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1 plagman 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "Frame0" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md2" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "idle" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md2" {
22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md2" {
31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
34
   frame { name "idle" tile 411 }
35
}
36
 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md2" {
52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "Frame 1" tile 480 }
55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
69
   glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }   
70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md2" {
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "idle" tile 536 }
95
}
96
 
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md2" {
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "idle" tile 537 }
103
}
104
 
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
116
   skin { pal 0 file "highres/sprites/props/0542_globe.png" }
117
   frame { name "(ZStudios)" tile0 542 tile1 542 }
118
}
119
 
120
// Wallspeaker (543)
121
model "highres/sprites/props/0543_wallspeaker.md3" {
122
   scale 2 shade 0
123
   detail { file "highres/detail/metal.png" detailscale 0.3 }
124
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
125
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
126
   frame { name "FRAME1" tile 543 }
127
}
128
 
129
// Iron Bar (544)
130
model "highres/sprites/props/0544_ironbar.md3" {
131
   scale 1 shade 0
132
   detail { file "highres/detail/metal.png" detailscale 0.3 }
133
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
134
   frame { name "FRAME1" tile 544 }
135
}
136
 
137
// Domelight (551)
138
model "highres/sprites/props/0551_domelight.md3" {
139
   scale 8.0 shade 3
140
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
141
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
142
   frame { name "FRAME4" tile0 0551 tile1 0554 }
143
}
144
 
145
// Pipe handle (555)
146
model "highres/sprites/props/0555.md3" {
147
   scale 3 shade 1
148
   skin { pal 0 file "highres/sprites/props/0555.png" }
149
   frame { name "frame1" tile 555 }
150
}
151
 
152
// Chair 1 (556)
153
model "highres/sprites/props/0556_chair1.md2" {
154
   scale 2 shade 2
155
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
156
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
157
   frame { name "kreslo" tile0 556 tile1 557 }
158
}
159
 
160
// Broken Chair (559)
161
model "highres/sprites/props/0559_brokenchair.md2" {
162
   scale 2 shade 2
163
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
164
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
165
   frame { name "kreslo" tile 559 }
166
}
167
 
168
// Soap (561)
169
model "highres/sprites/props/0561_soap.md3" {
170
   scale 10 shade 0
171
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
172
   frame { name "soap" tile 561 }
173
}
174
 
175
// Drinking fountain (563)
176
model "highres/sprites/props/0563_drinkfount.md3" {
177
   scale 0.6 shade 0
178
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
179
   frame { name "Frame0" tile 563 }
180
}
181
 
182
// Drinking fountain - Anim 1 (564)
183
model "highres/sprites/props/0566_drinkfount.md3" {
184
   scale 0.6 shade 0
185
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
186
   frame { name "Frame0" tile 564 }
187
}
188
 
189
// Drinking fountain - Anim 2 (565)
190
model "highres/sprites/props/0565_drinkfount.md3" {
191
   scale 0.6 shade 0
192
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
193
   frame { name "Frame0" tile 565 }
194
}
195
 
196
// Drinking fountain - Anim 3 (566)
197
model "highres/sprites/props/0566_drinkfount.md3" {
198
   scale 0.6 shade 0
199
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
200
   frame { name "Frame0" tile 566 }
201
}
202
 
203
// Drinking fountain - Destroyed (567)
204
model "highres/sprites/props/0567_drinkfount.md3" {
205
   scale 0.6 shade 0
206
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
207
   frame { name "Frame0" tile 567 }
208
}
209
 
210
texture 568 { 
211
   pal  0 { file "highres/sprites/props/0568.png" }
212
   pal 21 { file "highres/sprites/props/0568_21.png" }
213
}
214
 
215
// Toilet (569)
216
model "highres/sprites/props/0569_toilet.md3" {
217
   scale 1.1 shade 0
218
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
219
   frame { frame "idle" tile 569 }
220
}
221
 
222
// Stall (571)
223
model "highres/sprites/props/0571_stall.md3" {
224
   scale 1.5 shade 2
225
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
226
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
227
   frame { name "1" tile 571 }
228
}
229
 
230
// Shower headpiece (572)
231
model "highres/sprites/props/0991_shower.md3" {
232
   scale 9.5 shade 1
233
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
234
   frame { name "FRAME15" tile0 572 tile1 572 }
235
}
236
 
237
// Stall Broke (573)
238
model "highres/sprites/props/0573_stallbroke.md3" {
239
   scale 1.5 shade 2
240
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
241
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
242
   frame { name "1" tile 573 }
243
}
244
 
245
// Sensor (584)
246
model "highres/sprites/props/0584_sensor.md3" { 
247
   scale 0.9 shade 0 
248
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
249
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
250
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
251
   frame { frame "frame1" tile0 584  tile1 584 }
252
}
253
 
254
// Display (585)
255
model "highres/sprites/props/0585_display.md3" { 
256
   scale 1.22 shade 0
257
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
258
   frame { name "frame1" tile 585 }
259
}
260
 
261
// Grate 1 (595)
262
texture 595 { 
263
   pal 0 { file "highres/sprites/props/0595.png" }
264
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
265
}
266
model "highres/sprites/props/0595_grate1.md3" {
267
   scale 1.56 shade 4
268
   detail { file "highres/detail/metal.png" detailscale 0.3 }
269
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
270
   frame { name "idle" tile 595 }
271
}
272
 
273
// Broken Grate 1 (596)
274
model "highres/sprites/props/0596_bgrate1.md3" {
275
   scale 1.56 shade 4
276
   detail { file "highres/detail/metal.png" detailscale 0.3 }
277
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
278
   frame { name "idle" tile 596 }
279
}
280
 
281
// Solar Panel (602)
282
model "highres/sprites/props/0602_solarpanel.md3" {
283
   scale 1.4 shade 0
284
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
285
   frame { name "FRAME" tile 602 }
286
}
287
 
288
// Space suit 2 (606)
289
model "highres/sprites/props/0606_spacesuit2.md3" { 
290
   scale 1 shade 0 
291
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
292
   frame { name "Frame0" tile 606 }
293
}
294
 
295
// Antenna (607) 
296
model "highres/sprites/props/0607_antenna.md3" { 
297
   scale 1 shade 0 
298
   detail { file "highres/detail/metal.png" detailscale 0.3 }
299
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
300
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
301
   frame { name "Frame0" tile 607 }
302
}
303
 
304
// Pipe (610) 
305
model "highres/sprites/props/0610_tube.md3" { 
306
   scale 15 shade 0 
307
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
308
   frame { name "Frame0" tile 610 }
309
}
310
 
311
// Toilet Broke (615)
312
model "highres/sprites/props/0615_toiletbroke.md3" {
313
   scale 1.1 shade 0
314
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
315
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
316
   frame { name "broken" tile 615 }
317
}
318
 
319
// Pipe2 (616)
320
model "highres/sprites/props/0619_pipe1.md3" {
321
   scale 16 shade 0
322
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
323
   frame { name "Frame0" tile 616 }
324
}
325
 
326
// Pipe1B (617)
327
model "highres/sprites/props/0617_pipe1b.md3" {
328
   scale 16 shade 0
329
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
330
   frame { name "Frame0" tile 617 }
331
}
332
 
333
// Pipe1 (619)
334
model "highres/sprites/props/0619_pipe1.md3" {
335
   scale 16 shade 0
336
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
337
   frame { name "Frame0" tile 619 }
338
}
339
 
