Rev 442 | Rev 613 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
348 | spiker | 1 | |
2 | // Duke3D HRP Switches Definitions |
||
3 | |||
4 | |||
5 | // Access Switch (130/131) |
||
6 | model "highres/sprites/switches/0130_accessswitch.md3" { |
||
7 | scale 1.24 shade 0 |
||
8 | |||
9 | skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" } |
||
10 | skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" } |
||
11 | skin { pal 11 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
||
12 | skin { pal 12 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
||
13 | skin { pal 13 file "highres/sprites/switches/0130_accessswitch_13.jpg" } |
||
14 | skin { pal 14 file "highres/sprites/switches/0130_accessswitch_14.jpg" } |
||
15 | skin { pal 15 file "highres/sprites/switches/0130_accessswitch_15.jpg" } |
||
16 | skin { pal 16 file "highres/sprites/switches/0130_accessswitch_16.jpg" } |
||
17 | skin { pal 18 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
||
18 | skin { pal 21 file "highres/sprites/switches/0130_accessswitch_21.jpg" } |
||
19 | skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
||
20 | skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" } |
||
21 | skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" } |
||
22 | |||
23 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
||
390 | leod | 24 | glow { file "highres/sprites/switches/0130_accessswitch_g.png" } |
348 | spiker | 25 | frame { name "frame01" tile 130 } |
26 | |||
27 | skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" } |
||
28 | skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" } |
||
29 | skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
||
30 | skin { pal 12 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
||
31 | skin { pal 13 file "highres/sprites/switches/0131_accessswitch_13.jpg" } |
||
32 | skin { pal 14 file "highres/sprites/switches/0131_accessswitch_14.jpg" } |
||
33 | skin { pal 15 file "highres/sprites/switches/0131_accessswitch_15.jpg" } |
||
34 | skin { pal 16 file "highres/sprites/switches/0131_accessswitch_16.jpg" } |
||
35 | skin { pal 18 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
||
36 | skin { pal 21 file "highres/sprites/switches/0131_accessswitch_21.jpg" } |
||
37 | skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
||
38 | skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" } |
||
39 | skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" } |
||
40 | |||
41 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
||
390 | leod | 42 | glow { file "highres/sprites/switches/0131_accessswitch_g.png" } |
348 | spiker | 43 | frame { name "frame01" tile 131 } |
44 | } |
||
45 | |||
46 | |||
47 | // Slot Door (132/133) |
||
48 | model "highres/sprites/switches/0132_slotdoor.md3" { |
||
49 | scale 1.5 shade 0 |
||
612 | loomsday | 50 | skin { pal 0 file "highres/sprites/switches/0132_slotdoor_d.png" } |
51 | // detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
||
52 | normal { file "highres/sprites/switches/0132_slotdoor_n.png" } |
||
53 | specular { file "highres/sprites/switches/0132_slotdoor_s.png" } |
||
390 | leod | 54 | glow { file "highres/sprites/switches/0132_slotdoor_g.png" } |
348 | spiker | 55 | frame { name "red" tile 132 } |
56 | } |
||
57 | |||
58 | model "highres/sprites/switches/0133_slotdoor.md3" { |
||
59 | scale 1.5 shade 0 |
||
612 | loomsday | 60 | skin { pal 0 file "highres/sprites/switches/0133_slotdoor_d.png" } |
61 | // detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
||
62 | normal { file "highres/sprites/switches/0132_slotdoor_n.png" } |
||
63 | specular { file "highres/sprites/switches/0132_slotdoor_s.png" } |
||
390 | leod | 64 | glow { file "highres/sprites/switches/0133_slotdoor_g.png" } |
348 | spiker | 65 | frame { name "green" tile 133 } |
66 | } |
||
67 | |||
68 | |||
69 | // Light Switch (134/135) |
||
70 | model "highres/sprites/switches/0134_lightswitch.md3" { |
||
71 | scale 5 shade 0 |
||
612 | loomsday | 72 | skin { pal 0 file "highres/sprites/switches/0134_lightswitch_d.png" } |
73 | // detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
||
74 | glow { file "highres/sprites/switches/0134_lightswitch_g.png" } |
||
75 | normal { file "highres/sprites/switches/0134_lightswitch_n.png" } |
||
76 | specular { file "highres/sprites/switches/0134_lightswitch_s.png" } |
||
348 | spiker | 77 | frame { name "red" tile 134 } |
612 | loomsday | 78 | skin { pal 0 file "highres/sprites/switches/0135_lightswitch_d.png" } |
79 | // detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
||
80 | glow { file "highres/sprites/switches/0135_lightswitch_g.png" } |
||
81 | normal { file "highres/sprites/switches/0134_lightswitch_n.png" } |
||
82 | specular { file "highres/sprites/switches/0134_lightswitch_s.png" } |
||
348 | spiker | 83 | frame { name "green" tile 135 } |
84 | } |
||
85 | |||
86 | |||
87 | // Space door Switch (136/137) |
||
88 | texture 136 { |
||
