Rev 348 | Rev 443 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
348 | spiker | 1 | |
2 | // Duke3D HRP Switches Definitions |
||
3 | |||
4 | |||
5 | // Access Switch (130/131) |
||
6 | model "highres/sprites/switches/0130_accessswitch.md3" { |
||
7 | scale 1.24 shade 0 |
||
8 | |||
9 | skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" } |
||
10 | skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" } |
||
11 | skin { pal 11 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
||
12 | skin { pal 12 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
||
13 | skin { pal 13 file "highres/sprites/switches/0130_accessswitch_13.jpg" } |
||
14 | skin { pal 14 file "highres/sprites/switches/0130_accessswitch_14.jpg" } |
||
15 | skin { pal 15 file "highres/sprites/switches/0130_accessswitch_15.jpg" } |
||
16 | skin { pal 16 file "highres/sprites/switches/0130_accessswitch_16.jpg" } |
||
17 | skin { pal 18 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
||
18 | skin { pal 21 file "highres/sprites/switches/0130_accessswitch_21.jpg" } |
||
19 | skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
||
20 | skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" } |
||
21 | skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" } |
||
22 | |||
23 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
||
390 | leod | 24 | glow { file "highres/sprites/switches/0130_accessswitch_g.png" } |
348 | spiker | 25 | frame { name "frame01" tile 130 } |
26 | |||
27 | skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" } |
||
28 | skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" } |
||
29 | skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
||
30 | skin { pal 12 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
||
31 | skin { pal 13 file "highres/sprites/switches/0131_accessswitch_13.jpg" } |
||
32 | skin { pal 14 file "highres/sprites/switches/0131_accessswitch_14.jpg" } |
||
33 | skin { pal 15 file "highres/sprites/switches/0131_accessswitch_15.jpg" } |
||
34 | skin { pal 16 file "highres/sprites/switches/0131_accessswitch_16.jpg" } |
||
35 | skin { pal 18 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
||
36 | skin { pal 21 file "highres/sprites/switches/0131_accessswitch_21.jpg" } |
||
37 | skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
||
38 | skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" } |
||
39 | skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" } |
||
40 | |||
41 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
||
390 | leod | 42 | glow { file "highres/sprites/switches/0131_accessswitch_g.png" } |
348 | spiker | 43 | frame { name "frame01" tile 131 } |
44 | } |
||
45 | |||
46 | |||
47 | // Slot Door (132/133) |
||
48 | model "highres/sprites/switches/0132_slotdoor.md3" { |
||
49 | scale 1.5 shade 0 |
||
50 | skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" } |
||
51 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
||
390 | leod | 52 | glow { file "highres/sprites/switches/0132_slotdoor_g.png" } |
348 | spiker | 53 | frame { name "red" tile 132 } |
54 | } |
||
55 | |||
56 | model "highres/sprites/switches/0133_slotdoor.md3" { |
||
57 | scale 1.5 shade 0 |
||
58 | skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" } |
||
59 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
||
390 | leod | 60 | glow { file "highres/sprites/switches/0133_slotdoor_g.png" } |
348 | spiker | 61 | frame { name "green" tile 133 } |
62 | } |
||
63 | |||
64 | |||
65 | // Light Switch (134/135) |
||
66 | model "highres/sprites/switches/0134_lightswitch.md3" { |
||
67 | scale 5 shade 0 |
||
68 | skin { pal 0 file "highres/sprites/switches/0134_lightswitch_red.png" } |
||
69 | detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
||
390 | leod | 70 | glow { file "highres/sprites/switches/0134_lightswitch_red_g.png" } |
348 | spiker | 71 | frame { name "red" tile 134 } |
72 | skin { pal 0 file "highres/sprites/switches/0134_lightswitch_green.png" } |
||
73 | detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
||
390 | leod | 74 | glow { file "highres/sprites/switches/0134_lightswitch_green_g.png" } |
348 | spiker | 75 | frame { name "green" tile 135 } |
76 | } |
||
77 | |||
78 | |||
79 | // Space door Switch (136/137) |
||
80 | texture 136 { |
||
81 | pal 0 { file "highres/sprites/switches/0136.png" } |
||
82 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
||
83 | } |
||
84 | texture 137 { |
||
85 | pal 0 { file "highres/sprites/switches/0137.png" } |
||
86 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
||
87 | } |
||
88 | |||
89 | model "highres/sprites/switches/0136_sdoorswitch.md3" { |
||
90 | scale 1.55 shade 0 |
||
91 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red.png" } |
||
