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Rev | Author | Line No. | Line |
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727 | leod | 1 | ================================================================== |
2 | | | |
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3 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
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4 | | | |
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5 | | A Duke3D Community Project | |
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6 | | | |
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7 | ================================================================== |
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8 | | Repository Snapshot >= 5.4.675 (2015-06-22) | |
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9 | ================================================================== |
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10 | |||
11 | |||
12 | ======================= |
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13 | CONTENTS OF THIS README |
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14 | ======================= |
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15 | |||
16 | 1) About |
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17 | 2) Installation |
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18 | 3) Notes |
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19 | 3.1) WIP Release |
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20 | 3.2) Highlights of this Release |
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21 | 3.3) Known Issues |
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22 | 3.4) Title Screen Art |
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23 | 3.5) EDuke32 Port |
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24 | 4) License |
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25 | 4.1) HRP |
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26 | 4.2) Others |
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27 | 5) Contact/Links |
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28 | 6) Credits |
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29 | |||
30 | |||
31 | |||
32 | ======== |
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33 | 1) ABOUT |
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34 | ======== |
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35 | |||
36 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
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37 | back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
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38 | many other features make it worth playing even today. |
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39 | |||
40 | For all Duke fans who want to play the game again in a modern Windows / Linux |
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41 | environment with 3D accelerated graphics, the Duke3D community has created the |
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42 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
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43 | and modelling artists, the project's goal is to replace all textures and |
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44 | sprites with high-res versions, optimizing it for latest OpenGL ports. |
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45 | |||
46 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
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47 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
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48 | over at http://www.3drealms.com/downloads.html . |
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49 | |||
50 | What the Duke Nukem 3D HRP has to offer: |
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51 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
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52 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
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53 | the more advanced Polymer renderer (with advanced effects like |
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54 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
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55 | For more info about these ports, check out JonoF's JFDuke3D and the |
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56 | EDuke32 site. |
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57 | - 32-bit high resolution textures with 4-8 times the detail of the original |
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58 | textures. |
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59 | - Models instead of the old sprites. |
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60 | |||
61 | While the HRP is still "work in progress" and missing quite a few textures and |
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62 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
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63 | additional content or even better contributing something of your own. |
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64 | |||
65 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
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66 | |||
67 | |||
68 | |||
69 | =============== |
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70 | 2) INSTALLATION |
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71 | =============== |
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72 | |||
73 | Installing is easy: |
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74 | |||
75 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
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76 | installation of the game. You can also just have the "duke3d.grp" file |
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77 | somewhere on your system. |
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78 | |||
79 | Then run the self-extracting archive (the file you downloaded/got from a friend |
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80 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
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81 | your personal preference. |
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82 | |||
83 | After the extraction process is complete, you may copy over any existing |
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84 | "duke3d.grp" file you already have (either directly from the installation disc |
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85 | or from the folder which contains your digital copy). Be sure to overwrite the |
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86 | existing "duke3d.grp" since this one only contains the shareware episode. |
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87 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
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88 | folder. |
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89 | You can also create a shortcut by right-clicking the file and choose |
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90 | "Send to" --> "Desktop (Create shortcut)". |
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91 | |||
92 | IMPORTANT: |
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93 | In order to see the high resolution textures and models, you have to change the |
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94 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
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95 | game menu. |
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96 | Otherwise, HRP content will not work (properly)! |
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97 | |||
98 | POLYMOST COMPATIBILITY OPTION: |
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99 | For players who are unable to use the advanced Polymer renderer (e.g. because |
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100 | they experience graphics issues or their graphics card simply can't handle it), |
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101 | please do the following: |
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102 | |||
103 | Step 1A (preferred method): |
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104 | Get the Polymost HRP Override Pack by LeoD and place it into the same |
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105 | directory as the HRP zipfile (usually \autoload within your EDuke32 folder). |
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106 | LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513 |
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107 | |||
108 | Step 1B (alternate method): |
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109 | Create a shortcut to eduke32.exe (if you have not done so already). |
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110 | To do it, right-click on eduke32.exe in your Duke3D directory, choose |
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111 | "Send to" and "Desktop (Create shortcut)". |
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112 | Edit the shortcut by right-clicking it on the desktop; choose "Properties". |
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113 | The "Shortcut" tab will be opened directly. |
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114 | Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. |
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115 | Click "Apply" to confirm your changes. |
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116 | |||
117 | Step 2: |
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118 | When launching EDuke32 via the shortcut, a launcher will pop up. There, be |
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119 | sure to deactivate (i.e. untick) the Polymer renderer option. You should now |
