" }
1 plagman 45
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
46
   glow { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
143 nightfrigh 47
   normal { surface 1 file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
1 plagman 48
   frame { name "Frame0" tile 25 }
49
}
50
 
51
// Pipe Bomb (26)
52
model "highres/sprites/pickups/0026_pipebomb.md2" {
53
   scale 20 shade 2
54
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" }
55
   detail { file "highres/detail/metal.png" detailscale 0.3 }
56
   frame { name "sf_hbomb01" tile 26 }
57
}
58
 
59
// Trip Bomb (27)
60
model "highres/sprites/pickups/0027_tripbomb.md2" { 
61
   scale 1.4 shade 0
62
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
63
   detail { file "highres/detail/metal.png" detailscale 0.3 }
64
   glow { pal 0 file "highres/sprites/firstperson/2566_tripbomb_g.png" }
65
   anim { frame0 "frame1" frame1 "frame1" fps 1 flags 0 }
66
   frame { name "frame1" tile 27 }
67
}
68
 
69
// Shotgun (28)
70
model "highres/sprites/pickups/0028_shotgun.md3" {
143 nightfrigh 71
   scale 15 shade 0 zadd 0
72
   skin { pal 0 file "highres/sprites/pickups/0028_shotgun_d.png" }
73
   normal { file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.1 parallaxscale 0.1 }
74
   specular { file "highres/sprites/pickups/0028_shotgun_s.png" }
75
   frame { name "frame_1" tile 28 }
1 plagman 76
}
77
 
78
// Devastator (29)
79
model "highres/sprites/pickups/0029_devastator.md3" {
80
   scale 2 shade 0 zadd -8
81
   skin { pal 0 file "highres/sprites/pickups/0029_devastator.png" }
82
   detail { file "highres/detail/metal.png" detailscale 0.3 }
83
   frame { name "Frame 0" tile 29 }
84
}
85
 
86
// Expander (32)
87
model "highres/sprites/pickups/0032_expander.md3" {
88
   scale 3.0 shade 0
89
   skin { pal 0 surface 1 file "highres/sprites/pickups/0025_shrinker.png" }
66 h266 90
   skin { pal 0 surface 3 file "highres/sprites/pickups/0025_shrinker.png" }
91
   glow { pal 0 surface 1 file "highres/sprites/pickups/0025_shrinker_g.png" }
92
   glow { pal 0 surface 3 file "highres/sprites/pickups/0025_shrinker_g.png" }
1 plagman 93
   skin { pal 0 surface 2 file "highres/sprites/pickups/0032_crystal.png" }
94
   glow { pal 0 surface 2 file "highres/sprites/pickups/0032_crystal.png" }
143 nightfrigh 95
   normal { surface 2 file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }
1 plagman 96
   skin { pal 0 surface 0 file "highres/sprites/pickups/0032_expander.png" }
97
   glow { pal 0 surface 0 file "highres/sprites/pickups/0032_expander_glow.png" }
98
   frame { name "Frame0" tile 32 }
99
}
100
 
101
// Freezer Ammo (37)
102
model "highres/sprites/pickups/0037_freezerammo.md3" {
103
   scale 0.5 shade 0
104
   skin { pal 0 file "highres/sprites/pickups/0037_freezerammo.png" }
105
   glow { surface 0 file "highres/sprites/pickups/0037_freezerammo_g.png" }
106
   glow { surface 1 file "highres/sprites/pickups/0037_freezerammo_g.png" }
107
   glow { surface 2 file "highres/sprites/pickups/0037_freezerammo_g.png" }
108
   glow { surface 3 file "highres/sprites/pickups/0037_freezerammo_g.png" }
109
   glow { surface 4 file "highres/sprites/pickups/0037_freezerammo_g.png" }
110
   glow { surface 5 file "highres/sprites/pickups/0037_freezerammo_g.png" }
111
   glow { surface 6 file "highres/sprites/pickups/0037_freezerammo_g.png" }
112
   glow { surface 7 file "highres/sprites/pickups/0037_freezerammo_g.png" }
113
   glow { surface 8 file "highres/sprites/pickups/0037_freezerammo_g.png" }
114
   glow { surface 9 file "highres/sprites/pickups/0037_freezerammo_g.png" }
115
   glow { surface 10 file "highres/sprites/pickups/0037_freezerammo_g.png" }
116
   anim { frame0 "Frame0" frame1 "Frame10" fps 100 flags 0 }
117
   frame { name "Frame0" tile0 37 tile1 39 }
118
}
119
 
120
// Pistol Ammo (40)
121
model "highres/sprites/pickups/0040_pistolammo.md3" {
122
   scale 2 shade 4
123
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" }
124
   detail { file "highres/detail/metal.png" detailscale 0.3 }
125
   frame { name "Frame0" tile 40 }
126
}
127
 