89 | pal 0 { file "highres/sprites/switches/0136.png" } |
||
90 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
||
91 | } |
||
92 | texture 137 { |
||
93 | pal 0 { file "highres/sprites/switches/0137.png" } |
||
94 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
||
95 | } |
||
96 | |||
97 | model "highres/sprites/switches/0136_sdoorswitch.md3" { |
||
98 | scale 1.55 shade 0 |
||
99 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red_d.png" } |
||
100 | specular { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red_s.png" } |
||
101 | // detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
102 | glow { file "highres/sprites/switches/0136_sdoorswitch_red_d_g.png" } |
||
103 | frame { name "red" tile 136 } |
||
104 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green_d.png" } |
||
105 | // detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
106 | glow { file "highres/sprites/switches/0136_sdoorswitch_green_d_g.png" } |
||
107 | frame { name "green" tile 137 } |
||
108 | } |
||
109 | |||
110 | |||
111 | // Space light Switch (138/139) |
||
112 | model "highres/sprites/switches/0138_slightswitch.md3" { |
||
113 | scale 1.55 shade 0 |
||
114 | skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" } |
||
115 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 116 | glow { file "highres/sprites/switches/0138_slightswitch_red_g.png" } |
348 | spiker | 117 | frame { name "red" tile 138 } |
118 | skin { pal 0 file "highres/sprites/switches/0138_slightswitch_green.png" } |
||
119 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 120 | glow { file "highres/sprites/switches/0138_slightswitch_green_g.png" } |
348 | spiker | 121 | frame { name "green" tile 139 } |
122 | } |
||
123 | |||
124 | |||
125 | // Frankenstine Switch (140/141) |
||
126 | model "highres/sprites/switches/0140_fsswitch.md3" { |
||
127 | scale 2.5 shade 10 |
||
128 | skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" } |
||
129 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 130 | glow { file "highres/sprites/switches/0140_fsswitch_g.png" } |
348 | spiker | 131 | frame { name "Frame0" tile 140 } |
132 | skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" } |
||
133 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 134 | glow { file "highres/sprites/switches/0141_fsswitch_g.png" } |
348 | spiker | 135 | frame { name "Frame1" tile 141 } |
136 | } |
||
137 | |||
138 | |||
139 | // Nuke Button (142/143) |
||
140 | model "highres/sprites/switches/0142_nukebutton.md3" { |
||
141 | scale 3.5 shade 6 |
||
142 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
||
143 | skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" } |
||
144 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
||
145 | skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" } |
||
146 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
||
147 | skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" } |
||
148 | anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 } |
||
149 | frame { name "Frame 0" tile 142 } |
||
150 | frame { name "Frame 1" tile0 143 tile1 145 } |
||
151 | } |
||
152 | |||
153 | |||
154 | // Multi Switch (146-149) |
||
155 | model "highres/sprites/switches/0146_multiswitch.md3" { |
||
156 | scale 22 shade 6 |
||
157 | skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" } |
||
158 | detail { file "highres/detail/metal_worn.png" detailscale 0.3 } |
||
390 | leod | 159 | glow { file "highres/sprites/switches/0146_multiswitch_g.png" } |
348 | spiker | 160 | frame { name "frame00" tile 147 } |
161 | frame { name "frame01" tile 148 } |
||
162 | frame { name "frame02" tile 149 } |
||
163 | frame { name "frame03" tile 146 } |
||
164 | } |
||
165 | |||
166 | |||
167 | // Dip Switch (162/163) |
||
168 | texture 162 { |
||
169 | pal 0 { file "highres/sprites/switches/0162.png" } |
||
170 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
||
390 | leod | 171 | glow { file "highres/sprites/switches/0162_g.png" } |
348 | spiker | 172 | } |
173 | texture 163 { |
||
174 | pal 0 { file "highres/sprites/switches/0163.png" } |
||
175 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
||
390 | leod | 176 | glow { file "highres/sprites/switches/0163_g.png" } |
348 | spiker | 177 | } |
178 | |||
179 | model "highres/sprites/switches/0162_dipswitch.md3" { |
||
180 | scale 1.55 shade -5 |
||
181 | skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" } |
||
182 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 183 | glow { file "highres/sprites/switches/0162_dipswitch_g.png" } |
348 | spiker | 184 | frame { name "red" tile 162 } |
185 | skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" } |
||
186 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 187 | glow { file "highres/sprites/switches/0163_dipswitch_g.png" } |
348 | spiker | 188 | frame { name "green" tile 163 } |
189 | } |
||
190 | |||
191 | |||
192 | // Dip Switch 2 (164/165) |
||
193 | texture 164 { |
||
194 | pal 0 { file "highres/sprites/switches/0164.png" } |
