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Rev | Author | Line No. | Line |
---|---|---|---|
1 | plagman | 1 | |
2 | // Duke3D HRP Switches Definitions |
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3 | |||
4 | |||
5 | // Access Switch (130/131) |
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6 | model "highres/sprites/switches/0130_accessswitch.md3" { |
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7 | scale 1.24 shade 0 |
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8 | skin { pal 0 file "highres/sprites/switches/0130_accessswitch_lb.jpg" } |
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9 | skin { pal 21 file "highres/sprites/switches/0130_accessswitch_lr.jpg" } |
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10 | skin { pal 23 file "highres/sprites/switches/0130_accessswitch_ly.jpg" } |
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11 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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12 | glow { file "highres/sprites/switches/0130_accessswitch_l_glow.png" } |
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13 | frame { name "frame01" tile 130 } |
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14 | skin { pal 0 file "highres/sprites/switches/0130_accessswitch_ab.jpg" } |
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15 | skin { pal 21 file "highres/sprites/switches/0130_accessswitch_ar.jpg" } |
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16 | skin { pal 23 file "highres/sprites/switches/0130_accessswitch_ay.jpg" } |
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17 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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18 | glow { file "highres/sprites/switches/0130_accessswitch_a_glow.png" } |
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19 | frame { name "frame01" tile 131 } |
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20 | } |
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21 | |||
22 | |||
23 | // Slot Door (132/133) |
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24 | model "highres/sprites/switches/0132_slotdoor.md3" { |
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25 | scale 1.5 shade 0 |
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26 | skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" } |
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27 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
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28 | glow { file "highres/sprites/switches/0132_slotdoor_glow.png" } |
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29 | frame { name "red" tile 132 } |
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30 | } |
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31 | |||
32 | model "highres/sprites/switches/0133_slotdoor.md3" { |
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33 | scale 1.5 shade 0 |
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34 | skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" } |
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35 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
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36 | glow { file "highres/sprites/switches/0133_slotdoor_glow.png" } |
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37 | frame { name "green" tile 133 } |
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38 | } |
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39 | |||
40 | |||
41 | // Light Switch (134/135) |
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42 | model "highres/sprites/switches/0134_lightswitch.md3" { |
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43 | scale 5 shade 0 |
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44 | skin { pal 0 file "highres/sprites/switches/0134_lightswitch_red.png" } |
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45 | detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
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46 | glow { file "highres/sprites/switches/0134_lightswitch_red_glow.png" } |
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47 | frame { name "red" tile 134 } |
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48 | skin { pal 0 file "highres/sprites/switches/0134_lightswitch_green.png" } |
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49 | detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
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50 | glow { file "highres/sprites/switches/0134_lightswitch_green_glow.png" } |
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51 | frame { name "green" tile 135 } |
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52 | } |
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53 | |||
54 | |||
55 | // Space door Switch (136/137) |
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56 | texture 136 { |
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57 | pal 0 { file "highres/sprites/switches/0136.png" } |
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58 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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59 | } |
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60 | texture 137 { |
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61 | pal 0 { file "highres/sprites/switches/0137.png" } |
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62 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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63 | } |
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64 | |||
65 | model "highres/sprites/switches/0136_sdoorswitch.md3" { |
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66 | scale 1.55 shade 0 |
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67 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red.png" } |
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68 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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69 | glow { file "highres/sprites/switches/0136_sdoorswitch_red_glow.png" } |
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70 | frame { name "red" tile 136 } |
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71 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green.png" } |
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72 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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73 | glow { file "highres/sprites/switches/0136_sdoorswitch_green_glow.png" } |
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74 | frame { name "green" tile 137 } |
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75 | } |
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76 | |||
77 | |||
78 | // Space light Switch (138/139) |
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79 | model "highres/sprites/switches/0138_slightswitch.md3" { |
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80 | scale 1.55 shade 0 |
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81 | skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" } |
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82 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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83 | glow { file "highres/sprites/switches/0138_slightswitch_red_glow.png" } |
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84 | frame { name "red" tile 138 } |
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85 | skin { pal 0 file "highres/sprites/switches/0138_slightswitch_green.png" } |
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86 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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87 | glow { file "highres/sprites/switches/0138_slightswitch_green_glow.png" } |
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88 | frame { name "green" tile 139 } |
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89 | } |
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90 | |||
91 | |||
92 | // Frankenstine Switch (140/141) |
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93 | model "highres/sprites/switches/0140_fsswitch.md3" { |
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94 | scale 2.5 shade 10 |
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95 | skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" } |
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96 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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97 | glow { file "highres/sprites/switches/0140_fsswitch_glow.png" } |
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98 | frame { name "Frame0" tile 140 } |
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99 | skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" } |
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100 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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101 | glow { file "highres/sprites/switches/0141_fsswitch_glow.png" } |
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102 | frame { name "Frame1" tile 141 } |
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103 | } |
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104 | |||
105 | |||
106 | // Nuke Button (142/143) |
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107 | model "highres/sprites/switches/0142_nukebutton.md3" { |
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108 | scale 3.5 shade 6 |
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109 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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110 | skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" } |
