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Rev Author Line No. Line
1 plagman 1
 
2
// Duke3D HRP Switches Definitions
3
 
4
 
5
// Access Switch (130/131)
6
model "highres/sprites/switches/0130_accessswitch.md3" {
7
   scale 1.24 shade 0
47 h266 8
 
9
   skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" }
10
   skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" }
11
   skin { pal 11 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
12
   skin { pal 12 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
13
   skin { pal 13 file "highres/sprites/switches/0130_accessswitch_13.jpg" }
14
   skin { pal 14 file "highres/sprites/switches/0130_accessswitch_14.jpg" }
15
   skin { pal 15 file "highres/sprites/switches/0130_accessswitch_15.jpg" }
16
   skin { pal 16 file "highres/sprites/switches/0130_accessswitch_16.jpg" }
17
   skin { pal 18 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
18
   skin { pal 21 file "highres/sprites/switches/0130_accessswitch_21.jpg" }
19
   skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
20
   skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" }
21
   skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" }
22
 
1 plagman 23
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
47 h266 24
   glow { file "highres/sprites/switches/0130_accessswitch_glow.png" }
1 plagman 25
   frame { name "frame01" tile 130 }
47 h266 26
 
27
   skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" }
28
   skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" }
29
   skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
30
   skin { pal 12 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
31
   skin { pal 13 file "highres/sprites/switches/0131_accessswitch_13.jpg" }
32
   skin { pal 14 file "highres/sprites/switches/0131_accessswitch_14.jpg" }
33
   skin { pal 15 file "highres/sprites/switches/0131_accessswitch_15.jpg" }
34
   skin { pal 16 file "highres/sprites/switches/0131_accessswitch_16.jpg" }
35
   skin { pal 18 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
36
   skin { pal 21 file "highres/sprites/switches/0131_accessswitch_21.jpg" }
37
   skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
38
   skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" }
39
   skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" }
40
 
1 plagman 41
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
47 h266 42
   glow { file "highres/sprites/switches/0131_accessswitch_glow.png" }
1 plagman 43
   frame { name "frame01" tile 131 }
44
}
45
 
46
 
47
// Slot Door (132/133)
48
model "highres/sprites/switches/0132_slotdoor.md3" {
49
   scale 1.5 shade 0
50
   skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" }
51
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
52
   glow { file "highres/sprites/switches/0132_slotdoor_glow.png" }
53
   frame { name "red" tile 132 }
54
}
55
 
56
model "highres/sprites/switches/0133_slotdoor.md3" { 
57
   scale 1.5 shade 0
58
   skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" }
59
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
60
   glow { file "highres/sprites/switches/0133_slotdoor_glow.png" }
61
   frame { name "green" tile 133 }
62
}
63
 
64
 
65
// Light Switch (134/135)
66
model "highres/sprites/switches/0134_lightswitch.md3" {
67
   scale 5 shade 0
68
   skin { pal 0 file "highres/sprites/switches/0134_lightswitch_red.png" }
69
   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
70
   glow { file "highres/sprites/switches/0134_lightswitch_red_glow.png" }
71
   frame { name "red" tile 134 }
72
   skin { pal 0 file "highres/sprites/switches/0134_lightswitch_green.png" }
73
   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
74
   glow { file "highres/sprites/switches/0134_lightswitch_green_glow.png" }
75
   frame { name "green" tile 135 }
76
}
77
 
78
 
79
// Space door Switch (136/137)
80
texture 136 { 
81
   pal 0 { file "highres/sprites/switches/0136.png" }
82
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
83
}
84
texture 137 { 
85
   pal 0 { file "highres/sprites/switches/0137.png" }
86
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
87
}
88
 
