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348 spiker 1
 
2
// Duke3D HRP Switches Definitions
3
 
4
 
5
// Access Switch (130/131)
6
model "highres/sprites/switches/0130_accessswitch.md3" {
7
   scale 1.24 shade 0
8
 
9
   skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" }
10
   skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" }
11
   skin { pal 11 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
12
   skin { pal 12 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
13
   skin { pal 13 file "highres/sprites/switches/0130_accessswitch_13.jpg" }
14
   skin { pal 14 file "highres/sprites/switches/0130_accessswitch_14.jpg" }
15
   skin { pal 15 file "highres/sprites/switches/0130_accessswitch_15.jpg" }
16
   skin { pal 16 file "highres/sprites/switches/0130_accessswitch_16.jpg" }
17
   skin { pal 18 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
18
   skin { pal 21 file "highres/sprites/switches/0130_accessswitch_21.jpg" }
19
   skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
20
   skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" }
21
   skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" }
22
 
23
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
390 leod 24
   glow { file "highres/sprites/switches/0130_accessswitch_g.png" }
348 spiker 25
   frame { name "frame01" tile 130 }
26
 
27
   skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" }
28
   skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" }
29
   skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
30
   skin { pal 12 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
31
   skin { pal 13 file "highres/sprites/switches/0131_accessswitch_13.jpg" }
32
   skin { pal 14 file "highres/sprites/switches/0131_accessswitch_14.jpg" }
33
   skin { pal 15 file "highres/sprites/switches/0131_accessswitch_15.jpg" }
34
   skin { pal 16 file "highres/sprites/switches/0131_accessswitch_16.jpg" }
35
   skin { pal 18 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
36
   skin { pal 21 file "highres/sprites/switches/0131_accessswitch_21.jpg" }
37
   skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
38
   skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" }
39
   skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" }
40
 
41
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
390 leod 42
   glow { file "highres/sprites/switches/0131_accessswitch_g.png" }
348 spiker 43
   frame { name "frame01" tile 131 }
44
}
45
 
46
 
47
// Slot Door (132/133)
48
model "highres/sprites/switches/0132_slotdoor.md3" {
49
   scale 1.5 shade 0
612 loomsday 50
   skin { pal 0 file "highres/sprites/switches/0132_slotdoor_d.png" }
51
//   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
52
   normal { file "highres/sprites/switches/0132_slotdoor_n.png" }
53
   specular { file "highres/sprites/switches/0132_slotdoor_s.png" }
390 leod 54
   glow { file "highres/sprites/switches/0132_slotdoor_g.png" }
348 spiker 55
   frame { name "red" tile 132 }
56
}
57
 
58
model "highres/sprites/switches/0133_slotdoor.md3" { 
59
   scale 1.5 shade 0
612 loomsday 60
   skin { pal 0 file "highres/sprites/switches/0133_slotdoor_d.png" }
61
//   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
62
   normal { file "highres/sprites/switches/0132_slotdoor_n.png" }
63
   specular { file "highres/sprites/switches/0132_slotdoor_s.png" }
390 leod 64
   glow { file "highres/sprites/switches/0133_slotdoor_g.png" }
348 spiker 65
   frame { name "green" tile 133 }
66
}
67
 
68
 
69
// Light Switch (134/135)
70
model "highres/sprites/switches/0134_lightswitch.md3" {
71
   scale 5 shade 0
612 loomsday 72
   skin { pal 0 file "highres/sprites/switches/0134_lightswitch_d.png" }
73
//   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
74
   glow { file "highres/sprites/switches/0134_lightswitch_g.png" }
75
   normal { file "highres/sprites/switches/0134_lightswitch_n.png" }
76
   specular { file "highres/sprites/switches/0134_lightswitch_s.png" }
348 spiker 77
   frame { name "red" tile 134 }
612 loomsday 78
   skin { pal 0 file "highres/sprites/switches/0135_lightswitch_d.png" }
79
//   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
80
   glow { file "highres/sprites/switches/0135_lightswitch_g.png" }
81
   normal { file "highres/sprites/switches/0134_lightswitch_n.png" }
82
   specular { file "highres/sprites/switches/0134_lightswitch_s.png" }
348 spiker 83
   frame { name "green" tile 135 }
84
}
85
 