340
// Camera 1 (621)
341
model "highres/sprites/props/0621_camera1.md3" {
342
   scale 1.13 shade 0
343
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
344
   frame { name "idle" tile0 621 tile1 625 }
345
}
346
 
347
texture 632 { 
348
   pal  0 { file "highres/sprites/props/0632.png" }
349
   pal 10 { file "highres/sprites/props/0632_10.png" }
350
   pal 11 { file "highres/sprites/props/0632_11.png" }
351
   pal 12 { file "highres/sprites/props/0632_12.png" }
352
   pal 13 { file "highres/sprites/props/0632_13.png" }
353
   pal 14 { file "highres/sprites/props/0632_14.png" }
354
   pal 15 { file "highres/sprites/props/0632_15.png" }
355
   pal 16 { file "highres/sprites/props/0632_16.png" }
356
   pal 18 { file "highres/sprites/props/0632_12.png" }
357
   pal 21 { file "highres/sprites/props/0632_21.png" }
358
   pal 22 { file "highres/sprites/props/0632_11.png" }
359
   pal 23 { file "highres/sprites/props/0632_23.png" }
360
}
361
 
362
// Pipe2B (633)
363
model "highres/sprites/props/0617_pipe1b.md3" {
364
   scale 16 shade 0
365
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
366
   frame { name "Frame0" tile 633 }
367
}
368
 
369
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
370
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
371
 
372
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
373
 
374
// Vacuum (669)
375
model "highres/sprites/props/0669_vacuum.md3" { 
376
   scale 1 shade 5 
377
   detail { file "highres/detail/metal.png" detailscale 0.3 }
378
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
379
   frame { name "Frame0" tile 669 }
380
}
381
 
382
// Water faucet (670)
383
model "highres/sprites/props/0670_faucet.md3" {
384
   scale 10 shade 4
385
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
386
   anim { frame0 "FRAME1" frame1 "FRAME4" fps 28 flags 0 }
387
   frame { name "FRAME1" tile0 670 tile1 671 }
388
   frame { name "FRAME5" tile 574 }
389
}
390
 
391
// Scale (678)
392
model "highres/sprites/props/0678_scale.md3" { 
393
   scale 1 shade 0 
394
   detail { file "highres/detail/metal.png" detailscale 0.3 }
395
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
396
   frame { name "Frame0" tile 678 }
397
}
398
 
399
// Folding Chair (680)
400
model "highres/sprites/props/0680.md3" {
401
   scale 0.9 shade 0
402
   skin { pal 0 file "highres/sprites/props/0680.png" }
403
   frame { name "FRAME1" tile0 0680 tile1 0684 }
404
}
405
 
406
// Reflektor (685)
407
model "highres/sprites/props/0685_reflektor.md3" {
408
   scale 9 shade 0
409
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
410
   frame { name "FRAME1" tile 0685 }
411
}
412
 
413
// Movie camera (686)
414
model "highres/sprites/props/0686_moviecamera.md3" { 
415
   scale 1.9 shade 10
416
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
417
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
418
   frame { name "Frame0" tile 686 }
419
}
420
 
421
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
422
 
423
// IV Unit (689)
424
model "highres/sprites/props/0689_ivunit.md3" { 
425
   scale 0.75 shade 4 
426
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
427
   frame { name "Frame0" tile 689 }
428
}
429
 
430
texture 690 { 
431
   pal 0 { file "highres/sprites/props/0690.png" } 
432
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
433
}
434
 
435
// Butcher's knife (691)
436
model "highres/sprites/props/0691_knife.md3" {
437
   scale 16 shade 0
438
   detail { file "highres/detail/metal.png" detailscale 0.3 }
439
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
440
   frame { name "FRAME1" tile 691 }
441
}
442
 
443
// Knife (692)
444
model "highres/sprites/props/0692_knife.md3" {
445
   scale 16 shade 0
446
   detail { file "highres/detail/metal.png" detailscale 0.3 }
447
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
448
   frame { name "FRAME1" tile 692 }
449
}
450
 
451
// Knife (693)
452
model "highres/sprites/props/0693_knife.md3" {
453
   scale 16 shade 0
454
   detail { file "highres/detail/metal.png" detailscale 0.3 }
455
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
456
   frame { name "FRAME1" tile 693 }
457
}
458
 
459
// Souce pan (694)
460
model "highres/sprites/props/0694_saucepan.md3" {
461
   scale 1 shade 0
462
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
463
   frame { name "idle" tile0 694 tile1 694 }
464
}
465
 
466
// Frying pan (695)
467
model "highres/sprites/props/0695_fryingpan.md3" {
468
   scale 1 shade 0
469
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
470
   frame { name "idle" tile0 695 tile1 695 }
471
}
472
 
473
// Pot 1 (697)
474
model "highres/sprites/props/0697_pot1.md2" {
475
   scale 1 shade 0
476
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
477
   frame { name "frame01" tile 697 }
478
}
479
 
480
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
481
 
482
texture 710 { 
483
   pal 0 { file "highres/sprites/props/0710.png" } 
484
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
485
}
486
 
487
// Mike (762)
488
model "highres/sprites/props/0762_mike.md2" {
489
   scale 1.1 shade 2
490
   detail { file "highres/detail/metal.png" detailscale 0.3 }
491
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
492
   frame { name "la" tile 762 }
493
}
494
 
495
// Vase (765)
496
model "highres/sprites/props/0765_vase.md2" {
497
   scale 1.7 shade 0
498
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
499
   frame { name "idle1" tile 765 }
500
}
501
 
502
// Sushiplate1: cooked head (768)
503
model "highres/sprites/props/0768_head.md3" {
504
   scale 4 shade 0
505
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
506
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
507
   frame { name "FRAME1" tile0 768 tile1 768 }
508
}
509
 
510
// Sushiplate 2 (769)
511
model "highres/sprites/props/0769_hand1.md3" {
512
   scale 3 shade 0
513
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
514
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
515
   frame { name "FRAME1" tile0 769 tile1 769 }
516
}
517
 
518
// Sushiplate leg (774)
519
model "highres/sprites/props/0774_leg.md3" {
520
   scale 3 shade 0
521
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
522
   frame { name "FRAME1" tile 774 }
523
}
524
 
525
// Sushiplate 4 (779)
526
model "highres/sprites/props/0779_sushiplate4.md3" {
527
   scale 0.4 shade 0
528
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
529
   frame { name "idle" tile 779 }
530
}
531
 
532
// Sushiplate 5 (792)
533
model "highres/sprites/props/0792_hand2.md3" {
534
   scale 3 shade 0
535
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
536
   frame { name "FRAME1" tile 792 }
537
}
538
 
539
// Jib1 (851)
540
model "highres/sprites/props/0851_jib.md3" {
541
   scale 1.0 shade 0
542
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
543
   frame { name "idle" tile 851 }
544
}
545
 
546
// Stripe Ball (901)
547
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
548
   scale 1 shade 8
549
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
550
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
551
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
552
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
553
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
554
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
555
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
556
   frame { name "idle01" tile 901 }
557
}
558
 
559
// Que Ball (902)
560
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
561
   scale 1 shade 8
562
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
563
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
564
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
565
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
566
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
567
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
568
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
569
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
570
   frame { name "idle01" tile 902 }
571
}
572
 
573
// Wooden Horse (904)
574
model "highres/sprites/props/0904_woodenhorse.md2" {
575
   scale 4 shade 16
576
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
577
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
578
   frame { name "FRAME01" tile0 904 tile1 907 }
579
}
580
 