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120 | be ready to enjoy the HRP with Polymost! |
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121 | |||
122 | If you want to see some screenshots illustrating this procedure, check out the |
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123 | FAQ section of the HRP website: http://hrp.duke4.net/faq.php |
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124 | |||
125 | |||
126 | |||
127 | ======== |
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128 | 3) NOTES |
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129 | ======== |
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130 | |||
131 | ---------------- |
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132 | 3.1) WIP Release |
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133 | ---------------- |
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134 | Since this is a work in progress version of the pack which has not been tested |
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135 | extensively, there are probably some issues that need fixing. Please let us |
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136 | know of any problems with it so they can be sorted out in future versions. Also |
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137 | notify us if we are missing any art that's been released prior to the pack's |
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138 | release date, even though we have skipped some stuff since we simply did not |
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139 | like it, there is maybe some stuff that has been missed to include. |
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140 | |||
141 | Please also be aware of the fact that we are still missing models and textures |
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142 | because these have not been remade yet by the community. They will probably |
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143 | be featured in upcoming releases of the HRP (or updates). |
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144 | |||
145 | For a full summary of what's left to do, you may have a look at the |
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146 | hrp_todo.txt file. |
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147 | |||
148 | |||
149 | ------------------------------- |
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150 | 3.2) Highlights of this Release |
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151 | ------------------------------- |
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152 | Compared to its previous release, HRP v5.4 features changes as follows: |
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153 | |||
154 | [FEATURE] Luke Skywalker model (1354) and 3 new highres textures(280, 323, 2452) |
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155 | [FEATURE] DEF files for basic Megaton Edition "support" |
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156 | [UPDATE] Maphacks for 800+ custom maps (1700 map files recognized by checksum) |
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157 | [UPDATE] Tweak for some textures: 395, 966, 5099-5104 |
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158 | [UPDATE] Polymer versions of 44 existing textures/sprites/models added |
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159 | or revised: 134, 150, 196, 197, 242, 294-296, |
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160 | 310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, |
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161 | 795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, |
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162 | 4201, 4202, 4282, 4283, 4285-4287, 4308 |
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163 | [UPDATE] 12 models updated: |
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164 | Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), |
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165 | pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), |
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166 | cable (4386), robotdog2 (4560), pipe (4583) |
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167 | [UPDATE] Mighty Boot model improved |
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168 | [UPDATE] Polymost optimizations for some textures and models |
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169 | [FIX] Minor adjustments for glowmaps and texture/model scales |
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170 | |||
171 | |||
172 | IMPORTANT! |
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173 | ---------- |
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174 | Please note that all HRP v5.x contents have been optimized for usage with the |
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175 | Polymer renderer. This means that if you use the older Polymost renderer, |
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176 | you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
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177 | glitches). Polymer requirements offer advanced graphics effects but demand much |
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178 | better hardware. |
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179 | If you are forced to use Polymost due to having a weaker machine, be sure to |
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180 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
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181 | |||
182 | |||
183 | |||
184 | ----------------- |
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185 | 3.3) Known issues |
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186 | ----------------- |
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187 | Although we've tried hard to eliminate or avoid any glitches, unfortunately |
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188 | some of them could not be removed in this release. Here are those we know of: |
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189 | |||
190 | - Current EDuke32 problems (might get fixed in future versions): |
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191 | > The startup screens are not optimized for widescreen resolutions and |
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192 | might show black stripes on both sides and possibly some distortions, |
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193 | depending on your display. |
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194 | |||
195 | - Rarely you will still find props, pickup weapons or the like that are |
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196 | clipping into walls, often preventing you from seeing them completely. |
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197 | Maphacks can fix these glitches, so don't hesitate to report anything you |
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198 | consider worthy of correcting. |
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199 | |||
200 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
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201 | the model should solve that problem. |
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202 | |||
203 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
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204 | will lose detail, i.e. look more pixellated than intended. This can be |
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205 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
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206 | the clouds. Right now, your only choice to fix this is to deactivate texture |
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207 | compression in the menu. Note that this will also deactivate disk caching, so |
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208 | you will have to deal with increased level loading times and possibly jerky |
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209 | framerates in some situations. |
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210 | |||
211 | |||
212 | --------------------- |
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213 | 3.4) Title Screen Art |
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214 | --------------------- |
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215 | The front screen is a slightly modified and enhanced version of 3D Realms' |
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216 | original art work used with permission. |
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217 | |||
218 | |||
219 | ----------------- |
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220 | 3.5) EDuke32 Port |
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221 | ----------------- |
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222 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
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223 | features enhanced mod support together with tons of newly-added code. It is |
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224 | released and maintained by TerminX. |
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225 | |||
226 | We are using EDuke32 for running the HRP due to frequent updates of this port. |
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227 | It also offers advanced features for which HRP content has been optimized. |
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228 | |||
229 | Two releases are provided with the full SFX release: |
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230 | > eduke32_win32_<version>.zip - 32-bit version (32-bit, default) |
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231 | > eduke32_win64_<version>.zip - 64-bit version (64-bit) |
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232 | |||