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111 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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112 | skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" } |
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113 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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114 | skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" } |
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115 | anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 } |
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116 | frame { name "Frame 0" tile 142 } |
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117 | frame { name "Frame 1" tile0 143 tile1 145 } |
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118 | } |
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119 | |||
120 | |||
121 | // Multi Switch (146-149) |
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122 | model "highres/sprites/switches/0146_multiswitch.md3" { |
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123 | scale 22 shade 6 |
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124 | skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" } |
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125 | detail { file "highres/detail/metal_worn.png" detailscale 0.3 } |
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126 | glow { file "highres/sprites/switches/0146_multiswitch_glow.png" } |
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127 | frame { name "mswitch01" tile 147 } |
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128 | frame { name "mswitch02" tile 148 } |
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129 | frame { name "mswitch03" tile 149 } |
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130 | frame { name "mswitch04" tile 146 } |
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131 | } |
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132 | |||
133 | |||
134 | // Dip Switch (162/163) |
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135 | texture 162 { |
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136 | pal 0 { file "highres/sprites/switches/0162.png" } |
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137 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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138 | glow { file "highres/sprites/switches/0162_glow.png" } |
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139 | } |
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140 | texture 163 { |
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141 | pal 0 { file "highres/sprites/switches/0163.png" } |
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142 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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143 | glow { file "highres/sprites/switches/0163_glow.png" } |
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144 | } |
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145 | |||
146 | model "highres/sprites/switches/0162_dipswitch.md3" { |
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147 | scale 1.55 shade -5 |
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148 | skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" } |
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149 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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150 | glow { file "highres/sprites/switches/0162_dipswitch_glow.png" } |
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151 | frame { name "red" tile 162 } |
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152 | skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" } |
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153 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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154 | glow { file "highres/sprites/switches/0163_dipswitch_glow.png" } |
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155 | frame { name "green" tile 163 } |
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156 | } |
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157 | |||
158 | |||
159 | // Dip Switch 2 (164/165) |
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160 | texture 164 { |
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161 | pal 0 { file "highres/sprites/switches/0164.png" } |
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162 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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163 | glow { file "highres/sprites/switches/0164_glow.png" } |
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164 | } |
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165 | texture 165 { |
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166 | pal 0 { file "highres/sprites/switches/0165.png" } |
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167 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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168 | glow { file "highres/sprites/switches/0165_glow.png" } |
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169 | } |
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170 | |||
171 | model "highres/sprites/switches/0164_dipswitch2.md3" { |
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172 | scale 1.55 shade -5 |
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173 | skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" } |
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174 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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175 | glow { file "highres/sprites/switches/0164_dipswitch2_glow.png" } |
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176 | frame { name "red" tile 164 } |
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177 | skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" } |
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178 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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179 | glow { file "highres/sprites/switches/0165_dipswitch2_glow.png" } |
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180 | frame { name "green" tile 165 } |
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181 | } |
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182 | |||
183 | |||
184 | // Tech Switch (166/167) |
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185 | model "highres/sprites/switches/0166_techswitch.md3" { |
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186 | scale 4.5 shade 0 |
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187 | skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" } |
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188 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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189 | glow { file "highres/sprites/switches/0166_techswitch_glow.png" } |
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190 | frame { name "red" tile 166 } |
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191 | skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" } |
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192 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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193 | glow { file "highres/sprites/switches/0167_techswitch_glow.png" } |
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194 | frame { name "green" tile 167 } |
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195 | } |
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196 | |||
197 | |||
198 | // Dip Switch 3 (168/169) |
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199 | model "highres/sprites/switches/0168_dipswitch3.md3" { |
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200 | scale 4.5 shade 0 |
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201 | skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" } |
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202 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
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203 | glow { file "highres/sprites/switches/0168_dipswitch3_glow.png" } |
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204 | frame { name "idle" tile 168 } |
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205 | skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" } |
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206 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
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207 | glow { file "highres/sprites/switches/0169_dipswitch3_glow.png" } |
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208 | frame { name "idle" tile 169 } |
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209 | } |
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210 | |||
211 | |||
212 | // Access Switch 2 (170/171) |
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213 | model "highres/sprites/switches/0170_accessswitch2.md3" { |
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214 | scale 10 shade 0 |
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215 | skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" } |
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216 | skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" } |
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217 | skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" } |
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218 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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219 | glow { file "highres/sprites/switches/0170_accessswitch2_glow.png" } |
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220 | frame { name "idle" tile 170 } |
