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348 spiker 1
 
2
// Duke3D HRP Switches Definitions
3
 
4
 
5
// Access Switch (130/131)
6
model "highres/sprites/switches/0130_accessswitch.md3" {
7
   scale 1.24 shade 0
8
 
9
   skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" }
10
   skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" }
11
   skin { pal 11 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
12
   skin { pal 12 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
13
   skin { pal 13 file "highres/sprites/switches/0130_accessswitch_13.jpg" }
14
   skin { pal 14 file "highres/sprites/switches/0130_accessswitch_14.jpg" }
15
   skin { pal 15 file "highres/sprites/switches/0130_accessswitch_15.jpg" }
16
   skin { pal 16 file "highres/sprites/switches/0130_accessswitch_16.jpg" }
17
   skin { pal 18 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
18
   skin { pal 21 file "highres/sprites/switches/0130_accessswitch_21.jpg" }
19
   skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
20
   skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" }
21
   skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" }
22
 
23
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
390 leod 24
   glow { file "highres/sprites/switches/0130_accessswitch_g.png" }
348 spiker 25
   frame { name "frame01" tile 130 }
26
 
27
   skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" }
28
   skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" }
29
   skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
30
   skin { pal 12 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
31
   skin { pal 13 file "highres/sprites/switches/0131_accessswitch_13.jpg" }
32
   skin { pal 14 file "highres/sprites/switches/0131_accessswitch_14.jpg" }
33
   skin { pal 15 file "highres/sprites/switches/0131_accessswitch_15.jpg" }
34
   skin { pal 16 file "highres/sprites/switches/0131_accessswitch_16.jpg" }
35
   skin { pal 18 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
36
   skin { pal 21 file "highres/sprites/switches/0131_accessswitch_21.jpg" }
37
   skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
38
   skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" }
39
   skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" }
40
 
41
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
390 leod 42
   glow { file "highres/sprites/switches/0131_accessswitch_g.png" }
348 spiker 43
   frame { name "frame01" tile 131 }
44
}
45
 
46
 
47
// Slot Door (132/133)
48
model "highres/sprites/switches/0132_slotdoor.md3" {
49
   scale 1.5 shade 0
613 loomsday 50
   skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" }
51
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
390 leod 52
   glow { file "highres/sprites/switches/0132_slotdoor_g.png" }
348 spiker 53
   frame { name "red" tile 132 }
54
}
55
 
56
model "highres/sprites/switches/0133_slotdoor.md3" { 
57
   scale 1.5 shade 0
613 loomsday 58
   skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" }
59
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
390 leod 60
   glow { file "highres/sprites/switches/0133_slotdoor_g.png" }
348 spiker 61
   frame { name "green" tile 133 }
62
}
63
 
64
 
65
// Light Switch (134/135)
66
model "highres/sprites/switches/0134_lightswitch.md3" {
67
   scale 5 shade 0
612 loomsday 68
   skin { pal 0 file "highres/sprites/switches/0134_lightswitch_d.png" }
69
//   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
70
   glow { file "highres/sprites/switches/0134_lightswitch_g.png" }
71
   normal { file "highres/sprites/switches/0134_lightswitch_n.png" }
72
   specular { file "highres/sprites/switches/0134_lightswitch_s.png" }
348 spiker 73
   frame { name "red" tile 134 }
612 loomsday 74
   skin { pal 0 file "highres/sprites/switches/0135_lightswitch_d.png" }
75
//   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
76
   glow { file "highres/sprites/switches/0135_lightswitch_g.png" }
77
   normal { file "highres/sprites/switches/0134_lightswitch_n.png" }
78
   specular { file "highres/sprites/switches/0134_lightswitch_s.png" }
348 spiker 79
   frame { name "green" tile 135 }
80
}
81
 
82
 
83
// Space door Switch (136/137)
84
texture 136 { 
85
   pal 0 { file "highres/sprites/switches/0136.png" }
86
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
87
}
88
texture 137 { 
89
   pal 0 { file "highres/sprites/switches/0137.png" }
90
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
91
}
92
 
