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1 plagman 1
 
2
// Duke3D HRP Props Definitions
3
 
4
 
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "Frame0" tile 58 }
10
}
11
 
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md2" {
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "idle" tile 160 }
18
}
19
 
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md2" {
22
   scale 1.56 shade 0
23
   detail { file "highres/detail/metal.png" detailscale 0.3 }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
28
 
29
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md2" {
31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
34
   frame { name "idle" tile 411 }
35
}
36
 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
41
 
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
48
}
49
 
50
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md2" {
52
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "Frame 1" tile 480 }
55
}
56
 
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
63
}
64
 
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
69
   glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }   
70
   frame { name "Frame0" tile 489 }
71
}
72
 
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
79
}
80
 
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
87
}
88
 
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md2" {
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "idle" tile 536 }
95
}
96
 
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md2" {
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "idle" tile 537 }
103
}
104
 
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
112
 
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
116
   skin { pal 0 file "highres/sprites/props/0542_globe.png" }
117
   frame { name "(ZStudios)" tile0 542 tile1 542 }
118
}
119
 
120
// Wallspeaker (543)
121
model "highres/sprites/props/0543_wallspeaker.md3" {
122
   scale 2 shade 0
123
   detail { file "highres/detail/metal.png" detailscale 0.3 }
124
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
125
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
126
   frame { name "FRAME1" tile 543 }
127
}
128
 
129
// Iron Bar (544)
130
model "highres/sprites/props/0544_ironbar.md3" {
131
   scale 1 shade 0
132
   detail { file "highres/detail/metal.png" detailscale 0.3 }
133
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
134
   frame { name "FRAME1" tile 544 }
135
}
136
 
137
// Domelight (551)
138
model "highres/sprites/props/0551_domelight.md3" {
139
   scale 8.0 shade 3
140
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
141
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
142
   frame { name "FRAME4" tile0 0551 tile1 0554 }
143
}
144
 
145
// Pipe handle (555)
146
model "highres/sprites/props/0555.md3" {
147
   scale 3 shade 1
148
   skin { pal 0 file "highres/sprites/props/0555.png" }
149
   frame { name "frame1" tile 555 }
150
}
151
 
152
// Chair 1 (556)
153
model "highres/sprites/props/0556_chair1.md2" {
154
   scale 2 shade 2
155
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
156
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
157
   frame { name "kreslo" tile0 556 tile1 557 }
158
}
159
 
160
// Broken Chair (559)
161
model "highres/sprites/props/0559_brokenchair.md2" {
162
   scale 2 shade 2
163
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
164
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
165
   frame { name "kreslo" tile 559 }
166
}
167
 
168
// Soap (561)
169
model "highres/sprites/props/0561_soap.md3" {
170
   scale 10 shade 0
171
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
172
   frame { name "soap" tile 561 }
173
}
174
 
175
// Drinking fountain (563)
176
model "highres/sprites/props/0563_drinkfount.md3" {
177
   scale 0.6 shade 0
178
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
179
   frame { name "Frame0" tile 563 }
180
}
181
 
182
// Drinking fountain - Anim 1 (564)
183
model "highres/sprites/props/0566_drinkfount.md3" {
184
   scale 0.6 shade 0
185
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
186
   frame { name "Frame0" tile 564 }
187
}
188
 
189
// Drinking fountain - Anim 2 (565)
190
model "highres/sprites/props/0565_drinkfount.md3" {
191
   scale 0.6 shade 0
192
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
193
   frame { name "Frame0" tile 565 }
194
}
195
 
196
// Drinking fountain - Anim 3 (566)
197
model "highres/sprites/props/0566_drinkfount.md3" {
198
   scale 0.6 shade 0
199
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
200
   frame { name "Frame0" tile 566 }
201
}
202
 
203
// Drinking fountain - Destroyed (567)
204
model "highres/sprites/props/0567_drinkfount.md3" {
205
   scale 0.6 shade 0
206
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
207
   frame { name "Frame0" tile 567 }
208
}
209
 
210
texture 568 { 
211
   pal  0 { file "highres/sprites/props/0568.png" }
212
   pal 21 { file "highres/sprites/props/0568_21.png" }
213
}
214
 
215
// Toilet (569)
216
model "highres/sprites/props/0569_toilet.md3" {
217
   scale 1.1 shade 0
218
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
219
   frame { frame "idle" tile 569 }
220
}
221
 
222
// Stall (571)
223
model "highres/sprites/props/0571_stall.md3" {
224
   scale 1.5 shade 2
225
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
226
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
227
   frame { name "1" tile 571 }
228
}
229
 
230
// Shower headpiece (572)
231
model "highres/sprites/props/0991_shower.md3" {
232
   scale 9.5 shade 1
233
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
234
   frame { name "FRAME15" tile0 572 tile1 572 }
235
}
236
 
237
// Stall Broke (573)
238
model "highres/sprites/props/0573_stallbroke.md3" {
239
   scale 1.5 shade 2
240
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
241
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
242
   frame { name "1" tile 573 }
243
}
244
 
245
// Sensor (584)
246
model "highres/sprites/props/0584_sensor.md3" { 
247
   scale 0.9 shade 0 
248
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
249
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
250
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
251
   frame { frame "frame1" tile0 584  tile1 584 }
252
}
253
 
254
// Display (585)
255
model "highres/sprites/props/0585_display.md3" { 
256
   scale 1.22 shade 0
257
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
258
   frame { name "frame1" tile 585 }
259
}
260
 
261
// Grate 1 (595)
262
texture 595 { 
263
   pal 0 { file "highres/sprites/props/0595.png" }
264
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
265
}
266
model "highres/sprites/props/0595_grate1.md3" {
267
   scale 1.56 shade 4
268
   detail { file "highres/detail/metal.png" detailscale 0.3 }
269
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
270
   frame { name "idle" tile 595 }
271
}
272
 
273
// Broken Grate 1 (596)
274
model "highres/sprites/props/0596_bgrate1.md3" {
275
   scale 1.56 shade 4
276
   detail { file "highres/detail/metal.png" detailscale 0.3 }
277
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
278
   frame { name "idle" tile 596 }
279
}
280
 
281
// Solar Panel (602)
282
model "highres/sprites/props/0602_solarpanel.md3" {
283
   scale 1.4 shade 0
284
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
285
   frame { name "FRAME" tile 602 }
286
}
287
 
288
// Space suit 2 (606)
289
model "highres/sprites/props/0606_spacesuit2.md3" { 
290
   scale 1 shade 0 
291
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
292
   frame { name "Frame0" tile 606 }
293
}
294
 
295
// Antenna (607) 
296
model "highres/sprites/props/0607_antenna.md3" { 
297
   scale 1 shade 0 
298
   detail { file "highres/detail/metal.png" detailscale 0.3 }
299
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
300
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
301
   frame { name "Frame0" tile 607 }
302
}
303
 
304
// Pipe (610) 
305
model "highres/sprites/props/0610_tube.md3" { 
306
   scale 15 shade 0 
307
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
308
   frame { name "Frame0" tile 610 }
309
}
310
 
311
// Toilet Broke (615)
312
model "highres/sprites/props/0615_toiletbroke.md3" {
313
   scale 1.1 shade 0
314
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
315
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
316
   frame { name "broken" tile 615 }
317
}
318
 
319
// Pipe2 (616)
320
model "highres/sprites/props/0619_pipe1.md3" {
321
   scale 16 shade 0
322
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
323
   frame { name "Frame0" tile 616 }
324
}
325
 
326
// Pipe1B (617)
327
model "highres/sprites/props/0617_pipe1b.md3" {
328
   scale 16 shade 0
329
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
330
   frame { name "Frame0" tile 617 }
331
}
332
 
