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348 spiker 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md3" {
31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
34
   frame { name "frame00" tile 411 }
35
}
36
 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md3" {
52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "frame00" tile 480 }
55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
69
   glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }   
70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md3" {
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "frame00" tile 536 }
95
}
96
 
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md3" {
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "frame00" tile 537 }
103
}
104
 
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
116
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
117
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
118
   frame { name "frame_1" tile 542 }
119
}
120
 
121
// Wallspeaker (543)
122
model "highres/sprites/props/0543_wallspeaker.md3" {
123
   scale 2 shade 0
124
   detail { file "highres/detail/metal.png" detailscale 0.3 }
125
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
126
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
127
   frame { name "FRAME1" tile 543 }
128
}
129
 
130
// Iron Bar (544)
131
model "highres/sprites/props/0544_ironbar.md3" {
132
   scale 1 shade 0
133
   detail { file "highres/detail/metal.png" detailscale 0.3 }
134
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
135
   frame { name "FRAME1" tile 544 }
136
}
137
 
138
// Domelight (551)
139
model "highres/sprites/props/0551_domelight.md3" {
140
   scale 8.0 shade 3
141
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
142
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
143
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
144
   frame { name "FRAME4" tile0 0551 tile1 0554 }
145
}
146
 
147
// Pipe handle (555)
148
model "highres/sprites/props/0555.md3" {
149
   scale 3 shade 1
150
   skin { pal 0 file "highres/sprites/props/0555.png" }
151
   frame { name "frame1" tile 555 }
152
}
153
 
154
// Chair 1 (556)
155
model "highres/sprites/props/0556_chair1.md3" {
156
   scale 2 shade 2
157
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
158
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
159
   frame { name "frame00" tile0 556 tile1 557 }
160
}
161
 
162
// Broken Chair (559)
163
model "highres/sprites/props/0559_brokenchair.md3" {
164
   scale 2 shade 2
165
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
166
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
167
   frame { name "frame00" tile 559 }
168
}
169
 
170
// Soap (561)
171
model "highres/sprites/props/0561_soap.md3" {
172
   scale 10 shade 0
173
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
174
   frame { name "soap" tile 561 }
175
}
176
 
177
// Drinking fountain (563)
178
model "highres/sprites/props/0563_drinkfount.md3" {
179
   scale 0.6 shade 0
180
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
181
   frame { name "Frame0" tile 563 }
182
}
183
 
184
// Drinking fountain - Anim 1 (564)
185
model "highres/sprites/props/0566_drinkfount.md3" {
186
   scale 0.6 shade 0
187
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
188
   frame { name "Frame0" tile 564 }
189
}
190
 
191
// Drinking fountain - Anim 2 (565)
192
model "highres/sprites/props/0565_drinkfount.md3" {
193
   scale 0.6 shade 0
194
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
195
   frame { name "Frame0" tile 565 }
196
}
197
 
198
// Drinking fountain - Anim 3 (566)
199
model "highres/sprites/props/0566_drinkfount.md3" {
200
   scale 0.6 shade 0
201
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
202
   frame { name "Frame0" tile 566 }
203
}
204
 
205
// Drinking fountain - Destroyed (567)
206
model "highres/sprites/props/0567_drinkfount.md3" {
207
   scale 0.6 shade 0
208
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
209
   frame { name "Frame0" tile 567 }
210
}
211
 
212
texture 568 { 
213
   pal  0 { file "highres/sprites/props/0568.png" }
214
   pal 21 { file "highres/sprites/props/0568_21.png" }
215
}
216
 
217
// Toilet (569)
218
model "highres/sprites/props/0569_toilet.md3" {
219
   scale 1.1 shade 0
220
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
221
   frame { frame "idle" tile 569 }
222
}
223
 
224
// Stall (571)
225
model "highres/sprites/props/0571_stall.md3" {
226
   scale 1.5 shade 2
227
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
228
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
229
   frame { name "1" tile 571 }
230
}
231
 
232
// Shower headpiece (572)
233
model "highres/sprites/props/0991_shower.md3" {
234
   scale 9.5 shade 1
235
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
236
   frame { name "FRAME15" tile0 572 tile1 572 }
237
}
238
 
239
// Stall Broke (573)
240
model "highres/sprites/props/0573_stallbroke.md3" {
241
   scale 1.5 shade 2
242
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
243
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
244
   frame { name "1" tile 573 }
245
}
246
 
247
// Sensor (584)
248
model "highres/sprites/props/0584_sensor.md3" { 
249
   scale 0.9 shade 0 
250
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
251
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
252
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
253
   frame { frame "frame1" tile0 584  tile1 584 }
254
}
255
 
256
// Display (585)
257
model "highres/sprites/props/0585_display.md3" { 
258
   scale 1.22 shade 0
259
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
260
   frame { name "frame1" tile 585 }
261
}
262
 
263
// Grate 1 (595)
264
texture 595 { 
265
   pal 0 { file "highres/sprites/props/0595.png" }
266
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
267
}
268
model "highres/sprites/props/0595_grate1.md3" {
269
   scale 1.56 shade 4
270
   detail { file "highres/detail/metal.png" detailscale 0.3 }
271
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
272
   frame { name "idle" tile 595 }
273
}
274
 
275
// Broken Grate 1 (596)
276
model "highres/sprites/props/0596_bgrate1.md3" {
277
   scale 1.56 shade 4
278
   detail { file "highres/detail/metal.png" detailscale 0.3 }
279
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
280
   frame { name "idle" tile 596 }
281
}
282
 
283
// Solar Panel (602)
284
model "highres/sprites/props/0602_solarpanel.md3" {
285
   scale 1.4 shade 0
286
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
287
   frame { name "FRAME" tile 602 }
288
}
289
 
290
// Space suit 2 (606)
291
model "highres/sprites/props/0606_spacesuit2.md3" { 
292
   scale 1 shade 0 
293
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
294
   frame { name "Frame0" tile 606 }
295
}
296
 
297
// Antenna (607) 
298
model "highres/sprites/props/0607_antenna.md3" { 
299
   scale 1 shade 0 
300
   detail { file "highres/detail/metal.png" detailscale 0.3 }
301
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
302
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
303
   frame { name "Frame0" tile 607 }
304
}
305
 
306
// Pipe (610) 
307
model "highres/sprites/props/0610_tube.md3" { 
308
   scale 15 shade 0 
309
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
310
   frame { name "Frame0" tile 610 }
311
}
312
 
313
// Toilet Broke (615)
314
model "highres/sprites/props/0615_toiletbroke.md3" {
315
   scale 1.1 shade 0
316
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
317
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
318
   frame { name "broken" tile 615 }
319
}
320
 
321
// Pipe2 (616)
322
model "highres/sprites/props/0619_pipe1.md3" {
323
   scale 16 shade 0
324
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
325
   frame { name "Frame0" tile 616 }
326
}
327
 
328
// Pipe1B (617)
329
model "highres/sprites/props/0617_pipe1b.md3" {
330
   scale 16 shade 0
331
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
332
   frame { name "Frame0" tile 617 }
333
}
334
 
335
// Pipe (618, 670)
336
model "highres/sprites/props/0995_pipe.md3" {
337
   scale 17 shade 0
338
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
339
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
340
   frame { name "FRAME1" tile 618 }
341
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
342
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
343
   frame { name "FRAME1" tile 700 }
344
}
345
 
346
// Pipe1 (619)
347
model "highres/sprites/props/0619_pipe1.md3" {
348
   scale 16 shade 0
349
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
350
   frame { name "Frame0" tile 619 }
351
}
352
 