93
model "highres/sprites/switches/0136_sdoorswitch.md3" {
94
   scale 1.55 shade 0
95
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red_d.png" }
671 leod 96
   specular { file "highres/sprites/switches/0136_sdoorswitch_red_s.png" }
348 spiker 97
//   detail { file "highres/detail/metal.png" detailscale 0.6 }
614 leod 98
   glow { file "highres/sprites/switches/0136_sdoorswitch_red_g.png" }
348 spiker 99
   frame { name "red" tile 136 }
100
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green_d.png" }
101
//   detail { file "highres/detail/metal.png" detailscale 0.6 }
614 leod 102
   glow { file "highres/sprites/switches/0136_sdoorswitch_green_g.png" }
348 spiker 103
   frame { name "green" tile 137 }
104
}
105
 
106
 
107
// Space light Switch (138/139)
108
model "highres/sprites/switches/0138_slightswitch.md3" {
109
   scale 1.55 shade 0
110
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" }
111
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 112
   glow { file "highres/sprites/switches/0138_slightswitch_red_g.png" }
348 spiker 113
   frame { name "red" tile 138 }
630 leod 114
   skin { pal 0 file "highres/sprites/switches/0139_slightswitch_green.png" }
348 spiker 115
   detail { file "highres/detail/metal.png" detailscale 0.6 }
630 leod 116
   glow { file "highres/sprites/switches/0139_slightswitch_green_g.png" }
348 spiker 117
   frame { name "green" tile 139 }
118
}
119
 
120
 
121
// Frankenstine Switch (140/141)
122
model "highres/sprites/switches/0140_fsswitch.md3" {
123
   scale 2.5 shade 10
124
   skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" }
125
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 126
   glow { file "highres/sprites/switches/0140_fsswitch_g.png" }
348 spiker 127
   frame { name "Frame0" tile 140 }
128
   skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" }
129
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 130
   glow { file "highres/sprites/switches/0141_fsswitch_g.png" }
348 spiker 131
   frame { name "Frame1" tile 141 }
132
}
133
 
134
 
135
// Nuke Button (142/143)
136
model "highres/sprites/switches/0142_nukebutton.md3" {
137
   scale 3.5 shade 6
138
   detail { file "highres/detail/rust.png" detailscale 0.3 }
139
   skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" }
140
   detail { file "highres/detail/rust.png" detailscale 0.3 }
141
   skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" }
142
   detail { file "highres/detail/rust.png" detailscale 0.3 }
143
   skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" }
144
   anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 }
145
   frame { name "Frame 0" tile 142 }
146
   frame { name "Frame 1" tile0 143 tile1 145 }
147
}
148
 
149
 
150
// Multi Switch (146-149)
151
model "highres/sprites/switches/0146_multiswitch.md3" {
152
   scale 22 shade 6
153
   skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" }
154
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
390 leod 155
   glow { file "highres/sprites/switches/0146_multiswitch_g.png" }
348 spiker 156
   frame { name "frame00" tile 147 }
157
   frame { name "frame01" tile 148 }
158
   frame { name "frame02" tile 149 }
159
   frame { name "frame03" tile 146 }
160
}
161
 
162
 
163
// Dip Switch (162/163)
164
texture 162 { 
165
   pal 0 { file "highres/sprites/switches/0162.png" }
166
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
390 leod 167
   glow { file "highres/sprites/switches/0162_g.png" } 
348 spiker 168
}
169
texture 163 { 
170
   pal 0 { file "highres/sprites/switches/0163.png" }
171
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
390 leod 172
   glow { file "highres/sprites/switches/0163_g.png" } 
348 spiker 173
}
174
 
175
model "highres/sprites/switches/0162_dipswitch.md3" {
176
   scale 1.55 shade -5
177
   skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" }
178
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 179
   glow { file "highres/sprites/switches/0162_dipswitch_g.png" }
348 spiker 180
   frame { name "red" tile 162 }
181
   skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" }
182
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 183
   glow { file "highres/sprites/switches/0163_dipswitch_g.png" }
348 spiker 184
   frame { name "green" tile 163 }
185
}
186
 
