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1 plagman 1
         ==================================================================
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         |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
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         |                                                                |
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         |                   A Duke3D Community project                   |
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         |                                                                |                      
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         |                compiled by Parkar & NightFright                |
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         ==================================================================
22 nightfrigh 8
         |                 Version 4.2.022 (Dec 01, 2009)                 |
1 plagman 9
         ==================================================================
10
 
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=======================
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CONTENTS OF THIS README
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=======================
16
 
17
1) About
18
2) Installation
19
3) Notes
20
   3.1) WIP release
21
   3.2) Known issues
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   3.3) Title screen art
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   3.4) EDuke32 port
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4) License
25
   4.1) HRP
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   4.2) Others
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5) Contact/Links
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6) Credits
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7) Changelog
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31
 
32
 
33
 
34
========
35
1) ABOUT
36
========
37
 
38
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in 
39
1996? Its cool protagonist, ingame atmosphere, original weaponry and many other 
40
features make it worth playing even today.
41
 
42
For all Duke fans who want to play the game again in a modern Windows environment 
43
with 3D accelerated graphics, the Duke3D community has created the High Resolution 
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Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, 
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the project´s goal is to replace all textures and sprites with high-res versions, 
46
optimizing it for latest OpenGL ports.
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48
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
49
Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
50
over at http://www.3drealms.com/downloads.html . 
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52
Here's what the Duke3D HRP has to offer: 
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   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by 
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     Jonathon "JonoF" Fowler). Which one is included depends on how well they support 
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     the current HRP version. 
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     For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. 
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   - 32-bit high resolution textures with 4-8 times the detail of the original textures. 
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   - Models instead of the old sprites. 
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60
While the HRP is still "work in progress" and missing quite a few textures and 
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models, you can check the Duke Nukem 3D source code forums for additional content 
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or even better contributing something of your own.
63
 
64
The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime 
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JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, 
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NightFright is offering an update pack every one or two months, integrating latest 
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forum contributions and fixes into the HRP. You can find these updates over at
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http://hrpupdate.duke4.net .
69
 
70
 
71
 
72
===============
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2) INSTALLATION
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===============
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76
Installing is easy:
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First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
79
installation of the game. You can also just have the "duke3d.grp" file somewere 
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on your system.
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82
Then run the installer (the file you downloaded/got from a friend or whatever) 
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by double-clicking it. Then just follow the onscreen instructions.
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85
After installation, you start the game using the shortcut in the Duke3D folder, 
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desktop or start menu called "Duke3D High Resolution Pack". Starting the game 
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directly will start JFDuke3D (or EDuke32) without textures and models.
88
 
89
IMPORTANT: To see the high resolution textures and models you have to change the 
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           render mode to 32-bit Polymost in the "Video Settings" under "Options" 
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           in the game menu. Otherwise, HRP content will not work!
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93
It is recommended to run the setup utility in order to set up your video, audio 
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and controls for optimum quality and gameplay experience. However, most of the 
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settings can be changed with EDuke32 ingame menu as well.
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97
 
98
 
99
========
100
3) NOTES
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========
102
 
103
 
104
----------------
105
3.1) WIP release
106
---------------- 
107
Since this is a work in progress version of the pack which has not been tested 
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extensively, there are probably some issues that need fixing. Please let us 
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know of any problems with it so they can be sorted out in future versions. Also 
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notify us if we are missing any art that’s been released prior to the packs 
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release date, even though we have skipped some stuff since we simply did not like 
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it, there is maybe some stuff that has been missed to include.
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114
Please also be aware of the fact that we are still missing models and textures
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because these have not been remade yet by the community. They will probably
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be featured in upcoming releases of the HRP (or updates).
117
 
118
For a full summary of what's left to do, you may have a look at the HRP Wiki
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todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release
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121
 
122
-----------------
123
3.2) Known issues
124
----------------- 
125
Although we tried hard to eliminate or avoid any glitches, unfortunately 
126
some of them could not be removed in this release. Here are those we know of:
127
 
128
- Rarely you will still find props, pickup weapons or the like that are
129
  clipping into walls, often preventing you from seeing them completely. 
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  Maphacks since January 2008 can fix these glitches, so don't hesitate to
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  report anything you consider worthy of correcting.
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133
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
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  the model should solve that problem.
135
 
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- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
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  will lose detail, i.e. look more pixellated than intended. This can be 
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  especially noticed with L.A. Night skybox (as seen in E1L1) when looking at
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  the clouds. Right now, your only choice to fix this is to deactivate texture 
140
  compression in the menu. Note that this will also deactivate disk caching, so 
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  you will have to deal with increased level loading times and possibly jerky 
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  framerates in some situations.
143
 
144
 
145
---------------------
146
3.3) Title screen art
147
---------------------
148
The front screen is a slightly modified and enhanced version of 3DRealms original
149
art work used with permission.
150
 