86
 
87
// Space door Switch (136/137)
88
texture 136 { 
89
   pal 0 { file "highres/sprites/switches/0136.png" }
90
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
91
}
92
texture 137 { 
93
   pal 0 { file "highres/sprites/switches/0137.png" }
94
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
95
}
96
 
97
model "highres/sprites/switches/0136_sdoorswitch.md3" {
98
   scale 1.55 shade 0
99
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red_d.png" }
100
   specular { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red_s.png" }
101
//   detail { file "highres/detail/metal.png" detailscale 0.6 }
102
   glow { file "highres/sprites/switches/0136_sdoorswitch_red_d_g.png" }
103
   frame { name "red" tile 136 }
104
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green_d.png" }
105
//   detail { file "highres/detail/metal.png" detailscale 0.6 }
106
   glow { file "highres/sprites/switches/0136_sdoorswitch_green_d_g.png" }
107
   frame { name "green" tile 137 }
108
}
109
 
110
 
111
// Space light Switch (138/139)
112
model "highres/sprites/switches/0138_slightswitch.md3" {
113
   scale 1.55 shade 0
114
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" }
115
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 116
   glow { file "highres/sprites/switches/0138_slightswitch_red_g.png" }
348 spiker 117
   frame { name "red" tile 138 }
118
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_green.png" }
119
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 120
   glow { file "highres/sprites/switches/0138_slightswitch_green_g.png" }
348 spiker 121
   frame { name "green" tile 139 }
122
}
123
 
124
 
125
// Frankenstine Switch (140/141)
126
model "highres/sprites/switches/0140_fsswitch.md3" {
127
   scale 2.5 shade 10
128
   skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" }
129
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 130
   glow { file "highres/sprites/switches/0140_fsswitch_g.png" }
348 spiker 131
   frame { name "Frame0" tile 140 }
132
   skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" }
133
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 134
   glow { file "highres/sprites/switches/0141_fsswitch_g.png" }
348 spiker 135
   frame { name "Frame1" tile 141 }
136
}
137
 
138
 
139
// Nuke Button (142/143)
140
model "highres/sprites/switches/0142_nukebutton.md3" {
141
   scale 3.5 shade 6
142
   detail { file "highres/detail/rust.png" detailscale 0.3 }
143
   skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" }
144
   detail { file "highres/detail/rust.png" detailscale 0.3 }
145
   skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" }
146
   detail { file "highres/detail/rust.png" detailscale 0.3 }
147
   skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" }
148
   anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 }
149
   frame { name "Frame 0" tile 142 }
150
   frame { name "Frame 1" tile0 143 tile1 145 }
151
}
152
 
153
 
154
// Multi Switch (146-149)
155
model "highres/sprites/switches/0146_multiswitch.md3" {
156
   scale 22 shade 6
157
   skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" }
158
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
390 leod 159
   glow { file "highres/sprites/switches/0146_multiswitch_g.png" }
348 spiker 160
   frame { name "frame00" tile 147 }
161
   frame { name "frame01" tile 148 }
162
   frame { name "frame02" tile 149 }
163
   frame { name "frame03" tile 146 }
164
}
165
 
166
 
167
// Dip Switch (162/163)
168
texture 162 { 
169
   pal 0 { file "highres/sprites/switches/0162.png" }
170
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
390 leod 171
   glow { file "highres/sprites/switches/0162_g.png" } 
348 spiker 172
}
173
texture 163 { 
174
   pal 0 { file "highres/sprites/switches/0163.png" }
175
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
390 leod 176
   glow { file "highres/sprites/switches/0163_g.png" } 
348 spiker 177
}
178
 