92 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 93 | glow { file "highres/sprites/switches/0136_sdoorswitch_red_g.png" } |
348 | spiker | 94 | frame { name "red" tile 136 } |
95 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green.png" } |
||
96 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 97 | glow { file "highres/sprites/switches/0136_sdoorswitch_green_g.png" } |
348 | spiker | 98 | frame { name "green" tile 137 } |
99 | } |
||
100 | |||
101 | |||
102 | // Space light Switch (138/139) |
||
103 | model "highres/sprites/switches/0138_slightswitch.md3" { |
||
104 | scale 1.55 shade 0 |
||
105 | skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" } |
||
106 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 107 | glow { file "highres/sprites/switches/0138_slightswitch_red_g.png" } |
348 | spiker | 108 | frame { name "red" tile 138 } |
109 | skin { pal 0 file "highres/sprites/switches/0138_slightswitch_green.png" } |
||
110 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 111 | glow { file "highres/sprites/switches/0138_slightswitch_green_g.png" } |
348 | spiker | 112 | frame { name "green" tile 139 } |
113 | } |
||
114 | |||
115 | |||
116 | // Frankenstine Switch (140/141) |
||
117 | model "highres/sprites/switches/0140_fsswitch.md3" { |
||
118 | scale 2.5 shade 10 |
||
119 | skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" } |
||
120 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 121 | glow { file "highres/sprites/switches/0140_fsswitch_g.png" } |
348 | spiker | 122 | frame { name "Frame0" tile 140 } |
123 | skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" } |
||
124 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 125 | glow { file "highres/sprites/switches/0141_fsswitch_g.png" } |
348 | spiker | 126 | frame { name "Frame1" tile 141 } |
127 | } |
||
128 | |||
129 | |||
130 | // Nuke Button (142/143) |
||
131 | model "highres/sprites/switches/0142_nukebutton.md3" { |
||
132 | scale 3.5 shade 6 |
||
133 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
||
134 | skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" } |
||
135 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
||
136 | skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" } |
||
137 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
||
138 | skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" } |
||
139 | anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 } |
||
140 | frame { name "Frame 0" tile 142 } |
||
141 | frame { name "Frame 1" tile0 143 tile1 145 } |
||
142 | } |
||
143 | |||
144 | |||
145 | // Multi Switch (146-149) |
||
146 | model "highres/sprites/switches/0146_multiswitch.md3" { |
||
147 | scale 22 shade 6 |
||
148 | skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" } |
||
149 | detail { file "highres/detail/metal_worn.png" detailscale 0.3 } |
||
390 | leod | 150 | glow { file "highres/sprites/switches/0146_multiswitch_g.png" } |
348 | spiker | 151 | frame { name "frame00" tile 147 } |
152 | frame { name "frame01" tile 148 } |
||
153 | frame { name "frame02" tile 149 } |
||
154 | frame { name "frame03" tile 146 } |
||
155 | } |
||
156 | |||
157 | |||
158 | // Dip Switch (162/163) |
||
159 | texture 162 { |
||
160 | pal 0 { file "highres/sprites/switches/0162.png" } |
||
161 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
||
390 | leod | 162 | glow { file "highres/sprites/switches/0162_g.png" } |
348 | spiker | 163 | } |
164 | texture 163 { |
||
165 | pal 0 { file "highres/sprites/switches/0163.png" } |
||
166 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
||
390 | leod | 167 | glow { file "highres/sprites/switches/0163_g.png" } |
348 | spiker | 168 | } |
169 | |||
170 | model "highres/sprites/switches/0162_dipswitch.md3" { |
||
171 | scale 1.55 shade -5 |
||
172 | skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" } |
||
173 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 174 | glow { file "highres/sprites/switches/0162_dipswitch_g.png" } |
348 | spiker | 175 | frame { name "red" tile 162 } |
176 | skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" } |
||
177 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 178 | glow { file "highres/sprites/switches/0163_dipswitch_g.png" } |
348 | spiker | 179 | frame { name "green" tile 163 } |
180 | } |
||
181 | |||
182 | |||
183 | // Dip Switch 2 (164/165) |
||
184 | texture 164 { |
||
185 | pal 0 { file "highres/sprites/switches/0164.png" } |
||
186 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
||
390 | leod | 187 | glow { file "highres/sprites/switches/0164_g.png" } |
348 | spiker | 188 | } |
189 | texture 165 { |
||
190 | pal 0 { file "highres/sprites/switches/0165.png" } |
||
191 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