353
// Alternate Reactor (620)
354
model "highres/sprites/props/0620_reactor.md3" {
355
   scale 2 shade 0 zadd 40
356
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
357
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
358
   detail { file "highres/detail/metal.png" detailscale 0.3 }
359
   frame { name "frame00" tile 620 }
360
}
361
 
362
// Camera 1 (621)
363
model "highres/sprites/props/0621_camera1.md3" {
364
   scale 1.13 shade 0
365
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
366
   frame { name "idle" tile0 621 tile1 625 }
367
}
368
 
369
texture 632 { 
370
   pal  0 { file "highres/sprites/props/0632.png" }
371
   pal 10 { file "highres/sprites/props/0632_10.png" }
372
   pal 11 { file "highres/sprites/props/0632_11.png" }
373
   pal 12 { file "highres/sprites/props/0632_12.png" }
374
   pal 13 { file "highres/sprites/props/0632_13.png" }
375
   pal 14 { file "highres/sprites/props/0632_14.png" }
376
   pal 15 { file "highres/sprites/props/0632_15.png" }
377
   pal 16 { file "highres/sprites/props/0632_16.png" }
378
   pal 18 { file "highres/sprites/props/0632_12.png" }
379
   pal 21 { file "highres/sprites/props/0632_21.png" }
380
   pal 22 { file "highres/sprites/props/0632_11.png" }
381
   pal 23 { file "highres/sprites/props/0632_23.png" }
382
}
383
 
384
// Pipe2B (633)
385
model "highres/sprites/props/0617_pipe1b.md3" {
386
   scale 16 shade 0
387
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
388
   frame { name "Frame0" tile 633 }
389
}
390
 
391
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
392
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
393
 
394
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
395
 
396
// Vacuum (669)
397
model "highres/sprites/props/0669_vacuum.md3" { 
398
   scale 1 shade 5 
399
   detail { file "highres/detail/metal.png" detailscale 0.3 }
400
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
401
   frame { name "Frame0" tile 669 }
402
}
403
 
404
// Water faucet (670)
405
model "highres/sprites/props/0670_faucet.md3" {
406
   scale 10 shade 4
407
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
408
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
409
   frame { name "frame00" tile0 670 tile1 671 }
410
   frame { name "frame04" tile 574 }
411
}
412
 
413
// Scale (678)
414
model "highres/sprites/props/0678_scale.md3" { 
415
   scale 1 shade 0 
416
   detail { file "highres/detail/metal.png" detailscale 0.3 }
417
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
418
   frame { name "Frame0" tile 678 }
419
}
420
 
421
// Folding Chair (680)
422
model "highres/sprites/props/0680.md3" {
423
   scale 0.9 shade 0
424
   skin { pal 0 file "highres/sprites/props/0680.png" }
425
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
426
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
427
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
428
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
429
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
430
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
431
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
432
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
433
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
434
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
435
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
436
   frame { name "FRAME1" tile0 0680 tile1 0684 }
437
}
438
 
439
// Reflektor (685)
440
model "highres/sprites/props/0685_reflektor.md3" {
441
   scale 9 shade 0
442
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
443
   frame { name "FRAME1" tile 0685 }
444
}
445
 
446
// Movie camera (686)
447
model "highres/sprites/props/0686_moviecamera.md3" { 
448
   scale 1.9 shade 10
449
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
450
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
451
   frame { name "Frame0" tile 686 }
452
}
453
 
454
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
455
 
456
// IV Unit (689)
457
model "highres/sprites/props/0689_ivunit.md3" { 
458
   scale 0.75 shade 4 
459
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
460
   frame { name "Frame0" tile 689 }
461
}
462
 
463
texture 690 { 
464
   pal 0 { file "highres/sprites/props/0690.png" } 
465
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
466
}
467
 
468
// Butcher's knife (691)
469
model "highres/sprites/props/0691_knife.md3" {
470
   scale 16 shade 0
471
   detail { file "highres/detail/metal.png" detailscale 0.3 }
472
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
473
   frame { name "FRAME1" tile 691 }
474
}
475
 
476
// Knife (692)
477
model "highres/sprites/props/0692_knife.md3" {
478
   scale 16 shade 0
479
   detail { file "highres/detail/metal.png" detailscale 0.3 }
480
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
481
   frame { name "FRAME1" tile 692 }
482
}
483
 
484
// Knife (693)
485
model "highres/sprites/props/0693_knife.md3" {
486
   scale 16 shade 0
487
   detail { file "highres/detail/metal.png" detailscale 0.3 }
488
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
489
   frame { name "FRAME1" tile 693 }
490
}
491
 
492
// Souce pan (694)
493
model "highres/sprites/props/0694_saucepan.md3" {
494
   scale 1 shade 0
495
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
496
   frame { name "idle" tile0 694 tile1 694 }
497
}
498
 
499
// Frying pan (695)
500
model "highres/sprites/props/0695_fryingpan.md3" {
501
   scale 1 shade 0
502
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
503
   frame { name "idle" tile0 695 tile1 695 }
504
}
505
 
506
// Pot 1 (697)
507
model "highres/sprites/props/0697_pot1.md3" {
508
   scale 1 shade 0
509
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
510
   frame { name "frame00" tile 697 }
511
}
512
 
513
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
514
 
515
texture 710 { 
516
   pal 0 { file "highres/sprites/props/0710.png" } 
517
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
518
}
519
 
520
// Mike (762)
521
model "highres/sprites/props/0762_mike.md3" {
522
   scale 1.1 shade 2
523
   detail { file "highres/detail/metal.png" detailscale 0.3 }
524
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
525
   frame { name "frame00" tile 762 }
526
}
527
 
528
// Vase (765)
529
model "highres/sprites/props/0765_vase.md3" {
530
   scale 1.7 shade 0
531
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
532
   frame { name "frame00" tile 765 }
533
}
534
 
535
// Sushiplate1: cooked head (768)
536
model "highres/sprites/props/0768_head.md3" {
537
   scale 4 shade 0 zadd 0.8
538
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
539
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
540
   frame { name "FRAME1" tile0 768 tile1 768 }
541
}
542
 
543
// Sushiplate 2 (769)
544
model "highres/sprites/props/0769_hand1.md3" {
545
   scale 3 shade 0
546
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
547
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
548
   frame { name "FRAME1" tile0 769 tile1 769 }
549
}
550
 
551
// Sushiplate leg (774)
552
model "highres/sprites/props/0774_leg.md3" {
553
   scale 3 shade 0
554
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
555
   frame { name "FRAME1" tile 774 }
556
}
557
 
558
// Sushiplate 4 (779)
559
model "highres/sprites/props/0779_sushiplate4.md3" {
560
   scale 0.4 shade 0
561
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
562
   frame { name "idle" tile 779 }
563
}
564
 
565
// Sushiplate 5 (792)
566
model "highres/sprites/props/0792_hand2.md3" {
567
   scale 3 shade 0
568
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
569
   frame { name "FRAME1" tile 792 }
570
}
571
 
572
// Jib1 (851)
573
model "highres/sprites/props/0851_jib.md3" {
574
   scale 1.0 shade 0
575
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
576
   frame { name "idle" tile 851 }
577
}
578
 
579
// Stripe Ball (901)
580
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
581
   scale 1 shade 8
582
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
583
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
584
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
585
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
586
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
587
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
588
   frame { name "frame00" tile 901 }
589
}
590
 
591
// Que Ball (902)
592
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
593
   scale 1 shade 8
594
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
595
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
596
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
597
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
598
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
599
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
600
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
601
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
602
   frame { name "frame00" tile 902 }
603
}
604
 