179
model "highres/sprites/switches/0162_dipswitch.md3" {
180
   scale 1.55 shade -5
181
   skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" }
182
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 183
   glow { file "highres/sprites/switches/0162_dipswitch_g.png" }
348 spiker 184
   frame { name "red" tile 162 }
185
   skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" }
186
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 187
   glow { file "highres/sprites/switches/0163_dipswitch_g.png" }
348 spiker 188
   frame { name "green" tile 163 }
189
}
190
 
191
 
192
// Dip Switch 2 (164/165)
193
texture 164 { 
194
   pal 0 { file "highres/sprites/switches/0164.png" }
195
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
390 leod 196
   glow { file "highres/sprites/switches/0164_g.png" } 
348 spiker 197
}
198
texture 165 { 
199
   pal 0 { file "highres/sprites/switches/0165.png" }
200
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
390 leod 201
   glow { file "highres/sprites/switches/0165_g.png" } 
348 spiker 202
}
203
 
204
model "highres/sprites/switches/0164_dipswitch2.md3" {
205
   scale 1.55 shade -5
206
   skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" }
207
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 208
   glow { file "highres/sprites/switches/0164_dipswitch2_g.png" }
348 spiker 209
   frame { name "red" tile 164 }
210
   skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" }
211
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 212
   glow { file "highres/sprites/switches/0165_dipswitch2_g.png" }
348 spiker 213
   frame { name "green" tile 165 }
214
}
215
 
216
 
217
// Tech Switch (166/167)
218
model "highres/sprites/switches/0166_techswitch.md3" {
219
   scale 4.5 shade 0
220
   skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" }
221
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 222
   glow { file "highres/sprites/switches/0166_techswitch_g.png" }
348 spiker 223
   frame { name "frame00" tile 166 }
224
   skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" }
225
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 226
   glow { file "highres/sprites/switches/0167_techswitch_g.png" }
348 spiker 227
   frame { name "frame01" tile 167 }
228
}
229
 
230
 
231
// Dip Switch 3 (168/169)
232
model "highres/sprites/switches/0168_dipswitch3.md3" {
233
   scale 4.5 shade 0
234
   skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" }
235
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
390 leod 236
   glow { file "highres/sprites/switches/0168_dipswitch3_g.png" }
348 spiker 237
   frame { name "idle" tile 168 }
238
   skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" }
239
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
390 leod 240
   glow { file "highres/sprites/switches/0169_dipswitch3_g.png" }
348 spiker 241
   frame { name "idle" tile 169 }
242
}
243
 
244
 
245
// Access Switch 2 (170/171)
246
model "highres/sprites/switches/0170_accessswitch2.md3" {
247
   scale 10 shade 0
248
 
249
   skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" }
250
   skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" }
251
   skin { pal 11 file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
252
   skin { pal 12 file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
253
   skin { pal 13 file "highres/sprites/switches/0170_accessswitch2_13.png" }
254
   skin { pal 14 file "highres/sprites/switches/0170_accessswitch2_14.png" }
255
   skin { pal 15 file "highres/sprites/switches/0170_accessswitch2_15.png" }
256
   skin { pal 16 file "highres/sprites/switches/0170_accessswitch2_16.png" }
257
   skin { pal 18 file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
258
   skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" }
259
   skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
260
   skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" }
261
   skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" }
262
 
263
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
390 leod 264
   glow { file "highres/sprites/switches/0170_accessswitch2_g.png" }
348 spiker 265
   frame { name "idle" tile 170 }
266
 
267
   skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" }
268
   skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" }
269
   skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
270
   skin { pal 12 file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
271
   skin { pal 13 file "highres/sprites/switches/0171_accessswitch2_13.png" }
272
   skin { pal 14 file "highres/sprites/switches/0171_accessswitch2_14.png" }
273
   skin { pal 15 file "highres/sprites/switches/0171_accessswitch2_15.png" }
274
   skin { pal 16 file "highres/sprites/switches/0171_accessswitch2_16.png" }
275
   skin { pal 18 file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
276
   skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" }
277
   skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
278
   skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" }
279
   skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" }
280
 
281
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
390 leod 282
   glow { file "highres/sprites/switches/0171_accessswitch2_g.png" }
348 spiker 283
   frame { name "idle" tile 171 }
284
}
285
 