233 | If you are working with a 64-bit system, it is recommended that you extract |
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234 | eduke32.exe from the win64 archive and overwrite the default executable. |
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235 | |||
236 | You will also find the latest release of the (optional) Mapster32 editor |
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237 | in those zipfiles, also available as 32-bit and 64-bit versions. |
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238 | |||
239 | |||
240 | |||
241 | =========== |
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242 | 4) LICENSES |
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243 | =========== |
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244 | |||
245 | -------- |
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246 | 4.1) HRP |
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247 | -------- |
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248 | |||
249 | The contents of the High Resolution Pack are licensed under these three |
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250 | licenses: |
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251 | |||
252 | - The build engine is licensed under Ken Silverman's Build License which can be |
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253 | found in "BUILDLIC.TXT". |
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254 | - The EDuke32 port is licensed under the GNU Public license which can be found |
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255 | in "GNU.TXT". |
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256 | - The art content is licensed under the High Resolution Pack Art License which |
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257 | can be found in "hrp_art_license.txt". |
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258 | |||
259 | |||
260 | ----------- |
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261 | 4.2) Others |
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262 | ----------- |
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263 | |||
264 | Some textures in this pack are based on source textures copyrighted by |
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265 | CGTextures.com. Permission to use and distribute these specific textures has |
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266 | been granted to the author(s) of this texture pack. Textures downloaded from |
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267 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
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268 | more information and the full license, please visit http://www.cgtextures.com. |
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269 | |||
270 | This disclaimer applies to the following textures: |
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271 | - highres\sprites\props: 585 |
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272 | - highres\sprites\signs: 4420, 4949, 4955 |
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273 | - highres\textures: 1120 |
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274 | |||
275 | |||
276 | |||
277 | ================ |
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278 | 5) CONTACT/LINKS |
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279 | ================ |
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280 | |||
281 | Robin "NightFright" Reisinger |
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282 | (HRP author) .................................... nightfright2k7 [at] gmail.com |
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283 | |||
284 | Richard "TerminX" Gobeille |
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285 | (EDuke32 port author) ........................... terminx [at] gmail.com |
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286 | |||
287 | |||
288 | -------------- |
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289 | Message Boards |
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290 | -------------- |
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291 | http://forums.duke4.net |
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292 | |||
293 | The texture and model projects can be found in the Duke Nukem 3D source board: |
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294 | http://forums.duke4.net/index.php?showtopic=779 |
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295 | |||
296 | |||
297 | ------------ |
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298 | IRC Channels |
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299 | ------------ |
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300 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
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301 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
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302 | |||
303 | |||
304 | ---------------- |
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305 | Visit Us Online! |
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306 | ---------------- |
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307 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
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308 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
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309 | - Duke4.net ..................... http://www.duke4.net |
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310 | |||
311 | |||
312 | |||
313 | ========== |
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314 | 6) CREDITS |
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315 | ========== |
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316 | |||
317 | All the following people are involved in this release. They all have our |
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318 | gratitude, for nothing of the great artwork (or pretty much anything else) |
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319 | would have been possible to include without their support and effort. |
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320 | Please notify us if you did contribute to this project without being listed |
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321 | here! |
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322 | |||
323 | ------------- |
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324 | JFDuke3D Port |
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325 | ------------- |
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326 | JonoF |
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327 | Ken Silverman |
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328 | |||
329 | |||
330 | ------------ |
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331 | EDuke32 Port |
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332 | ------------ |
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333 | Helixhorned |
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334 | Hendricks266 |
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335 | Plagman |
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336 | TerminX |
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337 | |||
338 | |||
339 | ---------------- |
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340 | Highres Textures |
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341 | ---------------- |
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342 | 0815Jack |
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343 | ADM |
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344 | Alexander Filippov |
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345 | AlgorithMan |
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346 | Besli |
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347 | Conrad Coldwood |
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348 | Another Duke Fan |
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349 | Armando |
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350 | Audiocraz |
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351 | BlitZ |
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352 | Cage |
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353 | chicken |
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354 | Daedolon |
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355 | Devastator |
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356 | Ding Bat |
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357 | DLT |
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358 | dood! |
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359 | Dreams |
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360 | DukeAtomic |
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361 | Ecmaster76 |
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362 | endmilled |
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363 | Fearpi |
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364 | Flacken.WS |
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365 | Gambini |
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366 | Gman |
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367 | gt1750 |
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368 | Hendricks266 |
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369 | Impact |
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370 | JaJo |
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371 | Jblade |
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372 | jimbob |
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373 | Kef Nukem |
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374 | Kev_Hectic |
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375 | Kevin9er |
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376 | Killd a ton |
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377 | L.D. Simone |