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221 | skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" } |
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222 | skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" } |
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223 | skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" } |
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224 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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225 | glow { file "highres/sprites/switches/0171_accessswitch2_glow.png" } |
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226 | frame { name "idle" tile 171 } |
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227 | } |
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228 | |||
229 | |||
230 | // Light Switch (712/713) |
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231 | model "highres/sprites/switches/0712_lightswitch.md3" { |
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232 | scale 1.575 shade 0 |
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233 | skin { pal 0 file "highres/sprites/switches/0712_lightswitch.png" } |
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10 | parkar | 234 | detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 } |
1 | plagman | 235 | frame { name "off" tile 712 } |
236 | frame { name "on" tile 713 } |
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237 | } |
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238 | |||
239 | |||
240 | // Power Switch 1 (860/861) |
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241 | model "highres/sprites/switches/0860_powerswitch.md3" { |
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242 | scale 1 shade 0 |
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243 | skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" } |
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244 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
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245 | glow { file "highres/sprites/switches/0860_powerswitch_off_glow.png" } |
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246 | frame { name "Frame 1" tile 860 } |
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247 | skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" } |
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248 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
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249 | glow { file "highres/sprites/switches/0861_powerswitch_on_glow.png" } |
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250 | frame { name "Frame 3" tile 861 } |
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251 | } |
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252 | |||
253 | |||
254 | // Lock switch 1 (862/863) |
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255 | model "highres/sprites/switches/0862_lockswitch1.md3" { |
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256 | scale 1.55 shade 0 |
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257 | skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" } |
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258 | glow { file "highres/sprites/switches/0862_lockswitch1_glow.png" } |
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259 | frame { name "red" tile 862 } |
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260 | skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" } |
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261 | glow { file "highres/sprites/switches/0863_lockswitch1_glow.png" } |
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262 | frame { name "green" tile 863 } |
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263 | } |
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264 | |||
265 | |||
266 | // Power Switch 2 (864/865) |
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267 | model "highres/sprites/switches/0864_powerswitch2.md3" { |
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268 | scale 2.75 shade 0 |
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269 | skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" } |
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270 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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271 | glow { file "highres/sprites/switches/0864_powerswitch2_glow.png" } |
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272 | anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 } |
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273 | frame { name "frame2" tile 864 } |
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274 | anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 } |
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275 | frame { name "frame1" tile 865 } |
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276 | } |
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277 | |||
278 | |||
279 | // Hand switch (1111/1112) |
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280 | model "highres/sprites/switches/1111_handswitch.md3" { |
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281 | scale 1.6 shade 10 |
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282 | skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" } |
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283 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
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284 | frame { name "Frame0" tile 1111 } |
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285 | skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" } |
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286 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
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287 | frame { name "Frame1" tile 1112 } |
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288 | } |
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289 | |||
290 | |||
291 | // Pull switch (1122/1123) |
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292 | model "highres/sprites/switches/1122_pullswitch.md3" { |
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293 | scale 1.5 shade 0 |
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294 | skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" } |
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295 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
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296 | frame { name "Frame0" tile 1122 } |
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297 | skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" } |
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298 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
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299 | glow { file "highres/sprites/switches/1123_pullswitch_glow.png" } |
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300 | frame { name "Frame1" tile 1123 } |
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301 | } |
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302 | |||
303 | |||
304 | // Alien switch (1142/1143) |
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305 | model "highres/sprites/switches/1142_alienswitch.md3" { |
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306 | scale 1.3 shade 12 |
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307 | skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" } |
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308 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
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309 | frame { name "Frame0" tile 1142 } |
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310 | skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" } |
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311 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
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312 | glow { file "highres/sprites/switches/1143_alienswitch_glow.png" } |
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313 | frame { name "Frame1" tile 1143 } |
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314 | } |
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315 | |||
316 | |||
317 | texture 2444 { |
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318 | pal 0 { file "highres/sprites/switches/2444.png" } |
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319 | detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } |
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320 | } |
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321 | |||
322 | |||
323 | // Broken DIPSWITCH2 (4483) |
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324 | texture 4483 { |
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325 | pal 0 { file "highres/sprites/switches/4483.png" } |
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326 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 } |
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327 | } |
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328 | |||
329 | // Broken state of Power Switch 1 (4954) |
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330 | model "highres/sprites/switches/4954_switchbroke.md3" { |
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331 | scale 1 shade 0 |
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332 | skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" } |
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333 | detail { file "highres/detail/metal.png" detailscale 0.3 } |
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334 | frame { name "FRAME1" tile 4954 } |
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335 | } |