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1 plagman 1
 
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// Duke3D HRP Pickups Definitions
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// Pistol (21)
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model "highres/sprites/pickups/0021_pistol.md2" { 
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   scale 1.4 shade 1
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   skin { pal 0 file "highres/sprites/pickups/0021_pistol.jpg" }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "FRAME01" tile 21 }
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}
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// Chaingun (22)
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model "highres/sprites/pickups/0022_chaingun.md3" {
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   scale 1
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   skin { pal 0 file "highres/sprites/pickups/0022_chaingun.png" }
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   detail { file "highres/detail/metal.png" detailscale 0.15 }
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   frame { name "idle" tile 22 }
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}
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// RPG (23)
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model "highres/sprites/pickups/0023_rpg.md3" { 
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   scale 0.75 shade 4
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   skin { pal 0 file "highres/sprites/pickups/0023_rpg.png" }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "Frame 1" tile 23 }
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}
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// Freezer (24)
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model "highres/sprites/pickups/0024_freezer.md3" {
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   scale 1 shade 8
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   skin { pal 0 file "highres/sprites/pickups/0024_freezer.jpg" }
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   detail { file "highres/detail/metal.png" detailscale 0.15 }
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   frame { name "Frame 1" tile 24 }
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}
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// Shrinker (25)
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model "highres/sprites/pickups/0025_shrinker.md3" {
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   scale 3.0 shade 0
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   skin { pal 0 surface 0 file "highres/sprites/pickups/0025_shrinker.png" }
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   skin { pal 0 surface 2 file "highres/sprites/pickups/0025_shrinker.png" }
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   skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
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   glow { pal 0 surface 0 file "highres/sprites/pickups/0025_shrinker_g.png" }
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   glow { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
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   frame { name "Frame0" tile 25 }
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}
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// Pipe Bomb (26)
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model "highres/sprites/pickups/0026_pipebomb.md2" {
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   scale 20 shade 2
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   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "sf_hbomb01" tile 26 }
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}
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// Trip Bomb (27)
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model "highres/sprites/pickups/0027_tripbomb.md2" { 
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   scale 1.4 shade 0
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   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   glow { pal 0 file "highres/sprites/firstperson/2566_tripbomb_g.png" }
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   anim { frame0 "frame1" frame1 "frame1" fps 1 flags 0 }
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   frame { name "frame1" tile 27 }
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}
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// Shotgun (28)
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model "highres/sprites/pickups/0028_shotgun.md3" {
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   scale 1.25 shade 2 zadd 10
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   skin { pal 0 file "highres/sprites/pickups/0028_shotgun.jpg" }
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   detail { file "highres/detail/metal.png" detailscale 0.15 }
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   frame { name "Frame 0" tile 28 }
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}
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// Devastator (29)
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model "highres/sprites/pickups/0029_devastator.md3" {
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   scale 2 shade 0 zadd -8
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   skin { pal 0 file "highres/sprites/pickups/0029_devastator.png" }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "Frame 0" tile 29 }
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}
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// Expander (32)
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model "highres/sprites/pickups/0032_expander.md3" {
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   scale 3.0 shade 0
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   skin { pal 0 surface 1 file "highres/sprites/pickups/0025_shrinker.png" }
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   skin { pal 0 surface 2 file "highres/sprites/pickups/0025_shrinker.png" }
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   skin { pal 0 surface 2 file "highres/sprites/pickups/0032_crystal.png" }
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   glow { pal 0 surface 2 file "highres/sprites/pickups/0032_crystal.png" }
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   skin { pal 0 surface 0 file "highres/sprites/pickups/0032_expander.png" }
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   glow { pal 0 surface 0 file "highres/sprites/pickups/0032_expander_glow.png" }
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   frame { name "Frame0" tile 32 }
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}
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// Freezer Ammo (37)
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model "highres/sprites/pickups/0037_freezerammo.md3" {