||
390 | leod | 192 | glow { file "highres/sprites/switches/0165_g.png" } |
348 | spiker | 193 | } |
194 | |||
195 | model "highres/sprites/switches/0164_dipswitch2.md3" { |
||
196 | scale 1.55 shade -5 |
||
197 | skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" } |
||
198 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 199 | glow { file "highres/sprites/switches/0164_dipswitch2_g.png" } |
348 | spiker | 200 | frame { name "red" tile 164 } |
201 | skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" } |
||
202 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 203 | glow { file "highres/sprites/switches/0165_dipswitch2_g.png" } |
348 | spiker | 204 | frame { name "green" tile 165 } |
205 | } |
||
206 | |||
207 | |||
208 | // Tech Switch (166/167) |
||
209 | model "highres/sprites/switches/0166_techswitch.md3" { |
||
210 | scale 4.5 shade 0 |
||
211 | skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" } |
||
212 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 213 | glow { file "highres/sprites/switches/0166_techswitch_g.png" } |
348 | spiker | 214 | frame { name "frame00" tile 166 } |
215 | skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" } |
||
216 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 217 | glow { file "highres/sprites/switches/0167_techswitch_g.png" } |
348 | spiker | 218 | frame { name "frame01" tile 167 } |
219 | } |
||
220 | |||
221 | |||
222 | // Dip Switch 3 (168/169) |
||
223 | model "highres/sprites/switches/0168_dipswitch3.md3" { |
||
224 | scale 4.5 shade 0 |
||
225 | skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" } |
||
226 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
||
390 | leod | 227 | glow { file "highres/sprites/switches/0168_dipswitch3_g.png" } |
348 | spiker | 228 | frame { name "idle" tile 168 } |
229 | skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" } |
||
230 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
||
390 | leod | 231 | glow { file "highres/sprites/switches/0169_dipswitch3_g.png" } |
348 | spiker | 232 | frame { name "idle" tile 169 } |
233 | } |
||
234 | |||
235 | |||
236 | // Access Switch 2 (170/171) |
||
237 | model "highres/sprites/switches/0170_accessswitch2.md3" { |
||
238 | scale 10 shade 0 |
||
239 | |||
240 | skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" } |
||
241 | skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" } |
||
242 | skin { pal 11 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
||
243 | skin { pal 12 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
||
244 | skin { pal 13 file "highres/sprites/switches/0170_accessswitch2_13.png" } |
||
245 | skin { pal 14 file "highres/sprites/switches/0170_accessswitch2_14.png" } |
||
246 | skin { pal 15 file "highres/sprites/switches/0170_accessswitch2_15.png" } |
||
247 | skin { pal 16 file "highres/sprites/switches/0170_accessswitch2_16.png" } |
||
248 | skin { pal 18 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
||
249 | skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" } |
||
250 | skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
||
251 | skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" } |
||
252 | skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" } |
||
253 | |||
254 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
||
390 | leod | 255 | glow { file "highres/sprites/switches/0170_accessswitch2_g.png" } |
348 | spiker | 256 | frame { name "idle" tile 170 } |
257 | |||
258 | skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" } |
||
259 | skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" } |
||
260 | skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
||
261 | skin { pal 12 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
||
262 | skin { pal 13 file "highres/sprites/switches/0171_accessswitch2_13.png" } |
||
263 | skin { pal 14 file "highres/sprites/switches/0171_accessswitch2_14.png" } |
||
264 | skin { pal 15 file "highres/sprites/switches/0171_accessswitch2_15.png" } |
||
265 | skin { pal 16 file "highres/sprites/switches/0171_accessswitch2_16.png" } |
||
266 | skin { pal 18 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
||
267 | skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" } |
||
268 | skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
||
269 | skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" } |
||
270 | skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" } |
||
271 | |||
272 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
||
390 | leod | 273 | glow { file "highres/sprites/switches/0171_accessswitch2_g.png" } |
348 | spiker | 274 | frame { name "idle" tile 171 } |
275 | } |
||
276 | |||
277 | |||
278 | // Light Switch (712/713) |
||
