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1 plagman 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "Frame0" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md2" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "idle" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md2" {
22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md2" {
31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
34
   frame { name "idle" tile 411 }
35
}
36
 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md2" {
52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "Frame 1" tile 480 }
55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
69
   glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }   
70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md2" {
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "idle" tile 536 }
95
}
96
 
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md2" {
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "idle" tile 537 }
103
}
104
 
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
116
   skin { pal 0 file "highres/sprites/props/0542_globe.png" }
117
   frame { name "(ZStudios)" tile0 542 tile1 542 }
118
}
119
 
120
// Wallspeaker (543)
121
model "highres/sprites/props/0543_wallspeaker.md3" {
122
   scale 2 shade 0
123
   detail { file "highres/detail/metal.png" detailscale 0.3 }
124
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
125
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
126
   frame { name "FRAME1" tile 543 }
127
}
128
 
129
// Iron Bar (544)
130
model "highres/sprites/props/0544_ironbar.md3" {
131
   scale 1 shade 0
132
   detail { file "highres/detail/metal.png" detailscale 0.3 }
133
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
134
   frame { name "FRAME1" tile 544 }
135
}
136
 
137
// Domelight (551)
138
model "highres/sprites/props/0551_domelight.md3" {
139
   scale 8.0 shade 3
140
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
61 loomsday 141
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
1 plagman 142
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
143
   frame { name "FRAME4" tile0 0551 tile1 0554 }
144
}
145
 
146
// Pipe handle (555)
147
model "highres/sprites/props/0555.md3" {
148
   scale 3 shade 1
149
   skin { pal 0 file "highres/sprites/props/0555.png" }
150
   frame { name "frame1" tile 555 }
151
}
152
 
153
// Chair 1 (556)
154
model "highres/sprites/props/0556_chair1.md2" {
155
   scale 2 shade 2
156
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
157
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
158
   frame { name "kreslo" tile0 556 tile1 557 }
159
}
160
 
161
// Broken Chair (559)
162
model "highres/sprites/props/0559_brokenchair.md2" {
163
   scale 2 shade 2
164
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
165
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
166
   frame { name "kreslo" tile 559 }
167
}
168
 
169
// Soap (561)
170
model "highres/sprites/props/0561_soap.md3" {
171
   scale 10 shade 0
172
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
173
   frame { name "soap" tile 561 }
174
}
175
 
176
// Drinking fountain (563)
177
model "highres/sprites/props/0563_drinkfount.md3" {
178
   scale 0.6 shade 0
179
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
180
   frame { name "Frame0" tile 563 }
181
}
182
 
183
// Drinking fountain - Anim 1 (564)
184
model "highres/sprites/props/0566_drinkfount.md3" {
185
   scale 0.6 shade 0
186
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
187
   frame { name "Frame0" tile 564 }
188
}
189
 
190
// Drinking fountain - Anim 2 (565)
191
model "highres/sprites/props/0565_drinkfount.md3" {
192
   scale 0.6 shade 0
193
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
194
   frame { name "Frame0" tile 565 }
195
}
196
 
197
// Drinking fountain - Anim 3 (566)
198
model "highres/sprites/props/0566_drinkfount.md3" {
199
   scale 0.6 shade 0
200
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
201
   frame { name "Frame0" tile 566 }
202
}
203
 
204
// Drinking fountain - Destroyed (567)
205
model "highres/sprites/props/0567_drinkfount.md3" {
206
   scale 0.6 shade 0
207
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
208
   frame { name "Frame0" tile 567 }
209
}
210
 
211
texture 568 { 
212
   pal  0 { file "highres/sprites/props/0568.png" }
213
   pal 21 { file "highres/sprites/props/0568_21.png" }
214
}
215
 
216
// Toilet (569)
217
model "highres/sprites/props/0569_toilet.md3" {
218
   scale 1.1 shade 0
219
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
220
   frame { frame "idle" tile 569 }
221
}
222
 
223
// Stall (571)
224
model "highres/sprites/props/0571_stall.md3" {
225
   scale 1.5 shade 2
226
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
227
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
228
   frame { name "1" tile 571 }
229
}
230
 
231
// Shower headpiece (572)
232
model "highres/sprites/props/0991_shower.md3" {
233
   scale 9.5 shade 1
234
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
235
   frame { name "FRAME15" tile0 572 tile1 572 }
236
}
237
 
238
// Stall Broke (573)
239
model "highres/sprites/props/0573_stallbroke.md3" {
240
   scale 1.5 shade 2
241
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
242
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
243
   frame { name "1" tile 573 }
244
}
245
 
246
// Sensor (584)
247
model "highres/sprites/props/0584_sensor.md3" { 
248
   scale 0.9 shade 0 
249
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
250
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
251
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
252
   frame { frame "frame1" tile0 584  tile1 584 }
253
}
254
 
255
// Display (585)
256
model "highres/sprites/props/0585_display.md3" { 
257
   scale 1.22 shade 0
258
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
259
   frame { name "frame1" tile 585 }
260
}
261
 
262
// Grate 1 (595)
263
texture 595 { 
264
   pal 0 { file "highres/sprites/props/0595.png" }
265
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
266
}
267
model "highres/sprites/props/0595_grate1.md3" {
268
   scale 1.56 shade 4
269
   detail { file "highres/detail/metal.png" detailscale 0.3 }
270
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
271
   frame { name "idle" tile 595 }
272
}
273
 
274
// Broken Grate 1 (596)
275
model "highres/sprites/props/0596_bgrate1.md3" {
276
   scale 1.56 shade 4
277
   detail { file "highres/detail/metal.png" detailscale 0.3 }
278
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
279
   frame { name "idle" tile 596 }
280
}
281
 
282
// Solar Panel (602)
283
model "highres/sprites/props/0602_solarpanel.md3" {
284
   scale 1.4 shade 0
285
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
286
   frame { name "FRAME" tile 602 }
287
}
288
 
289
// Space suit 2 (606)
290
model "highres/sprites/props/0606_spacesuit2.md3" { 
291
   scale 1 shade 0 
292
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
293
   frame { name "Frame0" tile 606 }
294
}
295
 
296
// Antenna (607) 
297
model "highres/sprites/props/0607_antenna.md3" { 
298
   scale 1 shade 0 
299
   detail { file "highres/detail/metal.png" detailscale 0.3 }
300
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
301
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
302
   frame { name "Frame0" tile 607 }
303
}
304
 
305
// Pipe (610) 
306
model "highres/sprites/props/0610_tube.md3" { 
307
   scale 15 shade 0 
308
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
309
   frame { name "Frame0" tile 610 }
310
}
311
 
312
// Toilet Broke (615)
313
model "highres/sprites/props/0615_toiletbroke.md3" {
314
   scale 1.1 shade 0
315
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
316
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
317
   frame { name "broken" tile 615 }
318
}
319
 
320
// Pipe2 (616)
321
model "highres/sprites/props/0619_pipe1.md3" {
322
   scale 16 shade 0
323
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
324
   frame { name "Frame0" tile 616 }
325
}
326
 
327
// Pipe1B (617)
328
model "highres/sprites/props/0617_pipe1b.md3" {
329
   scale 16 shade 0
330
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
331
   frame { name "Frame0" tile 617 }
332
}
333
 
334
// Pipe1 (619)
335
model "highres/sprites/props/0619_pipe1.md3" {
336
   scale 16 shade 0
337
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
338
   frame { name "Frame0" tile 619 }
339
}
340
 
341
// Camera 1 (621)
342
model "highres/sprites/props/0621_camera1.md3" {
343
   scale 1.13 shade 0
344
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
345
   frame { name "idle" tile0 621 tile1 625 }
346
}
347
 
