Rev 714 | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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727 | leod | 1 | |
2 | // Duke3D HRP Switches Definitions |
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3 | |||
4 | |||
5 | // Access Switch (130/131) |
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6 | texture 130 { |
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7 | pal 0 { file "highres/sprites/switches/0130_accessswitch.jpg" } |
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8 | pal 10 { file "highres/sprites/switches/0130_accessswitch_10.jpg" } |
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9 | pal 11 { file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
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10 | pal 12 { file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
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11 | pal 13 { file "highres/sprites/switches/0130_accessswitch_13.jpg" } |
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12 | pal 14 { file "highres/sprites/switches/0130_accessswitch_14.jpg" } |
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13 | pal 15 { file "highres/sprites/switches/0130_accessswitch_15.jpg" } |
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14 | pal 16 { file "highres/sprites/switches/0130_accessswitch_16.jpg" } |
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15 | pal 18 { file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
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16 | pal 21 { file "highres/sprites/switches/0130_accessswitch_21.jpg" } |
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17 | pal 22 { file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
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18 | pal 23 { file "highres/sprites/switches/0130_accessswitch_23.jpg" } |
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19 | pal 24 { file "highres/sprites/switches/0130_accessswitch_24.jpg" } |
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20 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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21 | glow { file "highres/sprites/switches/0130_accessswitch_g.png" } |
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22 | } |
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23 | texture 131 { |
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24 | pal 0 { file "highres/sprites/switches/0131_accessswitch.jpg" } |
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25 | pal 10 { file "highres/sprites/switches/0131_accessswitch_10.jpg" } |
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26 | pal 11 { file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
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27 | pal 12 { file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
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28 | pal 13 { file "highres/sprites/switches/0131_accessswitch_13.jpg" } |
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29 | pal 14 { file "highres/sprites/switches/0131_accessswitch_14.jpg" } |
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30 | pal 15 { file "highres/sprites/switches/0131_accessswitch_15.jpg" } |
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31 | pal 16 { file "highres/sprites/switches/0131_accessswitch_16.jpg" } |
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32 | pal 18 { file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
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33 | pal 21 { file "highres/sprites/switches/0131_accessswitch_21.jpg" } |
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34 | pal 22 { file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
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35 | pal 23 { file "highres/sprites/switches/0131_accessswitch_23.jpg" } |
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36 | pal 24 { file "highres/sprites/switches/0131_accessswitch_24.jpg" } |
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37 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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38 | glow { file "highres/sprites/switches/0131_accessswitch_g.png" } |
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39 | } |
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40 | model "highres/sprites/switches/0130_accessswitch.md3" { |
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41 | scale 1.24 shade 0 |
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42 | |||
43 | skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" } |
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44 | skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" } |
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45 | skin { pal 11 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
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46 | skin { pal 12 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
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47 | skin { pal 13 file "highres/sprites/switches/0130_accessswitch_13.jpg" } |
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48 | skin { pal 14 file "highres/sprites/switches/0130_accessswitch_14.jpg" } |
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49 | skin { pal 15 file "highres/sprites/switches/0130_accessswitch_15.jpg" } |
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50 | skin { pal 16 file "highres/sprites/switches/0130_accessswitch_16.jpg" } |
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51 | skin { pal 18 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
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52 | skin { pal 21 file "highres/sprites/switches/0130_accessswitch_21.jpg" } |
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53 | skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
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54 | skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" } |
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55 | skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" } |
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56 | |||
57 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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58 | glow { file "highres/sprites/switches/0130_accessswitch_g.png" } |
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59 | frame { name "frame01" tile 130 } |
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60 | |||
61 | skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" } |
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62 | skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" } |
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63 | skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
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64 | skin { pal 12 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
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65 | skin { pal 13 file "highres/sprites/switches/0131_accessswitch_13.jpg" } |
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66 | skin { pal 14 file "highres/sprites/switches/0131_accessswitch_14.jpg" } |
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67 | skin { pal 15 file "highres/sprites/switches/0131_accessswitch_15.jpg" } |
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68 | skin { pal 16 file "highres/sprites/switches/0131_accessswitch_16.jpg" } |
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69 | skin { pal 18 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
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70 | skin { pal 21 file "highres/sprites/switches/0131_accessswitch_21.jpg" } |
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71 | skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
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72 | skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" } |
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73 | skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" } |
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74 | |||