89
model "highres/sprites/switches/0136_sdoorswitch.md3" {
90
   scale 1.55 shade 0
91
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red.png" }
112 loomsday 92
   specular { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red_s.png" }
93
//   detail { file "highres/detail/metal.png" detailscale 0.6 }
1 plagman 94
   glow { file "highres/sprites/switches/0136_sdoorswitch_red_glow.png" }
95
   frame { name "red" tile 136 }
96
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green.png" }
112 loomsday 97
//   detail { file "highres/detail/metal.png" detailscale 0.6 }
1 plagman 98
   glow { file "highres/sprites/switches/0136_sdoorswitch_green_glow.png" }
99
   frame { name "green" tile 137 }
100
}
101
 
102
 
103
// Space light Switch (138/139)
104
model "highres/sprites/switches/0138_slightswitch.md3" {
105
   scale 1.55 shade 0
106
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" }
107
   detail { file "highres/detail/metal.png" detailscale 0.6 }
108
   glow { file "highres/sprites/switches/0138_slightswitch_red_glow.png" }
109
   frame { name "red" tile 138 }
110
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_green.png" }
111
   detail { file "highres/detail/metal.png" detailscale 0.6 }
112
   glow { file "highres/sprites/switches/0138_slightswitch_green_glow.png" }
113
   frame { name "green" tile 139 }
114
}
115
 
116
 
117
// Frankenstine Switch (140/141)
118
model "highres/sprites/switches/0140_fsswitch.md3" {
119
   scale 2.5 shade 10
120
   skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" }
121
   detail { file "highres/detail/metal.png" detailscale 0.6 }
122
   glow { file "highres/sprites/switches/0140_fsswitch_glow.png" }
123
   frame { name "Frame0" tile 140 }
124
   skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" }
125
   detail { file "highres/detail/metal.png" detailscale 0.6 }
126
   glow { file "highres/sprites/switches/0141_fsswitch_glow.png" }
127
   frame { name "Frame1" tile 141 }
128
}
129
 
130
 
131
// Nuke Button (142/143)
132
model "highres/sprites/switches/0142_nukebutton.md3" {
133
   scale 3.5 shade 6
134
   detail { file "highres/detail/rust.png" detailscale 0.3 }
135
   skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" }
136
   detail { file "highres/detail/rust.png" detailscale 0.3 }
137
   skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" }
138
   detail { file "highres/detail/rust.png" detailscale 0.3 }
139
   skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" }
140
   anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 }
141
   frame { name "Frame 0" tile 142 }
142
   frame { name "Frame 1" tile0 143 tile1 145 }
143
}
144
 
145
 
146
// Multi Switch (146-149)
147
model "highres/sprites/switches/0146_multiswitch.md3" {
148
   scale 22 shade 6
149
   skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" }
150
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
151
   glow { file "highres/sprites/switches/0146_multiswitch_glow.png" }
152
   frame { name "mswitch01" tile 147 }
153
   frame { name "mswitch02" tile 148 }
154
   frame { name "mswitch03" tile 149 }
155
   frame { name "mswitch04" tile 146 }
156
}
157
 
158
 
159
// Dip Switch (162/163)
160
texture 162 { 
161
   pal 0 { file "highres/sprites/switches/0162.png" }
162
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
163
   glow { file "highres/sprites/switches/0162_glow.png" } 
164
}
165
texture 163 { 
166
   pal 0 { file "highres/sprites/switches/0163.png" }
167
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
168
   glow { file "highres/sprites/switches/0163_glow.png" } 
169
}
170
 
171
model "highres/sprites/switches/0162_dipswitch.md3" {
172
   scale 1.55 shade -5
173
   skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" }
174
   detail { file "highres/detail/metal.png" detailscale 0.6 }
175
   glow { file "highres/sprites/switches/0162_dipswitch_glow.png" }
176
   frame { name "red" tile 162 }
177
   skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" }
178
   detail { file "highres/detail/metal.png" detailscale 0.6 }
179
   glow { file "highres/sprites/switches/0163_dipswitch_glow.png" }
180
   frame { name "green" tile 163 }
181
}
182
 