348
texture 632 { 
349
   pal  0 { file "highres/sprites/props/0632.png" }
350
   pal 10 { file "highres/sprites/props/0632_10.png" }
351
   pal 11 { file "highres/sprites/props/0632_11.png" }
352
   pal 12 { file "highres/sprites/props/0632_12.png" }
353
   pal 13 { file "highres/sprites/props/0632_13.png" }
354
   pal 14 { file "highres/sprites/props/0632_14.png" }
355
   pal 15 { file "highres/sprites/props/0632_15.png" }
356
   pal 16 { file "highres/sprites/props/0632_16.png" }
357
   pal 18 { file "highres/sprites/props/0632_12.png" }
358
   pal 21 { file "highres/sprites/props/0632_21.png" }
359
   pal 22 { file "highres/sprites/props/0632_11.png" }
360
   pal 23 { file "highres/sprites/props/0632_23.png" }
361
}
362
 
363
// Pipe2B (633)
364
model "highres/sprites/props/0617_pipe1b.md3" {
365
   scale 16 shade 0
366
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
367
   frame { name "Frame0" tile 633 }
368
}
369
 
370
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
371
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
372
 
373
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
374
 
375
// Vacuum (669)
376
model "highres/sprites/props/0669_vacuum.md3" { 
377
   scale 1 shade 5 
378
   detail { file "highres/detail/metal.png" detailscale 0.3 }
379
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
380
   frame { name "Frame0" tile 669 }
381
}
382
 
383
// Water faucet (670)
384
model "highres/sprites/props/0670_faucet.md3" {
385
   scale 10 shade 4
386
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
387
   anim { frame0 "FRAME1" frame1 "FRAME4" fps 28 flags 0 }
388
   frame { name "FRAME1" tile0 670 tile1 671 }
389
   frame { name "FRAME5" tile 574 }
390
}
391
 
392
// Scale (678)
393
model "highres/sprites/props/0678_scale.md3" { 
394
   scale 1 shade 0 
395
   detail { file "highres/detail/metal.png" detailscale 0.3 }
396
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
397
   frame { name "Frame0" tile 678 }
398
}
399
 
400
// Folding Chair (680)
401
model "highres/sprites/props/0680.md3" {
402
   scale 0.9 shade 0
403
   skin { pal 0 file "highres/sprites/props/0680.png" }
47 h266 404
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
405
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
406
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
407
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
408
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
409
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
410
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
411
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
412
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
413
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
414
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
1 plagman 415
   frame { name "FRAME1" tile0 0680 tile1 0684 }
416
}
417
 
418
// Reflektor (685)
419
model "highres/sprites/props/0685_reflektor.md3" {
420
   scale 9 shade 0
421
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
422
   frame { name "FRAME1" tile 0685 }
423
}
424
 
425
// Movie camera (686)
426
model "highres/sprites/props/0686_moviecamera.md3" { 
427
   scale 1.9 shade 10
428
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
429
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
430
   frame { name "Frame0" tile 686 }
431
}
432
 
433
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
434
 
435
// IV Unit (689)
436
model "highres/sprites/props/0689_ivunit.md3" { 
437
   scale 0.75 shade 4 
438
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
439
   frame { name "Frame0" tile 689 }
440
}
441
 
442
texture 690 { 
443
   pal 0 { file "highres/sprites/props/0690.png" } 
444
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
445
}
446
 
447
// Butcher's knife (691)
448
model "highres/sprites/props/0691_knife.md3" {
449
   scale 16 shade 0
450
   detail { file "highres/detail/metal.png" detailscale 0.3 }
451
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
452
   frame { name "FRAME1" tile 691 }
453
}
454
 
455
// Knife (692)
456
model "highres/sprites/props/0692_knife.md3" {
457
   scale 16 shade 0
458
   detail { file "highres/detail/metal.png" detailscale 0.3 }
459
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
460
   frame { name "FRAME1" tile 692 }
461
}
462
 
463
// Knife (693)
464
model "highres/sprites/props/0693_knife.md3" {
465
   scale 16 shade 0
466
   detail { file "highres/detail/metal.png" detailscale 0.3 }
467
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
468
   frame { name "FRAME1" tile 693 }
469
}
470
 
471
// Souce pan (694)
472
model "highres/sprites/props/0694_saucepan.md3" {
473
   scale 1 shade 0
474
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
475
   frame { name "idle" tile0 694 tile1 694 }
476
}
477
 
478
// Frying pan (695)
479
model "highres/sprites/props/0695_fryingpan.md3" {
480
   scale 1 shade 0
481
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
482
   frame { name "idle" tile0 695 tile1 695 }
483
}
484
 
485
// Pot 1 (697)
486
model "highres/sprites/props/0697_pot1.md2" {
487
   scale 1 shade 0
488
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
489
   frame { name "frame01" tile 697 }
490
}
491
 
492
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
493
 
494
texture 710 { 
495
   pal 0 { file "highres/sprites/props/0710.png" } 
496
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
497
}
498
 
499
// Mike (762)
500
model "highres/sprites/props/0762_mike.md2" {
501
   scale 1.1 shade 2
502
   detail { file "highres/detail/metal.png" detailscale 0.3 }
503
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
504
   frame { name "la" tile 762 }
505
}
506
 
507
// Vase (765)
508
model "highres/sprites/props/0765_vase.md2" {
509
   scale 1.7 shade 0
510
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
511
   frame { name "idle1" tile 765 }
512
}
513
 
514
// Sushiplate1: cooked head (768)
515
model "highres/sprites/props/0768_head.md3" {
21 nightfrigh 516
   scale 4 shade 0 zadd 0.8
1 plagman 517
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
518
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
519
   frame { name "FRAME1" tile0 768 tile1 768 }
520
}
521
 
522
// Sushiplate 2 (769)
523
model "highres/sprites/props/0769_hand1.md3" {
524
   scale 3 shade 0
525
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
526
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
527
   frame { name "FRAME1" tile0 769 tile1 769 }
528
}
529
 
530
// Sushiplate leg (774)
531
model "highres/sprites/props/0774_leg.md3" {
532
   scale 3 shade 0
533
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
534
   frame { name "FRAME1" tile 774 }
535
}
536
 
537
// Sushiplate 4 (779)
538
model "highres/sprites/props/0779_sushiplate4.md3" {
539
   scale 0.4 shade 0
540
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
541
   frame { name "idle" tile 779 }
542
}
543
 
544
// Sushiplate 5 (792)
545
model "highres/sprites/props/0792_hand2.md3" {
546
   scale 3 shade 0
547
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
548
   frame { name "FRAME1" tile 792 }
549
}
550
 
551
// Jib1 (851)
552
model "highres/sprites/props/0851_jib.md3" {
553
   scale 1.0 shade 0
554
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
555
   frame { name "idle" tile 851 }
556
}
557
 
558
// Stripe Ball (901)
559
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
560
   scale 1 shade 8
561
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
562
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
563
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
564
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
565
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
566
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
567
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
568
   frame { name "idle01" tile 901 }
569
}
570
 
571
// Que Ball (902)
572
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
573
   scale 1 shade 8
574
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
575
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
576
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
577
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
578
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
579
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
580
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
581
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
582
   frame { name "idle01" tile 902 }
583
}
584
 
585
// Wooden Horse (904)
586
model "highres/sprites/props/0904_woodenhorse.md2" {
587
   scale 4 shade 16
588
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
589
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
590
   frame { name "FRAME01" tile0 904 tile1 907 }
591
}
592
 