279 | model "highres/sprites/switches/0712_lightswitch.md3" { |
||
280 | scale 1.575 shade 0 |
||
281 | skin { pal 0 file "highres/sprites/switches/0712_lightswitch.png" } |
||
282 | detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 } |
||
283 | frame { name "off" tile 712 } |
||
284 | frame { name "on" tile 713 } |
||
285 | } |
||
286 | |||
287 | |||
288 | // Power Switch 1 (860/861) |
||
289 | model "highres/sprites/switches/0860_powerswitch.md3" { |
||
290 | scale 1 shade 0 |
||
291 | skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" } |
||
292 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
||
390 | leod | 293 | glow { file "highres/sprites/switches/0860_powerswitch_off_g.png" } |
348 | spiker | 294 | frame { name "Frame 1" tile 860 } |
295 | skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" } |
||
296 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
||
390 | leod | 297 | glow { file "highres/sprites/switches/0861_powerswitch_on_g.png" } |
348 | spiker | 298 | frame { name "Frame 3" tile 861 } |
299 | } |
||
300 | |||
301 | |||
302 | // Lock switch 1 (862/863) |
||
303 | model "highres/sprites/switches/0862_lockswitch1.md3" { |
||
304 | scale 1.55 shade 0 |
||
305 | skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" } |
||
390 | leod | 306 | glow { file "highres/sprites/switches/0862_lockswitch1_g.png" } |
348 | spiker | 307 | frame { name "red" tile 862 } |
308 | skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" } |
||
390 | leod | 309 | glow { file "highres/sprites/switches/0863_lockswitch1_g.png" } |
348 | spiker | 310 | frame { name "green" tile 863 } |
311 | } |
||
312 | |||
313 | |||
314 | // Power Switch 2 (864/865) |
||
315 | model "highres/sprites/switches/0864_powerswitch2.md3" { |
||
316 | scale 2.75 shade 0 |
||
317 | skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" } |
||
318 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
390 | leod | 319 | glow { file "highres/sprites/switches/0864_powerswitch2_g.png" } |
348 | spiker | 320 | anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 } |
321 | frame { name "frame2" tile 864 } |
||
322 | anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 } |
||
323 | frame { name "frame1" tile 865 } |
||
324 | } |
||
325 | |||
326 | |||
327 | // Hand switch (1111/1112) |
||
328 | model "highres/sprites/switches/1111_handswitch.md3" { |
||
329 | scale 1.6 shade 10 |
||
330 | skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" } |
||
331 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
||
332 | frame { name "Frame0" tile 1111 } |
||
333 | skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" } |
||
334 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
||
335 | frame { name "Frame1" tile 1112 } |
||
336 | } |
||
337 | |||
338 | |||
339 | // Pull switch (1122/1123) |
||
340 | model "highres/sprites/switches/1122_pullswitch.md3" { |
||
341 | scale 1.5 shade 0 |
||
342 | skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" } |
||
343 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
||
344 | frame { name "Frame0" tile 1122 } |
||
345 | skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" } |
||
346 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
||
390 | leod | 347 | glow { file "highres/sprites/switches/1123_pullswitch_g.png" } |
348 | spiker | 348 | frame { name "Frame1" tile 1123 } |
349 | } |
||
350 | |||
351 | |||
352 | // Alien switch (1142/1143) |
||
353 | model "highres/sprites/switches/1142_alienswitch.md3" { |
||
354 | scale 1.3 shade 12 |
||
355 | skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" } |
||
356 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
||
357 | frame { name "Frame0" tile 1142 } |
||
358 | skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" } |
||
359 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
||
390 | leod | 360 | glow { file "highres/sprites/switches/1143_alienswitch_g.png" } |
348 | spiker | 361 | frame { name "Frame1" tile 1143 } |
362 | } |
||
363 | |||
364 | |||
365 | texture 2444 { |
||
366 | pal 0 { file "highres/sprites/switches/2444.png" } |
||
367 | detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } |
||
368 | } |
||
369 | |||
370 | |||
371 | // Broken DIPSWITCH2 (4483) |
||
372 | texture 4483 { |
||
373 | pal 0 { file "highres/sprites/switches/4483.png" } |
||
374 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 } |
||
375 | } |
||
376 | |||
377 | // Broken state of Power Switch 1 (4954) |
||
378 | model "highres/sprites/switches/4954_switchbroke.md3" { |
||
379 | scale 1 shade 0 |
||
380 | skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" } |
||
381 | detail { file "highres/detail/metal.png" detailscale 0.3 } |
||
382 | frame { name "FRAME1" tile 4954 } |
||
383 | } |