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Rev | Author | Line No. | Line |
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348 | spiker | 1 | |
2 | // Duke3D HRP Switches Definitions |
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3 | |||
4 | |||
5 | // Access Switch (130/131) |
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6 | model "highres/sprites/switches/0130_accessswitch.md3" { |
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7 | scale 1.24 shade 0 |
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8 | |||
9 | skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" } |
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10 | skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" } |
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11 | skin { pal 11 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
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12 | skin { pal 12 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
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13 | skin { pal 13 file "highres/sprites/switches/0130_accessswitch_13.jpg" } |
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14 | skin { pal 14 file "highres/sprites/switches/0130_accessswitch_14.jpg" } |
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15 | skin { pal 15 file "highres/sprites/switches/0130_accessswitch_15.jpg" } |
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16 | skin { pal 16 file "highres/sprites/switches/0130_accessswitch_16.jpg" } |
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17 | skin { pal 18 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
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18 | skin { pal 21 file "highres/sprites/switches/0130_accessswitch_21.jpg" } |
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19 | skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
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20 | skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" } |
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21 | skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" } |
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22 | |||
23 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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390 | leod | 24 | glow { file "highres/sprites/switches/0130_accessswitch_g.png" } |
348 | spiker | 25 | frame { name "frame01" tile 130 } |
26 | |||
27 | skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" } |
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28 | skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" } |
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29 | skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
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30 | skin { pal 12 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
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31 | skin { pal 13 file "highres/sprites/switches/0131_accessswitch_13.jpg" } |
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32 | skin { pal 14 file "highres/sprites/switches/0131_accessswitch_14.jpg" } |
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33 | skin { pal 15 file "highres/sprites/switches/0131_accessswitch_15.jpg" } |
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34 | skin { pal 16 file "highres/sprites/switches/0131_accessswitch_16.jpg" } |
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35 | skin { pal 18 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
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36 | skin { pal 21 file "highres/sprites/switches/0131_accessswitch_21.jpg" } |
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37 | skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
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38 | skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" } |
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39 | skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" } |
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40 | |||
41 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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390 | leod | 42 | glow { file "highres/sprites/switches/0131_accessswitch_g.png" } |
348 | spiker | 43 | frame { name "frame01" tile 131 } |
44 | } |
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45 | |||
46 | |||
47 | // Slot Door (132/133) |
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48 | model "highres/sprites/switches/0132_slotdoor.md3" { |
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49 | scale 1.5 shade 0 |
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613 | loomsday | 50 | skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" } |
51 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
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390 | leod | 52 | glow { file "highres/sprites/switches/0132_slotdoor_g.png" } |
348 | spiker | 53 | frame { name "red" tile 132 } |
54 | } |
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55 | |||
56 | model "highres/sprites/switches/0133_slotdoor.md3" { |
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57 | scale 1.5 shade 0 |
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613 | loomsday | 58 | skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" } |
59 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
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390 | leod | 60 | glow { file "highres/sprites/switches/0133_slotdoor_g.png" } |
348 | spiker | 61 | frame { name "green" tile 133 } |
62 | } |
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63 | |||
64 | |||
65 | // Light Switch (134/135) |
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66 | model "highres/sprites/switches/0134_lightswitch.md3" { |
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67 | scale 5 shade 0 |
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612 | loomsday | 68 | skin { pal 0 file "highres/sprites/switches/0134_lightswitch_d.png" } |
69 | // detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
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70 | glow { file "highres/sprites/switches/0134_lightswitch_g.png" } |
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71 | normal { file "highres/sprites/switches/0134_lightswitch_n.png" } |
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72 | specular { file "highres/sprites/switches/0134_lightswitch_s.png" } |
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348 | spiker | 73 | frame { name "red" tile 134 } |
612 | loomsday | 74 | skin { pal 0 file "highres/sprites/switches/0135_lightswitch_d.png" } |
75 | // detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
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76 | glow { file "highres/sprites/switches/0135_lightswitch_g.png" } |
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77 | normal { file "highres/sprites/switches/0134_lightswitch_n.png" } |
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78 | specular { file "highres/sprites/switches/0134_lightswitch_s.png" } |
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348 | spiker | 79 | frame { name "green" tile 135 } |
80 | } |
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81 | |||
82 | |||
83 | // Space door Switch (136/137) |
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84 | texture 136 { |
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85 | pal 0 { file "highres/sprites/switches/0136.png" } |
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86 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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87 | } |
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88 | texture 137 { |
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89 | pal 0 { file "highres/sprites/switches/0137.png" } |