593
// Tree (908)
594
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
595
model "highres/sprites/props/0908_tree.md3" {
596
   scale 1
597
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
598
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
599
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
600
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
601
   frame { name "Frame0" tile 908 }
602
}
603
 
604
// Treetrunk (909)
605
model "highres/sprites/props/0909_treetrunk.md3" {
606
   scale 1.2
607
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
608
   frame { name "Frame0" tile 909 }
609
}
610
 
611
// Tree2 (910)
612
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
613
model "highres/sprites/props/0908_tree.md3" {
614
   scale 1
615
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
616
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
617
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
618
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
619
   frame { name "Frame0" tile 910 } 
620
}
621
 
622
// Cactus (911)
623
model "highres/sprites/props/0911_cactus.md3" {
624
   scale 1.37 shade -5
625
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
626
   frame { name "idle" tile 911 }
627
}
628
 
629
// Bathroom drain (912)
630
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
631
 
632
// Fence (913)
633
model "highres/sprites/props/0913_fence.md3" {
634
   scale 20 shade 0
635
   detail { file "highres/detail/metal.png" detailscale 0.3 }
636
   skin { pal 0 file "highres/textures/0913.png" }
58 loomsday 637
   normal { file "highres/textures/0913_n.png" }
65 loomsday 638
   specular { file "highres/textures/0913_s.png" }
1 plagman 639
   frame { name "Frame0" tile 913 }
640
}
641
 
642
// Wood Fence (914)
643
model "highres/sprites/props/0914_woodfence.md3" {
644
   scale 1 shade 0
645
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
646
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
647
   frame { name "FRAME1" tile 0914 }
648
}
649
 
650
// Fire Ext (916)
651
model "highres/sprites/props/0916_fireext.md3" {
652
   scale 1 shade 0
653
   detail { file "highres/detail/metal.png" detailscale 0.3 }
654
   skin { pal 0 file "highres/sprites/props/0916_fireext.png" }
655
   frame { name "idle" tile 916 }
656
}
657
 
658
// Firealarm (917)
659
model "highres/sprites/props/0917_firealarm.md3" {
660
   scale 1 shade 0
661
   detail { file "highres/detail/metal.png" detailscale 0.3 }
662
   skin { pal 0 file "highres/sprites/props/0917_firealarm.jpg" }
663
   frame { name "FRAME1" tile 917 }
664
}
665
 
666
// Wall Fuse (918)
667
model "highres/sprites/props/0918_wallfuse.md3" {
668
   scale 18 shade 0
669
   detail { file "highres/detail/metal.png" detailscale 0.3 }
670
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
671
   frame { name "Frame0" tile 918 }
672
}
673
 
674
// Electric meter (919)
675
model "highres/sprites/props/0919_electricmeter.md3" { 
676
   scale 1 shade 0 
677
   detail { file "highres/detail/rust.png" detailscale 0.1 }
678
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
679
   frame { name "Frame0" tile 919 }
680
}
681
 
682
// Chain (920)
10 parkar 683
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
1 plagman 684
model "highres/sprites/props/0920_chain.md3" { 
685
   scale 11 shade 0 
686
   detail { file "highres/detail/metal.png" detailscale 0.3 }
687
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
688
   frame { name "FRAME1" tile 920 }
689
}
690
 
691
// Traffic Signal (927)
692
model "highres/sprites/props/0927_trafficsignal.md3" { 
693
   scale 1 shade 0 
694
   detail { file "highres/detail/metal.png" detailscale 0.3 }
695
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
696
   frame { name "FRAME1" tile 927 }
697
}
698
 
699
// Cactus Broke (939)
700
model "highres/sprites/props/0939_cactusbroke.md3" {
701
   scale 1.37 shade -5
702
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
703
   frame { name "idle" tile 939 }
704
}
705
 
706
// Bounce Mine (940)
707
model "highres/sprites/props/0940_bouncemine.md3" {
708
   scale 1.2 shade 0
709
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
710
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
711
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
712
   frame { name "spinA" tile0 940 tile1 944 }
713
}
714
 
715
// Broken Hydrent (950)
716
model "highres/sprites/props/0950_brokenhydrent.md3" {
717
   scale 0.75 shade 0
718
   detail { file "highres/detail/rust.png" detailscale 0.3 }
719
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
720
   frame { name "idle" tile 950 }
721
}
722
 
723
// Box (951)
724
model "highres/sprites/props/0951_box.md3" {
725
   scale 1.5 shade 0
726
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
727
   frame { name "idle" tile 951 }
728
}
729
 
730
// Bottle1 (954)
731
model "highres/sprites/props/bottles/0954_bottle1.md3" {
732
   scale 15 shade 0
733
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
734
   frame { name "Frame0" tile 954 }
735
}
736
 
737
// Bottle1 fallen (955)
738
model "highres/sprites/props/bottles/0955_bottle1.md3" {
739
   scale 2.5 shade 0
740
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
741
   frame { name "1" tile 955 }
742
}
743
 
744
// Bottle2 (956)
745
model "highres/sprites/props/bottles/0956_bottle2.md3" {
746
   scale 2.5 shade 0
747
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
748
   frame { name "1" tile 956 }
749
}
750
 
751
// Bottle4 (957)
752
model "highres/sprites/props/bottles/0957_bottle4.md3" {
753
   scale 15 shade 0
754
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
755
   frame { name "Frame0" tile 957 }
756
}
757
 
758
// Lamp (958)
759
model "highres/sprites/props/0958_lamp.md3" { 
760
   scale 3.75 shade 1
761
   detail { file "highres/detail/metal.png" detailscale 0.3 }
762
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
763
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
764
   frame { name "Frame0" tile 958 }
765
}
766
 
767
// Ocean sprite 1 (971)
768
model "highres/sprites/props/0971_oceansprite1.md3" { 
769
   scale 1 shade 0 
770
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
771
   frame { name "Frame0" tile 971 }
772
}
773
 
774
// Ocean sprite 2 (972)
775
model "highres/sprites/props/0972_oceansprite2.md3" { 
776
   scale 1 shade 0 
777
   detail { file "highres/detail/metal.png" detailscale 0.3 }
778
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
779
   frame { name "Frame0" tile 972 }
780
}
781
 
782
// Ocean sprite 3 (973)
783
model "highres/sprites/props/0973_oceansprite3.md3" { 
784
   scale 1 shade 0 
785
   detail { file "highres/detail/metal.png" detailscale 0.3 }
786
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
787
   frame { name "Frame0" tile 973 }
788
}
789
 
790
// Ocean sprite 4 (974) 
791
model "highres/sprites/props/0974_oceansprite4.md3" { 
792
   scale 2 shade 0 
793
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
794
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
795
   frame { name "Frame0" tile 974 }
796
}
797
 
798
// Ocean sprite 5 (975)
799
model "highres/sprites/props/0975_oceansprite5.md3" { 
800
   scale 1 shade 12 
801
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
802
   frame { name "Frame0" tile 975 }
803
}
804
 
805
// Vent shaft (976)
806
model "highres/sprites/props/0976_ventshaft.md3" { 
807
   scale 0.9 shade 15 
808
   detail { file "highres/detail/metal.png" detailscale 0.3 }
809
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
810
   frame { name "Frame0" tile 976 }
811
}
812
 
813
// Generic Pole (977)
814
model "highres/sprites/props/0977_genericpole.md3" {
815
   scale 1.56 shade 0
816
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
817
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
818
   frame { name "idle" tile 977 }
819
}
820
 
821
// Cone (978)
822
model "highres/sprites/props/0978_cone.md2" {
823
   scale 0.6 shade 0
824
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
825
   frame { name "frame01" tile 978 }
826
}
827
 