333
// Pipe1 (619)
334
model "highres/sprites/props/0619_pipe1.md3" {
335
   scale 16 shade 0
336
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
337
   frame { name "Frame0" tile 619 }
338
}
339
 
340
// Camera 1 (621)
341
model "highres/sprites/props/0621_camera1.md3" {
342
   scale 1.13 shade 0
343
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
344
   frame { name "idle" tile0 621 tile1 625 }
345
}
346
 
347
texture 632 { 
348
   pal  0 { file "highres/sprites/props/0632.png" }
349
   pal 10 { file "highres/sprites/props/0632_10.png" }
350
   pal 11 { file "highres/sprites/props/0632_11.png" }
351
   pal 12 { file "highres/sprites/props/0632_12.png" }
352
   pal 13 { file "highres/sprites/props/0632_13.png" }
353
   pal 14 { file "highres/sprites/props/0632_14.png" }
354
   pal 15 { file "highres/sprites/props/0632_15.png" }
355
   pal 16 { file "highres/sprites/props/0632_16.png" }
356
   pal 18 { file "highres/sprites/props/0632_12.png" }
357
   pal 21 { file "highres/sprites/props/0632_21.png" }
358
   pal 22 { file "highres/sprites/props/0632_11.png" }
359
   pal 23 { file "highres/sprites/props/0632_23.png" }
360
}
361
 
362
// Pipe2B (633)
363
model "highres/sprites/props/0617_pipe1b.md3" {
364
   scale 16 shade 0
365
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
366
   frame { name "Frame0" tile 633 }
367
}
368
 
369
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
370
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
371
 
372
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
373
 
374
// Vacuum (669)
375
model "highres/sprites/props/0669_vacuum.md3" { 
376
   scale 1 shade 5 
377
   detail { file "highres/detail/metal.png" detailscale 0.3 }
378
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
379
   frame { name "Frame0" tile 669 }
380
}
381
 
382
// Water faucet (670)
383
model "highres/sprites/props/0670_faucet.md3" {
384
   scale 10 shade 4
385
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
386
   anim { frame0 "FRAME1" frame1 "FRAME4" fps 28 flags 0 }
387
   frame { name "FRAME1" tile0 670 tile1 671 }
388
   frame { name "FRAME5" tile 574 }
389
}
390
 
391
// Scale (678)
392
model "highres/sprites/props/0678_scale.md3" { 
393
   scale 1 shade 0 
394
   detail { file "highres/detail/metal.png" detailscale 0.3 }
395
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
396
   frame { name "Frame0" tile 678 }
397
}
398
 
399
// Folding Chair (680)
400
model "highres/sprites/props/0680.md3" {
401
   scale 0.9 shade 0
402
   skin { pal 0 file "highres/sprites/props/0680.png" }
47 h266 403
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
404
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
405
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
406
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
407
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
408
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
409
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
410
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
411
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
412
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
413
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
1 plagman 414
   frame { name "FRAME1" tile0 0680 tile1 0684 }
415
}
416
 
417
// Reflektor (685)
418
model "highres/sprites/props/0685_reflektor.md3" {
419
   scale 9 shade 0
420
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
421
   frame { name "FRAME1" tile 0685 }
422
}
423
 
424
// Movie camera (686)
425
model "highres/sprites/props/0686_moviecamera.md3" { 
426
   scale 1.9 shade 10
427
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
428
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
429
   frame { name "Frame0" tile 686 }
430
}
431
 
432
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
433
 
434
// IV Unit (689)
435
model "highres/sprites/props/0689_ivunit.md3" { 
436
   scale 0.75 shade 4 
437
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
438
   frame { name "Frame0" tile 689 }
439
}
440
 
441
texture 690 { 
442
   pal 0 { file "highres/sprites/props/0690.png" } 
443
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
444
}
445
 
446
// Butcher's knife (691)
447
model "highres/sprites/props/0691_knife.md3" {
448
   scale 16 shade 0
449
   detail { file "highres/detail/metal.png" detailscale 0.3 }
450
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
451
   frame { name "FRAME1" tile 691 }
452
}
453
 
454
// Knife (692)
455
model "highres/sprites/props/0692_knife.md3" {
456
   scale 16 shade 0
457
   detail { file "highres/detail/metal.png" detailscale 0.3 }
458
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
459
   frame { name "FRAME1" tile 692 }
460
}
461
 
462
// Knife (693)
463
model "highres/sprites/props/0693_knife.md3" {
464
   scale 16 shade 0
465
   detail { file "highres/detail/metal.png" detailscale 0.3 }
466
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
467
   frame { name "FRAME1" tile 693 }
468
}
469
 
470
// Souce pan (694)
471
model "highres/sprites/props/0694_saucepan.md3" {
472
   scale 1 shade 0
473
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
474
   frame { name "idle" tile0 694 tile1 694 }
475
}
476
 
477
// Frying pan (695)
478
model "highres/sprites/props/0695_fryingpan.md3" {
479
   scale 1 shade 0
480
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
481
   frame { name "idle" tile0 695 tile1 695 }
482
}
483
 
484
// Pot 1 (697)
485
model "highres/sprites/props/0697_pot1.md2" {
486
   scale 1 shade 0
487
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
488
   frame { name "frame01" tile 697 }
489
}
490
 
491
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
492
 
493
texture 710 { 
494
   pal 0 { file "highres/sprites/props/0710.png" } 
495
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
496
}
497
 
498
// Mike (762)
499
model "highres/sprites/props/0762_mike.md2" {
500
   scale 1.1 shade 2
501
   detail { file "highres/detail/metal.png" detailscale 0.3 }
502
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
503
   frame { name "la" tile 762 }
504
}
505
 
506
// Vase (765)
507
model "highres/sprites/props/0765_vase.md2" {
508
   scale 1.7 shade 0
509
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
510
   frame { name "idle1" tile 765 }
511
}
512
 
513
// Sushiplate1: cooked head (768)
514
model "highres/sprites/props/0768_head.md3" {
21 nightfrigh 515
   scale 4 shade 0 zadd 0.8
1 plagman 516
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
517
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
518
   frame { name "FRAME1" tile0 768 tile1 768 }
519
}
520
 
521
// Sushiplate 2 (769)
522
model "highres/sprites/props/0769_hand1.md3" {
523
   scale 3 shade 0
524
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
525
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
526
   frame { name "FRAME1" tile0 769 tile1 769 }
527
}
528
 
529
// Sushiplate leg (774)
530
model "highres/sprites/props/0774_leg.md3" {
531
   scale 3 shade 0
532
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
533
   frame { name "FRAME1" tile 774 }
534
}
535
 
536
// Sushiplate 4 (779)
537
model "highres/sprites/props/0779_sushiplate4.md3" {
538
   scale 0.4 shade 0
539
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
540
   frame { name "idle" tile 779 }
541
}
542
 
543
// Sushiplate 5 (792)
544
model "highres/sprites/props/0792_hand2.md3" {
545
   scale 3 shade 0
546
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
547
   frame { name "FRAME1" tile 792 }
548
}
549
 
550
// Jib1 (851)
551
model "highres/sprites/props/0851_jib.md3" {
552
   scale 1.0 shade 0
553
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
554
   frame { name "idle" tile 851 }
555
}
556
 
557
// Stripe Ball (901)
558
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
559
   scale 1 shade 8
560
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
561
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
562
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
563
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
564
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
565
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
566
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
567
   frame { name "idle01" tile 901 }
568
}
569
 