75 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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76 | glow { file "highres/sprites/switches/0131_accessswitch_g.png" } |
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77 | frame { name "frame01" tile 131 } |
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78 | } |
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79 | |||
80 | |||
81 | // Slot Door (132/133) |
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82 | model "highres/sprites/switches/0132_slotdoor.md3" { |
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83 | scale 1.55 shade 0 |
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84 | skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" } |
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85 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
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86 | glow { file "highres/sprites/switches/0132_slotdoor_g.png" } |
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87 | frame { name "red" tile 132 } |
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88 | } |
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89 | |||
90 | model "highres/sprites/switches/0133_slotdoor.md3" { |
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91 | scale 1.55 shade 0 |
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92 | skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" } |
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93 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
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94 | glow { file "highres/sprites/switches/0133_slotdoor_g.png" } |
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95 | frame { name "green" tile 133 } |
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96 | } |
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97 | |||
98 | |||
99 | // Light Switch (134/135) |
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100 | model "highres/sprites/switches/0134_lightswitch.md3" { |
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101 | scale 5 shade 0 |
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102 | skin { pal 0 file "highres/sprites/switches/0134_lightswitch_d.png" } |
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103 | // detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
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104 | glow { file "highres/sprites/switches/0134_lightswitch_g.png" } |
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105 | normal { file "highres/sprites/switches/0134_lightswitch_n.png" } |
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106 | specular { file "highres/sprites/switches/0134_lightswitch_s.png" } |
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107 | frame { name "red" tile 134 } |
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108 | skin { pal 0 file "highres/sprites/switches/0135_lightswitch_d.png" } |
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109 | // detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
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110 | glow { file "highres/sprites/switches/0135_lightswitch_g.png" } |
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111 | normal { file "highres/sprites/switches/0134_lightswitch_n.png" } |
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112 | specular { file "highres/sprites/switches/0134_lightswitch_s.png" } |
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113 | frame { name "green" tile 135 } |
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114 | } |
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115 | |||
116 | |||
117 | // Space door Switch (136/137) |
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118 | texture 136 { |
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119 | pal 0 { file "highres/sprites/switches/0136.png" } |
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120 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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121 | } |
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122 | texture 137 { |
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123 | pal 0 { file "highres/sprites/switches/0137.png" } |
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124 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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125 | } |
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126 | |||
127 | model "highres/sprites/switches/0136_sdoorswitch.md3" { |
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128 | scale 1.55 shade 0 |
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129 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red_d.png" } |
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130 | specular { file "highres/sprites/switches/0136_sdoorswitch_red_s.png" } |
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131 | // detail { file "highres/detail/metal.png" detailscale 0.6 } |
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132 | glow { file "highres/sprites/switches/0136_sdoorswitch_red_g.png" } |
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133 | frame { name "red" tile 136 } |
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134 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green_d.png" } |
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135 | // detail { file "highres/detail/metal.png" detailscale 0.6 } |
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136 | glow { file "highres/sprites/switches/0136_sdoorswitch_green_g.png" } |
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137 | frame { name "green" tile 137 } |
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138 | } |
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139 | |||
140 | |||
141 | // Space light Switch (138/139) |
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142 | model "highres/sprites/switches/0138_slightswitch.md3" { |
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143 | scale 1.55 shade 0 |
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144 | skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" } |
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145 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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146 | glow { file "highres/sprites/switches/0138_slightswitch_red_g.png" } |
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147 | frame { name "red" tile 138 } |
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148 | skin { pal 0 file "highres/sprites/switches/0139_slightswitch_green.png" } |
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149 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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150 | glow { file "highres/sprites/switches/0139_slightswitch_green_g.png" } |
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151 | frame { name "green" tile 139 } |
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152 | } |
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153 | |||
154 | |||
155 | // Frankenstine Switch (140/141) |
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156 | model "highres/sprites/switches/0140_fsswitch.md3" { |
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157 | scale 2.5 shade 10 |
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158 | skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" } |
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159 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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160 | glow { file "highres/sprites/switches/0140_fsswitch_g.png" } |
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161 | frame { name "Frame0" tile 140 } |
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162 | skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" } |
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163 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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164 | glow { file "highres/sprites/switches/0141_fsswitch_g.png" } |