581
// Tree (908)
582
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
583
model "highres/sprites/props/0908_tree.md3" {
584
   scale 1
585
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
586
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
587
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
588
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
589
   frame { name "Frame0" tile 908 }
590
}
591
 
592
// Treetrunk (909)
593
model "highres/sprites/props/0909_treetrunk.md3" {
594
   scale 1.2
595
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
596
   frame { name "Frame0" tile 909 }
597
}
598
 
599
// Tree2 (910)
600
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
601
model "highres/sprites/props/0908_tree.md3" {
602
   scale 1
603
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
604
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
605
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
606
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
607
   frame { name "Frame0" tile 910 } 
608
}
609
 
610
// Cactus (911)
611
model "highres/sprites/props/0911_cactus.md3" {
612
   scale 1.37 shade -5
613
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
614
   frame { name "idle" tile 911 }
615
}
616
 
617
// Bathroom drain (912)
618
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
619
 
620
// Fence (913)
621
model "highres/sprites/props/0913_fence.md3" {
622
   scale 20 shade 0
623
   detail { file "highres/detail/metal.png" detailscale 0.3 }
624
   skin { pal 0 file "highres/textures/0913.png" }
625
   frame { name "Frame0" tile 913 }
626
}
627
 
628
// Wood Fence (914)
629
model "highres/sprites/props/0914_woodfence.md3" {
630
   scale 1 shade 0
631
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
632
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
633
   frame { name "FRAME1" tile 0914 }
634
}
635
 
636
// Fire Ext (916)
637
model "highres/sprites/props/0916_fireext.md3" {
638
   scale 1 shade 0
639
   detail { file "highres/detail/metal.png" detailscale 0.3 }
640
   skin { pal 0 file "highres/sprites/props/0916_fireext.png" }
641
   frame { name "idle" tile 916 }
642
}
643
 
644
// Firealarm (917)
645
model "highres/sprites/props/0917_firealarm.md3" {
646
   scale 1 shade 0
647
   detail { file "highres/detail/metal.png" detailscale 0.3 }
648
   skin { pal 0 file "highres/sprites/props/0917_firealarm.jpg" }
649
   frame { name "FRAME1" tile 917 }
650
}
651
 
652
// Wall Fuse (918)
653
model "highres/sprites/props/0918_wallfuse.md3" {
654
   scale 18 shade 0
655
   detail { file "highres/detail/metal.png" detailscale 0.3 }
656
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
657
   frame { name "Frame0" tile 918 }
658
}
659
 
660
// Electric meter (919)
661
model "highres/sprites/props/0919_electricmeter.md3" { 
662
   scale 1 shade 0 
663
   detail { file "highres/detail/rust.png" detailscale 0.1 }
664
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
665
   frame { name "Frame0" tile 919 }
666
}
667
 
668
// Chain (920)
10 parkar 669
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
1 plagman 670
model "highres/sprites/props/0920_chain.md3" { 
671
   scale 11 shade 0 
672
   detail { file "highres/detail/metal.png" detailscale 0.3 }
673
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
674
   frame { name "FRAME1" tile 920 }
675
}
676
 
677
// Traffic Signal (927)
678
model "highres/sprites/props/0927_trafficsignal.md3" { 
679
   scale 1 shade 0 
680
   detail { file "highres/detail/metal.png" detailscale 0.3 }
681
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
682
   frame { name "FRAME1" tile 927 }
683
}
684
 
685
// Cactus Broke (939)
686
model "highres/sprites/props/0939_cactusbroke.md3" {
687
   scale 1.37 shade -5
688
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
689
   frame { name "idle" tile 939 }
690
}
691
 
692
// Bounce Mine (940)
693
model "highres/sprites/props/0940_bouncemine.md3" {
694
   scale 1.2 shade 0
695
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
696
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
697
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
698
   frame { name "spinA" tile0 940 tile1 944 }
699
}
700
 
701
// Broken Hydrent (950)
702
model "highres/sprites/props/0950_brokenhydrent.md3" {
703
   scale 0.75 shade 0
704
   detail { file "highres/detail/rust.png" detailscale 0.3 }
705
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
706
   frame { name "idle" tile 950 }
707
}
708
 
709
// Box (951)
710
model "highres/sprites/props/0951_box.md3" {
711
   scale 1.5 shade 0
712
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
713
   frame { name "idle" tile 951 }
714
}
715
 
716
// Bottle1 (954)
717
model "highres/sprites/props/bottles/0954_bottle1.md3" {
718
   scale 15 shade 0
719
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
720
   frame { name "Frame0" tile 954 }
721
}
722
 
723
// Bottle1 fallen (955)
724
model "highres/sprites/props/bottles/0955_bottle1.md3" {
725
   scale 2.5 shade 0
726
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
727
   frame { name "1" tile 955 }
728
}
729
 
730
// Bottle2 (956)
731
model "highres/sprites/props/bottles/0956_bottle2.md3" {
732
   scale 2.5 shade 0
733
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
734
   frame { name "1" tile 956 }
735
}
736
 
737
// Bottle4 (957)
738
model "highres/sprites/props/bottles/0957_bottle4.md3" {
739
   scale 15 shade 0
740
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
741
   frame { name "Frame0" tile 957 }
742
}
743
 
744
// Lamp (958)
745
model "highres/sprites/props/0958_lamp.md3" { 
746
   scale 3.75 shade 1
747
   detail { file "highres/detail/metal.png" detailscale 0.3 }
748
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
749
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
750
   frame { name "Frame0" tile 958 }
751
}
752
 
753
// Ocean sprite 1 (971)
754
model "highres/sprites/props/0971_oceansprite1.md3" { 
755
   scale 1 shade 0 
756
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
757
   frame { name "Frame0" tile 971 }
758
}
759
 
760
// Ocean sprite 2 (972)
761
model "highres/sprites/props/0972_oceansprite2.md3" { 
762
   scale 1 shade 0 
763
   detail { file "highres/detail/metal.png" detailscale 0.3 }
764
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
765
   frame { name "Frame0" tile 972 }
766
}
767
 
768
// Ocean sprite 3 (973)
769
model "highres/sprites/props/0973_oceansprite3.md3" { 
770
   scale 1 shade 0 
771
   detail { file "highres/detail/metal.png" detailscale 0.3 }
772
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
773
   frame { name "Frame0" tile 973 }
774
}
775
 
776
// Ocean sprite 4 (974) 
777
model "highres/sprites/props/0974_oceansprite4.md3" { 
778
   scale 2 shade 0 
779
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
780
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
781
   frame { name "Frame0" tile 974 }
782
}
783
 
784
// Ocean sprite 5 (975)
785
model "highres/sprites/props/0975_oceansprite5.md3" { 
786
   scale 1 shade 12 
787
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
788
   frame { name "Frame0" tile 975 }
789
}
790
 
791
// Vent shaft (976)
792
model "highres/sprites/props/0976_ventshaft.md3" { 
793
   scale 0.9 shade 15 
794
   detail { file "highres/detail/metal.png" detailscale 0.3 }
795
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
796
   frame { name "Frame0" tile 976 }
797
}
798
 
799
// Generic Pole (977)
800
model "highres/sprites/props/0977_genericpole.md3" {
801
   scale 1.56 shade 0
802
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
803
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
804
   frame { name "idle" tile 977 }
805
}
806
 
807
// Cone (978)
808
model "highres/sprites/props/0978_cone.md2" {
809
   scale 0.6 shade 0
810
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
811
   frame { name "frame01" tile 978 }
812
}
813
 
