Rev 348 | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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727 | leod | 1 | include highres/sprites/build.def |
2 | include highres/sprites/characters_polymost.def |
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3 | include highres/sprites/decals_polymost.def |
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4 | include highres/sprites/effects_polymost.def |
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5 | include highres/sprites/firstperson_polymost.def |
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6 | include highres/sprites/jibs_polymost.def |
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7 | include highres/sprites/monsters_polymost.def |
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8 | include highres/sprites/pickups_polymost.def |
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9 | include highres/sprites/projectiles_polymost.def |
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10 | include highres/sprites/props_polymost.def |
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11 | include highres/sprites/signs_polymost.def |
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12 | include highres/sprites/switches_polymost.def |
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13 | // ice_polymost.def needs to be loaded last (after freezable models) |
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14 | // Otherwise the 1680_trooper gets messed up. |
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15 | include highres/sprites/ice_polymost.def |