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   scale 0.5 shade 0
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   skin { pal 0 file "highres/sprites/pickups/0037_freezerammo.png" }
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   glow { surface 0 file "highres/sprites/pickups/0037_freezerammo_g.png" }
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   glow { surface 1 file "highres/sprites/pickups/0037_freezerammo_g.png" }
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   glow { surface 2 file "highres/sprites/pickups/0037_freezerammo_g.png" }
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   glow { surface 3 file "highres/sprites/pickups/0037_freezerammo_g.png" }
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   glow { surface 4 file "highres/sprites/pickups/0037_freezerammo_g.png" }
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   glow { surface 5 file "highres/sprites/pickups/0037_freezerammo_g.png" }
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   glow { surface 6 file "highres/sprites/pickups/0037_freezerammo_g.png" }
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   glow { surface 7 file "highres/sprites/pickups/0037_freezerammo_g.png" }
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   glow { surface 8 file "highres/sprites/pickups/0037_freezerammo_g.png" }
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   glow { surface 9 file "highres/sprites/pickups/0037_freezerammo_g.png" }
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   glow { surface 10 file "highres/sprites/pickups/0037_freezerammo_g.png" }
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   anim { frame0 "Frame0" frame1 "Frame10" fps 100 flags 0 }
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   frame { name "Frame0" tile0 37 tile1 39 }
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}
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// Pistol Ammo (40)
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model "highres/sprites/pickups/0040_pistolammo.md3" {
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   scale 2 shade 4
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   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "Frame0" tile 40 }
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}
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// Chaingun Ammo (41)
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model "highres/sprites/pickups/0041_chaingunammo.md2" {
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   scale 4 shade 2
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   skin { pal 0 file "highres/sprites/pickups/0041_chanigunammo.png" }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "sf_bammo01" tile 41 }
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}
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// Devastator Ammo (42)
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model "highres/sprites/pickups/0042_devistatorammo.md2" {
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   scale 4 shade 2
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   skin { pal 0 file "highres/sprites/pickups/0042_devistatorammo.png" nocompress }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "sf_devammo01" tile 42 }
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}
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// RPG ammo (44)
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model "highres/sprites/pickups/0044_rpgammo.md2" {
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   scale 5 shade 2
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   skin { pal 0 file "highres/sprites/pickups/0044_rpgammo.png" nocompress }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "sf_rpgammo01" tile 44 }
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}
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// Expander Ammo (45)
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model "highres/sprites/pickups/0045_expander_ammo.md3" {
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   scale 3.0
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   skin { pal 0 file "highres/sprites/pickups/0032_expander.png" }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   glow { pal 0 file "highres/sprites/pickups/0032_expander_glow.png" }
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   frame { name "Frame0" tile 45 }
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}
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// Shrinker ammo (46)
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model "highres/sprites/pickups/0046_crystal.md3" {
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   scale 3.0 shade 0
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   skin { pal 0 file "highres/sprites/pickups/0046_crystal.png" }  
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   frame { name "Frame0" tile 46 }
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}
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// Pipe Bomb Box (47)
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model "highres/sprites/pickups/0047_pipebombbox.md2" {
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   scale 5 shade 2
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   skin { pal 0 file "highres/sprites/pickups/0047_pipebombbox.png" nocompress }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "sf_hpbammo01" tile 47 }
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}
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// Shotgun Ammo (49)
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model "highres/sprites/pickups/0049_shotgunammo.md2" {
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   scale 8 shade 0 
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   skin { pal 0 file "highres/sprites/pickups/0049_shotgunammo.png" nocompress }
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   frame { name "idle" tile 49 }
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}
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// Health Box (51)
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model "highres/sprites/pickups/0051_healthbox.md3" {
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   scale 1.2 shade 0
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   skin { pal 0 file "highres/sprites/pickups/0051_healthbox.png" }
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   frame { name "FRAME1" tile 51 }
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}
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// Health Bottle (52)
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model "highres/sprites/pickups/0052_healthbottle.md3" {
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   scale 1 shade 0