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165 | frame { name "Frame1" tile 141 } |
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166 | } |
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167 | |||
168 | |||
169 | // Nuke Button (142/143) |
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170 | model "highres/sprites/switches/0142_nukebutton.md3" { |
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171 | scale 3.5 shade 6 |
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172 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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173 | skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" } |
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174 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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175 | skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" } |
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176 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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177 | skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" } |
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178 | anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 } |
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179 | frame { name "Frame 0" tile 142 } |
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180 | frame { name "Frame 1" tile0 143 tile1 145 } |
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181 | } |
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182 | |||
183 | |||
184 | // Multi Switch (146-149) |
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185 | model "highres/sprites/switches/0146_multiswitch.md3" { |
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186 | scale 22 shade 6 |
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187 | skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" } |
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188 | detail { file "highres/detail/metal_worn.png" detailscale 0.3 } |
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189 | glow { file "highres/sprites/switches/0146_multiswitch_g.png" } |
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190 | frame { name "frame00" tile 147 } |
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191 | frame { name "frame01" tile 148 } |
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192 | frame { name "frame02" tile 149 } |
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193 | frame { name "frame03" tile 146 } |
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194 | } |
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195 | |||
196 | |||
197 | // Dip Switch (162/163) |
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198 | texture 162 { |
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199 | pal 0 { file "highres/sprites/switches/0162.png" } |
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200 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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201 | glow { file "highres/sprites/switches/0162_g.png" } |
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202 | } |
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203 | texture 163 { |
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204 | pal 0 { file "highres/sprites/switches/0163.png" } |
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205 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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206 | glow { file "highres/sprites/switches/0163_g.png" } |
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207 | } |
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208 | |||
209 | model "highres/sprites/switches/0162_dipswitch.md3" { |
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210 | scale 1.55 shade -5 |
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211 | skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" } |
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212 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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213 | glow { file "highres/sprites/switches/0162_dipswitch_g.png" } |
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214 | frame { name "red" tile 162 } |
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215 | skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" } |
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216 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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217 | glow { file "highres/sprites/switches/0163_dipswitch_g.png" } |
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218 | frame { name "green" tile 163 } |
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219 | } |
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220 | |||
221 | |||
222 | // Dip Switch 2 (164/165) |
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223 | texture 164 { |
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224 | pal 0 { file "highres/sprites/switches/0164.png" } |
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225 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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226 | glow { file "highres/sprites/switches/0164_g.png" } |
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227 | } |
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228 | texture 165 { |
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229 | pal 0 { file "highres/sprites/switches/0165.png" } |
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230 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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231 | glow { file "highres/sprites/switches/0165_g.png" } |
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232 | } |
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233 | |||
234 | model "highres/sprites/switches/0164_dipswitch2.md3" { |
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235 | scale 1.55 shade -5 |
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236 | skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" } |
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237 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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238 | glow { file "highres/sprites/switches/0164_dipswitch2_g.png" } |
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239 | frame { name "red" tile 164 } |
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240 | skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" } |
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241 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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242 | glow { file "highres/sprites/switches/0165_dipswitch2_g.png" } |
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243 | frame { name "green" tile 165 } |
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244 | } |
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245 | |||
246 | |||
247 | // Tech Switch (166/167) |
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248 | model "highres/sprites/switches/0166_techswitch.md3" { |
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249 | scale 4.5 shade 0 |
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250 | skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" } |
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251 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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252 | glow { file "highres/sprites/switches/0166_techswitch_g.png" } |
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253 | frame { name "frame00" tile 166 } |
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254 | skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" } |
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255 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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256 | glow { file "highres/sprites/switches/0167_techswitch_g.png" } |