151
 
152
-----------------
153
3.4) EDuke32 port
154
-----------------
155
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
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features enhanced mod support together with tons of newly-added code. It is 
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released and maintained by TerminX.
158
For the time being, we recommend using EDuke32 for running HRP because the port 
159
gets updated much more often and HRP content has been optimized for it.
160
 
161
 
162
 
163
===========
164
4) LICENSES
165
===========
166
 
167
 
168
--------
169
4.1) HRP 
170
--------
171
 
172
The contents of the High Resolution Pack are licensed under these three licenses:
173
 
174
- The build engine is licensed under Ken Silverman's Build License which can be 
175
  found in "BUILDLIC.TXT".
176
- The EDuke32 port is licensed under the GNU Public license which can be found 
177
  in "GNU.TXT".
178
- The art content is licensed under the High Resolution Pack Art License which can 
179
  be found in "hrp_art_license.txt".
180
 
181
 
182
-----------
183
4.2) Others
184
-----------
185
 
186
Some textures in this pack are based on source textures copyrighted by 
187
CGTextures.com. Permission to use and distribute these specific textures has 
188
been granted to the author(s) of this texture pack. Textures downloaded from 
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CGTextures.com are copyrighted and may NOT be redistributed or sold. For 
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more information and the full license, please visit http://www.cgtextures.com.
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192
This disclaimer applies to the following textures:
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- highres\sprites\props: 585
194
- highres\sprites\signs: 4420, 4949, 4955
195
- highres\textures: 1120
196
 
197
 
198
 
199
================
200
5) CONTACT/LINKS
201
================
202
 
203
 
204
Pär "Parkar" Karlsson 
205
(HRP author) ....................................... parkar82 [at] gmail.com
206
 
207
 
208
Robin "NightFright" Reisinger
209
(HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm
210
 
211
 
212
Richard "TerminX" Gobeille
213
(EDuke32 port author) .............................. terminx [at] gmail.com
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215
 
10 parkar 216
--------------
217
Message boards
218
--------------
219
http://forums.duke4.net
1 plagman 220
 
221
The texture and model projects can be found in the Duke Nukem 3D source board:
10 parkar 222
http://forums.duke4.net/index.php?showforum=26
1 plagman 223
 
224
 
225
------------
226
IRC channels
227
------------
228
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
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- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
230
 
231
 
232
----------------
233
Visit us online!
234
----------------
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- Duke3D High Resolution Pack ... http://hrp.duke4.net
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- EDuke32 port (by TerminX) ..... http://eduke32.com
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- Duke4.net ..................... http://www.duke4.net
238
 
239
 
240
 
241
==========
242
6) CREDITS
243
==========
244
 
245
All the following people are involved in this release. They all have our gratitude,
246
for nothing of the great artwork (or pretty much anything else) would have been 
247
possible to include without their support and effort.  
248
Please notify us if you did contribute to this project without being listed here!
249
 
250
 
251
-------------
252
JFDuke3D port
253
-------------
254
JonoF
255
Ken Silverman
256
 
257
 
258
------------
259
EDuke32 port
260
------------
261
Plagman
262
TerminX
263
 
264
 
265
----------------
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Highres textures
267
----------------
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0815Jack
269
ADM
270
Alexander Filippov
271
AlgorithMan
272
Conrad Coldwood 
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Another Duke Fan
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Armando
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Audiocraz
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BlitZ
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cage
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chicken
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Daedolon
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Devastator
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Ding Bat
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DLT
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dood!
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Dreams
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DukeAtomic
286
Ecmaster76
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endmilled
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Fearpi
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gambini
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Gman
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gt1750
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Hendricks266
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Impact
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JaJo
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Jblade
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jimbob
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Kef Nukem
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Kev_Hectic
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Kevin9er
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Killd a ton
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L2theKING
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Lemming
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marked
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motionblur
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NightFright
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Night Hacker 
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nyne
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ooppee
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Parkar
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Piccolo
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Piterplus
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princetonEO
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Rellik66
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Roger
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Quakis
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Semicharm
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Sky Fox
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Swiss Cheeseman/SwissCM
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Tesserex
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theRobot
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toadie2k
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Tip
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Vasilinka
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Viciarg
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WarHammer
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White Alven
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yossa
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-------------------
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3D models and skins
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-------------------
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alandog
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AlgorithMan
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Besli
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Blunty 
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Cipher
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Conrad Coldwood
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dood!
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Dr. Kill
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DukeAtomic
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drvarek 
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Ecmaster76
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efikkan
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Eric R
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escapist
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Esslan
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FlackenWS
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Forder
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General Failure
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GodBlitZor
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gt1750
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Hellbound
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ilovefoxes
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Jokke_r
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Killd a ton
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Kralex
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L2theKING
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Madaut
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MagNet
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Mean Person
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motionblur
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Mr.Fibbles
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ozz
1 plagman 365
Parkar
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Piterplus
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Plagman
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Radar1013
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Renegado 
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Roma Loom
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Sky Fox
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Soul Collector
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Swiss Cheeseman/SwissCM
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Tea Monster
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Vasilinka
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YicklePigeon
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zilppuri
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--------
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Maphacks
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--------
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Dave-ros
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DSotM
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Ecmaster76
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endmilled
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ikkejw
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Killd a ton
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Night Hacker
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noctrun
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Okira
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Piterplus
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Renegado
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Zebius
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-----------------
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Maphacks Reloaded
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-----------------
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Hunter_rus
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NightFright
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403
 