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90 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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91 | } |
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92 | |||
93 | model "highres/sprites/switches/0136_sdoorswitch.md3" { |
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94 | scale 1.55 shade 0 |
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95 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red_d.png" } |
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671 | leod | 96 | specular { file "highres/sprites/switches/0136_sdoorswitch_red_s.png" } |
348 | spiker | 97 | // detail { file "highres/detail/metal.png" detailscale 0.6 } |
614 | leod | 98 | glow { file "highres/sprites/switches/0136_sdoorswitch_red_g.png" } |
348 | spiker | 99 | frame { name "red" tile 136 } |
100 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green_d.png" } |
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101 | // detail { file "highres/detail/metal.png" detailscale 0.6 } |
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614 | leod | 102 | glow { file "highres/sprites/switches/0136_sdoorswitch_green_g.png" } |
348 | spiker | 103 | frame { name "green" tile 137 } |
104 | } |
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105 | |||
106 | |||
107 | // Space light Switch (138/139) |
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108 | model "highres/sprites/switches/0138_slightswitch.md3" { |
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109 | scale 1.55 shade 0 |
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110 | skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" } |
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111 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 112 | glow { file "highres/sprites/switches/0138_slightswitch_red_g.png" } |
348 | spiker | 113 | frame { name "red" tile 138 } |
630 | leod | 114 | skin { pal 0 file "highres/sprites/switches/0139_slightswitch_green.png" } |
348 | spiker | 115 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
630 | leod | 116 | glow { file "highres/sprites/switches/0139_slightswitch_green_g.png" } |
348 | spiker | 117 | frame { name "green" tile 139 } |
118 | } |
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119 | |||
120 | |||
121 | // Frankenstine Switch (140/141) |
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122 | model "highres/sprites/switches/0140_fsswitch.md3" { |
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123 | scale 2.5 shade 10 |
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124 | skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" } |
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125 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 126 | glow { file "highres/sprites/switches/0140_fsswitch_g.png" } |
348 | spiker | 127 | frame { name "Frame0" tile 140 } |
128 | skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" } |
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129 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 130 | glow { file "highres/sprites/switches/0141_fsswitch_g.png" } |
348 | spiker | 131 | frame { name "Frame1" tile 141 } |
132 | } |
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133 | |||
134 | |||
135 | // Nuke Button (142/143) |
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136 | model "highres/sprites/switches/0142_nukebutton.md3" { |
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137 | scale 3.5 shade 6 |
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138 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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139 | skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" } |
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140 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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141 | skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" } |
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142 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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143 | skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" } |
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144 | anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 } |
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145 | frame { name "Frame 0" tile 142 } |
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146 | frame { name "Frame 1" tile0 143 tile1 145 } |
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147 | } |
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148 | |||
149 | |||
150 | // Multi Switch (146-149) |
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151 | model "highres/sprites/switches/0146_multiswitch.md3" { |
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152 | scale 22 shade 6 |
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153 | skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" } |
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154 | detail { file "highres/detail/metal_worn.png" detailscale 0.3 } |
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390 | leod | 155 | glow { file "highres/sprites/switches/0146_multiswitch_g.png" } |
348 | spiker | 156 | frame { name "frame00" tile 147 } |
157 | frame { name "frame01" tile 148 } |
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158 | frame { name "frame02" tile 149 } |
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159 | frame { name "frame03" tile 146 } |
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160 | } |
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161 | |||
162 | |||
163 | // Dip Switch (162/163) |
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164 | texture 162 { |
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165 | pal 0 { file "highres/sprites/switches/0162.png" } |
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166 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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390 | leod | 167 | glow { file "highres/sprites/switches/0162_g.png" } |
348 | spiker | 168 | } |
169 | texture 163 { |
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170 | pal 0 { file "highres/sprites/switches/0163.png" } |
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171 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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390 | leod | 172 | glow { file "highres/sprites/switches/0163_g.png" } |
348 | spiker | 173 | } |
174 | |||
175 | model "highres/sprites/switches/0162_dipswitch.md3" { |
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176 | scale 1.55 shade -5 |
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177 | skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" } |
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178 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 179 | glow { file "highres/sprites/switches/0162_dipswitch_g.png" } |
348 | spiker | 180 | frame { name "red" tile 162 } |
181 | skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" } |
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182 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 183 | glow { file "highres/sprites/switches/0163_dipswitch_g.png" } |
348 | spiker | 184 | frame { name "green" tile 163 } |
185 | } |
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186 | |||
187 | |||
188 | // Dip Switch 2 (164/165) |
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189 | texture 164 { |
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190 | pal 0 { file "highres/sprites/switches/0164.png" } |
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191 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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390 | leod | 192 | glow { file "highres/sprites/switches/0164_g.png" } |
348 | spiker | 193 | } |