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257 | frame { name "frame01" tile 167 } |
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258 | } |
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259 | |||
260 | |||
261 | // Dip Switch 3 (168/169) |
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262 | model "highres/sprites/switches/0168_dipswitch3.md3" { |
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263 | scale 4.5 shade 0 |
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264 | skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" } |
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265 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
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266 | glow { file "highres/sprites/switches/0168_dipswitch3_g.png" } |
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267 | frame { name "idle" tile 168 } |
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268 | skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" } |
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269 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
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270 | glow { file "highres/sprites/switches/0169_dipswitch3_g.png" } |
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271 | frame { name "idle" tile 169 } |
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272 | } |
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273 | |||
274 | |||
275 | // Access Switch 2 (170/171) |
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276 | texture 170 { |
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277 | pal 0 { file "highres/sprites/switches/0170_accessswitch2.png" } |
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278 | pal 10 { file "highres/sprites/switches/0170_accessswitch2_10.png" } |
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279 | pal 11 { file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
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280 | pal 12 { file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
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281 | pal 13 { file "highres/sprites/switches/0170_accessswitch2_13.png" } |
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282 | pal 14 { file "highres/sprites/switches/0170_accessswitch2_14.png" } |
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283 | pal 15 { file "highres/sprites/switches/0170_accessswitch2_15.png" } |
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284 | pal 16 { file "highres/sprites/switches/0170_accessswitch2_16.png" } |
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285 | pal 18 { file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
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286 | pal 21 { file "highres/sprites/switches/0170_accessswitch2_21.png" } |
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287 | pal 22 { file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
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288 | pal 23 { file "highres/sprites/switches/0170_accessswitch2_23.png" } |
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289 | pal 24 { file "highres/sprites/switches/0170_accessswitch2_24.png" } |
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290 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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291 | glow { file "highres/sprites/switches/0170_accessswitch2_g.png" } |
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292 | } |
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293 | texture 171 { |
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294 | pal 0 { file "highres/sprites/switches/0171_accessswitch2.png" } |
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295 | pal 10 { file "highres/sprites/switches/0171_accessswitch2_10.png" } |
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296 | pal 11 { file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
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297 | pal 12 { file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
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298 | pal 13 { file "highres/sprites/switches/0171_accessswitch2_13.png" } |
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299 | pal 14 { file "highres/sprites/switches/0171_accessswitch2_14.png" } |
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300 | pal 15 { file "highres/sprites/switches/0171_accessswitch2_15.png" } |
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301 | pal 16 { file "highres/sprites/switches/0171_accessswitch2_16.png" } |
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302 | pal 18 { file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
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303 | pal 21 { file "highres/sprites/switches/0171_accessswitch2_21.png" } |
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304 | pal 22 { file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
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305 | pal 23 { file "highres/sprites/switches/0171_accessswitch2_23.png" } |
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306 | pal 24 { file "highres/sprites/switches/0171_accessswitch2_24.png" } |
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307 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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308 | glow { file "highres/sprites/switches/0171_accessswitch2_g.png" } |
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309 | } |
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310 | model "highres/sprites/switches/0170_accessswitch2.md3" { |
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311 | scale 10 shade 0 |
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312 | |||
313 | skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" } |
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314 | skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" } |
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315 | skin { pal 11 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
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316 | skin { pal 12 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
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317 | skin { pal 13 file "highres/sprites/switches/0170_accessswitch2_13.png" } |
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318 | skin { pal 14 file "highres/sprites/switches/0170_accessswitch2_14.png" } |
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319 | skin { pal 15 file "highres/sprites/switches/0170_accessswitch2_15.png" } |
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320 | skin { pal 16 file "highres/sprites/switches/0170_accessswitch2_16.png" } |
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321 | skin { pal 18 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
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322 | skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" } |
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323 | skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
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324 | skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" } |
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325 | skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" } |
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326 | |||
327 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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328 | glow { file "highres/sprites/switches/0170_accessswitch2_g.png" } |
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329 | frame { name "idle" tile 170 } |
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330 | |||
331 | skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" } |
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332 | skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" } |
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333 | skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
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334 | skin { pal 12 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