187
 
188
// Dip Switch 2 (164/165)
189
texture 164 { 
190
   pal 0 { file "highres/sprites/switches/0164.png" }
191
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
390 leod 192
   glow { file "highres/sprites/switches/0164_g.png" } 
348 spiker 193
}
194
texture 165 { 
195
   pal 0 { file "highres/sprites/switches/0165.png" }
196
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
390 leod 197
   glow { file "highres/sprites/switches/0165_g.png" } 
348 spiker 198
}
199
 
200
model "highres/sprites/switches/0164_dipswitch2.md3" {
201
   scale 1.55 shade -5
202
   skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" }
203
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 204
   glow { file "highres/sprites/switches/0164_dipswitch2_g.png" }
348 spiker 205
   frame { name "red" tile 164 }
206
   skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" }
207
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 208
   glow { file "highres/sprites/switches/0165_dipswitch2_g.png" }
348 spiker 209
   frame { name "green" tile 165 }
210
}
211
 
212
 
213
// Tech Switch (166/167)
214
model "highres/sprites/switches/0166_techswitch.md3" {
215
   scale 4.5 shade 0
216
   skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" }
217
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 218
   glow { file "highres/sprites/switches/0166_techswitch_g.png" }
348 spiker 219
   frame { name "frame00" tile 166 }
220
   skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" }
221
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 222
   glow { file "highres/sprites/switches/0167_techswitch_g.png" }
348 spiker 223
   frame { name "frame01" tile 167 }
224
}
225
 
226
 
227
// Dip Switch 3 (168/169)
228
model "highres/sprites/switches/0168_dipswitch3.md3" {
229
   scale 4.5 shade 0
230
   skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" }
231
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
390 leod 232
   glow { file "highres/sprites/switches/0168_dipswitch3_g.png" }
348 spiker 233
   frame { name "idle" tile 168 }
234
   skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" }
235
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
390 leod 236
   glow { file "highres/sprites/switches/0169_dipswitch3_g.png" }
348 spiker 237
   frame { name "idle" tile 169 }
238
}
239
 
240
 
241
// Access Switch 2 (170/171)
242
model "highres/sprites/switches/0170_accessswitch2.md3" {
243
   scale 10 shade 0
244
 
245
   skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" }
246
   skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" }
247
   skin { pal 11 file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
248
   skin { pal 12 file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
249
   skin { pal 13 file "highres/sprites/switches/0170_accessswitch2_13.png" }
250
   skin { pal 14 file "highres/sprites/switches/0170_accessswitch2_14.png" }
251
   skin { pal 15 file "highres/sprites/switches/0170_accessswitch2_15.png" }
252
   skin { pal 16 file "highres/sprites/switches/0170_accessswitch2_16.png" }
253
   skin { pal 18 file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
254
   skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" }
255
   skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
256
   skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" }
257
   skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" }
258
 
259
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
390 leod 260
   glow { file "highres/sprites/switches/0170_accessswitch2_g.png" }
348 spiker 261
   frame { name "idle" tile 170 }
262
 
263
   skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" }
264
   skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" }
265
   skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
266
   skin { pal 12 file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
267
   skin { pal 13 file "highres/sprites/switches/0171_accessswitch2_13.png" }
268
   skin { pal 14 file "highres/sprites/switches/0171_accessswitch2_14.png" }
269
   skin { pal 15 file "highres/sprites/switches/0171_accessswitch2_15.png" }
270
   skin { pal 16 file "highres/sprites/switches/0171_accessswitch2_16.png" }
271
   skin { pal 18 file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
272
   skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" }
273
   skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
274
   skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" }
275
   skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" }
276
 
277
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
390 leod 278
   glow { file "highres/sprites/switches/0171_accessswitch2_g.png" }
348 spiker 279
   frame { name "idle" tile 171 }
280
}
281
 