605
// Wooden Horse (904)
606
model "highres/sprites/props/0904_woodenhorse.md3" {
607
   scale 4 shade 16
608
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
609
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
610
   frame { name "frame00" tile0 904 tile1 907 }
611
}
612
 
613
// Tree (908)
614
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
615
model "highres/sprites/props/0908_tree.md3" {
616
   scale 1
617
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
618
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
619
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
620
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
621
   frame { name "Frame0" tile 908 }
622
}
623
 
624
// Treetrunk (909)
625
model "highres/sprites/props/0909_treetrunk.md3" {
626
   scale 1.2
627
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
628
   frame { name "Frame0" tile 909 }
629
}
630
 
631
// Tree2 (910)
632
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
633
model "highres/sprites/props/0908_tree.md3" {
634
   scale 1
635
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
636
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
637
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
638
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
639
   frame { name "Frame0" tile 910 } 
640
}
641
 
642
// Cactus (911)
643
model "highres/sprites/props/0911_cactus.md3" {
644
   scale 1.37 shade -5
645
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
646
   frame { name "idle" tile 911 }
647
}
648
 
649
// Bathroom drain (912)
650
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
651
 
652
// Fence (913)
653
model "highres/sprites/props/0913_fence.md3" {
654
   scale 20 shade 0
655
   detail { file "highres/detail/metal.png" detailscale 0.3 }
656
   skin { pal 0 file "highres/textures/0913_d.png" }
657
   normal { file "highres/textures/0913_n.png" }
658
   specular { file "highres/textures/0913_s.png" }
659
   frame { name "Frame0" tile 913 }
660
}
661
 
662
// Wood Fence (914)
663
model "highres/sprites/props/0914_woodfence.md3" {
664
   scale 1 shade 0
665
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
666
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
667
   frame { name "FRAME1" tile 0914 }
668
}
669
 
670
// Fire Ext (916)
671
model "highres/sprites/props/0916_fireext.md3" {
672
   scale 1 shade 0
673
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380 leod 674
   skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
348 spiker 675
   specular { file "highres/sprites/props/0916_fireext_s.png" }
676
   frame { name "idle" tile 916 }
677
}
678
 
679
// Firealarm (917)
680
model "highres/sprites/props/0917_firealarm.md3" {
681
   scale 1 shade 0
682
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380 leod 683
   skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
348 spiker 684
   specular { file "highres/sprites/props/0917_firealarm_s.png" }
685
   frame { name "FRAME1" tile 917 }
686
}
687
 
688
// Wall Fuse (918)
689
model "highres/sprites/props/0918_wallfuse.md3" {
690
   scale 18 shade 0
691
   detail { file "highres/detail/metal.png" detailscale 0.3 }
692
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
693
   frame { name "Frame0" tile 918 }
694
}
695
 
696
// Electric meter (919)
697
model "highres/sprites/props/0919_electricmeter.md3" { 
698
   scale 1 shade 0 
699
   detail { file "highres/detail/rust.png" detailscale 0.1 }
700
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
701
   frame { name "Frame0" tile 919 }
702
}
703
 
704
// Chain (920)
705
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
706
model "highres/sprites/props/0920_chain.md3" { 
707
   scale 11 shade 0 
708
   detail { file "highres/detail/metal.png" detailscale 0.3 }
709
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
710
   frame { name "FRAME1" tile 920 }
711
}
712
 
713
// Traffic Signal (927)
714
model "highres/sprites/props/0927_trafficsignal.md3" { 
715
   scale 1 shade 0 
716
   detail { file "highres/detail/metal.png" detailscale 0.3 }
717
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
718
   frame { name "FRAME1" tile 927 }
719
}
720
 
721
// Cactus Broke (939)
722
model "highres/sprites/props/0939_cactusbroke.md3" {
723
   scale 1.37 shade -5
724
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
725
   frame { name "idle" tile 939 }
726
}
727
 
728
// Bounce Mine (940)
729
model "highres/sprites/props/0940_bouncemine.md3" {
730
   scale 1.2 shade 0
731
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
732
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
733
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
734
   frame { name "spinA" tile0 940 tile1 944 }
735
}
736
 
737
// Broken Hydrent (950)
738
model "highres/sprites/props/0950_brokenhydrent.md3" {
739
   scale 0.75 shade 0
740
   detail { file "highres/detail/rust.png" detailscale 0.3 }
741
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
742
   frame { name "idle" tile 950 }
743
}
744
 
745
// Box (951)
746
model "highres/sprites/props/0951_box.md3" {
747
   scale 1.5 shade 0
748
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
749
   frame { name "frame00" tile 951 }
750
}
751
 
752
// Bottle1 (954)
753
model "highres/sprites/props/bottles/0954_bottle1.md3" {
754
   scale 15 shade 0
755
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
756
   frame { name "Frame0" tile 954 }
757
}
758
 
759
// Bottle1 fallen (955)
760
model "highres/sprites/props/bottles/0955_bottle1.md3" {
761
   scale 2.5 shade 0
762
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
763
   frame { name "1" tile 955 }
764
}
765
 
766
// Bottle2 (956)
767
model "highres/sprites/props/bottles/0956_bottle2.md3" {
768
   scale 2.5 shade 0
769
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
770
   frame { name "1" tile 956 }
771
}
772
 
773
// Bottle4 (957)
774
model "highres/sprites/props/bottles/0957_bottle4.md3" {
775
   scale 15 shade 0
776
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
777
   frame { name "Frame0" tile 957 }
778
}
779
 
780
// Lamp (958)
781
model "highres/sprites/props/0958_lamp.md3" { 
782
   scale 3.75 shade 1
783
   detail { file "highres/detail/metal.png" detailscale 0.3 }
784
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
785
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
786
   frame { name "Frame0" tile 958 }
787
}
788
 
789
// Ocean sprite 1 (971)
790
model "highres/sprites/props/0971_oceansprite1.md3" { 
791
   scale 1 shade 0 
792
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
793
   frame { name "Frame0" tile 971 }
794
}
795
 
796
// Ocean sprite 2 (972)
797
model "highres/sprites/props/0972_oceansprite2.md3" { 
798
   scale 1 shade 0 
799
   detail { file "highres/detail/metal.png" detailscale 0.3 }
800
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
801
   frame { name "Frame0" tile 972 }
802
}
803
 
804
// Ocean sprite 3 (973)
805
model "highres/sprites/props/0973_oceansprite3.md3" { 
806
   scale 1 shade 0 
807
   detail { file "highres/detail/metal.png" detailscale 0.3 }
808
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
809
   frame { name "Frame0" tile 973 }
810
}
811
 
812
// Ocean sprite 4 (974) 
813
model "highres/sprites/props/0974_oceansprite4.md3" { 
814
   scale 2 shade 0 
815
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
816
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
817
   frame { name "Frame0" tile 974 }
818
}
819
 
820
// Ocean sprite 5 (975)
821
model "highres/sprites/props/0975_oceansprite5.md3" { 
822
   scale 1 shade 12 
823
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
824
   frame { name "Frame0" tile 975 }
825
}
826
 
827
// Vent shaft (976)
828
model "highres/sprites/props/0976_ventshaft.md3" { 
829
   scale 0.9 shade 15 
830
   detail { file "highres/detail/metal.png" detailscale 0.3 }
831
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
832
   frame { name "Frame0" tile 976 }
833
}
834
 
835
// Generic Pole (977)
836
model "highres/sprites/props/0977_genericpole.md3" {
837
   scale 1.56 shade 0
838
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
839
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
840
   frame { name "idle" tile 977 }
841
}
842
 