814
// Hang Light (979)
815
model "highres/sprites/props/0979_hanglight.md3" {
816
   scale 5 shade 0
817
   detail { file "highres/detail/metal.png" detailscale 0.3 }
818
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
819
   glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
820
   frame { name "Frame0" tile 979 }
821
}
822
 
823
// Hydrent (981)
824
model "highres/sprites/props/0981_hydrent.md3" {
825
   scale 0.75 shade 0
826
   detail { file "highres/detail/rust.png" detailscale 0.3 }
827
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
828
   frame { name "idle" tile 981 }
829
}
830
 
831
// Tire (990)
832
model "highres/sprites/props/0990_tire.md2" {
833
   scale 0.7 shade 0
834
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
835
   frame { name "frame01" tile 990 }
836
}
837
 
838
// Shower headpiece (991)
839
model "highres/sprites/props/0991_shower.md3" {
840
   scale 9.5 shade 1
841
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
842
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
843
   frame { name "FRAME15" tile0 991 tile1 991 }
844
}
845
 
846
// Pipe5 (994/1005)
847
model "highres/sprites/props/0994_pipe.md3" {
848
   scale 17 shade 0
849
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
850
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
851
   frame { name "FRAME1" tile 0994 }
852
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
853
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
854
   frame { name "FRAME1" tile 1005 }
855
}
856
 
857
// Pipe6 (995/1260)
858
model "highres/sprites/props/0995_pipe.md3" {
859
   scale 17 shade 0
860
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
861
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
862
   frame { name "FRAME1" tile 995 }
863
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
864
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
865
   frame { name "FRAME1" tile 1260 }
866
}
867
 
868
// Pipe4 (996-997)
869
model "highres/sprites/props/0996_pipe.md3" {
870
   scale 17 shade 0
871
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
872
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
873
   frame { name "FRAME1" tile 996 }
874
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
875
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
876
   frame { name "FRAME1" tile 997 }
877
}
878
 
879
// Parking Meter (998-999)
880
model "highres/sprites/props/0998_meter.md3" { 
881
   scale 3 shade 0 
882
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
883
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
884
   frame { name "FRAME1" tile 998 }
885
   frame { name "FRAME1" tile 999 }
886
}
887
 
888
// Bar stool (1006)
889
model "highres/sprites/props/1006_barstol.md2" {
890
   scale 4.0 shade 2
891
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
892
   frame { name "FRAME01" tile 1006 }
893
}
894
 
895
// Bottle5 (1012)
896
model "highres/sprites/props/bottles/1012_bottle5.md3" {
897
   scale 8 shade 0
898
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
899
   frame { name "Frame0" tile 1012 }
900
}
901
 
902
// Bottle6 (1013)
903
model "highres/sprites/props/bottles/1013_bottle6.md3" {
904
   scale 8 shade 0
905
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
906
   frame { name "Frame0" tile 1013 }
907
}
908
 
909
// Bottle9 fallen (1014)
910
model "highres/sprites/props/bottles/1014_bottle9.md3" {
911
   scale 2.5 shade 0
912
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
913
   frame { name "1" tile 1014 }
914
}
915
 
916
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
917
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
918
 
919
// Plant (1025)
920
model "highres/sprites/props/1025_plant.md3" {
921
   scale 1.1 shade 0
922
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
923
   frame { name "1" tile 1025 }
924
}
925
 
926
// Horse On Side (1026)
927
model "highres/sprites/props/1026_horseonside.md2" {
928
   scale 4 shade 16
929
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
930
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
931
   frame { name "FRAME01" tile0 1026 tile1 1030 }
932
}
933
 
934
// Horselite (1034)
935
model "highres/sprites/props/1034_horselite.md3" { 
936
   scale 0.135 shade 0 
937
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
938
   frame { name "frame1" tile0 1034 tile1 1036 }
939
}
940
 
941
// Round Table (1037)
942
model "highres/sprites/props/1037_rtable.md2" {
943
   scale 1.4 shade 2
944
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
945
   frame { name "stand01" tile0 1037 tile1 1037 }
946
}
947
 
948
// Pipe (1038)
949
model "highres/sprites/props/1038_pipe.md3" {
950
   scale 16 shade 0
951
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
952
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
953
   frame { name "Frame0" tile 1038 }
954
}
955
 
956
// Donuts (1045)
957
model "highres/sprites/props/1045_donuts.md3" {
958
   scale 1.8 shade 0
959
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
960
   frame { name "idle" tile 1045 }
961
}
962
 
963
// Pipes (1048)
964
model "highres/sprites/props/1048_pipes.md3" { 
965
   scale 1 shade 0 
966
   detail { file "highres/detail/metal.png" detailscale 0.3 }
967
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
968
   frame { name "Frame0" tile 1048 }
969
}
970
 
971
// Fuse box 2 (1049)
972
model "highres/sprites/props/1049_fusebox2.md3" { 
973
   scale 1 shade 0 
974
   detail { file "highres/detail/metal.png" detailscale 0.3 }
975
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
976
   frame { name "Frame0" tile 1049 }
977
}
978
 
979
// Fuse box (1050)
980
model "highres/sprites/props/1050_fusebox.md3" { 
981
   scale 1 shade 0
982
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
983
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
984
   frame { name "Frame0" tile 1050 }
985
}
986
 
987
// Hand dryer (1051)
988
model "highres/sprites/props/1051_handdryer.md3" {
989
   scale 1.6 shade 4
990
   detail { file "highres/detail/metal.png" detailscale 0.3 }
991
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
992
   frame { name "frame01" tile 1051 }
993
}
994
 
995
// Towel dispenser (1052)
996
model "highres/sprites/props/1052_toweld.md3" {
997
   scale 1.575 shade 0
998
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
999
   frame { name "idle" tile 1052 }
1000
}
1001
 
1002
// Toilet paper (1053)
1003
model "highres/sprites/props/1053_toiletpaper.md3" {
1004
   scale 3 shade 4
1005
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1006
   anim { frame0 "tp01" frame1 "tp30" fps 6 flags 0 }
1007
   frame { name "tp01" tile 1053 }
1008
}
1009
 
1010
// Cineline (1055)
1011
model "highres/sprites/props/1055_cineline.md2" {
1012
   scale 22 shade 6
1013
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1014
   anim { frame0 "cineline01" frame1 "cineline20" fps 65 flags 0 }
1015
   frame { name "cineline01" tile0 1055 tile1 1056 }
1016
}
1017
 
1018
// Black Clock (1060)
1019
model "highres/sprites/props/1060_clock.md3" {
1020
   scale 1.5 shade 0
1021
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1022
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1023
   frame { name "Frame0" tile 1060 }
1024
}
1025
 
1026
// Spotlight (1061)
1027
model "highres/sprites/props/1061_spotlight.md3" { 
1028
   scale 1 shade 0 
1029
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1030
   frame { name "Frame0" tile 1061 }
1031
}
1032
 
1033
// Rubber Can (1062)
1034
model "highres/sprites/props/1062_rubbercan.md3" {
1035
   scale 2.6 shade 4
1036
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1037
   frame { name "idle" tile 1062 }
1038
   frame { name "punch" tile 1063 }
1039
}
1040
 
1041
// Black Clock Broken (1067)
1042
model "highres/sprites/props/1067_clockbroken.md3" {
1043
   scale 1.5 shade 0
1044
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1045
   frame { name "idle" tile 1067 }
1046
}
1047
 
1048
// Socket (1069)
1049
model "highres/sprites/props/1069_socket.md3" {
1050
   zadd 0
1051
   scale 15 shade 0
1052
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1053
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1054
   frame { name "FRAME1" tile 1069 }
1055
}
1056
 