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335 | skin { pal 13 file "highres/sprites/switches/0171_accessswitch2_13.png" } |
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336 | skin { pal 14 file "highres/sprites/switches/0171_accessswitch2_14.png" } |
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337 | skin { pal 15 file "highres/sprites/switches/0171_accessswitch2_15.png" } |
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338 | skin { pal 16 file "highres/sprites/switches/0171_accessswitch2_16.png" } |
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339 | skin { pal 18 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
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340 | skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" } |
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341 | skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
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342 | skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" } |
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343 | skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" } |
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344 | |||
345 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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346 | glow { file "highres/sprites/switches/0171_accessswitch2_g.png" } |
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347 | frame { name "idle" tile 171 } |
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348 | } |
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349 | |||
350 | |||
351 | // Light Switch (712/713) |
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352 | model "highres/sprites/switches/0712_lightswitch.md3" { |
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353 | scale 1.575 shade 0 |
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354 | skin { pal 0 file "highres/sprites/switches/0712_lightswitch_d.png" } |
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355 | normal { file "highres/sprites/switches/0712_lightswitch_n.png" } |
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356 | // detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 } |
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357 | frame { name "off" tile 712 } |
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358 | frame { name "on" tile 713 } |
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359 | } |
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360 | |||
361 | |||
362 | // Power Switch 1 (860/861) |
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363 | model "highres/sprites/switches/0860_powerswitch.md3" { |
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364 | scale 1 shade 0 |
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365 | skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" } |
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366 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
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367 | glow { file "highres/sprites/switches/0860_powerswitch_off_g.png" } |
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368 | frame { name "Frame 1" tile 860 } |
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369 | skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" } |
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370 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
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371 | glow { file "highres/sprites/switches/0861_powerswitch_on_g.png" } |
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372 | frame { name "Frame 3" tile 861 } |
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373 | } |
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374 | |||
375 | |||
376 | // Lock switch 1 (862/863) |
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377 | model "highres/sprites/switches/0862_lockswitch1.md3" { |
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378 | scale 1.55 shade 0 |
||
379 | skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" } |
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380 | glow { file "highres/sprites/switches/0862_lockswitch1_g.png" } |
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381 | frame { name "red" tile 862 } |
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382 | skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" } |
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383 | glow { file "highres/sprites/switches/0863_lockswitch1_g.png" } |
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384 | frame { name "green" tile 863 } |
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385 | } |
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386 | |||
387 | |||
388 | // Power Switch 2 (864/865) |
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389 | model "highres/sprites/switches/0864_powerswitch2.md3" { |
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390 | scale 2.75 shade 0 |
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391 | skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" } |
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392 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
393 | glow { file "highres/sprites/switches/0864_powerswitch2_g.png" } |
||
394 | anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 } |
||
395 | frame { name "frame2" tile 864 } |
||
396 | anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 } |
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397 | frame { name "frame1" tile 865 } |
||
398 | } |
||
399 | |||
400 | |||
401 | // Hand switch (1111/1112) |
||
402 | model "highres/sprites/switches/1111_handswitch.md3" { |
||
403 | scale 1.6 shade 10 |
||
404 | skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" } |
||
405 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
||
406 | frame { name "Frame0" tile 1111 } |
||
407 | skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" } |
||
408 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
||
409 | frame { name "Frame1" tile 1112 } |
||
410 | } |
||
411 | |||
412 | |||
413 | // Pull switch (1122/1123) |
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414 | model "highres/sprites/switches/1122_pullswitch.md3" { |
||
415 | scale 1.5 shade 0 |
||
416 | skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" } |
||
417 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
||
418 | frame { name "Frame0" tile 1122 } |
||
419 | skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" } |
||
420 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
||
421 | glow { file "highres/sprites/switches/1123_pullswitch_g.png" } |
||
422 | frame { name "Frame1" tile 1123 } |
||
423 | } |
||
424 | |||
425 | |||
426 | // Alien switch (1142/1143) |
||
427 | model "highres/sprites/switches/1142_alienswitch.md3" { |
||
428 | scale 1.3 shade 12 |
||
429 | skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" } |
||
430 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
||
431 | frame { name "Frame0" tile 1142 } |
||
432 | skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" } |
||
433 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
||
434 | glow { file "highres/sprites/switches/1143_alienswitch_g.png" } |
||
435 | frame { name "Frame1" tile 1143 } |
||
436 | } |
||
437 | |||
438 | |||
439 | texture 2444 { |
||
440 | pal 0 { file "highres/sprites/switches/2444.png" } |
||
441 | detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } |
||
442 | } |
||
443 | |||
444 | |||
445 | // Broken DIPSWITCH2 (4483) |
||
446 | texture 4483 { |
||
447 | pal 0 { file "highres/sprites/switches/4483.png" } |
||
448 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 } |
||
449 | } |
||
450 | |||
451 | // Broken state of Power Switch 1 (4954) |
||
452 | model "highres/sprites/switches/4954_switchbroke.md3" { |
||
453 | scale 1 shade 0 |
||
454 | skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" } |
||
455 | detail { file "highres/detail/metal.png" detailscale 0.3 } |
||
456 | frame { name "FRAME1" tile 4954 } |
||
457 | } |