843
// Cone (978)
844
model "highres/sprites/props/0978_cone.md3" {
845
   scale 0.6 shade 0
846
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
847
   frame { name "frame00" tile 978 }
848
}
849
 
850
// Hang Light (979)
851
model "highres/sprites/props/0979_hanglight.md3" {
852
   scale 5 shade 0
853
   detail { file "highres/detail/metal.png" detailscale 0.3 }
854
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
855
   glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
856
   frame { name "Frame0" tile 979 }
857
}
858
 
859
// Hydrent (981)
860
model "highres/sprites/props/0981_hydrent.md3" {
861
   scale 0.75 shade 0
862
   detail { file "highres/detail/rust.png" detailscale 0.3 }
863
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
864
   frame { name "idle" tile 981 }
865
}
866
 
867
// Tire (990)
868
model "highres/sprites/props/0990_tire.md3" {
869
   scale 0.7 shade 0
870
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
871
   frame { name "frame00" tile 990 }
872
}
873
 
874
// Shower headpiece (991)
875
model "highres/sprites/props/0991_shower.md3" {
876
   scale 11 shade 1 zadd 0.5
877
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
878
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
879
   frame { name "FRAME15" tile0 991 tile1 991 }
880
}
881
 
882
// Pipe5 (994/1005)
883
model "highres/sprites/props/0994_pipe.md3" {
884
   scale 17 shade 0
885
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
886
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
887
   frame { name "FRAME1" tile 0994 }
888
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
889
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
890
   frame { name "FRAME1" tile 1005 }
891
}
892
 
893
// Pipe6 (995/1260)
894
model "highres/sprites/props/0995_pipe.md3" {
895
   scale 17 shade 0
896
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
897
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
898
   frame { name "FRAME1" tile 995 }
899
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
900
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
901
   frame { name "FRAME1" tile 1260 }
902
}
903
 
904
// Pipe4 (996-997)
905
model "highres/sprites/props/0996_pipe.md3" {
906
   scale 17 shade 0
907
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
908
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
909
   frame { name "FRAME1" tile 996 }
910
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
911
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
912
   frame { name "FRAME1" tile 997 }
913
}
914
 
915
// Parking Meter (998-999)
916
model "highres/sprites/props/0998_meter.md3" { 
917
   scale 3 shade 0 
918
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
919
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
920
   frame { name "FRAME1" tile 998 }
921
   frame { name "FRAME1" tile 999 }
922
}
923
 
924
// Bar stool (1006)
925
model "highres/sprites/props/1006_barstol.md3" {
926
   scale 4.0 shade 2
927
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
928
   frame { name "frame00" tile 1006 }
929
}
930
 
931
// Bottle5 (1012)
932
model "highres/sprites/props/bottles/1012_bottle5.md3" {
933
   scale 8 shade 0
934
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
935
   frame { name "Frame0" tile 1012 }
936
}
937
 
938
// Bottle6 (1013)
939
model "highres/sprites/props/bottles/1013_bottle6.md3" {
940
   scale 8 shade 0
941
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
942
   frame { name "Frame0" tile 1013 }
943
}
944
 
945
// Bottle9 fallen (1014)
946
model "highres/sprites/props/bottles/1014_bottle9.md3" {
947
   scale 2.5 shade 0
948
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
949
   frame { name "1" tile 1014 }
950
}
951
 
952
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
953
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
954
 
955
// Plant (1025)
956
model "highres/sprites/props/1025_plant.md3" {
957
   scale 1.1 shade 0
958
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
959
   frame { name "1" tile 1025 }
960
}
961
 
962
// Horse On Side (1026)
963
model "highres/sprites/props/0904_woodenhorse.md3" {
964
   scale 4 shade 16
965
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
966
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
967
   frame { name "frame01" tile0 1026 tile1 1030 }
968
}
969
 
970
// Horselite (1034)
971
model "highres/sprites/props/1034_horselite.md3" { 
972
   scale 0.135 shade 0 
973
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
974
   frame { name "frame1" tile0 1034 tile1 1036 }
975
}
976
 
977
// Round Table (1037)
978
model "highres/sprites/props/1037_rtable.md3" {
979
   scale 1.4 shade 2
980
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
981
   frame { name "frame00" tile0 1037 tile1 1037 }
982
}
983
 
984
// Pipe (1038)
985
model "highres/sprites/props/1038_pipe.md3" {
986
   scale 16 shade 0
987
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
988
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
989
   frame { name "Frame0" tile 1038 }
990
}
991
 
992
// Donuts (1045)
993
model "highres/sprites/props/1045_donuts.md3" {
994
   scale 1.8 shade 0
995
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
996
   frame { name "idle" tile 1045 }
997
}
998
 
999
// Pipes (1048)
1000
model "highres/sprites/props/1048_pipes.md3" { 
1001
   scale 1 shade 0 
1002
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1003
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1004
   frame { name "Frame0" tile 1048 }
1005
}
1006
 
1007
// Fuse box 2 (1049)
1008
model "highres/sprites/props/1049_fusebox2.md3" { 
1009
   scale 1 shade 0 
1010
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1011
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1012
   frame { name "Frame0" tile 1049 }
1013
}
1014
 
1015
// Fuse box (1050)
1016
model "highres/sprites/props/1050_fusebox.md3" { 
1017
   scale 1 shade 0
1018
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1019
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1020
   frame { name "Frame0" tile 1050 }
1021
}
1022
 
1023
// Hand dryer (1051)
1024
model "highres/sprites/props/1051_handdryer.md3" {
1025
   scale 1.6 shade 4
1026
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1027
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1028
   frame { name "frame01" tile 1051 }
1029
}
1030
 
1031
// Towel dispenser (1052)
1032
model "highres/sprites/props/1052_toweld.md3" {
1033
   scale 1.575 shade 0
1034
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1035
   frame { name "idle" tile 1052 }
1036
}
1037
 
1038
// Toilet paper (1053)
1039
model "highres/sprites/props/1053_toiletpaper.md3" {
1040
   scale 3 shade 4
1041
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1042
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1043
   frame { name "frame00" tile 1053 }
1044
}
1045
 
1046
// Cineline (1055)
1047
model "highres/sprites/props/1055_cineline.md3" {
1048
   scale 22 shade 6
1049
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1050
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1051
   frame { name "cineline00" tile0 1055 tile1 1056 }
1052
}
1053
 
1054
// Black Clock (1060)
1055
model "highres/sprites/props/1060_clock.md3" {
1056
   scale 1.5 shade 0
1057
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1058
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1059
   frame { name "Frame0" tile 1060 }
1060
}
1061
 
1062
// Spotlight (1061)
1063
model "highres/sprites/props/1061_spotlight.md3" { 
1064
   scale 1 shade 0 
1065
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1066
   frame { name "Frame0" tile 1061 }
1067
}
1068
 
1069
// Rubber Can (1062)
1070
model "highres/sprites/props/1062_rubbercan.md3" {
1071
   scale 2.6 shade 4
1072
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1073
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1074
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1075
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1076
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1077
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1078
   frame { name "idle" tile 1062 }
1079
   frame { name "punch" tile 1063 }
1080
}
1081
 
1082
// Black Clock Broken (1067)
1083
model "highres/sprites/props/1067_clockbroken.md3" {
1084
   scale 1.5 shade 0
1085
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1086
   frame { name "idle" tile 1067 }
1087
}
1088
 
1089
// Socket (1069)
1090
model "highres/sprites/props/1069_socket.md3" {
1091
   zadd 0
1092
   scale 15 shade 0
1093
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1094
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1095
   frame { name "FRAME1" tile 1069 }
1096
}
1097
 