570
// Que Ball (902)
571
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
572
   scale 1 shade 8
573
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
574
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
575
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
576
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
577
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
578
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
579
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
580
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
581
   frame { name "idle01" tile 902 }
582
}
583
 
584
// Wooden Horse (904)
585
model "highres/sprites/props/0904_woodenhorse.md2" {
586
   scale 4 shade 16
587
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
588
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
589
   frame { name "FRAME01" tile0 904 tile1 907 }
590
}
591
 
592
// Tree (908)
593
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
594
model "highres/sprites/props/0908_tree.md3" {
595
   scale 1
596
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
597
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
598
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
599
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
600
   frame { name "Frame0" tile 908 }
601
}
602
 
603
// Treetrunk (909)
604
model "highres/sprites/props/0909_treetrunk.md3" {
605
   scale 1.2
606
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
607
   frame { name "Frame0" tile 909 }
608
}
609
 
610
// Tree2 (910)
611
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
612
model "highres/sprites/props/0908_tree.md3" {
613
   scale 1
614
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
615
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
616
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
617
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
618
   frame { name "Frame0" tile 910 } 
619
}
620
 
621
// Cactus (911)
622
model "highres/sprites/props/0911_cactus.md3" {
623
   scale 1.37 shade -5
624
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
625
   frame { name "idle" tile 911 }
626
}
627
 
628
// Bathroom drain (912)
629
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
630
 
631
// Fence (913)
632
model "highres/sprites/props/0913_fence.md3" {
633
   scale 20 shade 0
634
   detail { file "highres/detail/metal.png" detailscale 0.3 }
635
   skin { pal 0 file "highres/textures/0913.png" }
636
   frame { name "Frame0" tile 913 }
637
}
638
 
639
// Wood Fence (914)
640
model "highres/sprites/props/0914_woodfence.md3" {
641
   scale 1 shade 0
642
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
643
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
644
   frame { name "FRAME1" tile 0914 }
645
}
646
 
647
// Fire Ext (916)
648
model "highres/sprites/props/0916_fireext.md3" {
649
   scale 1 shade 0
650
   detail { file "highres/detail/metal.png" detailscale 0.3 }
651
   skin { pal 0 file "highres/sprites/props/0916_fireext.png" }
652
   frame { name "idle" tile 916 }
653
}
654
 
655
// Firealarm (917)
656
model "highres/sprites/props/0917_firealarm.md3" {
657
   scale 1 shade 0
658
   detail { file "highres/detail/metal.png" detailscale 0.3 }
659
   skin { pal 0 file "highres/sprites/props/0917_firealarm.jpg" }
660
   frame { name "FRAME1" tile 917 }
661
}
662
 
663
// Wall Fuse (918)
664
model "highres/sprites/props/0918_wallfuse.md3" {
665
   scale 18 shade 0
666
   detail { file "highres/detail/metal.png" detailscale 0.3 }
667
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
668
   frame { name "Frame0" tile 918 }
669
}
670
 
671
// Electric meter (919)
672
model "highres/sprites/props/0919_electricmeter.md3" { 
673
   scale 1 shade 0 
674
   detail { file "highres/detail/rust.png" detailscale 0.1 }
675
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
676
   frame { name "Frame0" tile 919 }
677
}
678
 
679
// Chain (920)
10 parkar 680
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
1 plagman 681
model "highres/sprites/props/0920_chain.md3" { 
682
   scale 11 shade 0 
683
   detail { file "highres/detail/metal.png" detailscale 0.3 }
684
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
685
   frame { name "FRAME1" tile 920 }
686
}
687
 
688
// Traffic Signal (927)
689
model "highres/sprites/props/0927_trafficsignal.md3" { 
690
   scale 1 shade 0 
691
   detail { file "highres/detail/metal.png" detailscale 0.3 }
692
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
693
   frame { name "FRAME1" tile 927 }
694
}
695
 
696
// Cactus Broke (939)
697
model "highres/sprites/props/0939_cactusbroke.md3" {
698
   scale 1.37 shade -5
699
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
700
   frame { name "idle" tile 939 }
701
}
702
 
703
// Bounce Mine (940)
704
model "highres/sprites/props/0940_bouncemine.md3" {
705
   scale 1.2 shade 0
706
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
707
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
708
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
709
   frame { name "spinA" tile0 940 tile1 944 }
710
}
711
 
712
// Broken Hydrent (950)
713
model "highres/sprites/props/0950_brokenhydrent.md3" {
714
   scale 0.75 shade 0
715
   detail { file "highres/detail/rust.png" detailscale 0.3 }
716
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
717
   frame { name "idle" tile 950 }
718
}
719
 
720
// Box (951)
721
model "highres/sprites/props/0951_box.md3" {
722
   scale 1.5 shade 0
723
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
724
   frame { name "idle" tile 951 }
725
}
726
 
727
// Bottle1 (954)
728
model "highres/sprites/props/bottles/0954_bottle1.md3" {
729
   scale 15 shade 0
730
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
731
   frame { name "Frame0" tile 954 }
732
}
733
 
734
// Bottle1 fallen (955)
735
model "highres/sprites/props/bottles/0955_bottle1.md3" {
736
   scale 2.5 shade 0
737
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
738
   frame { name "1" tile 955 }
739
}
740
 
741
// Bottle2 (956)
742
model "highres/sprites/props/bottles/0956_bottle2.md3" {
743
   scale 2.5 shade 0
744
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
745
   frame { name "1" tile 956 }
746
}
747
 
748
// Bottle4 (957)
749
model "highres/sprites/props/bottles/0957_bottle4.md3" {
750
   scale 15 shade 0
751
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
752
   frame { name "Frame0" tile 957 }
753
}
754
 
755
// Lamp (958)
756
model "highres/sprites/props/0958_lamp.md3" { 
757
   scale 3.75 shade 1
758
   detail { file "highres/detail/metal.png" detailscale 0.3 }
759
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
760
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
761
   frame { name "Frame0" tile 958 }
762
}
763
 
764
// Ocean sprite 1 (971)
765
model "highres/sprites/props/0971_oceansprite1.md3" { 
766
   scale 1 shade 0 
767
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
768
   frame { name "Frame0" tile 971 }
769
}
770
 
771
// Ocean sprite 2 (972)
772
model "highres/sprites/props/0972_oceansprite2.md3" { 
773
   scale 1 shade 0 
774
   detail { file "highres/detail/metal.png" detailscale 0.3 }
775
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
776
   frame { name "Frame0" tile 972 }
777
}
778
 
779
// Ocean sprite 3 (973)
780
model "highres/sprites/props/0973_oceansprite3.md3" { 
781
   scale 1 shade 0 
782
   detail { file "highres/detail/metal.png" detailscale 0.3 }
783
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
784
   frame { name "Frame0" tile 973 }
785
}
786
 
787
// Ocean sprite 4 (974) 
788
model "highres/sprites/props/0974_oceansprite4.md3" { 
789
   scale 2 shade 0 
790
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
791
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
792
   frame { name "Frame0" tile 974 }
793
}
794
 
795
// Ocean sprite 5 (975)
796
model "highres/sprites/props/0975_oceansprite5.md3" { 
797
   scale 1 shade 12 
798
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
799
   frame { name "Frame0" tile 975 }
800
}
801
 
802
// Vent shaft (976)
803
model "highres/sprites/props/0976_ventshaft.md3" { 
804
   scale 0.9 shade 15 
805
   detail { file "highres/detail/metal.png" detailscale 0.3 }
806
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
807
   frame { name "Frame0" tile 976 }
808
}
809
 