404
------------
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HRP assembly
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------------
407
NightFright
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Parkar
18 nightfrigh 409
Plagman
1 plagman 410
 
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412
-----------------
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Special thanks to
414
-----------------
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- 3D Realms, for making this great game in the first place!
416
- The guys at Duke4.net for hosting and help building the HRP website.
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- All of you who support and contribute to the project.
18 nightfrigh 418
- All the mirrors and seeders.
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422
============
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7) CHANGELOG
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============
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426
Here is a list of all changes that have been included in this release since last
427
HRP v4.0 (2009-03-23). Includes any previous Update Packs compiled by NightFright.
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429
 
22 nightfrigh 430
HRP v4.2.022 (2009-12-01)
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-------------------------
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> General: Support for Polymer engine update added (builds 4.2.001-4.2.017)
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> Added:
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     - Normal maps: 609, 771/772, 1082-1087, 1101/5108, 1104/5095, 1116, 
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                    1132-1135, 4240-4245, 5105, 5107, 5119
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     - Palettes: 199_12, 207_14/16, 243_17, 332_24, 365/0366_7, 370_7, 387_12/18, 
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                 392_17, 399_17, 428_17, 438/0439_17/19, 545_17, 757_24, 803_7, 
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                 881_15, 961_14, 1054_24, 3407_7, 4123/4124_7, 4178_13, 4224_13, 
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                 4260-4263_17, 4284-4287_17, 4531_23, 4953_12
18 nightfrigh 441
 
442
> Revisions:
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     - highres\sprites\firstperson: 2548 (Freezer texture/ozz)
21 nightfrigh 444
     - highres\sprites\props: 4575
445
     - highres\sprites\signs: 4953
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     - highres\textures: 341_n, 609_n, 1169 
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448
> Fixes:
449
    - highres\sprites\pickups: 53 (missing md3)
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    - highres\sprites\props.def: 768, 991 (scales corrections)
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    - highres\sprites\signs.def: 961 (scales correction)
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    - highres\textures.def: old version of 186 restored; entries for missing 
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                            313 (d/n/s/g) and 1024 (d/s) removed; new parallaxscale 
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                            for 341-343_n; entry for 718 corrected
18 nightfrigh 455
 
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457
HRP v4.1.1 (2009-09-01)
458
-----------------------
459
> Added:
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     - highres\textures.def: 446 (pal11/12)
461
     - highres\sprites\props: 920 (chain/highres sprite)
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463
> Fixes:
464
     - highres\sprites\props: 913
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466
> Revisions:
467
     - highres\screen\hud: 46 (shrinker crystal HUD icon), 2470 (HoloDuke icon)
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     - highres\textures: 913
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470
 
471
HRP v4.1 (2009-07-01)
472
---------------------
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> Added:
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     - highres\skyboxes: 94
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     - highres\sprites\props: 4427 (pal0/14), 4431/4432 (glow),
476
     - highres\textures: 400, 443, 959, 3407 (pal5/14), 4177, 4202, 4207
477
 
478
> Fixes:
479
     - highres\screen\menu: 2813-2820 (icon rotation), 3190-3196 (icon texture)
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     - highres\sprites\firstperson: 2524 (pistol muzzleflash)
481
     - highres\sprites\monsters.def: 2000 (pal 1/2/5/7-9)
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     - highres\sprites\projectiles: 2448-2451 (pal0/2)
483
 
484
> Revisions:
485
     - highres\sprites\characters: 1405 (pal0/10-16/21/23, face)
486
     - highres\sprites\decals: 4445
487
     - highres\sprites\effects: 2066-2079, 2270-2283, 2310-2323
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     - highres\sprites\pickups: 53 (md3)
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     - highres\sprites\projectiles: 2448-2451
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     - highres\sprites\props: 569, 571, 573 (md3), 595 (texture), 615 (md3), 
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                              4410 (skin), 4430-4432, 4458/4459 (skin), 4496, 
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                              4497 (skins), 4502/4503, 4557 (skin)
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     - highres\sprites\signs: 1044
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     - highres\sprites\switches: 712 (skin), 4883
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     - highres\textures: 823, 3407 (pal24)