1098
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1099
 
1100
// Broken Light (1078)
1101
model "highres/sprites/props/1078_brokenlight.md3" { 
1102
   scale 1 shade 0 
1103
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1104
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1105
   frame { name "Frame0" tile 1078 }
1106
}
1107
 
1108
// Ooz Filter (1079)
1109
model "highres/sprites/props/1079_oozfilter.md3" {
1110
   scale 1 shade 0
1111
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1112
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1113
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1114
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1115
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1116
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1117
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1118
   frame { name "1" tile0 1079 tile1 1081 }
1119
}
1120
 
1121
// Reactor (1088/1096)
1122
   model "highres/sprites/props/1088_reactor.md3" {
1123
      scale 4.4 shade 0
1124
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1125
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1126
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1127
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1128
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1129
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1130
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1131
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1132
      frame { name "Frame0" tile 1088 }
1133
   }
1134
 
1135
   model "highres/sprites/props/1096_reactorburnt.md3" {
1136
      scale 4.4 shade 0
1137
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1138
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1139
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1140
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1141
      frame { name "Frame0" tile 1096 }
1142
   }
1143
 
1144
texture 1113 { 
1145
   pal 0 { file "highres/sprites/props/1113.png" } 
1146
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1147
}
1148
texture 1114 { 
1149
   pal 0 { file "highres/sprites/props/1114.png" }
1150
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1151
}
1152
 
1153
// TipJar (1157)
1154
model "highres/sprites/props/1157_tipjar.md3" {
1155
   scale 3.5 shade 3
1156
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1157
   frame { name "frame_1" tile0 1157 tile1 1157 }
1158
}
1159
 
1160
// Wiaderkob (1158)
1161
model "highres/sprites/props/1158_wiaderkob.md3" {
1162
   scale 17 shade 0
1163
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1164
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1165
}
1166
 
1167
// Bottle12 (1159)
1168
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1169
   scale 15 shade 0
1170
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1171
   frame { name "Frame0" tile 1159 }
1172
}
1173
 
1174
 
1175
// Bottle3 (1160)
1176
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1177
   scale 2.5 shade 0
1178
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1179
   frame { name "1" tile 1160 }
1180
}
1181
 
1182
// Bottle4 (1161)
1183
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1184
   scale 2.5 shade 0
1185
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1186
   frame { name "1" tile 1161 }
1187
}
1188
 
1189
// Bottle5 (1162)
1190
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1191
   scale 2.5 shade 0
1192
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1193
   frame { name "1" tile 1162 }
1194
}
1195
 
1196
// Bottle6 (1163)
1197
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1198
   scale 2.5 shade 0
1199
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1200
   frame { name "1" tile 1163 }
1201
}
1202
 
1203
// Bottle7 (1164)
1204
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1205
   scale 2.5 shade 0
1206
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1207
   frame { name "1" tile 1164 }
1208
}
1209
 
1210
// Bottle8 (1165)
1211
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1212
   scale 2.5 shade 0
1213
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1214
   frame { name "1" tile 1165 }
1215
}
1216
 
1217
// Bottle10 (1166)
1218
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1219
   scale 2.5 shade 0
1220
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1221
   frame { name "1" tile 1166 }
1222
}
1223
 
1224
// Crane Pole (1221)
1225
model "highres/sprites/props/1221_pole.md3" { 
1226
   scale 0.55 shade 4
1227
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1228
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1229
   frame { name "Frame0" tile 1221 }
1230
}
1231
 
1232
// Crane (1222)
1233
model "highres/sprites/props/1222_crane.md3" {
1234
   scale 0.55 shade 4
1235
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1236
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1237
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1238
   frame { name "Grab_0" tile 1222 }
1239
   frame { name "Grab_2" tile 1223 }
1240
   frame { name "Grab_3" tile 1224 }
1241
}
1242
 
1243
// Barbroke (1225)
1244
model "highres/sprites/props/1225_barbroke.md3" { 
1245
   scale 1.66 shade 1
1246
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1247
   frame { name "frame1" tile 1225 }
1248
}
1249
 
1250
// Barrels 
1251
 
1252
model "highres/sprites/props/1227_nukebarrel.md3" {
1253
   scale 1.8 shade 8
1254
 
1255
      // NukeBarrel (1227)
1256
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1257
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1258
      frame { name "frame00" tile 1227 }
1259
      frame { name "frame01" tile 1228 }
1260
      frame { name "frame01" tile 1229 }
1261
      frame { name "frame03" tile 1230 }      
1262
      frame { name "frame04" tile 1231 }
1263
 
1264
      // ExplodingBarrel (1238)
1265
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1266
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1267
      frame { name "frame00" tile 1238 }
1268
      frame { name "frame01" tile 1239 }
1269
 
1270
      // OilBarrel (4580)
1271
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1272
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1273
      frame { name "frame00" tile 4580 }
1274
 
1275
      // WhiteBarrel (4581)  
1276
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1277
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1278
      frame { name "frame00" tile 4581 }
1279
 
1280
      // ToxicBarrel (4582)
1281
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1282
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1283
      frame { name "frame00" tile 4582 }
1284
} 
1285
 
1286
 
1287
// Can With Something (1232)
1288
model "highres/sprites/props/1232_canwithsomething.md3" {
1289
  scale 18 shade 8
1290
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1291
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1292
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1293
  frame { name "trc00" tile 1232 }
1294
}
1295
 
1296
// Money (1233)
1297
model "highres/sprites/props/1233_money.md3" {
1298
   scale 8 shade 4
1299
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1300
   frame { name "Frame02" tile0 1233 tile1 1235 }
1301
}
1302
 
1303
// FireBarrel (1240)
1304
model "highres/sprites/props/1240_firebarrel.md3" {
1305
   scale 1.6 0
1306
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1307
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1308
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1309
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1310
}
1311
 
1312
// Seenine (1247)
1313
model "highres/sprites/props/1247_seenine.md3" {
1314
   scale 1.56 shade 0
1315
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1316
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1317
   frame { name "idle" tile 1247 }
1318
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1319
   frame { name "blowup1" tile0 1248 tile1 1249 }
1320
}
1321
 
1322
// Newspaper (1275)
1323
model "highres/sprites/props/1275_newspaper.md3" {
1324
   scale 1.2 shade 0
1325
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1326
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1327
   frame { frame "frame1" tile0 1275 tile1 1275 }
1328
}
1329
 
1330
// Chopper (1337)
1331
model "highres/sprites/props/1337_chopper.md3" {
1332
   scale 5.5 shade 0
1333
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1334
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1335
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1336
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1337
   frame { name "FRAME1" tile 1345 }
1338
}
1339
 
1340
// Chopper's debris2 (1340)
1341
model "highres/sprites/props/1340_debris2.md3" {
1342
   scale 7.5 shade 0
1343
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1344
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1345
   frame { name "FRAME1" tile 1340 }
1346
}
1347
 
1348
// Chopper's debris1 (1341)
1349
model "highres/sprites/props/1341_debris1.md3" {
1350
   scale 7.5 shade 0
1351
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1352
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1353
   frame { name "FRAME1" tile 1341 }
1354
}
1355
 
1356
// Chopper's debris3 (1342)
1357
model "highres/sprites/props/1342_debris3.md3" {
1358
   scale 7.5 shade 0
1359
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1360
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1361
   frame { name "FRAME1" tile 1342 }
1362
}
1363
 
1364
// Chopper's wheel (1343)
1365
model "highres/sprites/props/1343_wheel.md3" {
1366
   scale 8 shade 0
1367
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1368
   frame { name "FRAME1" tile 1343 }
1369
}
1370
 