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378 | L2theKING |
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379 | Lemming |
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380 | Lightsource |
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381 | Marked |
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382 | Megadeus |
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383 | motionblur |
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384 | NightFright |
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385 | Night Hacker |
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386 | nyne |
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387 | ooppee |
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388 | ozz |
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389 | Parkar |
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390 | Piccolo |
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391 | Piterplus |
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392 | princetonEO |
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393 | Rellik66 |
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394 | Roger |
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395 | Roma Loom |
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396 | Quakis |
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397 | Semicharm |
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398 | Sky Fox |
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399 | Steveeeie |
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400 | SwissCM |
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401 | Tesserex |
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402 | theRobot |
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403 | toadie2k |
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404 | Tip |
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405 | Vasilinka |
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406 | Viciarg |
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407 | WarHammer |
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408 | White Alven |
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409 | yossa |
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410 | |||
411 | |||
412 | ------------------- |
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413 | 3D Models and Skins |
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414 | ------------------- |
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415 | alandog |
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416 | AlgorithMan |
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417 | Besli |
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418 | Blunty |
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419 | Cipher |
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420 | Conrad Coldwood |
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421 | dood! |
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422 | Dr. Kill |
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423 | DukeAtomic |
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424 | drvarek |
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425 | Ecmaster76 |
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426 | efikkan |
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427 | empyrock |
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428 | Eric R |
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429 | escapist |
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430 | Esslan |
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431 | FlackenWS |
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432 | Forder |
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433 | General Failure |
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434 | GodBlitZor |
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435 | gt1750 |
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436 | Hellbound |
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437 | ilovefoxes |
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438 | Jean Gorospe |
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439 | Jokke_r |
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440 | Killd a ton |
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441 | Kralex |
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442 | L2theKING |
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443 | Madaut |
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444 | MagNet |
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445 | Mark Skelton |
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446 | Mean Person |
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447 | Millenia |
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448 | motionblur |
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449 | Mr.Fibbles |
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450 | ozz |
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451 | Parkar |
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452 | Piterplus |
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453 | Plagman |
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454 | Radar1013 |
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455 | Renegado |
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456 | Roma Loom |
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457 | Sky Fox |
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458 | Soul Collector |
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459 | Spiker |
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460 | Steveeeie |
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461 | Supertanker |
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462 | SwissCM |
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463 | Tea Monster |
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464 | vakooja |
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465 | Vasilinka |
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466 | YicklePigeon |
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467 | zilppuri |
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468 | |||
469 | |||
470 | -------- |
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471 | Highpals |
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472 | -------- |
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473 | Lezing/CraigFatman |
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474 | |||
475 | |||
476 | -------- |
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477 | Maphacks |
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478 | -------- |
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479 | |||
480 | > Initial Release |
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481 | Dave-ros |
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482 | DSotM |
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483 | Ecmaster76 |
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484 | endmilled |
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485 | ikkejw |
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486 | Killd a ton |
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487 | Night Hacker |
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488 | noctrun |
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489 | Okira |
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490 | Piterplus |
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491 | Renegado |
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492 | Zebius |
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493 | |||
494 | > "Reloaded" Release |
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495 | Hunter_rus |
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496 | NightFright |
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497 | |||
498 | > User Map Maphacks |
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499 | LeoD |
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500 | |||
501 | > Polymer Lighting |
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502 | Devastator |
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503 | Micky C |
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504 | Roma Loom |
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505 | |||
506 | |||
507 | --------------- |
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508 | SVN Maintenance |
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509 | --------------- |
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510 | Devastator |
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511 | Hendricks266 |
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512 | LeoD |
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513 | NightFright |
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514 | Roma Loom |
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515 | Spiker |
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516 | |||
517 | |||
518 | ------------ |
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519 | HRP Assembly |
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520 | ------------ |
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521 | NightFright |
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522 | |||
523 | |||
524 | |||
525 | ----------------- |
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526 | Special Thanks to |
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527 | ----------------- |
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528 | - 3D Realms, for making this great game in the first place! |
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529 | - The guys at Duke4.net for hosting and help building the HRP website! |
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530 | - All of you who support and contribute to the project! |
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531 | - All the mirrors and seeders! |