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   skin { pal 0 file "highres/sprites/pickups/0052_healthbottle.png" }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "FRAME1" tile 52 }
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}
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// First Aid Kit (53)
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texture 53 {
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   pal 0 { file "highres/sprites/pickups/0053.png" }
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   detail { file "highres/detail/metal_worn.png" xscale 0.35 yscale 0.55 }
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}
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model "highres/sprites/pickups/0053_firstaid.md3" {
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   scale 4 shade 4
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   skin { pal 0 file "highres/sprites/pickups/0053_firstaid.png" }
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   frame { name "frame_1" tile 53 }
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}
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// Armor (54)
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model "highres/sprites/pickups/0054_armor.md2" {
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   scale 2 shade 2
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   skin { pal 0 file "highres/sprites/pickups/0054_armor.png" }
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   detail { file "highres/detail/fabric.png" detailscale 0.15 }
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   frame { name "frame1" tile 54 }
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}
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// Steroids (55)
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model "highres/sprites/pickups/0055_steroids.md3" {
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   scale 1 shade 0
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   skin { pal 0 file "highres/sprites/pickups/0055_steroids.png" nocompress }
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   frame { name "FRAME1" tile 55 }
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}
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// Scuba Gear (56)
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model "highres/sprites/pickups/0056_scubagear.md2" {
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   scale 1 shade 4
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   skin { pal 0 file "highres/sprites/pickups/0056_scubagear.jpg" }
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   frame { name "frame01" tile 56 }
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}
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// Jetpack (57)
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model "highres/sprites/pickups/0057_jetpack.md3" {
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   scale 1.5 shade 0
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   skin { pal 0 file "highres/sprites/pickups/0057_jetpack.png" }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "FRAME1" tile 57 }
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}
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// Nightvision Goggles (59)
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model "highres/sprites/pickups/0059_nightvison.md2" {
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   scale 0.9 shade 0
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   skin { pal 0 file "highres/sprites/pickups/0059_nightvison.png" }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   glow { file "highres/sprites/pickups/0059_nightvison_g.png" }
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   frame { name "frame01" tile 59 }
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}
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// Key Card (60)
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model "highres/sprites/pickups/0060_keycard.md2" {
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   scale 2 shade 0
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   skin { pal 0 file "highres/sprites/pickups/0060_keycard_blue.png" nocompress }
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   skin { pal 21 file "highres/sprites/pickups/0060_keycard_red.png" nocompress }
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   skin { pal 23 file "highres/sprites/pickups/0060_keycard_yellow.png" nocompress }
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   frame { name "idle01" tile 60 }
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}
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// Protective Boots (61)
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model "highres/sprites/pickups/0061_boots.md2" {
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   scale 1.5 shade 2
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   skin { pal 0 file "highres/sprites/pickups/0061_boots.png" }
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   frame { name "FRAME01" tile 61 }
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}
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// Atomic Health (100)
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model "highres/sprites/pickups/0100_atom.md3" {
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   scale 1 shade 4
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   skin { pal 0 file "highres/sprites/pickups/0100_atom.png" }
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   anim { frame0 "FRAME1" frame1 "FRAME118" fps 19 flags 0 }
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   frame { name "FRAME1" tile0 100 tile1 115 }
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}
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// Holo Duke (1348)
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model "highres/sprites/pickups/1348_holoduke.md3" {
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   scale 1.5 shade 2
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   skin { pal 0 file "highres/sprites/pickups/1348_holoduke.png" }
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   frame { name "frame2" tile 1348 }
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     skin { pal 0 file "highres/sprites/pickups/1348_holoduke1.png" }
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     frame { name "frame3" tile 1349 }
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   skin { pal 0 file "highres/sprites/pickups/1348_holoduke2.png" }
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   frame { name "frame4" tile 1350 }
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     skin { pal 0 file "highres/sprites/pickups/1348_holoduke3.png" }
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     frame { name "frame5" tile 1351 }
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}