1371
// Chopper's propeller (1344)
1372
model "highres/sprites/props/1344_propeller.md3" {
1373
   scale 2 shade 0
1374
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1375
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1376
   frame { name "FRAME1" tile 1344 }
1377
}
1378
 
1379
// Chopper' crash (1346)
1380
model "highres/sprites/props/1346_crash.md3" {
1381
   scale 5 shade 0
1382
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1383
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1384
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1385
}
1386
 
1387
// X-Files Jar/Fetus (1358)
1388
model "highres/sprites/props/1358_xfilesjar.md3" { 
1389
   scale 6 shade 0 
1390
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1391
   frame { name "FRAME1" tile 1358 }
1392
}
1393
 
1394
// X-Files Jar/Fetus Broken (1359)
1395
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1396
   scale 6 shade 0 
1397
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1398
   frame { name "FRAME1" tile 1359 }
1399
}
1400
 
1401
// Firevase (1390)
1402
model "highres/sprites/props/1390_firevase.md3" { 
1403
   scale 1.5 shade 0 
1404
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1405
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1406
   frame { frame "frame1" tile0 1390 tile1 1393 }
1407
}
1408
 
1409
// Babe Land Cannon (1810)
1410
model "highres/sprites/props/1810_cannon.md3" { 
1411
   scale 0.8 shade 0 zadd -5
1412
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1413
   frame { name "Frame0" tile0 1810 tile1 1816 }
1414
}
1415
 
1416
// Cannon ball (1817)
1417
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1418
   scale 2.5 shade 8 zadd -6
1419
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1420
   frame { name "frame00" tile 1817 }
1421
}
1422
 
1423
// Cannonball pile (1818)
1424
model "highres/sprites/props/1818_cannonballpile.md3" {
1425
   scale 2.5 shade 0
1426
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1427
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1428
   frame { name "frame00" tile 1818 }
1429
}
1430
 
1431
// Feces (2200)
1432
model "highres/sprites/props/2200_feces.md3" {
1433
   scale 1 shade 0
1434
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1435
   frame { name "frame00" tile 2200 }
1436
}
1437
 
1438
// Skull (2453)
1439
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1440
 
1441
// Sky Car (2491)
1442
model "highres/sprites/props/2491_skycar.md3" {
1443
   scale 3 shade 0
1444
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1445
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1446
   frame { name "FRAME1" tile 2491 }
1447
}
1448
 
1449
// Blimp (3400)
1450
model "highres/sprites/props/3400_blimp.md3" { 
1451
   scale 1.5 shade 5 
1452
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1453
   frame { name "Frame0" tile 3400 }
1454
}
1455
 
1456
// Car Mirror (3418)
1457
model "highres/sprites/props/3418_carmirror.md3" {
1458
   scale 1.5 shade 0
1459
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1460
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1461
   frame { name "Frame0" tile 3418 }
1462
}
1463
 
1464
// Candy Bar (3419)
1465
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1466
 
1467
// Pirate Flag (3426)
1468
model "highres/sprites/props/3426_pirateflag.md3" {
1469
   scale 1.25 shade 0
1470
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1471
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1472
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1473
   frame { name "Frame0" tile0 3426 tile1 3428 }
1474
}
1475
 
1476
// Root (3429)
1477
model "highres/sprites/props/3429_root.md3" { 
1478
   scale 0.85 shade 0 
1479
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1480
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1481
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1482
   frame { frame "frame1" tile0 3429  tile1 3429 }
1483
}
1484
 
1485
 
1486
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1487
 
1488
// Target (4359)
1489
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1490
 
1491
// Gunpowder barrel (4360)
1492
model "highres/sprites/props/4360_barrel.md3" {
1493
   scale 2.2 shade 0
1494
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1495
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1496
   frame { name "idle" tile0 4360 tile1 4360 }
1497
}
1498
 
1499
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1500
 
1501
// Mission Impossible knife (4363)
1502
model "highres/sprites/props/4363_knife.md3" {
1503
   scale 2.6 shade 0
1504
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1505
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1506
   frame { name "FRAME1" tile 4363 }
1507
}
1508
 
1509
// Hat rack (4367)
1510
model "highres/sprites/props/4367_hatrack.md3" { 
1511
   scale 1 shade 6 
1512
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1513
   frame { name "Frame0" tile 4367 }
1514
}
1515
 
1516
// Emergency Light (4369)
1517
model "highres/sprites/props/4369_light.md3" { 
1518
   scale 1.5 shade 1
1519
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1520
   frame { name "none00" tile 4369 }
1521
}
1522
 
1523
// Desklamp (4370)
1524
model "highres/sprites/props/4370_desklamp.md3" { 
1525
   scale 1 shade 10 
1526
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1527
   frame { name "Frame0" tile 4370 }
1528
}
1529
 
1530
// Coffee machine (4372)
1531
model "highres/sprites/props/4372_coffeemachine.md3" { 
1532
   scale 1 shade 0 
1533
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1534
   frame { name "Frame0" tile 4372 }
1535
}
1536
 
1537
// Cups (4373)
1538
model "highres/sprites/props/4373_cups.md3" {
1539
   scale 6 shade 0
1540
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1541
   frame { name "FRAME1" tile 4373 }
1542
}
1543
 
1544
// Gavals (4374)
1545
model "highres/sprites/props/4374_gavals.md3" { 
1546
   scale 1 shade 0 
1547
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1548
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1549
   frame { name "Frame0" tile 4374 }
1550
}
1551
 
1552
// Police Lightpole (4377)
1553
model "highres/sprites/props/4377_policepole.md3" {
1554
   scale 2 shade 10
1555
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1556
   frame { name "idle" tile 4377 }
1557
}
1558
 
1559
// Cable (4386)
1560
model "highres/sprites/props/4386_cable.md3" {
1561
   scale 3 shade 0
1562
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1563
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1564
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1565
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1566
   frame { name "idle" tile 4386 }
1567
}
1568
 
1569
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1570
 
1571
// Trashcan (4388)
1572
model "highres/sprites/props/4388_trashcan.md3" {
1573
   scale 3.5 shade 0
1574
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1575
   frame { name "idle" tile0 4388 tile1 4388 }
1576
}
1577
 
1578
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1579
 
1580
// Speaker (4397)
1581
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1582
model "highres/sprites/props/4397_speaker.md3" {
1583
   scale 1.1 shade 0
1584
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1585
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1586
   frame { frame "frame1" tile0 4397 tile1 4397 }
1587
}
1588
 
1589
//  Broken speaker (4398)
1590
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1591
model "highres/sprites/props/4398_speaker.md3" {
1592
   scale 1.1 shade 0
1593
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1594
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1595
   frame { frame "frame1" tile0 4398 tile1 4398 }
1596
}
1597
 
1598
// Teddy Bear (4400)
1599
model "highres/sprites/props/4400_bear.md3" { 
1600
   scale 1 shade 0 
1601
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1602
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1603
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1604
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1605
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1606
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1607
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1608
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1609
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1610
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1611
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1612
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1613
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1614
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1615
   frame { name "FRAME1" tile 4400 }
1616
}
1617
 
1618
// Boat wheel (4406)
1619
model "highres/sprites/props/4406_boatwheel.md3" { 
1620
   scale 1 shade 0 
1621
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1622
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1623
   frame { name "Frame0" tile 4406 }
1624
}
1625
 
1626
// Letter (4410)
1627
model "highres/sprites/props/4410_letter.md3" {
1628
   scale 8 shade 4
1629
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1630
   frame { name "frame00" tile0 4410 tile1 4412 }
1631
}
1632
 