282
 
283
// Light Switch (712/713)
284
model "highres/sprites/switches/0712_lightswitch.md3" {
285
   scale 1.575 shade 0
442 leod 286
   skin { pal 0 file "highres/sprites/switches/0712_lightswitch_d.png" }
671 leod 287
   normal { file "highres/sprites/switches/0712_lightswitch_n.png" }
441 loomsday 288
//   detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 }
348 spiker 289
   frame { name "off" tile 712 }
290
   frame { name "on" tile 713 }
291
}
292
 
293
 
294
// Power Switch 1 (860/861)
295
model "highres/sprites/switches/0860_powerswitch.md3" {
296
   scale 1 shade 0
297
   skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" }
298
   detail { file "highres/detail/metal.png" detailscale 0.15 }
390 leod 299
   glow { file "highres/sprites/switches/0860_powerswitch_off_g.png" }
348 spiker 300
   frame { name "Frame 1" tile 860 }
301
   skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" }
302
   detail { file "highres/detail/metal.png" detailscale 0.15 }
390 leod 303
   glow { file "highres/sprites/switches/0861_powerswitch_on_g.png" }
348 spiker 304
   frame { name "Frame 3" tile 861 }
305
}
306
 
307
 
308
// Lock switch 1 (862/863)
309
model "highres/sprites/switches/0862_lockswitch1.md3" {
310
   scale 1.55 shade 0
311
   skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" }
390 leod 312
   glow { file "highres/sprites/switches/0862_lockswitch1_g.png" }
348 spiker 313
   frame { name "red" tile 862 }
314
   skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" }
390 leod 315
   glow { file "highres/sprites/switches/0863_lockswitch1_g.png" }
348 spiker 316
   frame { name "green" tile 863 }
317
}
318
 
319
 
320
// Power Switch 2 (864/865)
321
model "highres/sprites/switches/0864_powerswitch2.md3" {
322
   scale 2.75 shade 0
323
   skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" }
324
   detail { file "highres/detail/metal.png" detailscale 0.6 }
390 leod 325
   glow { file "highres/sprites/switches/0864_powerswitch2_g.png" }
348 spiker 326
   anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 }
327
   frame { name "frame2" tile 864 }
328
   anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 }
329
   frame { name "frame1" tile 865 }
330
}
331
 
332
 
333
// Hand switch (1111/1112)
334
model "highres/sprites/switches/1111_handswitch.md3" {
335
   scale 1.6 shade 10
336
   skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" }
337
   detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 }
338
   frame { name "Frame0" tile 1111 }
339
   skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" }
340
   detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 }
341
   frame { name "Frame1" tile 1112 }
342
}
343
 
344
 
345
// Pull switch (1122/1123)
346
model "highres/sprites/switches/1122_pullswitch.md3" {
347
   scale 1.5 shade 0
348
   skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" }
349
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
350
   frame { name "Frame0" tile 1122 }
351
   skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" }
352
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
390 leod 353
   glow { file "highres/sprites/switches/1123_pullswitch_g.png" }
348 spiker 354
   frame { name "Frame1" tile 1123 }
355
}
356
 
357
 
358
// Alien switch (1142/1143)
359
model "highres/sprites/switches/1142_alienswitch.md3" {
360
   scale 1.3 shade 12
361
   skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" }
362
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
363
   frame { name "Frame0" tile 1142 }
364
   skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" }
365
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
390 leod 366
   glow { file "highres/sprites/switches/1143_alienswitch_g.png" }
348 spiker 367
   frame { name "Frame1" tile 1143 }
368
}
369
 
370
 
371
texture 2444 { 
372
   pal 0 { file "highres/sprites/switches/2444.png" }
373
   detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } 
374
}
375
 
376
 
377
// Broken DIPSWITCH2 (4483)
378
texture 4483 { 
379
   pal 0 { file "highres/sprites/switches/4483.png" }
380
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 }
381
}
382
 
383
// Broken state of Power Switch 1 (4954)
384
model "highres/sprites/switches/4954_switchbroke.md3" {
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   scale 1 shade 0
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   skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   frame { name "FRAME1" tile 4954 }
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}