828
// Hang Light (979)
829
model "highres/sprites/props/0979_hanglight.md3" {
830
   scale 5 shade 0
831
   detail { file "highres/detail/metal.png" detailscale 0.3 }
832
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
833
   glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
834
   frame { name "Frame0" tile 979 }
835
}
836
 
837
// Hydrent (981)
838
model "highres/sprites/props/0981_hydrent.md3" {
839
   scale 0.75 shade 0
840
   detail { file "highres/detail/rust.png" detailscale 0.3 }
841
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
842
   frame { name "idle" tile 981 }
843
}
844
 
845
// Tire (990)
846
model "highres/sprites/props/0990_tire.md2" {
847
   scale 0.7 shade 0
848
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
849
   frame { name "frame01" tile 990 }
850
}
851
 
852
// Shower headpiece (991)
853
model "highres/sprites/props/0991_shower.md3" {
21 nightfrigh 854
   scale 11 shade 1 zadd 0.5
1 plagman 855
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
856
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
857
   frame { name "FRAME15" tile0 991 tile1 991 }
858
}
859
 
860
// Pipe5 (994/1005)
861
model "highres/sprites/props/0994_pipe.md3" {
862
   scale 17 shade 0
863
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
864
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
865
   frame { name "FRAME1" tile 0994 }
866
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
867
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
868
   frame { name "FRAME1" tile 1005 }
869
}
870
 
871
// Pipe6 (995/1260)
872
model "highres/sprites/props/0995_pipe.md3" {
873
   scale 17 shade 0
874
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
875
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
876
   frame { name "FRAME1" tile 995 }
877
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
878
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
879
   frame { name "FRAME1" tile 1260 }
880
}
881
 
882
// Pipe4 (996-997)
883
model "highres/sprites/props/0996_pipe.md3" {
884
   scale 17 shade 0
885
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
886
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
887
   frame { name "FRAME1" tile 996 }
888
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
889
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
890
   frame { name "FRAME1" tile 997 }
891
}
892
 
893
// Parking Meter (998-999)
894
model "highres/sprites/props/0998_meter.md3" { 
895
   scale 3 shade 0 
896
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
897
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
898
   frame { name "FRAME1" tile 998 }
899
   frame { name "FRAME1" tile 999 }
900
}
901
 
902
// Bar stool (1006)
903
model "highres/sprites/props/1006_barstol.md2" {
904
   scale 4.0 shade 2
905
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
906
   frame { name "FRAME01" tile 1006 }
907
}
908
 
909
// Bottle5 (1012)
910
model "highres/sprites/props/bottles/1012_bottle5.md3" {
911
   scale 8 shade 0
912
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
913
   frame { name "Frame0" tile 1012 }
914
}
915
 
916
// Bottle6 (1013)
917
model "highres/sprites/props/bottles/1013_bottle6.md3" {
918
   scale 8 shade 0
919
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
920
   frame { name "Frame0" tile 1013 }
921
}
922
 
923
// Bottle9 fallen (1014)
924
model "highres/sprites/props/bottles/1014_bottle9.md3" {
925
   scale 2.5 shade 0
926
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
927
   frame { name "1" tile 1014 }
928
}
929
 
930
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
931
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
932
 
933
// Plant (1025)
934
model "highres/sprites/props/1025_plant.md3" {
935
   scale 1.1 shade 0
936
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
937
   frame { name "1" tile 1025 }
938
}
939
 
940
// Horse On Side (1026)
941
model "highres/sprites/props/1026_horseonside.md2" {
942
   scale 4 shade 16
943
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
944
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
945
   frame { name "FRAME01" tile0 1026 tile1 1030 }
946
}
947
 
948
// Horselite (1034)
949
model "highres/sprites/props/1034_horselite.md3" { 
950
   scale 0.135 shade 0 
951
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
952
   frame { name "frame1" tile0 1034 tile1 1036 }
953
}
954
 
955
// Round Table (1037)
956
model "highres/sprites/props/1037_rtable.md2" {
957
   scale 1.4 shade 2
958
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
959
   frame { name "stand01" tile0 1037 tile1 1037 }
960
}
961
 
962
// Pipe (1038)
963
model "highres/sprites/props/1038_pipe.md3" {
964
   scale 16 shade 0
965
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
966
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
967
   frame { name "Frame0" tile 1038 }
968
}
969
 
970
// Donuts (1045)
971
model "highres/sprites/props/1045_donuts.md3" {
972
   scale 1.8 shade 0
973
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
974
   frame { name "idle" tile 1045 }
975
}
976
 
977
// Pipes (1048)
978
model "highres/sprites/props/1048_pipes.md3" { 
979
   scale 1 shade 0 
980
   detail { file "highres/detail/metal.png" detailscale 0.3 }
981
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
982
   frame { name "Frame0" tile 1048 }
983
}
984
 
985
// Fuse box 2 (1049)
986
model "highres/sprites/props/1049_fusebox2.md3" { 
987
   scale 1 shade 0 
988
   detail { file "highres/detail/metal.png" detailscale 0.3 }
989
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
990
   frame { name "Frame0" tile 1049 }
991
}
992
 
993
// Fuse box (1050)
994
model "highres/sprites/props/1050_fusebox.md3" { 
995
   scale 1 shade 0
996
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
997
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
998
   frame { name "Frame0" tile 1050 }
999
}
1000
 
1001
// Hand dryer (1051)
1002
model "highres/sprites/props/1051_handdryer.md3" {
1003
   scale 1.6 shade 4
1004
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1005
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1006
   frame { name "frame01" tile 1051 }
1007
}
1008
 
1009
// Towel dispenser (1052)
1010
model "highres/sprites/props/1052_toweld.md3" {
1011
   scale 1.575 shade 0
1012
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1013
   frame { name "idle" tile 1052 }
1014
}
1015
 
1016
// Toilet paper (1053)
1017
model "highres/sprites/props/1053_toiletpaper.md3" {
1018
   scale 3 shade 4
1019
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1020
   anim { frame0 "tp01" frame1 "tp30" fps 6 flags 0 }
1021
   frame { name "tp01" tile 1053 }
1022
}
1023
 
1024
// Cineline (1055)
1025
model "highres/sprites/props/1055_cineline.md2" {
1026
   scale 22 shade 6
1027
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1028
   anim { frame0 "cineline01" frame1 "cineline20" fps 65 flags 0 }
1029
   frame { name "cineline01" tile0 1055 tile1 1056 }
1030
}
1031
 
1032
// Black Clock (1060)
1033
model "highres/sprites/props/1060_clock.md3" {
1034
   scale 1.5 shade 0
1035
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1036
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1037
   frame { name "Frame0" tile 1060 }
1038
}
1039
 
1040
// Spotlight (1061)
1041
model "highres/sprites/props/1061_spotlight.md3" { 
1042
   scale 1 shade 0 
1043
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1044
   frame { name "Frame0" tile 1061 }
1045
}
1046
 
1047
// Rubber Can (1062)
1048
model "highres/sprites/props/1062_rubbercan.md3" {
1049
   scale 2.6 shade 4
1050
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
47 h266 1051
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1052
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1053
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1054
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1055
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1 plagman 1056
   frame { name "idle" tile 1062 }
1057
   frame { name "punch" tile 1063 }
1058
}
1059
 
1060
// Black Clock Broken (1067)
1061
model "highres/sprites/props/1067_clockbroken.md3" {
1062
   scale 1.5 shade 0
1063
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1064
   frame { name "idle" tile 1067 }
1065
}
1066
 
1067
// Socket (1069)
1068
model "highres/sprites/props/1069_socket.md3" {
1069
   zadd 0
1070
   scale 15 shade 0
1071
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1072
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1073
   frame { name "FRAME1" tile 1069 }
1074
}
1075
 