1633
// Mailbag (4413)
1634
model "highres/sprites/props/4413_mailbag.md3" {
1635
   scale 6 shade 0
1636
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1637
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1638
   frame { name "idle" tile 4413 }
1639
}
1640
 
1641
// Car Mirror (4415)
1642
model "highres/sprites/props/4415_carmirror.md3" {
1643
   scale 1.5 shade 0
1644
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1645
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1646
   frame { name "Frame0" tile 4415 }
1647
}
1648
 
1649
// Jeep Mirror (4416)
1650
model "highres/sprites/props/4416_jeepmirror.md3" {
1651
   scale 1.5 shade 0
1652
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1653
   frame { name "Frame0" tile 4416 }
1654
}
1655
 
1656
// Bus Mirror (4417)
1657
model "highres/sprites/props/4417_busmirror.md3" {
1658
   scale 1.5 shade 0
1659
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1660
   frame { name "Frame0" tile 4417 }
1661
}
1662
 
1663
// Opened Pipebomb (4419)
1664
model "highres/sprites/props/4419_openpbomb.md3" {
1665
   scale 15 shade 1
1666
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1667
   frame { name "none00" tile 4419 }
1668
}
1669
 
1670
// Hotmeat (4427)
1671
model "highres/sprites/props/4427_hotmeat.md3" { 
1672
   scale 1.2 shade 0 
1673
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1674
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1675
   frame { name "FRAME1" tile 4427 }
1676
}
1677
 
1678
// Coffee mug (4438)
1679
model "highres/sprites/props/4438_coffeemug.md3" {
1680
   scale 1 shade 0
1681
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1682
   frame { name "FRAME1" tile 4438 }
1683
}
1684
 
1685
// Broken Fuse #1 (4430-4432)
1686
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1687
texture 4431 { 
1688
   pal 0 { file "highres/sprites/props/4431.png" } 
1689
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1690
}
1691
texture 4432 { 
1692
   pal 0 { file "highres/sprites/props/4432.png" } 
1693
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1694
}
1695
 
1696
// Paper And Pen (4439)
1697
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1698
 
1699
// Donuts 2 (4440)
1700
model "highres/sprites/props/4440_donuts.md3" {
1701
   scale 7 shade 0
1702
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1703
   frame { name "FRAME1" tile 4440 }
1704
}
1705
 
1706
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1707
 
1708
// American flag (4443)
1709
model "highres/sprites/props/4443_flag.md3" {
1710
   scale 1.38 shade 0
1711
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1712
   frame { name "FRAME1" tile 4443 }
1713
}
1714
 
1715
// Tripod camera (4444)
1716
model "highres/sprites/props/4444_tripodcamera.md3" { 
1717
   scale 0.9 shade 0 
1718
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1719
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1720
   frame { name "Frame0" tile 4444 }
1721
}
1722
 
1723
// Chain (4446)
1724
model "highres/sprites/props/4446_chain.md3" { 
1725
   scale 16 shade 0 
1726
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1727
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1728
   frame { name "FRAME1" tile 4446 }
1729
}
1730
 
1731
// Mail delivery bag (4452)
1732
model "highres/sprites/props/4452_deliverybag.md3" { 
1733
   scale 1 shade 10 
1734
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1735
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1736
   frame { name "Frame0" tile 4452 }
1737
}
1738
 
1739
// Meter (4453)
1740
model "highres/sprites/props/4453_meter.md3" {
1741
   scale 2.5 0
1742
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1743
   frame { name "idle" tile0 4453 tile1 4453 }
1744
}
1745
 
1746
// Desk phone (4454)
1747
model "highres/sprites/props/4454_deskphone.md3" { 
1748
   scale 0.6 shade 0 
1749
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1750
   frame { name "Frame0" tile 4454 }
1751
}
1752
 
1753
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1754
 
1755
// Gumball machine (4458)
1756
model "highres/sprites/props/4458_gumballmachine.md3" {
1757
   scale 1.5 shade 2
1758
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1759
   frame { name "idle" tile0 4458 tile1 4458 }
1760
}
1761
 
1762
// Gumball machine broken (4459)
1763
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1764
   scale 1.5 shade 0
1765
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1766
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1767
   frame { name "dying1" tile0 4459 tile1 4459 }
1768
}
1769
 
1770
// Certificate (4460)
1771
model "highres/sprites/props/4460_cert.md3" {
1772
   scale 11 shade 4
1773
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1774
   frame { name "Frame02" tile0 4460 tile1 4462 }
1775
}
1776
 
1777
// Mace paper spray (4464)
1778
model "highres/sprites/props/4464_mace.md3" { 
1779
   scale 1 shade 3 
1780
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1781
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1782
   frame { name "Frame0" tile 4464 }
1783
}
1784
 
1785
// Broken cable (4480)
1786
texture 4480 { 
1787
   pal 0 { file "highres/sprites/props/4480.png" } 
1788
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1789
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1790
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1791
}
1792
texture 4481 { 
1793
   pal 0 { file "highres/sprites/props/4481.png" }
1794
   pal 10 { file "highres/sprites/props/4481_10.png" }
1795
   pal 13 { file "highres/sprites/props/4481_13.png" }
1796
   pal 14 { file "highres/sprites/props/4481_14.png" }
1797
   glow { file "highres/sprites/props/4481_g.png" } 
1798
}
1799
texture 4482 { 
1800
   pal 0 { file "highres/sprites/props/4482.png" }
1801
   pal 10 { file "highres/sprites/props/4482_10.png" }
1802
   pal 13 { file "highres/sprites/props/4482_13.png" }
1803
   pal 14 { file "highres/sprites/props/4482_14.png" }
1804
   glow { file "highres/sprites/props/4482_g.png" }
1805
}
1806
 
1807
// Broom (4496)
1808
model "highres/sprites/props/4496_broom.md3" { 
1809
   scale 1 shade 0 
1810
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1811
   frame { name "Frame0" tile 4496 }
1812
}
1813
 
1814
// Mop (4497)
1815
model "highres/sprites/props/4497_mop.md3" { 
1816
   scale 1 shade 0 
1817
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1818
   frame { name "Frame0" tile 4497 }
1819
}
1820
 
1821
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1822
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1823
 
1824
// Chest of gold (4520)
1825
model "highres/sprites/props/4520_goldchest.md3" { 
1826
   scale 0.9 shade 0 
1827
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1828
   frame { name "Frame0" tile 4520 }
1829
}
1830
 
1831
// Steed's gear (4524)
1832
model "highres/sprites/props/4524_steedgear.md3" {
1833
   scale 1.5 shade 0
1834
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1835
   frame { name "FRAME1" tile 4524 }
1836
}
1837
 
1838
// FoodObject1 (4530)
1839
model "highres/sprites/props/4530_foodobject1.md3" {
1840
   scale 0.45 shade 0
1841
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1842
   frame { name "frame1" tile 4530 }
1843
}
1844
 
1845
// FoodObject4 (4533)
1846
model "highres/sprites/props/4533_foodobject4.md3" {
1847
   scale 0.45 shade 0
1848
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1849
   frame { name "frame1" tile 4533 }
1850
}
1851
 
1852
// Condiment cups (4536)
1853
model "highres/sprites/props/4536_cups.md3" { 
1854
   scale 1 shade 0 
1855
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1856
   frame { name "Frame0" tile 4536 }
1857
}
1858
 
1859
// Mustard (4537)
1860
model "highres/sprites/props/4537_4538.md3" { 
1861
   scale 1 shade 0 
1862
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1863
   frame { name "Frame0" tile 4537 }
1864
}
1865
 