1057
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1058
 
1059
// Broken Light (1078)
1060
model "highres/sprites/props/1078_brokenlight.md3" { 
1061
   scale 1 shade 0 
1062
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1063
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1064
   frame { name "Frame0" tile 1078 }
1065
}
1066
 
1067
// Ooz Filter (1079)
1068
model "highres/sprites/props/1079_oozfilter.md3" {
1069
   scale 1 shade 0
1070
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1071
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1072
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1073
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1074
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1075
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1076
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1077
   frame { name "1" tile0 1079 tile1 1081 }
1078
}
1079
 
1080
// Reactor (1088/1096)
1081
   model "highres/sprites/props/1088_reactor.md3" {
1082
      scale 4.4 shade 0
1083
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1084
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1085
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1086
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1087
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1088
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1089
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1090
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1091
      frame { name "Frame0" tile 1088 }
1092
   }
1093
 
1094
   model "highres/sprites/props/1096_reactorburnt.md3" {
1095
      scale 4.4 shade 0
1096
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1097
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1098
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1099
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1100
      frame { name "Frame0" tile 1096 }
1101
   }
1102
 
1103
texture 1113 { 
1104
   pal 0 { file "highres/sprites/props/1113.png" } 
1105
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1106
}
1107
texture 1114 { 
1108
   pal 0 { file "highres/sprites/props/1114.png" }
1109
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1110
}
1111
 
1112
// TipJar (1157)
1113
model "highres/sprites/props/1157_tipjar.md3" {
1114
   scale 3.5 shade 3
1115
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1116
   frame { name "frame_1" tile0 1157 tile1 1157 }
1117
}
1118
 
1119
// Wiaderkob (1158)
1120
model "highres/sprites/props/1158_wiaderkob.md3" {
1121
   scale 17 shade 0
1122
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1123
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1124
}
1125
 
1126
// Bottle12 (1159)
1127
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1128
   scale 15 shade 0
1129
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1130
   frame { name "Frame0" tile 1159 }
1131
}
1132
 
1133
 
1134
// Bottle3 (1160)
1135
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1136
   scale 2.5 shade 0
1137
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1138
   frame { name "1" tile 1160 }
1139
}
1140
 
1141
// Bottle4 (1161)
1142
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1143
   scale 2.5 shade 0
1144
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1145
   frame { name "1" tile 1161 }
1146
}
1147
 
1148
// Bottle5 (1162)
1149
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1150
   scale 2.5 shade 0
1151
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1152
   frame { name "1" tile 1162 }
1153
}
1154
 
1155
// Bottle6 (1163)
1156
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1157
   scale 2.5 shade 0
1158
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1159
   frame { name "1" tile 1163 }
1160
}
1161
 
1162
// Bottle7 (1164)
1163
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1164
   scale 2.5 shade 0
1165
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1166
   frame { name "1" tile 1164 }
1167
}
1168
 
1169
// Bottle8 (1165)
1170
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1171
   scale 2.5 shade 0
1172
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1173
   frame { name "1" tile 1165 }
1174
}
1175
 
1176
// Bottle10 (1166)
1177
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1178
   scale 2.5 shade 0
1179
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1180
   frame { name "1" tile 1166 }
1181
}
1182
 
1183
// Crane Pole (1221)
1184
model "highres/sprites/props/1221_pole.md3" { 
1185
   scale 0.55 shade 4
1186
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1187
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1188
   frame { name "Frame0" tile 1221 }
1189
}
1190
 
1191
// Crane (1222)
1192
model "highres/sprites/props/1222_crane.md3" {
1193
   scale 0.55 shade 4
1194
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1195
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1196
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1197
   frame { name "Grab_0" tile 1222 }
1198
   frame { name "Grab_2" tile 1223 }
1199
   frame { name "Grab_3" tile 1224 }
1200
}
1201
 
1202
// Barbroke (1225)
1203
model "highres/sprites/props/1225_barbroke.md3" { 
1204
   scale 1.66 shade 1
1205
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1206
   frame { name "frame1" tile 1225 }
1207
}
1208
 
1209
// Barrels 
1210
 
1211
model "highres/sprites/props/1227_nukebarrel.md2" {
1212
   scale 1.8 shade 8
1213
 
1214
      // NukeBarrel (1227)
1215
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1216
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1217
      frame { name "Frame 1" tile 1227 }
1218
      frame { name "Frame 2" tile 1228 }
1219
      frame { name "Frame 3" tile 1229 }
1220
 
1221
      // ExplodingBarrel (1238)
1222
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1223
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1224
      frame { name "Frame 1" tile 1238 }
1225
      frame { name "Frame 2" tile 1239 }
1226
 
1227
      // OilBarrel (4580)
1228
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1229
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1230
      frame { name "Frame 1" tile 4580 }
1231
 
1232
      // WhiteBarrel (4581)  
1233
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1234
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1235
      frame { name "Frame 1" tile 4581 }
1236
 
1237
      // ToxicBarrel (4582)
1238
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1239
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1240
      frame { name "Frame 1" tile 4582 }
1241
} 
1242
 
1243
 
1244
// Can With Something (1232)
1245
model "highres/sprites/props/1232_canwithsomething.md2" {
1246
  scale 18 shade 8
1247
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1248
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1249
  anim { frame0 "trc01" frame1 "trc04" fps 2 flags 0 }
1250
  frame { name "trc01" tile 1232 }
1251
}
1252
 
1253
// Money (1233)
1254
model "highres/sprites/props/1233_money.md2" {
1255
   scale 8 shade 4
1256
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1257
   frame { name "Frame02" tile0 1233 tile1 1235 }
1258
}
1259
 
1260
// FireBarrel (1240)
1261
model "highres/sprites/props/1240_firebarrel.md3" {
1262
   scale 1.6 0
1263
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1264
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1265
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1266
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1267
}
1268
 
1269
// Seenine (1247)
1270
model "highres/sprites/props/1247_seenine.md3" {
1271
   scale 1.56 shade 0
1272
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1273
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1274
   frame { name "idle" tile 1247 }
1275
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1276
   frame { name "blowup1" tile0 1248 tile1 1249 }
1277
}
1278
 
1279
// Newspaper (1275)
1280
model "highres/sprites/props/1275_newspaper.md3" {
1281
   scale 1.2 shade 0
1282
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1283
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1284
   frame { frame "frame1" tile0 1275 tile1 1275 }
1285
}
1286
 
1287
// Chopper (1337)
1288
model "highres/sprites/props/1337_chopper.md3" {
1289
   scale 5.5 shade 0
1290
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1291
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1292
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1293
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1294
   frame { name "FRAME1" tile 1345 }
1295
}
1296
 
1297
// Chopper's debris2 (1340)
1298
model "highres/sprites/props/1340_debris2.md3" {
1299
   scale 7.5 shade 0
1300
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1301
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1302
   frame { name "FRAME1" tile 1340 }
1303
}
1304
 
1305
// Chopper's debris1 (1341)
1306
model "highres/sprites/props/1341_debris1.md3" {
1307
   scale 7.5 shade 0
1308
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1309
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1310
   frame { name "FRAME1" tile 1341 }
1311
}
1312
 
1313
// Chopper's debris3 (1342)
1314
model "highres/sprites/props/1342_debris3.md3" {
1315
   scale 7.5 shade 0
1316
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1317
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1318
   frame { name "FRAME1" tile 1342 }
1319
}
1320
 