128
// Chaingun Ammo (41)
129
model "highres/sprites/pickups/0041_chaingunammo.md2" {
130
   scale 4 shade 2
131
   skin { pal 0 file "highres/sprites/pickups/0041_chanigunammo.png" }
132
   detail { file "highres/detail/metal.png" detailscale 0.3 }
133
   frame { name "sf_bammo01" tile 41 }
134
}
135
 
136
// Devastator Ammo (42)
137
model "highres/sprites/pickups/0042_devistatorammo.md2" {
138
   scale 4 shade 2
139
   skin { pal 0 file "highres/sprites/pickups/0042_devistatorammo.png" nocompress }
140
   detail { file "highres/detail/metal.png" detailscale 0.3 }
141
   frame { name "sf_devammo01" tile 42 }
142
}
143
 
144
// RPG ammo (44)
145
model "highres/sprites/pickups/0044_rpgammo.md2" {
146
   scale 5 shade 2
147
   skin { pal 0 file "highres/sprites/pickups/0044_rpgammo.png" nocompress }
148
   detail { file "highres/detail/metal.png" detailscale 0.3 }
149
   frame { name "sf_rpgammo01" tile 44 }
150
}
151
 
152
// Expander Ammo (45)
153
model "highres/sprites/pickups/0045_expander_ammo.md3" {
154
   scale 3.0
155
   skin { pal 0 file "highres/sprites/pickups/0032_expander.png" }
156
   detail { file "highres/detail/metal.png" detailscale 0.3 }
157
   glow { pal 0 file "highres/sprites/pickups/0032_expander_glow.png" }
158
   frame { name "Frame0" tile 45 }
159
}
160
 
161
// Shrinker ammo (46)
162
model "highres/sprites/pickups/0046_crystal.md3" {
163
   scale 3.0 shade 0
164
   skin { pal 0 file "highres/sprites/pickups/0046_crystal.png" }  
65 loomsday 165
   normal { file "highres/sprites/pickups/0046_crystal_n.png" parallaxbias 0.1 parallaxscale 0.1 }   
1 plagman 166
   frame { name "Frame0" tile 46 }
167
}
168
 
169
// Pipe Bomb Box (47)
170
model "highres/sprites/pickups/0047_pipebombbox.md2" {
171
   scale 5 shade 2
172
   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" nocompress }
173
   detail { file "highres/detail/metal.png" detailscale 0.3 }
174
   frame { name "sf_hpbammo01" tile 47 }
175
}
176
 
177
// Shotgun Ammo (49)
66 h266 178
model "highres/sprites/pickups/0049_shotgunammo.md3" {
1 plagman 179
   scale 8 shade 0 
180
   skin { pal 0 file "highres/sprites/pickups/0049_shotgunammo.png" nocompress }
181
   frame { name "idle" tile 49 }
182
}
183
 
184
// Health Box (51)
185
model "highres/sprites/pickups/0051_healthbox.md3" {
186
   scale 1.2 shade 0
187
   skin { pal 0 file "highres/sprites/pickups/0051_healthbox.png" }
188
   frame { name "FRAME1" tile 51 }
189
}
190
 
191
// Health Bottle (52)
192
model "highres/sprites/pickups/0052_healthbottle.md3" {
193
   scale 1 shade 0
194
   skin { pal 0 file "highres/sprites/pickups/0052_healthbottle.png" }
195
   detail { file "highres/detail/metal.png" detailscale 0.3 }
196
   frame { name "FRAME1" tile 52 }
197
}
198
 
199
// First Aid Kit (53)
10 parkar 200
texture 53 {
201
   pal 0 { file "highres/sprites/pickups/0053.png" }
1 plagman 202
   detail { file "highres/detail/metal_worn.png" xscale 0.35 yscale 0.55 }
203
}
10 parkar 204
model "highres/sprites/pickups/0053_firstaid.md3" {
1 plagman 205
   scale 4 shade 4
206
   skin { pal 0 file "highres/sprites/pickups/0053_firstaid.png" }
10 parkar 207
   frame { name "frame_1" tile 53 }
1 plagman 208
}
209
 
210
// Armor (54)
211
model "highres/sprites/pickups/0054_armor.md2" {
212
   scale 2 shade 2
213
   skin { pal 0 file "highres/sprites/pickups/0054_armor.png" }
214
   detail { file "highres/detail/fabric.png" detailscale 0.15 }
215
   frame { name "frame1" tile 54 }
216
}
217
 
218
// Steroids (55)
219
model "highres/sprites/pickups/0055_steroids.md3" {
220
   scale 1 shade 0
221
   skin { pal 0 file "highres/sprites/pickups/0055_steroids.png" nocompress }
222
   frame { name "FRAME1" tile 55 }
223
}
224
 