1866
// Ketchup (4538)
1867
model "highres/sprites/props/4537_4538.md3" { 
1868
   scale 1 shade 0 
1869
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1870
   frame { name "Frame0" tile 4538 }
1871
}
1872
 
1873
// Foodobject10 (4539)
1874
model "highres/sprites/props/4539_napkin.md3" {
1875
   scale 12.5 shade 0
1876
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1877
   frame { name "FRAME1" tile 4539 }
1878
}
1879
 
1880
// Foodobject11 (4540)
1881
model "highres/sprites/props/4540_foodobject11.md3" { 
1882
   scale 0.8 shade 0
1883
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1884
   frame { name "idle" tile 4540 }
1885
}
1886
 
1887
// Foodobject12 (4541)
1888
model "highres/sprites/props/4540_foodobject11.md3" {
1889
   scale 0.8 shade 0
1890
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1891
   frame { name "idle" tile 4541 }
1892
}
1893
 
1894
// Foodobject13 (4542)
1895
model "highres/sprites/props/4542_foodobject13.md3" {
1896
   scale 0.8 shade 0
1897
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1898
   frame { name "idle" tile 4542 }
1899
}
1900
 
1901
// Foodobject14 (4543)
1902
model "highres/sprites/props/4543_foodobject14.md3" {
1903
   scale 0.5 shade 0
1904
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1905
   frame { name "idle" tile 4543 }
1906
}
1907
 
1908
// Foodobject15 (4544)
1909
model "highres/sprites/props/4544_foodobject15.md3" {
1910
   scale 0.6 shade 0
1911
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1912
   frame { name "idle" tile 4544 }
1913
}
1914
 
1915
// Foodobject16 (4545)
1916
model "highres/sprites/props/4545_foodobject16.md3" {
1917
   scale 0.6 shade 0
1918
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1919
   frame { name "idle" tile 4545 }
1920
}
1921
 
1922
// Empty fries cup (4546)
1923
model "highres/sprites/props/4546_emptyfries.md3" { 
1924
   scale 1 shade 10 
1925
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1926
   frame { name "Frame0" tile 4546 }
1927
}
1928
 
1929
// Filed fries cup (4547)
1930
model "highres/sprites/props/4547_filledfries.md3" { 
1931
   scale 1 shade 10 
1932
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1933
   frame { name "Frame0" tile 4547 }
1934
}
1935
 
1936
// Foodobject19 (4548)
1937
model "highres/sprites/props/4548_foodobject19.md3" {
1938
   scale 0.9 shade 0
1939
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1940
   frame { name "FRAME1" tile 4548 }
1941
}
1942
 
1943
// Foodobject20 (4549)
1944
model "highres/sprites/props/4540_foodobject11.md3" {
1945
   scale 0.8 shade 0
1946
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1947
   frame { name "idle" tile 4549 }
1948
}
1949
 
1950
// Head lamp (4550)
1951
model "highres/sprites/props/4550_headlamp.md3" { 
1952
   scale 1 shade 0 
1953
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1954
   frame { name "Frame0" tile 4550 }
1955
}
1956
 
1957
// Worms can (4552)
1958
model "highres/sprites/props/4552_worms.md3" { 
1959
   scale 1 shade 0 
1960
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1961
   frame { name "Frame0" tile 4552 }
1962
}
1963
 
1964
// Chicken skined (4554)
1965
model "highres/sprites/props/4554_4555.md3" { 
1966
   scale 1 shade 0 
1967
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1968
   frame { name "Frame0" tile 4554 }
1969
}
1970
 
1971
// Chicken feathered (4555)
1972
model "highres/sprites/props/4554_4555.md3" { 
1973
   scale 1 shade 0 
1974
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1975
   frame { name "Frame0" tile 4555 }
1976
}
1977
 
1978
// Tampons (4557)
1979
model "highres/sprites/props/4557_tampon.md3" { 
1980
   scale 1 shade 0 
1981
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1982
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1983
   frame { name "Frame0" tile 4557 }
1984
}
1985
 
1986
// Robotdog2 (4560) 
1987
model "highres/sprites/props/4560_doggy.md3" { 
1988
   scale 0.7 shade 5 
1989
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1990
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1991
   frame { name "Frame0" tile 4560 }
1992
}
1993
 
1994
// Jollymeal (4569)
1995
model "highres/sprites/props/4569_jollymeal.md3" { 
1996
   scale 1 shade 0 
1997
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
1998
   frame { name "Frame0" tile 4569 }
1999
}
2000
 
2001
// Dukeburger (4570)
2002
model "highres/sprites/props/4570_dukeburger.md3" {
2003
   scale 3 shade 0
2004
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
2005
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
2006
   frame { name "frame1" tile0 4570 tile1 4574 }
2007
}
2008
 
2009
// Punch clock (4575)
2010
model "highres/sprites/props/4575_punchclock.md3" {
2011
   scale 1.03 shade 0 zadd 3
2012
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2013
   frame { name "Frame0" tile 4575 }
2014
}
2015
 
2016
// Shopping cart (4576)
2017
model "highres/sprites/props/4576_shoppingcart.md3" { 
2018
   scale 1 shade 0 
2019
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2020
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2021
   frame { name "Frame0" tile 4576 }
2022
}
2023
 
2024
// Pipe (4583)
2025
model "highres/sprites/props/4583_pipe.md3" { 
2026
   scale 0.778 shade 0 
2027
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2028
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2029
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2030
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2031
   frame { name "Frame0" tile 4583 }
2032
}
2033
 
2034
// Green pipe handle (4585)
2035
model "highres/sprites/props/4585.md3" {
2036
   scale 4.5 shade 1
2037
   skin { pal 0 file "highres/sprites/props/4585.png" }
2038
   frame { name "frame1" tile 4585 }
2039
}
2040
 
2041
// Another pipe (4586)
2042
model "highres/sprites/props/4586.md3" { 
2043
   scale 0.778 shade 0 
2044
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2045
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2046
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2047
   frame { name "Frame0" tile 4586 }
2048
}
2049
 
2050
// Thin Pipe (4587)
2051
model "highres/sprites/props/4587_thinpipe.md3" { 
2052
   scale 0.778 shade 0 
2053
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2054
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2055
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2056
   frame { name "Frame0" tile 4587 }
2057
}
2058
 
2059
// Dolphin (4591)
2060
model "highres/sprites/props/4591_dolphin.md3" { 
2061
   scale 1.04 shade 3 
2062
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2063
   frame { name "Frame0" tile 4591 }
2064
}
2065
 
2066
// Dolphin2 (4592)
2067
model "highres/sprites/props/4592_dolphin2.md3" { 
2068
   scale 1.04 shade 3 
2069
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2070
   frame { name "Frame0" tile 4592 }
2071
}
2072
 
2073
// Banner 1 (4600)
2074
model "highres/sprites/props/4600_banner.md3" {
2075
   scale 7 shade 0
2076
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2077
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2078
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2079
   frame { name "1" tile0 4600 tile1 4602 }
2080
}
2081
 
2082
// Banner 2 (4603)
2083
model "highres/sprites/props/4603_banner.md3" {
2084
   scale 7 shade 0
2085
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2086
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2087
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2088
   frame { name "1" tile0 4603 tile1 4605 }
2089
}
2090
 
2091
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2092
 
2093
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2094
 
2095
 
2096
// Bloody baseball bat (4946)
2097
model "highres/sprites/props/4946_bloodybat.md3" { 
2098
   scale 1 shade 8 
2099
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2100
   frame { name "Frame0" tile 4946 }
2101
}