810
// Generic Pole (977)
811
model "highres/sprites/props/0977_genericpole.md3" {
812
   scale 1.56 shade 0
813
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
814
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
815
   frame { name "idle" tile 977 }
816
}
817
 
818
// Cone (978)
819
model "highres/sprites/props/0978_cone.md2" {
820
   scale 0.6 shade 0
821
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
822
   frame { name "frame01" tile 978 }
823
}
824
 
825
// Hang Light (979)
826
model "highres/sprites/props/0979_hanglight.md3" {
827
   scale 5 shade 0
828
   detail { file "highres/detail/metal.png" detailscale 0.3 }
829
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
830
   glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
831
   frame { name "Frame0" tile 979 }
832
}
833
 
834
// Hydrent (981)
835
model "highres/sprites/props/0981_hydrent.md3" {
836
   scale 0.75 shade 0
837
   detail { file "highres/detail/rust.png" detailscale 0.3 }
838
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
839
   frame { name "idle" tile 981 }
840
}
841
 
842
// Tire (990)
843
model "highres/sprites/props/0990_tire.md2" {
844
   scale 0.7 shade 0
845
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
846
   frame { name "frame01" tile 990 }
847
}
848
 
849
// Shower headpiece (991)
850
model "highres/sprites/props/0991_shower.md3" {
21 nightfrigh 851
   scale 11 shade 1 zadd 0.5
1 plagman 852
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
853
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
854
   frame { name "FRAME15" tile0 991 tile1 991 }
855
}
856
 
857
// Pipe5 (994/1005)
858
model "highres/sprites/props/0994_pipe.md3" {
859
   scale 17 shade 0
860
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
861
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
862
   frame { name "FRAME1" tile 0994 }
863
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
864
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
865
   frame { name "FRAME1" tile 1005 }
866
}
867
 
868
// Pipe6 (995/1260)
869
model "highres/sprites/props/0995_pipe.md3" {
870
   scale 17 shade 0
871
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
872
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
873
   frame { name "FRAME1" tile 995 }
874
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
875
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
876
   frame { name "FRAME1" tile 1260 }
877
}
878
 
879
// Pipe4 (996-997)
880
model "highres/sprites/props/0996_pipe.md3" {
881
   scale 17 shade 0
882
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
883
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
884
   frame { name "FRAME1" tile 996 }
885
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
886
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
887
   frame { name "FRAME1" tile 997 }
888
}
889
 
890
// Parking Meter (998-999)
891
model "highres/sprites/props/0998_meter.md3" { 
892
   scale 3 shade 0 
893
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
894
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
895
   frame { name "FRAME1" tile 998 }
896
   frame { name "FRAME1" tile 999 }
897
}
898
 
899
// Bar stool (1006)
900
model "highres/sprites/props/1006_barstol.md2" {
901
   scale 4.0 shade 2
902
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
903
   frame { name "FRAME01" tile 1006 }
904
}
905
 
906
// Bottle5 (1012)
907
model "highres/sprites/props/bottles/1012_bottle5.md3" {
908
   scale 8 shade 0
909
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
910
   frame { name "Frame0" tile 1012 }
911
}
912
 
913
// Bottle6 (1013)
914
model "highres/sprites/props/bottles/1013_bottle6.md3" {
915
   scale 8 shade 0
916
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
917
   frame { name "Frame0" tile 1013 }
918
}
919
 
920
// Bottle9 fallen (1014)
921
model "highres/sprites/props/bottles/1014_bottle9.md3" {
922
   scale 2.5 shade 0
923
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
924
   frame { name "1" tile 1014 }
925
}
926
 
927
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
928
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
929
 
930
// Plant (1025)
931
model "highres/sprites/props/1025_plant.md3" {
932
   scale 1.1 shade 0
933
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
934
   frame { name "1" tile 1025 }
935
}
936
 
937
// Horse On Side (1026)
938
model "highres/sprites/props/1026_horseonside.md2" {
939
   scale 4 shade 16
940
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
941
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
942
   frame { name "FRAME01" tile0 1026 tile1 1030 }
943
}
944
 
945
// Horselite (1034)
946
model "highres/sprites/props/1034_horselite.md3" { 
947
   scale 0.135 shade 0 
948
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
949
   frame { name "frame1" tile0 1034 tile1 1036 }
950
}
951
 
952
// Round Table (1037)
953
model "highres/sprites/props/1037_rtable.md2" {
954
   scale 1.4 shade 2
955
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
956
   frame { name "stand01" tile0 1037 tile1 1037 }
957
}
958
 
959
// Pipe (1038)
960
model "highres/sprites/props/1038_pipe.md3" {
961
   scale 16 shade 0
962
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
963
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
964
   frame { name "Frame0" tile 1038 }
965
}
966
 
967
// Donuts (1045)
968
model "highres/sprites/props/1045_donuts.md3" {
969
   scale 1.8 shade 0
970
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
971
   frame { name "idle" tile 1045 }
972
}
973
 
974
// Pipes (1048)
975
model "highres/sprites/props/1048_pipes.md3" { 
976
   scale 1 shade 0 
977
   detail { file "highres/detail/metal.png" detailscale 0.3 }
978
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
979
   frame { name "Frame0" tile 1048 }
980
}
981
 
982
// Fuse box 2 (1049)
983
model "highres/sprites/props/1049_fusebox2.md3" { 
984
   scale 1 shade 0 
985
   detail { file "highres/detail/metal.png" detailscale 0.3 }
986
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
987
   frame { name "Frame0" tile 1049 }
988
}
989
 
990
// Fuse box (1050)
991
model "highres/sprites/props/1050_fusebox.md3" { 
992
   scale 1 shade 0
993
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
994
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
995
   frame { name "Frame0" tile 1050 }
996
}
997
 
998
// Hand dryer (1051)
999
model "highres/sprites/props/1051_handdryer.md3" {
1000
   scale 1.6 shade 4
1001
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1002
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1003
   frame { name "frame01" tile 1051 }
1004
}
1005
 
1006
// Towel dispenser (1052)
1007
model "highres/sprites/props/1052_toweld.md3" {
1008
   scale 1.575 shade 0
1009
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1010
   frame { name "idle" tile 1052 }
1011
}
1012
 
1013
// Toilet paper (1053)
1014
model "highres/sprites/props/1053_toiletpaper.md3" {
1015
   scale 3 shade 4
1016
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1017
   anim { frame0 "tp01" frame1 "tp30" fps 6 flags 0 }
1018
   frame { name "tp01" tile 1053 }
1019
}
1020
 
1021
// Cineline (1055)
1022
model "highres/sprites/props/1055_cineline.md2" {
1023
   scale 22 shade 6
1024
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1025
   anim { frame0 "cineline01" frame1 "cineline20" fps 65 flags 0 }
1026
   frame { name "cineline01" tile0 1055 tile1 1056 }
1027
}
1028
 
1029
// Black Clock (1060)
1030
model "highres/sprites/props/1060_clock.md3" {
1031
   scale 1.5 shade 0
1032
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1033
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1034
   frame { name "Frame0" tile 1060 }
1035
}
1036
 
1037
// Spotlight (1061)
1038
model "highres/sprites/props/1061_spotlight.md3" { 
1039
   scale 1 shade 0 
1040
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1041
   frame { name "Frame0" tile 1061 }
1042
}
1043
 
1044
// Rubber Can (1062)
1045
model "highres/sprites/props/1062_rubbercan.md3" {
1046
   scale 2.6 shade 4
1047
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
47 h266 1048
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1049
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1050
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1051
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1052
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1 plagman 1053
   frame { name "idle" tile 1062 }
1054
   frame { name "punch" tile 1063 }
1055
}
1056
 