||
195 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
||
390 | leod | 196 | glow { file "highres/sprites/switches/0164_g.png" } |
348 | spiker | 197 | } |
198 | texture 165 { |
||
199 | pal 0 { file "highres/sprites/switches/0165.png" } |
||
200 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
||
390 | leod | 201 | glow { file "highres/sprites/switches/0165_g.png" } |
348 | spiker | 202 | } |
203 | |||
204 | model "highres/sprites/switches/0164_dipswitch2.md3" { |
||
205 | scale 1.55 shade -5 |
||
206 | skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" } |
||
207 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 208 | glow { file "highres/sprites/switches/0164_dipswitch2_g.png" } |
348 | spiker | 209 | frame { name "red" tile 164 } |
210 | skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" } |
||
211 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 212 | glow { file "highres/sprites/switches/0165_dipswitch2_g.png" } |
348 | spiker | 213 | frame { name "green" tile 165 } |
214 | } |
||
215 | |||
216 | |||
217 | // Tech Switch (166/167) |
||
218 | model "highres/sprites/switches/0166_techswitch.md3" { |
||
219 | scale 4.5 shade 0 |
||
220 | skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" } |
||
221 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 222 | glow { file "highres/sprites/switches/0166_techswitch_g.png" } |
348 | spiker | 223 | frame { name "frame00" tile 166 } |
224 | skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" } |
||
225 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 226 | glow { file "highres/sprites/switches/0167_techswitch_g.png" } |
348 | spiker | 227 | frame { name "frame01" tile 167 } |
228 | } |
||
229 | |||
230 | |||
231 | // Dip Switch 3 (168/169) |
||
232 | model "highres/sprites/switches/0168_dipswitch3.md3" { |
||
233 | scale 4.5 shade 0 |
||
234 | skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" } |
||
235 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
||
390 | leod | 236 | glow { file "highres/sprites/switches/0168_dipswitch3_g.png" } |
348 | spiker | 237 | frame { name "idle" tile 168 } |
238 | skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" } |
||
239 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
||
390 | leod | 240 | glow { file "highres/sprites/switches/0169_dipswitch3_g.png" } |
348 | spiker | 241 | frame { name "idle" tile 169 } |
242 | } |
||
243 | |||
244 | |||
245 | // Access Switch 2 (170/171) |
||
246 | model "highres/sprites/switches/0170_accessswitch2.md3" { |
||
247 | scale 10 shade 0 |
||
248 | |||
249 | skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" } |
||
250 | skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" } |
||
251 | skin { pal 11 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
||
252 | skin { pal 12 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
||
253 | skin { pal 13 file "highres/sprites/switches/0170_accessswitch2_13.png" } |
||
254 | skin { pal 14 file "highres/sprites/switches/0170_accessswitch2_14.png" } |
||
255 | skin { pal 15 file "highres/sprites/switches/0170_accessswitch2_15.png" } |
||
256 | skin { pal 16 file "highres/sprites/switches/0170_accessswitch2_16.png" } |
||
257 | skin { pal 18 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
||
258 | skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" } |
||
259 | skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
||
260 | skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" } |
||
261 | skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" } |
||
262 | |||
263 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
||
390 | leod | 264 | glow { file "highres/sprites/switches/0170_accessswitch2_g.png" } |
348 | spiker | 265 | frame { name "idle" tile 170 } |
266 | |||
267 | skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" } |
||
268 | skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" } |
||
269 | skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
||
270 | skin { pal 12 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
||
271 | skin { pal 13 file "highres/sprites/switches/0171_accessswitch2_13.png" } |
||
272 | skin { pal 14 file "highres/sprites/switches/0171_accessswitch2_14.png" } |
||
273 | skin { pal 15 file "highres/sprites/switches/0171_accessswitch2_15.png" } |
||
274 | skin { pal 16 file "highres/sprites/switches/0171_accessswitch2_16.png" } |
||
275 | skin { pal 18 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
||
276 | skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" } |
||
277 | skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
||
278 | skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" } |
||
279 | skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" } |
||
280 | |||
281 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
||
390 | leod | 282 | glow { file "highres/sprites/switches/0171_accessswitch2_g.png" } |
348 | spiker | 283 | frame { name "idle" tile 171 } |