183
 
184
// Dip Switch 2 (164/165)
185
texture 164 { 
186
   pal 0 { file "highres/sprites/switches/0164.png" }
187
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
188
   glow { file "highres/sprites/switches/0164_glow.png" } 
189
}
190
texture 165 { 
191
   pal 0 { file "highres/sprites/switches/0165.png" }
192
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
193
   glow { file "highres/sprites/switches/0165_glow.png" } 
194
}
195
 
196
model "highres/sprites/switches/0164_dipswitch2.md3" {
197
   scale 1.55 shade -5
198
   skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" }
199
   detail { file "highres/detail/metal.png" detailscale 0.6 }
200
   glow { file "highres/sprites/switches/0164_dipswitch2_glow.png" }
201
   frame { name "red" tile 164 }
202
   skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" }
203
   detail { file "highres/detail/metal.png" detailscale 0.6 }
204
   glow { file "highres/sprites/switches/0165_dipswitch2_glow.png" }
205
   frame { name "green" tile 165 }
206
}
207
 
208
 
209
// Tech Switch (166/167)
210
model "highres/sprites/switches/0166_techswitch.md3" {
211
   scale 4.5 shade 0
212
   skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" }
213
   detail { file "highres/detail/metal.png" detailscale 0.6 }
214
   glow { file "highres/sprites/switches/0166_techswitch_glow.png" }
215
   frame { name "red" tile 166 }
216
   skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" }
217
   detail { file "highres/detail/metal.png" detailscale 0.6 }
218
   glow { file "highres/sprites/switches/0167_techswitch_glow.png" }
219
   frame { name "green" tile 167 }
220
}
221
 
222
 
223
// Dip Switch 3 (168/169)
224
model "highres/sprites/switches/0168_dipswitch3.md3" {
225
   scale 4.5 shade 0
226
   skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" }
227
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
228
   glow { file "highres/sprites/switches/0168_dipswitch3_glow.png" }
229
   frame { name "idle" tile 168 }
230
   skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" }
231
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
232
   glow { file "highres/sprites/switches/0169_dipswitch3_glow.png" }
233
   frame { name "idle" tile 169 }
234
}
235
 
236
 
237
// Access Switch 2 (170/171)
238
model "highres/sprites/switches/0170_accessswitch2.md3" {
239
   scale 10 shade 0
47 h266 240
 
1 plagman 241
   skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" }
47 h266 242
   skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" }
243
   skin { pal 11 file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
244
   skin { pal 12 file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
245
   skin { pal 13 file "highres/sprites/switches/0170_accessswitch2_13.png" }
246
   skin { pal 14 file "highres/sprites/switches/0170_accessswitch2_14.png" }
247
   skin { pal 15 file "highres/sprites/switches/0170_accessswitch2_15.png" }
248
   skin { pal 16 file "highres/sprites/switches/0170_accessswitch2_16.png" }
249
   skin { pal 18 file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
1 plagman 250
   skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" }
47 h266 251
   skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
1 plagman 252
   skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" }
47 h266 253
   skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" }
254
 
1 plagman 255
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
256
   glow { file "highres/sprites/switches/0170_accessswitch2_glow.png" }
257
   frame { name "idle" tile 170 }
47 h266 258
 
1 plagman 259
   skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" }
47 h266 260
   skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" }
261
   skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
262
   skin { pal 12 file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
263
   skin { pal 13 file "highres/sprites/switches/0171_accessswitch2_13.png" }
264
   skin { pal 14 file "highres/sprites/switches/0171_accessswitch2_14.png" }
265
   skin { pal 15 file "highres/sprites/switches/0171_accessswitch2_15.png" }
266
   skin { pal 16 file "highres/sprites/switches/0171_accessswitch2_16.png" }
267
   skin { pal 18 file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
1 plagman 268
   skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" }
47 h266 269
   skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
1 plagman 270
   skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" }
47 h266 271
   skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" }
272
 
1 plagman 273
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
274
   glow { file "highres/sprites/switches/0171_accessswitch2_glow.png" }
275
   frame { name "idle" tile 171 }
276
}
277
 