1321
// Chopper's wheel (1343)
1322
model "highres/sprites/props/1343_wheel.md3" {
1323
   scale 8 shade 0
1324
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1325
   frame { name "FRAME1" tile 1343 }
1326
}
1327
 
1328
// Chopper's propeller (1344)
1329
model "highres/sprites/props/1344_propeller.md3" {
1330
   scale 2 shade 0
1331
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1332
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1333
   frame { name "FRAME1" tile 1344 }
1334
}
1335
 
1336
// Chopper' crash (1346)
1337
model "highres/sprites/props/1346_crash.md3" {
1338
   scale 5 shade 0
1339
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1340
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1341
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1342
}
1343
 
1344
// X-Files Jar/Fetus (1358)
1345
model "highres/sprites/props/1358_xfilesjar.md3" { 
1346
   scale 6 shade 0 
1347
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1348
   frame { name "FRAME1" tile 1358 }
1349
}
1350
 
1351
// X-Files Jar/Fetus Broken (1359)
1352
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1353
   scale 6 shade 0 
1354
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1355
   frame { name "FRAME1" tile 1359 }
1356
}
1357
 
1358
// Firevase (1390)
1359
model "highres/sprites/props/1390_firevase.md3" { 
1360
   scale 1.5 shade 0 
1361
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1362
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1363
   frame { frame "frame1" tile0 1390 tile1 1393 }
1364
}
1365
 
1366
// Babe Land Cannon (1810)
1367
model "highres/sprites/props/1810_cannon.md3" { 
1368
   scale 0.8 shade 0 zadd -5
1369
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1370
   frame { name "Frame0" tile0 1810 tile1 1816 }
1371
}
1372
 
1373
// Cannon ball (1817)
1374
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
1375
   scale 2.5 shade 8 zadd -6
1376
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1377
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
1378
   frame { name "idle01" tile 1817 }
1379
}
1380
 
1381
// Cannonball pile (1818)
1382
model "highres/sprites/props/1818_cannonballpile.md2" {
1383
   scale 2.5 shade 0
1384
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1385
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1386
   frame { name "idle01" tile 1818 }
1387
}
1388
 
1389
// Feces (2200)
1390
model "highres/sprites/props/2200_feces.md2" {
1391
   scale 1 shade 0
1392
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1393
   frame { name "frame02" tile 2200 }
1394
}
1395
 
1396
// Skull (2453)
1397
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1398
 
1399
// Sky Car (2491)
1400
model "highres/sprites/props/2491_skycar.md3" {
1401
   scale 3 shade 0
1402
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1403
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1404
   frame { name "FRAME1" tile 2491 }
1405
}
1406
 
1407
// Blimp (3400)
1408
model "highres/sprites/props/3400_blimp.md3" { 
1409
   scale 1.5 shade 5 
1410
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1411
   frame { name "Frame0" tile 3400 }
1412
}
1413
 
1414
// Car Mirror (3418)
1415
model "highres/sprites/props/3418_carmirror.md3" {
1416
   scale 1.5 shade 0
1417
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1418
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1419
   frame { name "Frame0" tile 3418 }
1420
}
1421
 
1422
// Candy Bar (3419)
1423
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1424
 
1425
// Pirate Flag (3426)
1426
model "highres/sprites/props/3426_pirateflag.md3" {
1427
   scale 1.25 shade 0
1428
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1429
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1430
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1431
   frame { name "Frame0" tile0 3426 tile1 3428 }
1432
}
1433
 
1434
// Root (3429)
1435
model "highres/sprites/props/3429_root.md3" { 
1436
   scale 0.85 shade 0 
1437
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1438
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1439
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1440
   frame { frame "frame1" tile0 3429  tile1 3429 }
1441
}
1442
 
1443
 
1444
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1445
 
1446
// Target (4359)
1447
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1448
 
1449
// Gunpowder barrel (4360)
1450
model "highres/sprites/props/4360_barrel.md3" {
1451
   scale 2.2 shade 0
1452
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1453
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1454
   frame { name "idle" tile0 4360 tile1 4360 }
1455
}
1456
 
1457
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1458
 
1459
// Mission Impossible knife (4363)
1460
model "highres/sprites/props/4363_knife.md3" {
1461
   scale 2.6 shade 0
1462
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1463
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1464
   frame { name "FRAME1" tile 4363 }
1465
}
1466
 
1467
// Hat rack (4367)
1468
model "highres/sprites/props/4367_hatrack.md3" { 
1469
   scale 1 shade 6 
1470
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1471
   frame { name "Frame0" tile 4367 }
1472
}
1473
 
1474
// Desklamp (4370)
1475
model "highres/sprites/props/4370_desklamp.md3" { 
1476
   scale 1 shade 10 
1477
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1478
   frame { name "Frame0" tile 4370 }
1479
}
1480
 
1481
// Coffee machine (4372)
1482
model "highres/sprites/props/4372_coffeemachine.md3" { 
1483
   scale 1 shade 0 
1484
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1485
   frame { name "Frame0" tile 4372 }
1486
}
1487
 
1488
// Cups (4373)
1489
model "highres/sprites/props/4373_cups.md3" {
1490
   scale 6 shade 0
1491
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1492
   frame { name "FRAME1" tile 4373 }
1493
}
1494
 
1495
// Gavals (4374)
1496
model "highres/sprites/props/4374_gavals.md3" { 
1497
   scale 1 shade 0 
1498
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1499
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1500
   frame { name "Frame0" tile 4374 }
1501
}
1502
 
1503
// Police Lightpole (4377)
1504
model "highres/sprites/props/4377_policepole.md3" {
1505
   scale 2 shade 10
1506
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1507
   frame { name "idle" tile 4377 }
1508
}
1509
 
1510
// Cable (4386)
1511
model "highres/sprites/props/4386_cable.md3" {
1512
   scale 3 shade 0
1513
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1514
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1515
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1516
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1517
   frame { name "idle" tile 4386 }
1518
}
1519
 
1520
// Trashcan (4388)
1521
model "highres/sprites/props/4388_trashcan.md3" {
1522
   scale 3.5 shade 0
1523
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1524
   frame { name "idle" tile0 4388 tile1 4388 }
1525
}
1526
 
1527
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1528
 
1529
// Speaker (4397)
1530
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1531
model "highres/sprites/props/4397_speaker.md3" {
1532
   scale 1.1 shade 0
1533
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1534
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1535
   frame { frame "frame1" tile0 4397 tile1 4397 }
1536
}
1537
 
1538
//  Broken speaker (4398)
1539
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1540
model "highres/sprites/props/4398_speaker.md3" {
1541
   scale 1.1 shade 0
1542
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1543
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1544
   frame { frame "frame1" tile0 4398 tile1 4398 }
1545
}
1546
 
1547
// Teddy Bear (4400)
1548
model "highres/sprites/props/4400_bear.md3" { 
1549
   scale 1 shade 0 
1550
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1551
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1552
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1553
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" } 
1554
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1555
   skin { pal 11 file "highres/sprites/props/4400_bear_11.png" } 
1556
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1557
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" } 
1558
   frame { name "FRAME1" tile 4400 }
1559
}
1560
 
1561
// Boat wheel (4406)
1562
model "highres/sprites/props/4406_boatwheel.md3" { 
1563
   scale 1 shade 0 
1564
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1565
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1566
   frame { name "Frame0" tile 4406 }
1567
}
1568
 
1569
// Letter (4410)
1570
model "highres/sprites/props/4410_letter.md2" {
1571
   scale 8 shade 4
1572
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1573
   frame { name "Frame02" tile0 4410 tile1 4412 }
1574
}
1575
 