225
// Scuba Gear (56)
226
model "highres/sprites/pickups/0056_scubagear.md2" {
227
   scale 1 shade 4
228
   skin { pal 0 file "highres/sprites/pickups/0056_scubagear.jpg" }
229
   frame { name "frame01" tile 56 }
230
}
231
 
232
// Jetpack (57)
233
model "highres/sprites/pickups/0057_jetpack.md3" {
234
   scale 1.5 shade 0
235
   skin { pal 0 file "highres/sprites/pickups/0057_jetpack.png" }
236
   detail { file "highres/detail/metal.png" detailscale 0.3 }
237
   frame { name "FRAME1" tile 57 }
238
}
239
 
240
// Nightvision Goggles (59)
241
model "highres/sprites/pickups/0059_nightvison.md2" {
242
   scale 0.9 shade 0
243
   skin { pal 0 file "highres/sprites/pickups/0059_nightvison.png" }
244
   detail { file "highres/detail/metal.png" detailscale 0.3 }
245
   glow { file "highres/sprites/pickups/0059_nightvison_g.png" }
246
   frame { name "frame01" tile 59 }
247
}
248
 
249
// Key Card (60)
250
model "highres/sprites/pickups/0060_keycard.md2" {
251
   scale 2 shade 0
47 h266 252
   skin { pal 0 file "highres/sprites/pickups/0060_keycard.png" nocompress }
253
   skin { pal 10 file "highres/sprites/pickups/0060_keycard_10.png" nocompress }
254
   skin { pal 11 file "highres/sprites/pickups/0060_keycard_11_22.png" nocompress }
255
   skin { pal 12 file "highres/sprites/pickups/0060_keycard_12_18.png" nocompress }
256
   skin { pal 13 file "highres/sprites/pickups/0060_keycard_13.png" nocompress }
257
   skin { pal 14 file "highres/sprites/pickups/0060_keycard_14.png" nocompress }
258
   skin { pal 15 file "highres/sprites/pickups/0060_keycard_15.png" nocompress }
259
   skin { pal 16 file "highres/sprites/pickups/0060_keycard_16.png" nocompress }
260
   skin { pal 18 file "highres/sprites/pickups/0060_keycard_12_18.png" nocompress }
261
   skin { pal 21 file "highres/sprites/pickups/0060_keycard_21.png" nocompress }
262
   skin { pal 22 file "highres/sprites/pickups/0060_keycard_11_22.png" nocompress }
263
   skin { pal 23 file "highres/sprites/pickups/0060_keycard_23.png" nocompress }
264
   skin { pal 24 file "highres/sprites/pickups/0060_keycard_24.png" nocompress }
1 plagman 265
   frame { name "idle01" tile 60 }
266
}
267
 
268
// Protective Boots (61)
269
model "highres/sprites/pickups/0061_boots.md2" {
270
   scale 1.5 shade 2
271
   skin { pal 0 file "highres/sprites/pickups/0061_boots.png" }
272
   frame { name "FRAME01" tile 61 }
273
}
274
 
275
// Atomic Health (100)
276
model "highres/sprites/pickups/0100_atom.md3" {
277
   scale 1 shade 4
278
   skin { pal 0 file "highres/sprites/pickups/0100_atom.png" }
47 h266 279
   skin { pal 10 file "highres/sprites/pickups/0100_atom_10.png" }
280
   skin { pal 11 file "highres/sprites/pickups/0100_atom_11_22.png" }
281
   skin { pal 12 file "highres/sprites/pickups/0100_atom_12_18.png" }
282
   skin { pal 13 file "highres/sprites/pickups/0100_atom_13.png" }
283
   skin { pal 14 file "highres/sprites/pickups/0100_atom_14.png" }
284
   skin { pal 15 file "highres/sprites/pickups/0100_atom_15.png" }
285
   skin { pal 16 file "highres/sprites/pickups/0100_atom_16.png" }
286
   skin { pal 18 file "highres/sprites/pickups/0100_atom_12_18.png" }
287
   skin { pal 21 file "highres/sprites/pickups/0100_atom_21.png" }
288
   skin { pal 22 file "highres/sprites/pickups/0100_atom_11_22.png" }
289
   skin { pal 23 file "highres/sprites/pickups/0100_atom_23.png" }
290
   skin { pal 24 file "highres/sprites/pickups/0100_atom_24.png" }
1 plagman 291
   anim { frame0 "FRAME1" frame1 "FRAME118" fps 19 flags 0 }
292
   frame { name "FRAME1" tile0 100 tile1 115 }
293
}
294
 
47 h266 295
// HoloDuke (1348)
1 plagman 296
model "highres/sprites/pickups/1348_holoduke.md3" {
297
   scale 1.5 shade 2
47 h266 298
 