286
 
287
// Light Switch (712/713)
288
model "highres/sprites/switches/0712_lightswitch.md3" {
289
   scale 1.575 shade 0
442 leod 290
   skin { pal 0 file "highres/sprites/switches/0712_lightswitch_d.png" }
441 loomsday 291
   normal { pal 0 file "highres/sprites/switches/0712_lightswitch_n.png" }
292
//   detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 }
348 spiker 293
   frame { name "off" tile 712 }
294
   frame { name "on" tile 713 }
295
}
296
 
297
 
298
// Power Switch 1 (860/861)
299
model "highres/sprites/switches/0860_powerswitch.md3" {
300
   scale 1 shade 0
301
   skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" }
302
   detail { file "highres/detail/metal.png" detailscale 0.15 }
390 leod 303
   glow { file "highres/sprites/switches/0860_powerswitch_off_g.png" }
348 spiker 304
   frame { name "Frame 1" tile 860 }
305
   skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" }
306
   detail { file "highres/detail/metal.png" detailscale 0.15 }
390 leod 307
   glow { file "highres/sprites/switches/0861_powerswitch_on_g.png" }
348 spiker 308
   frame { name "Frame 3" tile 861 }
309
}
310
 
311
 
312
// Lock switch 1 (862/863)
313
model "highres/sprites/switches/0862_lockswitch1.md3" {
314
   scale 1.55 shade 0
315
   skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" }
390 leod 316
   glow { file "highres/sprites/switches/0862_lockswitch1_g.png" }
348 spiker 317
   frame { name "red" tile 862 }
318
   skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" }
390 leod 319
   glow { file "highres/sprites/switches/0863_lockswitch1_g.png" }
348 spiker 320
   frame { name "green" tile 863 }
321
}
322
 
323
 
324
// Power Switch 2 (864/865)
325
model "highres/sprites/switches/0864_powerswitch2.md3" {
326
   scale 2.75 shade 0
327
   skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" }
328
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 329
   glow { file "highres/sprites/switches/0864_powerswitch2_g.png" }
348 spiker 330
   anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 }
331
   frame { name "frame2" tile 864 }
332
   anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 }
333
   frame { name "frame1" tile 865 }
334
}
335
 
336
 
337
// Hand switch (1111/1112)
338
model "highres/sprites/switches/1111_handswitch.md3" {
339
   scale 1.6 shade 10
340
   skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" }
341
   detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 }
342
   frame { name "Frame0" tile 1111 }
343
   skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" }
344
   detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 }
345
   frame { name "Frame1" tile 1112 }
346
}
347
 
348
 
349
// Pull switch (1122/1123)
350
model "highres/sprites/switches/1122_pullswitch.md3" {
351
   scale 1.5 shade 0
352
   skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" }
353
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
354
   frame { name "Frame0" tile 1122 }
355
   skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" }
356
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
390 leod 357
   glow { file "highres/sprites/switches/1123_pullswitch_g.png" }
348 spiker 358
   frame { name "Frame1" tile 1123 }
359
}
360
 
361
 
362
// Alien switch (1142/1143)
363
model "highres/sprites/switches/1142_alienswitch.md3" {
364
   scale 1.3 shade 12
365
   skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" }
366
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
367
   frame { name "Frame0" tile 1142 }
368
   skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" }
369
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
390 leod 370
   glow { file "highres/sprites/switches/1143_alienswitch_g.png" }
348 spiker 371
   frame { name "Frame1" tile 1143 }
372
}
373
 
374
 
375
texture 2444 { 
376
   pal 0 { file "highres/sprites/switches/2444.png" }
377
   detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } 
378
}
379
 
380
 
381
// Broken DIPSWITCH2 (4483)
382
texture 4483 { 
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   pal 0 { file "highres/sprites/switches/4483.png" }
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   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 }
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}
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// Broken state of Power Switch 1 (4954)
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model "highres/sprites/switches/4954_switchbroke.md3" {
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   scale 1 shade 0
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   skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "FRAME1" tile 4954 }
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}