1057
// Black Clock Broken (1067)
1058
model "highres/sprites/props/1067_clockbroken.md3" {
1059
   scale 1.5 shade 0
1060
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1061
   frame { name "idle" tile 1067 }
1062
}
1063
 
1064
// Socket (1069)
1065
model "highres/sprites/props/1069_socket.md3" {
1066
   zadd 0
1067
   scale 15 shade 0
1068
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1069
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1070
   frame { name "FRAME1" tile 1069 }
1071
}
1072
 
1073
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1074
 
1075
// Broken Light (1078)
1076
model "highres/sprites/props/1078_brokenlight.md3" { 
1077
   scale 1 shade 0 
1078
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1079
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1080
   frame { name "Frame0" tile 1078 }
1081
}
1082
 
1083
// Ooz Filter (1079)
1084
model "highres/sprites/props/1079_oozfilter.md3" {
1085
   scale 1 shade 0
1086
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1087
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1088
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1089
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1090
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1091
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1092
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1093
   frame { name "1" tile0 1079 tile1 1081 }
1094
}
1095
 
1096
// Reactor (1088/1096)
1097
   model "highres/sprites/props/1088_reactor.md3" {
1098
      scale 4.4 shade 0
1099
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1100
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1101
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1102
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1103
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1104
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1105
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1106
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1107
      frame { name "Frame0" tile 1088 }
1108
   }
1109
 
1110
   model "highres/sprites/props/1096_reactorburnt.md3" {
1111
      scale 4.4 shade 0
1112
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1113
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1114
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1115
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1116
      frame { name "Frame0" tile 1096 }
1117
   }
1118
 
1119
texture 1113 { 
1120
   pal 0 { file "highres/sprites/props/1113.png" } 
1121
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1122
}
1123
texture 1114 { 
1124
   pal 0 { file "highres/sprites/props/1114.png" }
1125
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1126
}
1127
 
1128
// TipJar (1157)
1129
model "highres/sprites/props/1157_tipjar.md3" {
1130
   scale 3.5 shade 3
1131
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1132
   frame { name "frame_1" tile0 1157 tile1 1157 }
1133
}
1134
 
1135
// Wiaderkob (1158)
1136
model "highres/sprites/props/1158_wiaderkob.md3" {
1137
   scale 17 shade 0
1138
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1139
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1140
}
1141
 
1142
// Bottle12 (1159)
1143
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1144
   scale 15 shade 0
1145
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1146
   frame { name "Frame0" tile 1159 }
1147
}
1148
 
1149
 
1150
// Bottle3 (1160)
1151
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1152
   scale 2.5 shade 0
1153
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1154
   frame { name "1" tile 1160 }
1155
}
1156
 
1157
// Bottle4 (1161)
1158
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1159
   scale 2.5 shade 0
1160
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1161
   frame { name "1" tile 1161 }
1162
}
1163
 
1164
// Bottle5 (1162)
1165
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1166
   scale 2.5 shade 0
1167
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1168
   frame { name "1" tile 1162 }
1169
}
1170
 
1171
// Bottle6 (1163)
1172
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1173
   scale 2.5 shade 0
1174
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1175
   frame { name "1" tile 1163 }
1176
}
1177
 
1178
// Bottle7 (1164)
1179
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1180
   scale 2.5 shade 0
1181
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1182
   frame { name "1" tile 1164 }
1183
}
1184
 
1185
// Bottle8 (1165)
1186
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1187
   scale 2.5 shade 0
1188
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1189
   frame { name "1" tile 1165 }
1190
}
1191
 
1192
// Bottle10 (1166)
1193
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1194
   scale 2.5 shade 0
1195
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1196
   frame { name "1" tile 1166 }
1197
}
1198
 
1199
// Crane Pole (1221)
1200
model "highres/sprites/props/1221_pole.md3" { 
1201
   scale 0.55 shade 4
1202
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1203
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1204
   frame { name "Frame0" tile 1221 }
1205
}
1206
 
1207
// Crane (1222)
1208
model "highres/sprites/props/1222_crane.md3" {
1209
   scale 0.55 shade 4
1210
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1211
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1212
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1213
   frame { name "Grab_0" tile 1222 }
1214
   frame { name "Grab_2" tile 1223 }
1215
   frame { name "Grab_3" tile 1224 }
1216
}
1217
 
1218
// Barbroke (1225)
1219
model "highres/sprites/props/1225_barbroke.md3" { 
1220
   scale 1.66 shade 1
1221
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1222
   frame { name "frame1" tile 1225 }
1223
}
1224
 
1225
// Barrels 
1226
 
1227
model "highres/sprites/props/1227_nukebarrel.md2" {
1228
   scale 1.8 shade 8
1229
 
1230
      // NukeBarrel (1227)
1231
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1232
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1233
      frame { name "Frame 1" tile 1227 }
1234
      frame { name "Frame 2" tile 1228 }
1235
      frame { name "Frame 3" tile 1229 }
1236
 
1237
      // ExplodingBarrel (1238)
1238
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1239
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1240
      frame { name "Frame 1" tile 1238 }
1241
      frame { name "Frame 2" tile 1239 }
1242
 
1243
      // OilBarrel (4580)
1244
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1245
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1246
      frame { name "Frame 1" tile 4580 }
1247
 
1248
      // WhiteBarrel (4581)  
1249
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1250
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1251
      frame { name "Frame 1" tile 4581 }
1252
 
1253
      // ToxicBarrel (4582)
1254
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1255
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1256
      frame { name "Frame 1" tile 4582 }
1257
} 
1258
 
1259
 
1260
// Can With Something (1232)
1261
model "highres/sprites/props/1232_canwithsomething.md2" {
1262
  scale 18 shade 8
1263
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1264
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1265
  anim { frame0 "trc01" frame1 "trc04" fps 2 flags 0 }
1266
  frame { name "trc01" tile 1232 }
1267
}
1268
 
1269
// Money (1233)
1270
model "highres/sprites/props/1233_money.md2" {
1271
   scale 8 shade 4
1272
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1273
   frame { name "Frame02" tile0 1233 tile1 1235 }
1274
}
1275
 
1276
// FireBarrel (1240)
1277
model "highres/sprites/props/1240_firebarrel.md3" {
1278
   scale 1.6 0
1279
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1280
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1281
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1282
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1283
}
1284
 
1285
// Seenine (1247)
1286
model "highres/sprites/props/1247_seenine.md3" {
1287
   scale 1.56 shade 0
1288
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1289
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1290
   frame { name "idle" tile 1247 }
1291
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1292
   frame { name "blowup1" tile0 1248 tile1 1249 }
1293
}
1294
 
1295
// Newspaper (1275)
1296
model "highres/sprites/props/1275_newspaper.md3" {
1297
   scale 1.2 shade 0
1298
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1299
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1300
   frame { frame "frame1" tile0 1275 tile1 1275 }
1301
}
1302
 
1303
// Chopper (1337)
1304
model "highres/sprites/props/1337_chopper.md3" {
1305
   scale 5.5 shade 0
1306
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1307
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1308
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1309
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1310
   frame { name "FRAME1" tile 1345 }
1311
}
1312
 
1313
// Chopper's debris2 (1340)
1314
model "highres/sprites/props/1340_debris2.md3" {
1315
   scale 7.5 shade 0
1316
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1317
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1318
   frame { name "FRAME1" tile 1340 }
1319
}
1320
 
1321
// Chopper's debris1 (1341)
1322
model "highres/sprites/props/1341_debris1.md3" {
1323
   scale 7.5 shade 0
1324
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1325
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1326
   frame { name "FRAME1" tile 1341 }
1327
}
1328
 