284 | } |
||
285 | |||
286 | |||
287 | // Light Switch (712/713) |
||
288 | model "highres/sprites/switches/0712_lightswitch.md3" { |
||
289 | scale 1.575 shade 0 |
||
442 | leod | 290 | skin { pal 0 file "highres/sprites/switches/0712_lightswitch_d.png" } |
441 | loomsday | 291 | normal { pal 0 file "highres/sprites/switches/0712_lightswitch_n.png" } |
292 | // detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 } |
||
348 | spiker | 293 | frame { name "off" tile 712 } |
294 | frame { name "on" tile 713 } |
||
295 | } |
||
296 | |||
297 | |||
298 | // Power Switch 1 (860/861) |
||
299 | model "highres/sprites/switches/0860_powerswitch.md3" { |
||
300 | scale 1 shade 0 |
||
301 | skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" } |
||
302 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
||
390 | leod | 303 | glow { file "highres/sprites/switches/0860_powerswitch_off_g.png" } |
348 | spiker | 304 | frame { name "Frame 1" tile 860 } |
305 | skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" } |
||
306 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
||
390 | leod | 307 | glow { file "highres/sprites/switches/0861_powerswitch_on_g.png" } |
348 | spiker | 308 | frame { name "Frame 3" tile 861 } |
309 | } |
||
310 | |||
311 | |||
312 | // Lock switch 1 (862/863) |
||
313 | model "highres/sprites/switches/0862_lockswitch1.md3" { |
||
314 | scale 1.55 shade 0 |
||
315 | skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" } |
||
390 | leod | 316 | glow { file "highres/sprites/switches/0862_lockswitch1_g.png" } |
348 | spiker | 317 | frame { name "red" tile 862 } |
318 | skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" } |
||
390 | leod | 319 | glow { file "highres/sprites/switches/0863_lockswitch1_g.png" } |
348 | spiker | 320 | frame { name "green" tile 863 } |
321 | } |
||
322 | |||
323 | |||
324 | // Power Switch 2 (864/865) |
||
325 | model "highres/sprites/switches/0864_powerswitch2.md3" { |
||
326 | scale 2.75 shade 0 |
||
327 | skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" } |
||
328 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 329 | glow { file "highres/sprites/switches/0864_powerswitch2_g.png" } |
348 | spiker | 330 | anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 } |
331 | frame { name "frame2" tile 864 } |
||
332 | anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 } |
||
333 | frame { name "frame1" tile 865 } |
||
334 | } |
||
335 | |||
336 | |||
337 | // Hand switch (1111/1112) |
||
338 | model "highres/sprites/switches/1111_handswitch.md3" { |
||
339 | scale 1.6 shade 10 |
||
340 | skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" } |
||
341 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
||
342 | frame { name "Frame0" tile 1111 } |
||
343 | skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" } |
||
344 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
||
345 | frame { name "Frame1" tile 1112 } |
||
346 | } |
||
347 | |||
348 | |||
349 | // Pull switch (1122/1123) |
||
350 | model "highres/sprites/switches/1122_pullswitch.md3" { |
||
351 | scale 1.5 shade 0 |
||
352 | skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" } |
||
353 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
||
354 | frame { name "Frame0" tile 1122 } |
||
355 | skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" } |
||
356 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
||
390 | leod | 357 | glow { file "highres/sprites/switches/1123_pullswitch_g.png" } |
348 | spiker | 358 | frame { name "Frame1" tile 1123 } |
359 | } |
||
360 | |||
361 | |||
362 | // Alien switch (1142/1143) |
||
363 | model "highres/sprites/switches/1142_alienswitch.md3" { |
||
364 | scale 1.3 shade 12 |
||
365 | skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" } |
||
366 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
||
367 | frame { name "Frame0" tile 1142 } |
||
368 | skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" } |
||
369 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
||
390 | leod | 370 | glow { file "highres/sprites/switches/1143_alienswitch_g.png" } |
348 | spiker | 371 | frame { name "Frame1" tile 1143 } |
372 | } |
||
373 | |||
374 | |||
375 | texture 2444 { |
||
376 | pal 0 { file "highres/sprites/switches/2444.png" } |
||
377 | detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } |
||
378 | } |
||
379 | |||
380 | |||
381 | // Broken DIPSWITCH2 (4483) |
||
382 | texture 4483 { |
||
383 | pal 0 { file "highres/sprites/switches/4483.png" } |
||
384 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 } |
||
385 | } |
||
386 | |||
387 | // Broken state of Power Switch 1 (4954) |
||
388 | model "highres/sprites/switches/4954_switchbroke.md3" { |
||
389 | scale 1 shade 0 |
||
390 | skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" } |
||
391 | detail { file "highres/detail/metal.png" detailscale 0.3 } |
||
392 | frame { name "FRAME1" tile 4954 } |
||
393 | } |