1076
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1077
 
1078
// Broken Light (1078)
1079
model "highres/sprites/props/1078_brokenlight.md3" { 
1080
   scale 1 shade 0 
1081
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1082
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1083
   frame { name "Frame0" tile 1078 }
1084
}
1085
 
1086
// Ooz Filter (1079)
1087
model "highres/sprites/props/1079_oozfilter.md3" {
1088
   scale 1 shade 0
1089
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1090
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1091
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1092
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1093
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1094
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1095
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1096
   frame { name "1" tile0 1079 tile1 1081 }
1097
}
1098
 
1099
// Reactor (1088/1096)
1100
   model "highres/sprites/props/1088_reactor.md3" {
1101
      scale 4.4 shade 0
1102
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1103
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1104
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1105
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1106
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1107
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1108
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1109
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1110
      frame { name "Frame0" tile 1088 }
1111
   }
1112
 
1113
   model "highres/sprites/props/1096_reactorburnt.md3" {
1114
      scale 4.4 shade 0
1115
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1116
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1117
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1118
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1119
      frame { name "Frame0" tile 1096 }
1120
   }
1121
 
1122
texture 1113 { 
1123
   pal 0 { file "highres/sprites/props/1113.png" } 
1124
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1125
}
1126
texture 1114 { 
1127
   pal 0 { file "highres/sprites/props/1114.png" }
1128
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1129
}
1130
 
1131
// TipJar (1157)
1132
model "highres/sprites/props/1157_tipjar.md3" {
1133
   scale 3.5 shade 3
1134
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1135
   frame { name "frame_1" tile0 1157 tile1 1157 }
1136
}
1137
 
1138
// Wiaderkob (1158)
1139
model "highres/sprites/props/1158_wiaderkob.md3" {
1140
   scale 17 shade 0
1141
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1142
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1143
}
1144
 
1145
// Bottle12 (1159)
1146
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1147
   scale 15 shade 0
1148
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1149
   frame { name "Frame0" tile 1159 }
1150
}
1151
 
1152
 
1153
// Bottle3 (1160)
1154
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1155
   scale 2.5 shade 0
1156
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1157
   frame { name "1" tile 1160 }
1158
}
1159
 
1160
// Bottle4 (1161)
1161
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1162
   scale 2.5 shade 0
1163
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1164
   frame { name "1" tile 1161 }
1165
}
1166
 
1167
// Bottle5 (1162)
1168
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1169
   scale 2.5 shade 0
1170
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1171
   frame { name "1" tile 1162 }
1172
}
1173
 
1174
// Bottle6 (1163)
1175
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1176
   scale 2.5 shade 0
1177
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1178
   frame { name "1" tile 1163 }
1179
}
1180
 
1181
// Bottle7 (1164)
1182
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1183
   scale 2.5 shade 0
1184
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1185
   frame { name "1" tile 1164 }
1186
}
1187
 
1188
// Bottle8 (1165)
1189
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1190
   scale 2.5 shade 0
1191
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1192
   frame { name "1" tile 1165 }
1193
}
1194
 
1195
// Bottle10 (1166)
1196
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1197
   scale 2.5 shade 0
1198
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1199
   frame { name "1" tile 1166 }
1200
}
1201
 
1202
// Crane Pole (1221)
1203
model "highres/sprites/props/1221_pole.md3" { 
1204
   scale 0.55 shade 4
1205
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1206
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1207
   frame { name "Frame0" tile 1221 }
1208
}
1209
 
1210
// Crane (1222)
1211
model "highres/sprites/props/1222_crane.md3" {
1212
   scale 0.55 shade 4
1213
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1214
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1215
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1216
   frame { name "Grab_0" tile 1222 }
1217
   frame { name "Grab_2" tile 1223 }
1218
   frame { name "Grab_3" tile 1224 }
1219
}
1220
 
1221
// Barbroke (1225)
1222
model "highres/sprites/props/1225_barbroke.md3" { 
1223
   scale 1.66 shade 1
1224
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1225
   frame { name "frame1" tile 1225 }
1226
}
1227
 
1228
// Barrels 
1229
 
1230
model "highres/sprites/props/1227_nukebarrel.md2" {
1231
   scale 1.8 shade 8
1232
 
1233
      // NukeBarrel (1227)
1234
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1235
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1236
      frame { name "Frame 1" tile 1227 }
1237
      frame { name "Frame 2" tile 1228 }
1238
      frame { name "Frame 3" tile 1229 }
1239
 
1240
      // ExplodingBarrel (1238)
1241
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1242
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1243
      frame { name "Frame 1" tile 1238 }
1244
      frame { name "Frame 2" tile 1239 }
1245
 
1246
      // OilBarrel (4580)
1247
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1248
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1249
      frame { name "Frame 1" tile 4580 }
1250
 
1251
      // WhiteBarrel (4581)  
1252
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1253
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1254
      frame { name "Frame 1" tile 4581 }
1255
 
1256
      // ToxicBarrel (4582)
1257
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1258
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1259
      frame { name "Frame 1" tile 4582 }
1260
} 
1261
 
1262
 
1263
// Can With Something (1232)
1264
model "highres/sprites/props/1232_canwithsomething.md2" {
1265
  scale 18 shade 8
1266
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1267
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1268
  anim { frame0 "trc01" frame1 "trc04" fps 2 flags 0 }
1269
  frame { name "trc01" tile 1232 }
1270
}
1271
 
1272
// Money (1233)
1273
model "highres/sprites/props/1233_money.md2" {
1274
   scale 8 shade 4
1275
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1276
   frame { name "Frame02" tile0 1233 tile1 1235 }
1277
}
1278
 
1279
// FireBarrel (1240)
1280
model "highres/sprites/props/1240_firebarrel.md3" {
1281
   scale 1.6 0
1282
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1283
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1284
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1285
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1286
}
1287
 
1288
// Seenine (1247)
1289
model "highres/sprites/props/1247_seenine.md3" {
1290
   scale 1.56 shade 0
1291
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1292
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1293
   frame { name "idle" tile 1247 }
1294
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1295
   frame { name "blowup1" tile0 1248 tile1 1249 }
1296
}
1297
 
1298
// Newspaper (1275)
1299
model "highres/sprites/props/1275_newspaper.md3" {
1300
   scale 1.2 shade 0
1301
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1302
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1303
   frame { frame "frame1" tile0 1275 tile1 1275 }
1304
}
1305
 
1306
// Chopper (1337)
1307
model "highres/sprites/props/1337_chopper.md3" {
1308
   scale 5.5 shade 0
1309
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1310
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1311
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1312
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1313
   frame { name "FRAME1" tile 1345 }
1314
}
1315
 
1316
// Chopper's debris2 (1340)
1317
model "highres/sprites/props/1340_debris2.md3" {
1318
   scale 7.5 shade 0
1319
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1320
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1321
   frame { name "FRAME1" tile 1340 }
1322
}
1323
 
1324
// Chopper's debris1 (1341)
1325
model "highres/sprites/props/1341_debris1.md3" {
1326
   scale 7.5 shade 0
1327
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1328
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1329
   frame { name "FRAME1" tile 1341 }
1330
}
1331
 
1332
// Chopper's debris3 (1342)
1333
model "highres/sprites/props/1342_debris3.md3" {
1334
   scale 7.5 shade 0
1335
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1336
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1337
   frame { name "FRAME1" tile 1342 }
1338
}
1339
 
1340
// Chopper's wheel (1343)
1341
model "highres/sprites/props/1343_wheel.md3" {
1342
   scale 8 shade 0
1343
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1344
   frame { name "FRAME1" tile 1343 }
1345
}
1346
 