1 plagman 299
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke.png" }
47 h266 300
   skin { pal 10 file "highres/sprites/pickups/1348_holoduke_10.png" }
301
   skin { pal 11 file "highres/sprites/pickups/1348_holoduke_11_22.png" }
302
   skin { pal 12 file "highres/sprites/pickups/1348_holoduke_12_18.png" }
303
   skin { pal 13 file "highres/sprites/pickups/1348_holoduke_13.png" }
304
   skin { pal 14 file "highres/sprites/pickups/1348_holoduke_14.png" }
305
   skin { pal 15 file "highres/sprites/pickups/1348_holoduke_15.png" }
306
   skin { pal 16 file "highres/sprites/pickups/1348_holoduke_16.png" }
307
   skin { pal 18 file "highres/sprites/pickups/1348_holoduke_12_18.png" }
308
   skin { pal 21 file "highres/sprites/pickups/1348_holoduke_21.png" }
309
   skin { pal 22 file "highres/sprites/pickups/1348_holoduke_11_22.png" }
310
   skin { pal 23 file "highres/sprites/pickups/1348_holoduke_23.png" }
1 plagman 311
   frame { name "frame2" tile 1348 }
47 h266 312
 
313
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke1.png" }
314
   skin { pal 10 file "highres/sprites/pickups/1348_holoduke1_10.png" }
315
   skin { pal 11 file "highres/sprites/pickups/1348_holoduke1_11_22.png" }
316
   skin { pal 12 file "highres/sprites/pickups/1348_holoduke1_12_18.png" }
317
   skin { pal 13 file "highres/sprites/pickups/1348_holoduke1_13.png" }
318
   skin { pal 14 file "highres/sprites/pickups/1348_holoduke1_14.png" }
319
   skin { pal 15 file "highres/sprites/pickups/1348_holoduke1_15.png" }
320
   skin { pal 16 file "highres/sprites/pickups/1348_holoduke1_16.png" }
321
   skin { pal 18 file "highres/sprites/pickups/1348_holoduke1_12_18.png" }
322
   skin { pal 21 file "highres/sprites/pickups/1348_holoduke1_21.png" }
323
   skin { pal 22 file "highres/sprites/pickups/1348_holoduke1_11_22.png" }
324
   skin { pal 23 file "highres/sprites/pickups/1348_holoduke1_23.png" }
325
   frame { name "frame3" tile 1349 }
326
 
1 plagman 327
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke2.png" }
47 h266 328
   skin { pal 10 file "highres/sprites/pickups/1348_holoduke2_10.png" }
329
   skin { pal 11 file "highres/sprites/pickups/1348_holoduke2_11_22.png" }
330
   skin { pal 12 file "highres/sprites/pickups/1348_holoduke2_12_18.png" }
331
   skin { pal 13 file "highres/sprites/pickups/1348_holoduke2_13.png" }
332
   skin { pal 14 file "highres/sprites/pickups/1348_holoduke2_14.png" }
333
   skin { pal 15 file "highres/sprites/pickups/1348_holoduke2_15.png" }
334
   skin { pal 16 file "highres/sprites/pickups/1348_holoduke2_16.png" }
335
   skin { pal 18 file "highres/sprites/pickups/1348_holoduke2_12_18.png" }
336
   skin { pal 21 file "highres/sprites/pickups/1348_holoduke2_21.png" }
337
   skin { pal 22 file "highres/sprites/pickups/1348_holoduke2_11_22.png" }
338
   skin { pal 23 file "highres/sprites/pickups/1348_holoduke2_23.png" }
1 plagman 339
   frame { name "frame4" tile 1350 }
47 h266 340
 
341
   skin { pal 0 file "highres/sprites/pickups/1348_holoduke3.png" }
342
   skin { pal 10 file "highres/sprites/pickups/1348_holoduke3_10.png" }
343
   skin { pal 11 file "highres/sprites/pickups/1348_holoduke3_11_22.png" }
344
   skin { pal 12 file "highres/sprites/pickups/1348_holoduke3_12_18.png" }
345
   skin { pal 13 file "highres/sprites/pickups/1348_holoduke3_13.png" }
346
   skin { pal 14 file "highres/sprites/pickups/1348_holoduke3_14.png" }
347
   skin { pal 15 file "highres/sprites/pickups/1348_holoduke3_15.png" }
348
   skin { pal 16 file "highres/sprites/pickups/1348_holoduke3_16.png" }
349
   skin { pal 18 file "highres/sprites/pickups/1348_holoduke3_12_18.png" }
350
   skin { pal 21 file "highres/sprites/pickups/1348_holoduke3_21.png" }
351
   skin { pal 22 file "highres/sprites/pickups/1348_holoduke3_11_22.png" }
352
   skin { pal 23 file "highres/sprites/pickups/1348_holoduke3_23.png" }
353
   frame { name "frame5" tile 1351 }
1 plagman 354
}