1576
// Mailbag (4413)
1577
model "highres/sprites/props/4413_mailbag.md3" {
1578
   scale 6 shade 0
1579
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1580
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1581
   frame { name "idle" tile 4413 }
1582
}
1583
 
1584
// Car Mirror (4415)
1585
model "highres/sprites/props/4415_carmirror.md3" {
1586
   scale 1.5 shade 0
1587
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1588
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1589
   frame { name "Frame0" tile 4415 }
1590
}
1591
 
1592
// Jeep Mirror (4416)
1593
model "highres/sprites/props/4416_jeepmirror.md3" {
1594
   scale 1.5 shade 0
1595
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1596
   frame { name "Frame0" tile 4416 }
1597
}
1598
 
1599
// Bus Mirror (4417)
1600
model "highres/sprites/props/4417_busmirror.md3" {
1601
   scale 1.5 shade 0
1602
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1603
   frame { name "Frame0" tile 4417 }
1604
}
1605
 
1606
// Hotmeat (4427)
1607
model "highres/sprites/props/4427_hotmeat.md3" { 
1608
   scale 1.2 shade 0 
1609
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1610
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1611
   frame { name "FRAME1" tile 4427 }
1612
}
1613
 
1614
// Coffee mug (4438)
1615
model "highres/sprites/props/4438_coffeemug.md3" {
1616
   scale 1 shade 0
1617
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1618
   frame { name "FRAME1" tile 4438 }
1619
}
1620
 
1621
// Broken Fuse #1 (4430-4432)
1622
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
10 parkar 1623
texture 4431 { 
1624
   pal 0 { file "highres/sprites/props/4431.png" } 
1625
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1626
}
1627
texture 4432 { 
1628
   pal 0 { file "highres/sprites/props/4432.png" } 
1629
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1630
}
1 plagman 1631
 
1632
// Paper And Pen (4439)
1633
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1634
 
1635
// Donuts 2 (4440)
1636
model "highres/sprites/props/4440_donuts.md3" {
1637
   scale 7 shade 0
1638
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1639
   frame { name "FRAME1" tile 4440 }
1640
}
1641
 
1642
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1643
 
1644
// American flag (4443)
1645
model "highres/sprites/props/4443_flag.md3" {
1646
   scale 1.38 shade 0
1647
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1648
   frame { name "FRAME1" tile 4443 }
1649
}
1650
 
1651
// Tripod camera (4444)
1652
model "highres/sprites/props/4444_tripodcamera.md3" { 
1653
   scale 0.9 shade 0 
1654
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1655
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1656
   frame { name "Frame0" tile 4444 }
1657
}
1658
 
1659
// Chain (4446)
1660
model "highres/sprites/props/4446_chain.md3" { 
1661
   scale 16 shade 0 
1662
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1663
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1664
   frame { name "FRAME1" tile 4446 }
1665
}
1666
 
1667
// Mail delivery bag (4452)
1668
model "highres/sprites/props/4452_deliverybag.md3" { 
1669
   scale 1 shade 10 
1670
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1671
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1672
   frame { name "Frame0" tile 4452 }
1673
}
1674
 
1675
// Meter (4453)
1676
model "highres/sprites/props/4453_meter.md3" {
1677
   scale 2.5 0
1678
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1679
   frame { name "idle" tile0 4453 tile1 4453 }
1680
}
1681
 
1682
// Desk phone (4454)
1683
model "highres/sprites/props/4454_deskphone.md3" { 
1684
   scale 0.6 shade 0 
1685
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1686
   frame { name "Frame0" tile 4454 }
1687
}
1688
 
1689
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1690
 
1691
// Gumball machine (4458)
1692
model "highres/sprites/props/4458_gumballmachine.md3" {
1693
   scale 1.5 shade 2
1694
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1695
   frame { name "idle" tile0 4458 tile1 4458 }
1696
}
1697
 
1698
// Gumball machine broken (4459)
1699
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1700
   scale 1.5 shade 0
1701
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1702
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1703
   frame { name "dying1" tile0 4459 tile1 4459 }
1704
}
1705
 
1706
// Certificate (4460)
1707
model "highres/sprites/props/4460_cert.md2" {
1708
   scale 11 shade 4
1709
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1710
   frame { name "Frame02" tile0 4460 tile1 4462 }
1711
}
1712
 
1713
// Mace paper spray (4464)
1714
model "highres/sprites/props/4464_mace.md3" { 
1715
   scale 1 shade 3 
1716
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1717
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1718
   frame { name "Frame0" tile 4464 }
1719
}
1720
 
1721
// Broken cable (4480)
1722
texture 4480 { 
1723
   pal 0 { file "highres/sprites/props/4480.png" } 
1724
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1725
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1726
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1727
}
1728
texture 4481 { 
1729
   pal 0 { file "highres/sprites/props/4481.png" }
1730
   pal 10 { file "highres/sprites/props/4481_10.png" }
1731
   pal 13 { file "highres/sprites/props/4481_13.png" }
1732
   pal 14 { file "highres/sprites/props/4481_14.png" }
1733
   glow { file "highres/sprites/props/4481_g.png" } 
1734
}
1735
texture 4482 { 
1736
   pal 0 { file "highres/sprites/props/4482.png" }
1737
   pal 10 { file "highres/sprites/props/4482_10.png" }
1738
   pal 13 { file "highres/sprites/props/4482_13.png" }
1739
   pal 14 { file "highres/sprites/props/4482_14.png" }
1740
   glow { file "highres/sprites/props/4482_g.png" }
1741
}
1742
 
1743
// Broom (4496)
1744
model "highres/sprites/props/4496_broom.md3" { 
1745
   scale 1 shade 0 
1746
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1747
   frame { name "Frame0" tile 4496 }
1748
}
1749
 
1750
// Mop (4497)
1751
model "highres/sprites/props/4497_mop.md3" { 
1752
   scale 1 shade 0 
1753
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1754
   frame { name "Frame0" tile 4497 }
1755
}
1756
 
1757
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1758
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1759
 
1760
// Chest of gold (4520)
1761
model "highres/sprites/props/4520_goldchest.md3" { 
1762
   scale 0.9 shade 0 
1763
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1764
   frame { name "Frame0" tile 4520 }
1765
}
1766
 
1767
// Steed's gear (4524)
1768
model "highres/sprites/props/4524_steedgear.md3" {
1769
   scale 1.5 shade 0
1770
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1771
   frame { name "FRAME1" tile 4524 }
1772
}
1773
 
1774
// FoodObject1 (4530)
1775
model "highres/sprites/props/4530_foodobject1.md3" {
1776
   scale 0.45 shade 0
1777
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1778
   frame { name "frame1" tile 4530 }
1779
}
1780
 
1781
// FoodObject4 (4533)
1782
model "highres/sprites/props/4533_foodobject4.md3" {
1783
   scale 0.45 shade 0
1784
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1785
   frame { name "frame1" tile 4533 }
1786
}
1787
 
1788
// Condiment cups (4536)
1789
model "highres/sprites/props/4536_cups.md3" { 
1790
   scale 1 shade 0 
1791
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1792
   frame { name "Frame0" tile 4536 }
1793
}
1794
 
1795
// Mustard (4537)
1796
model "highres/sprites/props/4537_4538.md3" { 
1797
   scale 1 shade 0 
1798
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1799
   frame { name "Frame0" tile 4537 }
1800
}
1801
 