1347
// Chopper's propeller (1344)
1348
model "highres/sprites/props/1344_propeller.md3" {
1349
   scale 2 shade 0
1350
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1351
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1352
   frame { name "FRAME1" tile 1344 }
1353
}
1354
 
1355
// Chopper' crash (1346)
1356
model "highres/sprites/props/1346_crash.md3" {
1357
   scale 5 shade 0
1358
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1359
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1360
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1361
}
1362
 
1363
// X-Files Jar/Fetus (1358)
1364
model "highres/sprites/props/1358_xfilesjar.md3" { 
1365
   scale 6 shade 0 
1366
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1367
   frame { name "FRAME1" tile 1358 }
1368
}
1369
 
1370
// X-Files Jar/Fetus Broken (1359)
1371
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1372
   scale 6 shade 0 
1373
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1374
   frame { name "FRAME1" tile 1359 }
1375
}
1376
 
1377
// Firevase (1390)
1378
model "highres/sprites/props/1390_firevase.md3" { 
1379
   scale 1.5 shade 0 
1380
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1381
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1382
   frame { frame "frame1" tile0 1390 tile1 1393 }
1383
}
1384
 
1385
// Babe Land Cannon (1810)
1386
model "highres/sprites/props/1810_cannon.md3" { 
1387
   scale 0.8 shade 0 zadd -5
1388
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1389
   frame { name "Frame0" tile0 1810 tile1 1816 }
1390
}
1391
 
1392
// Cannon ball (1817)
1393
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
1394
   scale 2.5 shade 8 zadd -6
1395
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1396
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
1397
   frame { name "idle01" tile 1817 }
1398
}
1399
 
1400
// Cannonball pile (1818)
1401
model "highres/sprites/props/1818_cannonballpile.md2" {
1402
   scale 2.5 shade 0
1403
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1404
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1405
   frame { name "idle01" tile 1818 }
1406
}
1407
 
1408
// Feces (2200)
1409
model "highres/sprites/props/2200_feces.md2" {
1410
   scale 1 shade 0
1411
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1412
   frame { name "frame02" tile 2200 }
1413
}
1414
 
1415
// Skull (2453)
1416
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1417
 
1418
// Sky Car (2491)
1419
model "highres/sprites/props/2491_skycar.md3" {
1420
   scale 3 shade 0
1421
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1422
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1423
   frame { name "FRAME1" tile 2491 }
1424
}
1425
 
1426
// Blimp (3400)
1427
model "highres/sprites/props/3400_blimp.md3" { 
1428
   scale 1.5 shade 5 
1429
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1430
   frame { name "Frame0" tile 3400 }
1431
}
1432
 
1433
// Car Mirror (3418)
1434
model "highres/sprites/props/3418_carmirror.md3" {
1435
   scale 1.5 shade 0
1436
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1437
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1438
   frame { name "Frame0" tile 3418 }
1439
}
1440
 
1441
// Candy Bar (3419)
1442
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1443
 
1444
// Pirate Flag (3426)
1445
model "highres/sprites/props/3426_pirateflag.md3" {
1446
   scale 1.25 shade 0
1447
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1448
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1449
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1450
   frame { name "Frame0" tile0 3426 tile1 3428 }
1451
}
1452
 
1453
// Root (3429)
1454
model "highres/sprites/props/3429_root.md3" { 
1455
   scale 0.85 shade 0 
1456
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1457
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1458
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1459
   frame { frame "frame1" tile0 3429  tile1 3429 }
1460
}
1461
 
1462
 
1463
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1464
 
1465
// Target (4359)
1466
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1467
 
1468
// Gunpowder barrel (4360)
1469
model "highres/sprites/props/4360_barrel.md3" {
1470
   scale 2.2 shade 0
1471
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1472
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1473
   frame { name "idle" tile0 4360 tile1 4360 }
1474
}
1475
 
1476
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1477
 
1478
// Mission Impossible knife (4363)
1479
model "highres/sprites/props/4363_knife.md3" {
1480
   scale 2.6 shade 0
1481
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1482
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1483
   frame { name "FRAME1" tile 4363 }
1484
}
1485
 
1486
// Hat rack (4367)
1487
model "highres/sprites/props/4367_hatrack.md3" { 
1488
   scale 1 shade 6 
1489
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1490
   frame { name "Frame0" tile 4367 }
1491
}
1492
 
121 nightfrigh 1493
// Emergency Light (4369)
1494
model "highres/sprites/props/4369_light.md3" { 
1495
   scale 1.5 shade 1
1496
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1497
   frame { name "none00" tile 4369 }
1498
}
1499
 
1 plagman 1500
// Desklamp (4370)
1501
model "highres/sprites/props/4370_desklamp.md3" { 
1502
   scale 1 shade 10 
1503
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1504
   frame { name "Frame0" tile 4370 }
1505
}
1506
 
1507
// Coffee machine (4372)
1508
model "highres/sprites/props/4372_coffeemachine.md3" { 
1509
   scale 1 shade 0 
1510
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1511
   frame { name "Frame0" tile 4372 }
1512
}
1513
 
1514
// Cups (4373)
1515
model "highres/sprites/props/4373_cups.md3" {
1516
   scale 6 shade 0
1517
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1518
   frame { name "FRAME1" tile 4373 }
1519
}
1520
 
1521
// Gavals (4374)
1522
model "highres/sprites/props/4374_gavals.md3" { 
1523
   scale 1 shade 0 
1524
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1525
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1526
   frame { name "Frame0" tile 4374 }
1527
}
1528
 
1529
// Police Lightpole (4377)
1530
model "highres/sprites/props/4377_policepole.md3" {
1531
   scale 2 shade 10
1532
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1533
   frame { name "idle" tile 4377 }
1534
}
1535
 
1536
// Cable (4386)
1537
model "highres/sprites/props/4386_cable.md3" {
1538
   scale 3 shade 0
1539
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1540
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1541
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1542
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1543
   frame { name "idle" tile 4386 }
1544
}
1545
 
1546
// Trashcan (4388)
1547
model "highres/sprites/props/4388_trashcan.md3" {
1548
   scale 3.5 shade 0
1549
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1550
   frame { name "idle" tile0 4388 tile1 4388 }
1551
}
1552
 
1553
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1554
 
1555
// Speaker (4397)
1556
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1557
model "highres/sprites/props/4397_speaker.md3" {
1558
   scale 1.1 shade 0
1559
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1560
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1561
   frame { frame "frame1" tile0 4397 tile1 4397 }
1562
}
1563
 
1564
//  Broken speaker (4398)
1565
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1566
model "highres/sprites/props/4398_speaker.md3" {
1567
   scale 1.1 shade 0
1568
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1569
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1570
   frame { frame "frame1" tile0 4398 tile1 4398 }
1571
}
1572
 
1573
// Teddy Bear (4400)
1574
model "highres/sprites/props/4400_bear.md3" { 
1575
   scale 1 shade 0 
1576
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1577
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
47 h266 1578
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1579
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1580
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1581
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1582
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1583
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1584
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1585
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1586
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1587
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1588
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1 plagman 1589
   frame { name "FRAME1" tile 4400 }
1590
}
1591
 
1592
// Boat wheel (4406)
1593
model "highres/sprites/props/4406_boatwheel.md3" { 
1594
   scale 1 shade 0 
1595
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1596
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1597
   frame { name "Frame0" tile 4406 }
1598
}
1599
 
1600
// Letter (4410)
1601
model "highres/sprites/props/4410_letter.md2" {
1602
   scale 8 shade 4
1603
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1604
   frame { name "Frame02" tile0 4410 tile1 4412 }
1605
}
1606
 