1329
// Chopper's debris3 (1342)
1330
model "highres/sprites/props/1342_debris3.md3" {
1331
   scale 7.5 shade 0
1332
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1333
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1334
   frame { name "FRAME1" tile 1342 }
1335
}
1336
 
1337
// Chopper's wheel (1343)
1338
model "highres/sprites/props/1343_wheel.md3" {
1339
   scale 8 shade 0
1340
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1341
   frame { name "FRAME1" tile 1343 }
1342
}
1343
 
1344
// Chopper's propeller (1344)
1345
model "highres/sprites/props/1344_propeller.md3" {
1346
   scale 2 shade 0
1347
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1348
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1349
   frame { name "FRAME1" tile 1344 }
1350
}
1351
 
1352
// Chopper' crash (1346)
1353
model "highres/sprites/props/1346_crash.md3" {
1354
   scale 5 shade 0
1355
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1356
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1357
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1358
}
1359
 
1360
// X-Files Jar/Fetus (1358)
1361
model "highres/sprites/props/1358_xfilesjar.md3" { 
1362
   scale 6 shade 0 
1363
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1364
   frame { name "FRAME1" tile 1358 }
1365
}
1366
 
1367
// X-Files Jar/Fetus Broken (1359)
1368
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1369
   scale 6 shade 0 
1370
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1371
   frame { name "FRAME1" tile 1359 }
1372
}
1373
 
1374
// Firevase (1390)
1375
model "highres/sprites/props/1390_firevase.md3" { 
1376
   scale 1.5 shade 0 
1377
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1378
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1379
   frame { frame "frame1" tile0 1390 tile1 1393 }
1380
}
1381
 
1382
// Babe Land Cannon (1810)
1383
model "highres/sprites/props/1810_cannon.md3" { 
1384
   scale 0.8 shade 0 zadd -5
1385
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1386
   frame { name "Frame0" tile0 1810 tile1 1816 }
1387
}
1388
 
1389
// Cannon ball (1817)
1390
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
1391
   scale 2.5 shade 8 zadd -6
1392
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1393
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
1394
   frame { name "idle01" tile 1817 }
1395
}
1396
 
1397
// Cannonball pile (1818)
1398
model "highres/sprites/props/1818_cannonballpile.md2" {
1399
   scale 2.5 shade 0
1400
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1401
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1402
   frame { name "idle01" tile 1818 }
1403
}
1404
 
1405
// Feces (2200)
1406
model "highres/sprites/props/2200_feces.md2" {
1407
   scale 1 shade 0
1408
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1409
   frame { name "frame02" tile 2200 }
1410
}
1411
 
1412
// Skull (2453)
1413
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1414
 
1415
// Sky Car (2491)
1416
model "highres/sprites/props/2491_skycar.md3" {
1417
   scale 3 shade 0
1418
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1419
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1420
   frame { name "FRAME1" tile 2491 }
1421
}
1422
 
1423
// Blimp (3400)
1424
model "highres/sprites/props/3400_blimp.md3" { 
1425
   scale 1.5 shade 5 
1426
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1427
   frame { name "Frame0" tile 3400 }
1428
}
1429
 
1430
// Car Mirror (3418)
1431
model "highres/sprites/props/3418_carmirror.md3" {
1432
   scale 1.5 shade 0
1433
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1434
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1435
   frame { name "Frame0" tile 3418 }
1436
}
1437
 
1438
// Candy Bar (3419)
1439
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1440
 
1441
// Pirate Flag (3426)
1442
model "highres/sprites/props/3426_pirateflag.md3" {
1443
   scale 1.25 shade 0
1444
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1445
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1446
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1447
   frame { name "Frame0" tile0 3426 tile1 3428 }
1448
}
1449
 
1450
// Root (3429)
1451
model "highres/sprites/props/3429_root.md3" { 
1452
   scale 0.85 shade 0 
1453
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1454
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1455
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1456
   frame { frame "frame1" tile0 3429  tile1 3429 }
1457
}
1458
 
1459
 
1460
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1461
 
1462
// Target (4359)
1463
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1464
 
1465
// Gunpowder barrel (4360)
1466
model "highres/sprites/props/4360_barrel.md3" {
1467
   scale 2.2 shade 0
1468
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1469
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1470
   frame { name "idle" tile0 4360 tile1 4360 }
1471
}
1472
 
1473
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1474
 
1475
// Mission Impossible knife (4363)
1476
model "highres/sprites/props/4363_knife.md3" {
1477
   scale 2.6 shade 0
1478
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1479
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1480
   frame { name "FRAME1" tile 4363 }
1481
}
1482
 
1483
// Hat rack (4367)
1484
model "highres/sprites/props/4367_hatrack.md3" { 
1485
   scale 1 shade 6 
1486
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1487
   frame { name "Frame0" tile 4367 }
1488
}
1489
 
1490
// Desklamp (4370)
1491
model "highres/sprites/props/4370_desklamp.md3" { 
1492
   scale 1 shade 10 
1493
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1494
   frame { name "Frame0" tile 4370 }
1495
}
1496
 
1497
// Coffee machine (4372)
1498
model "highres/sprites/props/4372_coffeemachine.md3" { 
1499
   scale 1 shade 0 
1500
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1501
   frame { name "Frame0" tile 4372 }
1502
}
1503
 
1504
// Cups (4373)
1505
model "highres/sprites/props/4373_cups.md3" {
1506
   scale 6 shade 0
1507
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1508
   frame { name "FRAME1" tile 4373 }
1509
}
1510
 
1511
// Gavals (4374)
1512
model "highres/sprites/props/4374_gavals.md3" { 
1513
   scale 1 shade 0 
1514
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1515
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1516
   frame { name "Frame0" tile 4374 }
1517
}
1518
 
1519
// Police Lightpole (4377)
1520
model "highres/sprites/props/4377_policepole.md3" {
1521
   scale 2 shade 10
1522
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1523
   frame { name "idle" tile 4377 }
1524
}
1525
 
1526
// Cable (4386)
1527
model "highres/sprites/props/4386_cable.md3" {
1528
   scale 3 shade 0
1529
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1530
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1531
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1532
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1533
   frame { name "idle" tile 4386 }
1534
}
1535
 
1536
// Trashcan (4388)
1537
model "highres/sprites/props/4388_trashcan.md3" {
1538
   scale 3.5 shade 0
1539
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1540
   frame { name "idle" tile0 4388 tile1 4388 }
1541
}
1542
 
1543
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1544
 
1545
// Speaker (4397)
1546
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1547
model "highres/sprites/props/4397_speaker.md3" {
1548
   scale 1.1 shade 0
1549
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1550
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1551
   frame { frame "frame1" tile0 4397 tile1 4397 }
1552
}
1553
 
1554
//  Broken speaker (4398)
1555
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1556
model "highres/sprites/props/4398_speaker.md3" {
1557
   scale 1.1 shade 0
1558
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1559
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1560
   frame { frame "frame1" tile0 4398 tile1 4398 }
1561
}
1562
 
1563
// Teddy Bear (4400)
1564
model "highres/sprites/props/4400_bear.md3" { 
1565
   scale 1 shade 0 
1566
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1567
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
47 h266 1568
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1569
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1570
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1571
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1572
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1573
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1574
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1575
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1576
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1577
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1578
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1 plagman 1579
   frame { name "FRAME1" tile 4400 }
1580
}
1581
 
1582
// Boat wheel (4406)
1583
model "highres/sprites/props/4406_boatwheel.md3" { 
1584
   scale 1 shade 0 
1585
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1586
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1587
   frame { name "Frame0" tile 4406 }
1588
}
1589
 