278
 
279
// Light Switch (712/713)
280
model "highres/sprites/switches/0712_lightswitch.md3" {
281
   scale 1.575 shade 0
282
   skin { pal 0 file "highres/sprites/switches/0712_lightswitch.png" }
10 parkar 283
   detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 }
1 plagman 284
   frame { name "off" tile 712 }
285
   frame { name "on" tile 713 }
286
}
287
 
288
 
289
// Power Switch 1 (860/861)
290
model "highres/sprites/switches/0860_powerswitch.md3" {
291
   scale 1 shade 0
292
   skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" }
293
   detail { file "highres/detail/metal.png" detailscale 0.15 }
294
   glow { file "highres/sprites/switches/0860_powerswitch_off_glow.png" }
295
   frame { name "Frame 1" tile 860 }
296
   skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" }
297
   detail { file "highres/detail/metal.png" detailscale 0.15 }
298
   glow { file "highres/sprites/switches/0861_powerswitch_on_glow.png" }
299
   frame { name "Frame 3" tile 861 }
300
}
301
 
302
 
303
// Lock switch 1 (862/863)
304
model "highres/sprites/switches/0862_lockswitch1.md3" {
305
   scale 1.55 shade 0
306
   skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" }
307
   glow { file "highres/sprites/switches/0862_lockswitch1_glow.png" }
308
   frame { name "red" tile 862 }
309
   skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" }
310
   glow { file "highres/sprites/switches/0863_lockswitch1_glow.png" }
311
   frame { name "green" tile 863 }
312
}
313
 
314
 
315
// Power Switch 2 (864/865)
316
model "highres/sprites/switches/0864_powerswitch2.md3" {
317
   scale 2.75 shade 0
318
   skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" }
319
   detail { file "highres/detail/metal.png" detailscale 0.6 }
320
   glow { file "highres/sprites/switches/0864_powerswitch2_glow.png" }
321
   anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 }
322
   frame { name "frame2" tile 864 }
323
   anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 }
324
   frame { name "frame1" tile 865 }
325
}
326
 
327
 
328
// Hand switch (1111/1112)
329
model "highres/sprites/switches/1111_handswitch.md3" {
330
   scale 1.6 shade 10
331
   skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" }
332
   detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 }
333
   frame { name "Frame0" tile 1111 }
334
   skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" }
335
   detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 }
336
   frame { name "Frame1" tile 1112 }
337
}
338
 
339
 
340
// Pull switch (1122/1123)
341
model "highres/sprites/switches/1122_pullswitch.md3" {
342
   scale 1.5 shade 0
343
   skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" }
344
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
345
   frame { name "Frame0" tile 1122 }
346
   skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" }
347
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
348
   glow { file "highres/sprites/switches/1123_pullswitch_glow.png" }
349
   frame { name "Frame1" tile 1123 }
350
}
351
 
352
 
353
// Alien switch (1142/1143)
354
model "highres/sprites/switches/1142_alienswitch.md3" {
355
   scale 1.3 shade 12
356
   skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" }
357
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
358
   frame { name "Frame0" tile 1142 }
359
   skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" }
360
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
361
   glow { file "highres/sprites/switches/1143_alienswitch_glow.png" }
362
   frame { name "Frame1" tile 1143 }
363
}
364
 
365
 
366
texture 2444 { 
367
   pal 0 { file "highres/sprites/switches/2444.png" }
368
   detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } 
369
}
370
 
371
 
372
// Broken DIPSWITCH2 (4483)
373
texture 4483 { 
374
   pal 0 { file "highres/sprites/switches/4483.png" }
375
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 }
376
}
377
 
378
// Broken state of Power Switch 1 (4954)
379
model "highres/sprites/switches/4954_switchbroke.md3" {
380
   scale 1 shade 0
381
   skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" }
382
   detail { file "highres/detail/metal.png" detailscale 0.3 }
383
   frame { name "FRAME1" tile 4954 }
384
}