1607
// Mailbag (4413)
1608
model "highres/sprites/props/4413_mailbag.md3" {
1609
   scale 6 shade 0
1610
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1611
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1612
   frame { name "idle" tile 4413 }
1613
}
1614
 
1615
// Car Mirror (4415)
1616
model "highres/sprites/props/4415_carmirror.md3" {
1617
   scale 1.5 shade 0
1618
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1619
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1620
   frame { name "Frame0" tile 4415 }
1621
}
1622
 
1623
// Jeep Mirror (4416)
1624
model "highres/sprites/props/4416_jeepmirror.md3" {
1625
   scale 1.5 shade 0
1626
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1627
   frame { name "Frame0" tile 4416 }
1628
}
1629
 
1630
// Bus Mirror (4417)
1631
model "highres/sprites/props/4417_busmirror.md3" {
1632
   scale 1.5 shade 0
1633
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1634
   frame { name "Frame0" tile 4417 }
1635
}
1636
 
125 nightfrigh 1637
// Opened Pipebomb (4419)
1638
model "highres/sprites/props/4419_openpbomb.md3" {
1639
   scale 15 shade 1
1640
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1641
   frame { name "none00" tile 4419 }
1642
}
1643
 
1 plagman 1644
// Hotmeat (4427)
1645
model "highres/sprites/props/4427_hotmeat.md3" { 
1646
   scale 1.2 shade 0 
1647
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1648
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1649
   frame { name "FRAME1" tile 4427 }
1650
}
1651
 
1652
// Coffee mug (4438)
1653
model "highres/sprites/props/4438_coffeemug.md3" {
1654
   scale 1 shade 0
1655
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1656
   frame { name "FRAME1" tile 4438 }
1657
}
1658
 
1659
// Broken Fuse #1 (4430-4432)
1660
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
10 parkar 1661
texture 4431 { 
1662
   pal 0 { file "highres/sprites/props/4431.png" } 
1663
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1664
}
1665
texture 4432 { 
1666
   pal 0 { file "highres/sprites/props/4432.png" } 
1667
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1668
}
1 plagman 1669
 
1670
// Paper And Pen (4439)
1671
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1672
 
1673
// Donuts 2 (4440)
1674
model "highres/sprites/props/4440_donuts.md3" {
1675
   scale 7 shade 0
1676
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1677
   frame { name "FRAME1" tile 4440 }
1678
}
1679
 
1680
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1681
 
1682
// American flag (4443)
1683
model "highres/sprites/props/4443_flag.md3" {
1684
   scale 1.38 shade 0
1685
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1686
   frame { name "FRAME1" tile 4443 }
1687
}
1688
 
1689
// Tripod camera (4444)
1690
model "highres/sprites/props/4444_tripodcamera.md3" { 
1691
   scale 0.9 shade 0 
1692
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1693
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1694
   frame { name "Frame0" tile 4444 }
1695
}
1696
 
1697
// Chain (4446)
1698
model "highres/sprites/props/4446_chain.md3" { 
1699
   scale 16 shade 0 
1700
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1701
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1702
   frame { name "FRAME1" tile 4446 }
1703
}
1704
 
1705
// Mail delivery bag (4452)
1706
model "highres/sprites/props/4452_deliverybag.md3" { 
1707
   scale 1 shade 10 
1708
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1709
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1710
   frame { name "Frame0" tile 4452 }
1711
}
1712
 
1713
// Meter (4453)
1714
model "highres/sprites/props/4453_meter.md3" {
1715
   scale 2.5 0
1716
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1717
   frame { name "idle" tile0 4453 tile1 4453 }
1718
}
1719
 
1720
// Desk phone (4454)
1721
model "highres/sprites/props/4454_deskphone.md3" { 
1722
   scale 0.6 shade 0 
1723
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1724
   frame { name "Frame0" tile 4454 }
1725
}
1726
 
1727
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1728
 
1729
// Gumball machine (4458)
1730
model "highres/sprites/props/4458_gumballmachine.md3" {
1731
   scale 1.5 shade 2
1732
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1733
   frame { name "idle" tile0 4458 tile1 4458 }
1734
}
1735
 
1736
// Gumball machine broken (4459)
1737
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1738
   scale 1.5 shade 0
1739
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1740
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1741
   frame { name "dying1" tile0 4459 tile1 4459 }
1742
}
1743
 
1744
// Certificate (4460)
1745
model "highres/sprites/props/4460_cert.md2" {
1746
   scale 11 shade 4
1747
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1748
   frame { name "Frame02" tile0 4460 tile1 4462 }
1749
}
1750
 
1751
// Mace paper spray (4464)
1752
model "highres/sprites/props/4464_mace.md3" { 
1753
   scale 1 shade 3 
1754
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1755
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1756
   frame { name "Frame0" tile 4464 }
1757
}
1758
 
1759
// Broken cable (4480)
1760
texture 4480 { 
1761
   pal 0 { file "highres/sprites/props/4480.png" } 
1762
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1763
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1764
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1765
}
1766
texture 4481 { 
1767
   pal 0 { file "highres/sprites/props/4481.png" }
1768
   pal 10 { file "highres/sprites/props/4481_10.png" }
1769
   pal 13 { file "highres/sprites/props/4481_13.png" }
1770
   pal 14 { file "highres/sprites/props/4481_14.png" }
1771
   glow { file "highres/sprites/props/4481_g.png" } 
1772
}
1773
texture 4482 { 
1774
   pal 0 { file "highres/sprites/props/4482.png" }
1775
   pal 10 { file "highres/sprites/props/4482_10.png" }
1776
   pal 13 { file "highres/sprites/props/4482_13.png" }
1777
   pal 14 { file "highres/sprites/props/4482_14.png" }
1778
   glow { file "highres/sprites/props/4482_g.png" }
1779
}
1780
 
1781
// Broom (4496)
1782
model "highres/sprites/props/4496_broom.md3" { 
1783
   scale 1 shade 0 
1784
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1785
   frame { name "Frame0" tile 4496 }
1786
}
1787
 
1788
// Mop (4497)
1789
model "highres/sprites/props/4497_mop.md3" { 
1790
   scale 1 shade 0 
1791
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1792
   frame { name "Frame0" tile 4497 }
1793
}
1794
 
1795
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1796
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1797
 
1798
// Chest of gold (4520)
1799
model "highres/sprites/props/4520_goldchest.md3" { 
1800
   scale 0.9 shade 0 
1801
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1802
   frame { name "Frame0" tile 4520 }
1803
}
1804
 
1805
// Steed's gear (4524)
1806
model "highres/sprites/props/4524_steedgear.md3" {
1807
   scale 1.5 shade 0
1808
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1809
   frame { name "FRAME1" tile 4524 }
1810
}
1811
 
1812
// FoodObject1 (4530)
1813
model "highres/sprites/props/4530_foodobject1.md3" {
1814
   scale 0.45 shade 0
1815
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1816
   frame { name "frame1" tile 4530 }
1817
}
1818
 
1819
// FoodObject4 (4533)
1820
model "highres/sprites/props/4533_foodobject4.md3" {
1821
   scale 0.45 shade 0
1822
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1823
   frame { name "frame1" tile 4533 }
1824
}
1825
 
1826
// Condiment cups (4536)
1827
model "highres/sprites/props/4536_cups.md3" { 
1828
   scale 1 shade 0 
1829
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1830
   frame { name "Frame0" tile 4536 }
1831
}
1832
 
1833
// Mustard (4537)
1834
model "highres/sprites/props/4537_4538.md3" { 
1835
   scale 1 shade 0 
1836
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1837
   frame { name "Frame0" tile 4537 }
1838
}
1839
 