1590
// Letter (4410)
1591
model "highres/sprites/props/4410_letter.md2" {
1592
   scale 8 shade 4
1593
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1594
   frame { name "Frame02" tile0 4410 tile1 4412 }
1595
}
1596
 
1597
// Mailbag (4413)
1598
model "highres/sprites/props/4413_mailbag.md3" {
1599
   scale 6 shade 0
1600
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1601
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1602
   frame { name "idle" tile 4413 }
1603
}
1604
 
1605
// Car Mirror (4415)
1606
model "highres/sprites/props/4415_carmirror.md3" {
1607
   scale 1.5 shade 0
1608
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1609
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1610
   frame { name "Frame0" tile 4415 }
1611
}
1612
 
1613
// Jeep Mirror (4416)
1614
model "highres/sprites/props/4416_jeepmirror.md3" {
1615
   scale 1.5 shade 0
1616
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1617
   frame { name "Frame0" tile 4416 }
1618
}
1619
 
1620
// Bus Mirror (4417)
1621
model "highres/sprites/props/4417_busmirror.md3" {
1622
   scale 1.5 shade 0
1623
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1624
   frame { name "Frame0" tile 4417 }
1625
}
1626
 
1627
// Hotmeat (4427)
1628
model "highres/sprites/props/4427_hotmeat.md3" { 
1629
   scale 1.2 shade 0 
1630
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1631
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1632
   frame { name "FRAME1" tile 4427 }
1633
}
1634
 
1635
// Coffee mug (4438)
1636
model "highres/sprites/props/4438_coffeemug.md3" {
1637
   scale 1 shade 0
1638
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1639
   frame { name "FRAME1" tile 4438 }
1640
}
1641
 
1642
// Broken Fuse #1 (4430-4432)
1643
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
10 parkar 1644
texture 4431 { 
1645
   pal 0 { file "highres/sprites/props/4431.png" } 
1646
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1647
}
1648
texture 4432 { 
1649
   pal 0 { file "highres/sprites/props/4432.png" } 
1650
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1651
}
1 plagman 1652
 
1653
// Paper And Pen (4439)
1654
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1655
 
1656
// Donuts 2 (4440)
1657
model "highres/sprites/props/4440_donuts.md3" {
1658
   scale 7 shade 0
1659
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1660
   frame { name "FRAME1" tile 4440 }
1661
}
1662
 
1663
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1664
 
1665
// American flag (4443)
1666
model "highres/sprites/props/4443_flag.md3" {
1667
   scale 1.38 shade 0
1668
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1669
   frame { name "FRAME1" tile 4443 }
1670
}
1671
 
1672
// Tripod camera (4444)
1673
model "highres/sprites/props/4444_tripodcamera.md3" { 
1674
   scale 0.9 shade 0 
1675
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1676
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1677
   frame { name "Frame0" tile 4444 }
1678
}
1679
 
1680
// Chain (4446)
1681
model "highres/sprites/props/4446_chain.md3" { 
1682
   scale 16 shade 0 
1683
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1684
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1685
   frame { name "FRAME1" tile 4446 }
1686
}
1687
 
1688
// Mail delivery bag (4452)
1689
model "highres/sprites/props/4452_deliverybag.md3" { 
1690
   scale 1 shade 10 
1691
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1692
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1693
   frame { name "Frame0" tile 4452 }
1694
}
1695
 
1696
// Meter (4453)
1697
model "highres/sprites/props/4453_meter.md3" {
1698
   scale 2.5 0
1699
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1700
   frame { name "idle" tile0 4453 tile1 4453 }
1701
}
1702
 
1703
// Desk phone (4454)
1704
model "highres/sprites/props/4454_deskphone.md3" { 
1705
   scale 0.6 shade 0 
1706
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1707
   frame { name "Frame0" tile 4454 }
1708
}
1709
 
1710
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1711
 
1712
// Gumball machine (4458)
1713
model "highres/sprites/props/4458_gumballmachine.md3" {
1714
   scale 1.5 shade 2
1715
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1716
   frame { name "idle" tile0 4458 tile1 4458 }
1717
}
1718
 
1719
// Gumball machine broken (4459)
1720
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1721
   scale 1.5 shade 0
1722
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1723
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1724
   frame { name "dying1" tile0 4459 tile1 4459 }
1725
}
1726
 
1727
// Certificate (4460)
1728
model "highres/sprites/props/4460_cert.md2" {
1729
   scale 11 shade 4
1730
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1731
   frame { name "Frame02" tile0 4460 tile1 4462 }
1732
}
1733
 
1734
// Mace paper spray (4464)
1735
model "highres/sprites/props/4464_mace.md3" { 
1736
   scale 1 shade 3 
1737
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1738
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1739
   frame { name "Frame0" tile 4464 }
1740
}
1741
 
1742
// Broken cable (4480)
1743
texture 4480 { 
1744
   pal 0 { file "highres/sprites/props/4480.png" } 
1745
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1746
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1747
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1748
}
1749
texture 4481 { 
1750
   pal 0 { file "highres/sprites/props/4481.png" }
1751
   pal 10 { file "highres/sprites/props/4481_10.png" }
1752
   pal 13 { file "highres/sprites/props/4481_13.png" }
1753
   pal 14 { file "highres/sprites/props/4481_14.png" }
1754
   glow { file "highres/sprites/props/4481_g.png" } 
1755
}
1756
texture 4482 { 
1757
   pal 0 { file "highres/sprites/props/4482.png" }
1758
   pal 10 { file "highres/sprites/props/4482_10.png" }
1759
   pal 13 { file "highres/sprites/props/4482_13.png" }
1760
   pal 14 { file "highres/sprites/props/4482_14.png" }
1761
   glow { file "highres/sprites/props/4482_g.png" }
1762
}
1763
 
1764
// Broom (4496)
1765
model "highres/sprites/props/4496_broom.md3" { 
1766
   scale 1 shade 0 
1767
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1768
   frame { name "Frame0" tile 4496 }
1769
}
1770
 
1771
// Mop (4497)
1772
model "highres/sprites/props/4497_mop.md3" { 
1773
   scale 1 shade 0 
1774
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1775
   frame { name "Frame0" tile 4497 }
1776
}
1777
 
1778
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1779
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1780
 
1781
// Chest of gold (4520)
1782
model "highres/sprites/props/4520_goldchest.md3" { 
1783
   scale 0.9 shade 0 
1784
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1785
   frame { name "Frame0" tile 4520 }
1786
}
1787
 
1788
// Steed's gear (4524)
1789
model "highres/sprites/props/4524_steedgear.md3" {
1790
   scale 1.5 shade 0
1791
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1792
   frame { name "FRAME1" tile 4524 }
1793
}
1794
 
1795
// FoodObject1 (4530)
1796
model "highres/sprites/props/4530_foodobject1.md3" {
1797
   scale 0.45 shade 0
1798
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1799
   frame { name "frame1" tile 4530 }
1800
}
1801
 
1802
// FoodObject4 (4533)
1803
model "highres/sprites/props/4533_foodobject4.md3" {
1804
   scale 0.45 shade 0
1805
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1806
   frame { name "frame1" tile 4533 }
1807
}
1808
 
1809
// Condiment cups (4536)
1810
model "highres/sprites/props/4536_cups.md3" { 
1811
   scale 1 shade 0 
1812
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1813
   frame { name "Frame0" tile 4536 }
1814
}
1815
 
1816
// Mustard (4537)
1817
model "highres/sprites/props/4537_4538.md3" { 
1818
   scale 1 shade 0 
1819
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1820
   frame { name "Frame0" tile 4537 }
1821
}
1822
 