1802
// Ketchup (4538)
1803
model "highres/sprites/props/4537_4538.md3" { 
1804
   scale 1 shade 0 
1805
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1806
   frame { name "Frame0" tile 4538 }
1807
}
1808
 
1809
// Foodobject10 (4539)
1810
model "highres/sprites/props/4539_napkin.md3" {
1811
   scale 12.5 shade 0
1812
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1813
   frame { name "FRAME1" tile 4539 }
1814
}
1815
 
1816
// Foodobject11 (4540)
1817
model "highres/sprites/props/4540_foodobject11.md3" { 
1818
   scale 0.8 shade 0
1819
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1820
   frame { name "idle" tile 4540 }
1821
}
1822
 
1823
// Foodobject12 (4541)
1824
model "highres/sprites/props/4540_foodobject11.md3" {
1825
   scale 0.8 shade 0
1826
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1827
   frame { name "idle" tile 4541 }
1828
}
1829
 
1830
// Foodobject13 (4542)
1831
model "highres/sprites/props/4542_foodobject13.md3" {
1832
   scale 0.8 shade 0
1833
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1834
   frame { name "idle" tile 4542 }
1835
}
1836
 
1837
// Foodobject14 (4543)
1838
model "highres/sprites/props/4543_foodobject14.md3" {
1839
   scale 0.5 shade 0
1840
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1841
   frame { name "idle" tile 4543 }
1842
}
1843
 
1844
// Foodobject15 (4544)
1845
model "highres/sprites/props/4544_foodobject15.md3" {
1846
   scale 0.6 shade 0
1847
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1848
   frame { name "idle" tile 4544 }
1849
}
1850
 
1851
// Foodobject16 (4545)
1852
model "highres/sprites/props/4545_foodobject16.md3" {
1853
   scale 0.6 shade 0
1854
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1855
   frame { name "idle" tile 4545 }
1856
}
1857
 
1858
// Empty fries cup (4546)
1859
model "highres/sprites/props/4546_emptyfries.md3" { 
1860
   scale 1 shade 10 
1861
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1862
   frame { name "Frame0" tile 4546 }
1863
}
1864
 
1865
// Filed fries cup (4547)
1866
model "highres/sprites/props/4547_filledfries.md3" { 
1867
   scale 1 shade 10 
1868
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1869
   frame { name "Frame0" tile 4547 }
1870
}
1871
 
1872
// Foodobject19 (4548)
1873
model "highres/sprites/props/4548_foodobject19.md3" {
1874
   scale 0.9 shade 0
1875
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1876
   frame { name "FRAME1" tile 4548 }
1877
}
1878
 
1879
// Foodobject20 (4549)
1880
model "highres/sprites/props/4540_foodobject11.md3" {
1881
   scale 0.8 shade 0
1882
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1883
   frame { name "idle" tile 4549 }
1884
}
1885
 
1886
// Head lamp (4550)
1887
model "highres/sprites/props/4550_headlamp.md3" { 
1888
   scale 1 shade 0 
1889
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1890
   frame { name "Frame0" tile 4550 }
1891
}
1892
 
1893
// Worms can (4552)
1894
model "highres/sprites/props/4552_worms.md3" { 
1895
   scale 1 shade 0 
1896
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1897
   frame { name "Frame0" tile 4552 }
1898
}
1899
 
1900
// Chicken skined (4554)
1901
model "highres/sprites/props/4554_4555.md3" { 
1902
   scale 1 shade 0 
1903
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1904
   frame { name "Frame0" tile 4554 }
1905
}
1906
 
1907
// Chicken feathered (4555)
1908
model "highres/sprites/props/4554_4555.md3" { 
1909
   scale 1 shade 0 
1910
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1911
   frame { name "Frame0" tile 4555 }
1912
}
1913
 
1914
// Tampons (4557)
1915
model "highres/sprites/props/4557_tampon.md3" { 
1916
   scale 1 shade 0 
1917
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1918
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1919
   frame { name "Frame0" tile 4557 }
1920
}
1921
 
1922
// Robotdog2 (4560) 
1923
model "highres/sprites/props/4560_doggy.md3" { 
1924
   scale 0.7 shade 5 
1925
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1926
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1927
   frame { name "Frame0" tile 4560 }
1928
}
1929
 
1930
// Jollymeal (4569)
1931
model "highres/sprites/props/4569_jollymeal.md3" { 
1932
   scale 1 shade 0 
1933
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
1934
   frame { name "Frame0" tile 4569 }
1935
}
1936
 
1937
// Dukeburger (4570)
1938
model "highres/sprites/props/4570_dukeburger.md3" {
1939
   scale 3 shade 0
1940
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
1941
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
1942
   frame { name "frame1" tile0 4570 tile1 4574 }
1943
}
1944
 
1945
// Punch clock (4575)
1946
model "highres/sprites/props/4575_punchclock.md3" { 
1947
   scale 1 shade 0 
1948
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" } 
1949
   frame { name "Frame0" tile 4575 }
1950
}
1951
 
1952
// Shopping cart (4576)
1953
model "highres/sprites/props/4576_shoppingcart.md3" { 
1954
   scale 1 shade 0 
1955
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1956
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
1957
   frame { name "Frame0" tile 4576 }
1958
}
1959
 
1960
// Pipe (4583)
1961
model "highres/sprites/props/4583_pipe.md3" { 
1962
   scale 0.778 shade 0 
1963
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1964
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
1965
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1966
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
1967
   frame { name "Frame0" tile 4583 }
1968
}
1969
 
1970
// Green pipe handle (4585)
1971
model "highres/sprites/props/4585.md3" {
1972
   scale 4.5 shade 1
1973
   skin { pal 0 file "highres/sprites/props/4585.png" }
1974
   frame { name "frame1" tile 4585 }
1975
}
1976
 
1977
// Another pipe (4586)
1978
model "highres/sprites/props/4586.md3" { 
1979
   scale 0.778 shade 0 
1980
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1981
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
1982
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
1983
   frame { name "Frame0" tile 4586 }
1984
}
1985
 
1986
// Thin Pipe (4587)
1987
model "highres/sprites/props/4587_thinpipe.md3" { 
1988
   scale 0.778 shade 0 
1989
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1990
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
1991
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
1992
   frame { name "Frame0" tile 4587 }
1993
}
1994
 
1995
// Dolphin (4591)
1996
model "highres/sprites/props/4591_dolphin.md3" { 
1997
   scale 1.04 shade 3 
1998
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
1999
   frame { name "Frame0" tile 4591 }
2000
}
2001
 
2002
// Dolphin2 (4592)
2003
model "highres/sprites/props/4592_dolphin2.md3" { 
2004
   scale 1.04 shade 3 
2005
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2006
   frame { name "Frame0" tile 4592 }
2007
}
2008
 
2009
// Banner 1 (4600)
2010
model "highres/sprites/props/4600_banner.md3" {
2011
   scale 7 shade 0
2012
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2013
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2014
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2015
   frame { name "1" tile0 4600 tile1 4602 }
2016
}
2017
 
2018
// Banner 2 (4603)
2019
model "highres/sprites/props/4603_banner.md3" {
2020
   scale 7 shade 0
2021
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2022
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2023
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2024
   frame { name "1" tile0 4603 tile1 4605 }
2025
}
2026
 
2027
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2028
 
2029
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2030
 
2031
 
2032
// Bloody baseball bat (4946)
2033
model "highres/sprites/props/4946_bloodybat.md3" { 
2034
   scale 1 shade 8 
2035
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2036
   frame { name "Frame0" tile 4946 }
2037
}