1840
// Ketchup (4538)
1841
model "highres/sprites/props/4537_4538.md3" { 
1842
   scale 1 shade 0 
1843
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1844
   frame { name "Frame0" tile 4538 }
1845
}
1846
 
1847
// Foodobject10 (4539)
1848
model "highres/sprites/props/4539_napkin.md3" {
1849
   scale 12.5 shade 0
1850
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1851
   frame { name "FRAME1" tile 4539 }
1852
}
1853
 
1854
// Foodobject11 (4540)
1855
model "highres/sprites/props/4540_foodobject11.md3" { 
1856
   scale 0.8 shade 0
1857
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1858
   frame { name "idle" tile 4540 }
1859
}
1860
 
1861
// Foodobject12 (4541)
1862
model "highres/sprites/props/4540_foodobject11.md3" {
1863
   scale 0.8 shade 0
1864
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1865
   frame { name "idle" tile 4541 }
1866
}
1867
 
1868
// Foodobject13 (4542)
1869
model "highres/sprites/props/4542_foodobject13.md3" {
1870
   scale 0.8 shade 0
1871
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1872
   frame { name "idle" tile 4542 }
1873
}
1874
 
1875
// Foodobject14 (4543)
1876
model "highres/sprites/props/4543_foodobject14.md3" {
1877
   scale 0.5 shade 0
1878
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1879
   frame { name "idle" tile 4543 }
1880
}
1881
 
1882
// Foodobject15 (4544)
1883
model "highres/sprites/props/4544_foodobject15.md3" {
1884
   scale 0.6 shade 0
1885
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1886
   frame { name "idle" tile 4544 }
1887
}
1888
 
1889
// Foodobject16 (4545)
1890
model "highres/sprites/props/4545_foodobject16.md3" {
1891
   scale 0.6 shade 0
1892
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1893
   frame { name "idle" tile 4545 }
1894
}
1895
 
1896
// Empty fries cup (4546)
1897
model "highres/sprites/props/4546_emptyfries.md3" { 
1898
   scale 1 shade 10 
1899
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1900
   frame { name "Frame0" tile 4546 }
1901
}
1902
 
1903
// Filed fries cup (4547)
1904
model "highres/sprites/props/4547_filledfries.md3" { 
1905
   scale 1 shade 10 
1906
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1907
   frame { name "Frame0" tile 4547 }
1908
}
1909
 
1910
// Foodobject19 (4548)
1911
model "highres/sprites/props/4548_foodobject19.md3" {
1912
   scale 0.9 shade 0
1913
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1914
   frame { name "FRAME1" tile 4548 }
1915
}
1916
 
1917
// Foodobject20 (4549)
1918
model "highres/sprites/props/4540_foodobject11.md3" {
1919
   scale 0.8 shade 0
1920
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1921
   frame { name "idle" tile 4549 }
1922
}
1923
 
1924
// Head lamp (4550)
1925
model "highres/sprites/props/4550_headlamp.md3" { 
1926
   scale 1 shade 0 
1927
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1928
   frame { name "Frame0" tile 4550 }
1929
}
1930
 
1931
// Worms can (4552)
1932
model "highres/sprites/props/4552_worms.md3" { 
1933
   scale 1 shade 0 
1934
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1935
   frame { name "Frame0" tile 4552 }
1936
}
1937
 
1938
// Chicken skined (4554)
1939
model "highres/sprites/props/4554_4555.md3" { 
1940
   scale 1 shade 0 
1941
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1942
   frame { name "Frame0" tile 4554 }
1943
}
1944
 
1945
// Chicken feathered (4555)
1946
model "highres/sprites/props/4554_4555.md3" { 
1947
   scale 1 shade 0 
1948
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1949
   frame { name "Frame0" tile 4555 }
1950
}
1951
 
1952
// Tampons (4557)
1953
model "highres/sprites/props/4557_tampon.md3" { 
1954
   scale 1 shade 0 
1955
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1956
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1957
   frame { name "Frame0" tile 4557 }
1958
}
1959
 
1960
// Robotdog2 (4560) 
1961
model "highres/sprites/props/4560_doggy.md3" { 
1962
   scale 0.7 shade 5 
1963
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1964
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1965
   frame { name "Frame0" tile 4560 }
1966
}
1967
 
1968
// Jollymeal (4569)
1969
model "highres/sprites/props/4569_jollymeal.md3" { 
1970
   scale 1 shade 0 
1971
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
1972
   frame { name "Frame0" tile 4569 }
1973
}
1974
 
1975
// Dukeburger (4570)
1976
model "highres/sprites/props/4570_dukeburger.md3" {
1977
   scale 3 shade 0
1978
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
1979
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
1980
   frame { name "frame1" tile0 4570 tile1 4574 }
1981
}
1982
 
1983
// Punch clock (4575)
21 nightfrigh 1984
model "highres/sprites/props/4575_punchclock.md3" {
1985
   scale 1.03 shade 0 zadd 3
1986
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
1 plagman 1987
   frame { name "Frame0" tile 4575 }
1988
}
1989
 
1990
// Shopping cart (4576)
1991
model "highres/sprites/props/4576_shoppingcart.md3" { 
1992
   scale 1 shade 0 
1993
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1994
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
1995
   frame { name "Frame0" tile 4576 }
1996
}
1997
 
1998
// Pipe (4583)
1999
model "highres/sprites/props/4583_pipe.md3" { 
2000
   scale 0.778 shade 0 
2001
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2002
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2003
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2004
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2005
   frame { name "Frame0" tile 4583 }
2006
}
2007
 
2008
// Green pipe handle (4585)
2009
model "highres/sprites/props/4585.md3" {
2010
   scale 4.5 shade 1
2011
   skin { pal 0 file "highres/sprites/props/4585.png" }
2012
   frame { name "frame1" tile 4585 }
2013
}
2014
 
2015
// Another pipe (4586)
2016
model "highres/sprites/props/4586.md3" { 
2017
   scale 0.778 shade 0 
2018
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2019
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2020
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2021
   frame { name "Frame0" tile 4586 }
2022
}
2023
 
2024
// Thin Pipe (4587)
2025
model "highres/sprites/props/4587_thinpipe.md3" { 
2026
   scale 0.778 shade 0 
2027
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2028
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2029
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2030
   frame { name "Frame0" tile 4587 }
2031
}
2032
 
2033
// Dolphin (4591)
2034
model "highres/sprites/props/4591_dolphin.md3" { 
2035
   scale 1.04 shade 3 
2036
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2037
   frame { name "Frame0" tile 4591 }
2038
}
2039
 
2040
// Dolphin2 (4592)
2041
model "highres/sprites/props/4592_dolphin2.md3" { 
2042
   scale 1.04 shade 3 
2043
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2044
   frame { name "Frame0" tile 4592 }
2045
}
2046
 
2047
// Banner 1 (4600)
2048
model "highres/sprites/props/4600_banner.md3" {
2049
   scale 7 shade 0
2050
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2051
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2052
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2053
   frame { name "1" tile0 4600 tile1 4602 }
2054
}
2055
 
2056
// Banner 2 (4603)
2057
model "highres/sprites/props/4603_banner.md3" {
2058
   scale 7 shade 0
2059
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2060
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2061
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2062
   frame { name "1" tile0 4603 tile1 4605 }
2063
}
2064
 
2065
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2066
 
2067
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2068
 
2069
 
2070
// Bloody baseball bat (4946)
2071
model "highres/sprites/props/4946_bloodybat.md3" { 
2072
   scale 1 shade 8 
2073
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2074
   frame { name "Frame0" tile 4946 }
2075
}