1823
// Ketchup (4538)
1824
model "highres/sprites/props/4537_4538.md3" { 
1825
   scale 1 shade 0 
1826
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1827
   frame { name "Frame0" tile 4538 }
1828
}
1829
 
1830
// Foodobject10 (4539)
1831
model "highres/sprites/props/4539_napkin.md3" {
1832
   scale 12.5 shade 0
1833
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1834
   frame { name "FRAME1" tile 4539 }
1835
}
1836
 
1837
// Foodobject11 (4540)
1838
model "highres/sprites/props/4540_foodobject11.md3" { 
1839
   scale 0.8 shade 0
1840
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1841
   frame { name "idle" tile 4540 }
1842
}
1843
 
1844
// Foodobject12 (4541)
1845
model "highres/sprites/props/4540_foodobject11.md3" {
1846
   scale 0.8 shade 0
1847
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1848
   frame { name "idle" tile 4541 }
1849
}
1850
 
1851
// Foodobject13 (4542)
1852
model "highres/sprites/props/4542_foodobject13.md3" {
1853
   scale 0.8 shade 0
1854
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1855
   frame { name "idle" tile 4542 }
1856
}
1857
 
1858
// Foodobject14 (4543)
1859
model "highres/sprites/props/4543_foodobject14.md3" {
1860
   scale 0.5 shade 0
1861
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1862
   frame { name "idle" tile 4543 }
1863
}
1864
 
1865
// Foodobject15 (4544)
1866
model "highres/sprites/props/4544_foodobject15.md3" {
1867
   scale 0.6 shade 0
1868
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1869
   frame { name "idle" tile 4544 }
1870
}
1871
 
1872
// Foodobject16 (4545)
1873
model "highres/sprites/props/4545_foodobject16.md3" {
1874
   scale 0.6 shade 0
1875
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1876
   frame { name "idle" tile 4545 }
1877
}
1878
 
1879
// Empty fries cup (4546)
1880
model "highres/sprites/props/4546_emptyfries.md3" { 
1881
   scale 1 shade 10 
1882
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1883
   frame { name "Frame0" tile 4546 }
1884
}
1885
 
1886
// Filed fries cup (4547)
1887
model "highres/sprites/props/4547_filledfries.md3" { 
1888
   scale 1 shade 10 
1889
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1890
   frame { name "Frame0" tile 4547 }
1891
}
1892
 
1893
// Foodobject19 (4548)
1894
model "highres/sprites/props/4548_foodobject19.md3" {
1895
   scale 0.9 shade 0
1896
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1897
   frame { name "FRAME1" tile 4548 }
1898
}
1899
 
1900
// Foodobject20 (4549)
1901
model "highres/sprites/props/4540_foodobject11.md3" {
1902
   scale 0.8 shade 0
1903
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1904
   frame { name "idle" tile 4549 }
1905
}
1906
 
1907
// Head lamp (4550)
1908
model "highres/sprites/props/4550_headlamp.md3" { 
1909
   scale 1 shade 0 
1910
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1911
   frame { name "Frame0" tile 4550 }
1912
}
1913
 
1914
// Worms can (4552)
1915
model "highres/sprites/props/4552_worms.md3" { 
1916
   scale 1 shade 0 
1917
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1918
   frame { name "Frame0" tile 4552 }
1919
}
1920
 
1921
// Chicken skined (4554)
1922
model "highres/sprites/props/4554_4555.md3" { 
1923
   scale 1 shade 0 
1924
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1925
   frame { name "Frame0" tile 4554 }
1926
}
1927
 
1928
// Chicken feathered (4555)
1929
model "highres/sprites/props/4554_4555.md3" { 
1930
   scale 1 shade 0 
1931
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1932
   frame { name "Frame0" tile 4555 }
1933
}
1934
 
1935
// Tampons (4557)
1936
model "highres/sprites/props/4557_tampon.md3" { 
1937
   scale 1 shade 0 
1938
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1939
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1940
   frame { name "Frame0" tile 4557 }
1941
}
1942
 
1943
// Robotdog2 (4560) 
1944
model "highres/sprites/props/4560_doggy.md3" { 
1945
   scale 0.7 shade 5 
1946
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1947
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1948
   frame { name "Frame0" tile 4560 }
1949
}
1950
 
1951
// Jollymeal (4569)
1952
model "highres/sprites/props/4569_jollymeal.md3" { 
1953
   scale 1 shade 0 
1954
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
1955
   frame { name "Frame0" tile 4569 }
1956
}
1957
 
1958
// Dukeburger (4570)
1959
model "highres/sprites/props/4570_dukeburger.md3" {
1960
   scale 3 shade 0
1961
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
1962
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
1963
   frame { name "frame1" tile0 4570 tile1 4574 }
1964
}
1965
 
1966
// Punch clock (4575)
21 nightfrigh 1967
model "highres/sprites/props/4575_punchclock.md3" {
1968
   scale 1.03 shade 0 zadd 3
1969
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
1 plagman 1970
   frame { name "Frame0" tile 4575 }
1971
}
1972
 
1973
// Shopping cart (4576)
1974
model "highres/sprites/props/4576_shoppingcart.md3" { 
1975
   scale 1 shade 0 
1976
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1977
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
1978
   frame { name "Frame0" tile 4576 }
1979
}
1980
 
1981
// Pipe (4583)
1982
model "highres/sprites/props/4583_pipe.md3" { 
1983
   scale 0.778 shade 0 
1984
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1985
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
1986
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1987
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
1988
   frame { name "Frame0" tile 4583 }
1989
}
1990
 
1991
// Green pipe handle (4585)
1992
model "highres/sprites/props/4585.md3" {
1993
   scale 4.5 shade 1
1994
   skin { pal 0 file "highres/sprites/props/4585.png" }
1995
   frame { name "frame1" tile 4585 }
1996
}
1997
 
1998
// Another pipe (4586)
1999
model "highres/sprites/props/4586.md3" { 
2000
   scale 0.778 shade 0 
2001
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2002
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2003
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2004
   frame { name "Frame0" tile 4586 }
2005
}
2006
 
2007
// Thin Pipe (4587)
2008
model "highres/sprites/props/4587_thinpipe.md3" { 
2009
   scale 0.778 shade 0 
2010
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2011
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2012
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2013
   frame { name "Frame0" tile 4587 }
2014
}
2015
 
2016
// Dolphin (4591)
2017
model "highres/sprites/props/4591_dolphin.md3" { 
2018
   scale 1.04 shade 3 
2019
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2020
   frame { name "Frame0" tile 4591 }
2021
}
2022
 
2023
// Dolphin2 (4592)
2024
model "highres/sprites/props/4592_dolphin2.md3" { 
2025
   scale 1.04 shade 3 
2026
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2027
   frame { name "Frame0" tile 4592 }
2028
}
2029
 
2030
// Banner 1 (4600)
2031
model "highres/sprites/props/4600_banner.md3" {
2032
   scale 7 shade 0
2033
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2034
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2035
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2036
   frame { name "1" tile0 4600 tile1 4602 }
2037
}
2038
 
2039
// Banner 2 (4603)
2040
model "highres/sprites/props/4603_banner.md3" {
2041
   scale 7 shade 0
2042
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2043
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2044
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2045
   frame { name "1" tile0 4603 tile1 4605 }
2046
}
2047
 
2048
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2049
 
2050
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2051
 
2052
 
2053
// Bloody baseball bat (4946)
2054
model "highres/sprites/props/4946_bloodybat.md3" { 
2055
   scale 1 shade 8 
2056
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2057
   frame { name "Frame0" tile 4946 }
2058
}