194 | texture 165 { |
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195 | pal 0 { file "highres/sprites/switches/0165.png" } |
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196 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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390 | leod | 197 | glow { file "highres/sprites/switches/0165_g.png" } |
348 | spiker | 198 | } |
199 | |||
200 | model "highres/sprites/switches/0164_dipswitch2.md3" { |
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201 | scale 1.55 shade -5 |
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202 | skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" } |
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203 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 204 | glow { file "highres/sprites/switches/0164_dipswitch2_g.png" } |
348 | spiker | 205 | frame { name "red" tile 164 } |
206 | skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" } |
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207 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 208 | glow { file "highres/sprites/switches/0165_dipswitch2_g.png" } |
348 | spiker | 209 | frame { name "green" tile 165 } |
210 | } |
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211 | |||
212 | |||
213 | // Tech Switch (166/167) |
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214 | model "highres/sprites/switches/0166_techswitch.md3" { |
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215 | scale 4.5 shade 0 |
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216 | skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" } |
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217 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 218 | glow { file "highres/sprites/switches/0166_techswitch_g.png" } |
348 | spiker | 219 | frame { name "frame00" tile 166 } |
220 | skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" } |
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221 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 222 | glow { file "highres/sprites/switches/0167_techswitch_g.png" } |
348 | spiker | 223 | frame { name "frame01" tile 167 } |
224 | } |
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225 | |||
226 | |||
227 | // Dip Switch 3 (168/169) |
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228 | model "highres/sprites/switches/0168_dipswitch3.md3" { |
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229 | scale 4.5 shade 0 |
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230 | skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" } |
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231 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
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390 | leod | 232 | glow { file "highres/sprites/switches/0168_dipswitch3_g.png" } |
348 | spiker | 233 | frame { name "idle" tile 168 } |
234 | skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" } |
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235 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
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390 | leod | 236 | glow { file "highres/sprites/switches/0169_dipswitch3_g.png" } |
348 | spiker | 237 | frame { name "idle" tile 169 } |
238 | } |
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239 | |||
240 | |||
241 | // Access Switch 2 (170/171) |
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242 | model "highres/sprites/switches/0170_accessswitch2.md3" { |
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243 | scale 10 shade 0 |
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244 | |||
245 | skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" } |
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246 | skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" } |
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247 | skin { pal 11 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
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248 | skin { pal 12 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
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249 | skin { pal 13 file "highres/sprites/switches/0170_accessswitch2_13.png" } |
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250 | skin { pal 14 file "highres/sprites/switches/0170_accessswitch2_14.png" } |
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251 | skin { pal 15 file "highres/sprites/switches/0170_accessswitch2_15.png" } |
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252 | skin { pal 16 file "highres/sprites/switches/0170_accessswitch2_16.png" } |
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253 | skin { pal 18 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
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254 | skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" } |
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255 | skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
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256 | skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" } |
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257 | skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" } |
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258 | |||
259 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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390 | leod | 260 | glow { file "highres/sprites/switches/0170_accessswitch2_g.png" } |
348 | spiker | 261 | frame { name "idle" tile 170 } |
262 | |||
263 | skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" } |
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264 | skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" } |
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265 | skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
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266 | skin { pal 12 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
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267 | skin { pal 13 file "highres/sprites/switches/0171_accessswitch2_13.png" } |
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268 | skin { pal 14 file "highres/sprites/switches/0171_accessswitch2_14.png" } |
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269 | skin { pal 15 file "highres/sprites/switches/0171_accessswitch2_15.png" } |
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270 | skin { pal 16 file "highres/sprites/switches/0171_accessswitch2_16.png" } |
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271 | skin { pal 18 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
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272 | skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" } |
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273 | skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
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274 | skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" } |
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275 | skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" } |
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276 | |||
277 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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390 | leod | 278 | glow { file "highres/sprites/switches/0171_accessswitch2_g.png" } |
348 | spiker | 279 | frame { name "idle" tile 171 } |
280 | } |
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281 | |||
282 | |||
283 | // Light Switch (712/713) |
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284 | model "highres/sprites/switches/0712_lightswitch.md3" { |
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285 | scale 1.575 shade 0 |
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442 | leod | 286 | skin { pal 0 file "highres/sprites/switches/0712_lightswitch_d.png" } |
671 | leod | 287 | normal { file "highres/sprites/switches/0712_lightswitch_n.png" } |
441 | loomsday | 288 | // detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 } |
348 | spiker | 289 | frame { name "off" tile 712 } |
290 | frame { name "on" tile 713 } |
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291 | } |
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292 | |||
293 | |||
294 | // Power Switch 1 (860/861) |
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295 | model "highres/sprites/switches/0860_powerswitch.md3" { |
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296 | scale 1 shade 0 |
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297 | skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" } |
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298 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
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390 | leod | 299 | glow { file "highres/sprites/switches/0860_powerswitch_off_g.png" } |
348 | spiker | 300 | frame { name "Frame 1" tile 860 } |
301 | skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" } |
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302 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
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390 | leod | 303 | glow { file "highres/sprites/switches/0861_powerswitch_on_g.png" } |
348 | spiker | 304 | frame { name "Frame 3" tile 861 } |
305 | } |
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306 | |||
307 | |||
308 | // Lock switch 1 (862/863) |
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309 | model "highres/sprites/switches/0862_lockswitch1.md3" { |
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310 | scale 1.55 shade 0 |
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311 | skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" } |
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390 | leod | 312 | glow { file "highres/sprites/switches/0862_lockswitch1_g.png" } |
348 | spiker | 313 | frame { name "red" tile 862 } |
314 | skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" } |
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390 | leod | 315 | glow { file "highres/sprites/switches/0863_lockswitch1_g.png" } |
348 | spiker | 316 | frame { name "green" tile 863 } |
317 | } |
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318 | |||
319 | |||
320 | // Power Switch 2 (864/865) |
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321 | model "highres/sprites/switches/0864_powerswitch2.md3" { |
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322 | scale 2.75 shade 0 |
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323 | skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" } |
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324 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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390 | leod | 325 | glow { file "highres/sprites/switches/0864_powerswitch2_g.png" } |
348 | spiker | 326 | anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 } |
327 | frame { name "frame2" tile 864 } |
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328 | anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 } |
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329 | frame { name "frame1" tile 865 } |
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330 | } |
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331 | |||
332 | |||
333 | // Hand switch (1111/1112) |
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334 | model "highres/sprites/switches/1111_handswitch.md3" { |
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335 | scale 1.6 shade 10 |
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336 | skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" } |
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337 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
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338 | frame { name "Frame0" tile 1111 } |
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339 | skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" } |
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340 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
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341 | frame { name "Frame1" tile 1112 } |
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342 | } |
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343 | |||
344 | |||
345 | // Pull switch (1122/1123) |
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346 | model "highres/sprites/switches/1122_pullswitch.md3" { |
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347 | scale 1.5 shade 0 |
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348 | skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" } |
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349 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
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350 | frame { name "Frame0" tile 1122 } |
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351 | skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" } |
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352 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
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390 | leod | 353 | glow { file "highres/sprites/switches/1123_pullswitch_g.png" } |
348 | spiker | 354 | frame { name "Frame1" tile 1123 } |
355 | } |
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356 | |||
357 | |||
358 | // Alien switch (1142/1143) |
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359 | model "highres/sprites/switches/1142_alienswitch.md3" { |
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360 | scale 1.3 shade 12 |
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361 | skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" } |
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362 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
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363 | frame { name "Frame0" tile 1142 } |
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364 | skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" } |
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365 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
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390 | leod | 366 | glow { file "highres/sprites/switches/1143_alienswitch_g.png" } |
348 | spiker | 367 | frame { name "Frame1" tile 1143 } |
368 | } |
||
369 | |||
370 | |||
371 | texture 2444 { |
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372 | pal 0 { file "highres/sprites/switches/2444.png" } |
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373 | detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } |
||
374 | } |
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375 | |||
376 | |||
377 | // Broken DIPSWITCH2 (4483) |
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378 | texture 4483 { |
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379 | pal 0 { file "highres/sprites/switches/4483.png" } |
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380 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 } |
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381 | } |
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382 | |||
383 | // Broken state of Power Switch 1 (4954) |
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384 | model "highres/sprites/switches/4954_switchbroke.md3" { |
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385 | scale 1 shade 0 |
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386 | skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" } |
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387 | detail { file "highres/detail/metal.png" detailscale 0.3 } |
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388 | frame { name "FRAME1" tile 4954 } |
||
389 | } |