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1 | plagman | 1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
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3 | | | |
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4 | | A Duke3D Community project | |
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5 | | | |
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6 | | compiled by Parkar & NightFright | |
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7 | ================================================================== |
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36 | nightfrigh | 8 | | Version 4.2.036 (Dec 08, 2009) | |
1 | plagman | 9 | ================================================================== |
10 | |||
11 | |||
12 | |||
13 | ======================= |
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14 | CONTENTS OF THIS README |
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15 | ======================= |
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16 | |||
17 | 1) About |
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18 | 2) Installation |
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19 | 3) Notes |
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20 | 3.1) WIP release |
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21 | 3.2) Known issues |
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22 | 3.3) Title screen art |
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23 | 3.4) EDuke32 port |
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24 | 4) License |
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25 | 4.1) HRP |
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26 | 4.2) Others |
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27 | 5) Contact/Links |
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28 | 6) Credits |
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29 | 7) Changelog |
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30 | |||
31 | |||
32 | |||
33 | |||
34 | ======== |
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35 | 1) ABOUT |
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36 | ======== |
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37 | |||
38 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
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39 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
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40 | features make it worth playing even today. |
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41 | |||
42 | For all Duke fans who want to play the game again in a modern Windows environment |
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43 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
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44 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
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45 | the project´s goal is to replace all textures and sprites with high-res versions, |
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46 | optimizing it for latest OpenGL ports. |
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47 | |||
48 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
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49 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
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50 | over at http://www.3drealms.com/downloads.html . |
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51 | |||
52 | Here's what the Duke3D HRP has to offer: |
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53 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
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54 | Jonathon "JonoF" Fowler). Which one is included depends on how well they support |
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55 | the current HRP version. |
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56 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
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57 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
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58 | - Models instead of the old sprites. |
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59 | |||
60 | While the HRP is still "work in progress" and missing quite a few textures and |
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61 | models, you can check the Duke Nukem 3D source code forums for additional content |
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62 | or even better contributing something of your own. |
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63 | |||
64 | The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime |
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65 | JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, |
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66 | NightFright is offering an update pack every one or two months, integrating latest |
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67 | forum contributions and fixes into the HRP. You can find these updates over at |
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68 | http://hrpupdate.duke4.net . |
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69 | |||
70 | |||
71 | |||
72 | =============== |
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73 | 2) INSTALLATION |
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74 | =============== |
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75 | |||
76 | Installing is easy: |
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77 | |||
78 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
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79 | installation of the game. You can also just have the "duke3d.grp" file somewere |
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80 | on your system. |
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81 | |||
82 | Then run the installer (the file you downloaded/got from a friend or whatever) |
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83 | by double-clicking it. Then just follow the onscreen instructions. |
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84 | |||
85 | After installation, you start the game using the shortcut in the Duke3D folder, |
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86 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
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87 | directly will start JFDuke3D (or EDuke32) without textures and models. |
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88 | |||
89 | IMPORTANT: To see the high resolution textures and models you have to change the |
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90 | render mode to 32-bit Polymost in the "Video Settings" under "Options" |
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91 | in the game menu. Otherwise, HRP content will not work! |
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92 | |||
93 | It is recommended to run the setup utility in order to set up your video, audio |
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94 | and controls for optimum quality and gameplay experience. However, most of the |
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95 | settings can be changed with EDuke32 ingame menu as well. |
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96 | |||
97 | |||
98 | |||
99 | ======== |
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100 | 3) NOTES |
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101 | ======== |
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102 | |||
103 | |||
104 | ---------------- |
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105 | 3.1) WIP release |
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106 | ---------------- |
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107 | Since this is a work in progress version of the pack which has not been tested |
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108 | extensively, there are probably some issues that need fixing. Please let us |
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109 | know of any problems with it so they can be sorted out in future versions. Also |
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110 | notify us if we are missing any art that’s been released prior to the packs |
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111 | release date, even though we have skipped some stuff since we simply did not like |
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112 | it, there is maybe some stuff that has been missed to include. |
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113 | |||
114 | Please also be aware of the fact that we are still missing models and textures |
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115 | because these have not been remade yet by the community. They will probably |
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116 | be featured in upcoming releases of the HRP (or updates). |
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117 | |||
118 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
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119 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
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120 | |||
121 | |||
122 | ----------------- |
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123 | 3.2) Known issues |
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124 | ----------------- |
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125 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
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126 | some of them could not be removed in this release. Here are those we know of: |
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127 | |||
128 | - Rarely you will still find props, pickup weapons or the like that are |
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129 | clipping into walls, often preventing you from seeing them completely. |
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130 | Maphacks since January 2008 can fix these glitches, so don't hesitate to |
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131 | report anything you consider worthy of correcting. |
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132 | |||
133 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
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134 | the model should solve that problem. |
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135 | |||
136 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
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137 | will lose detail, i.e. look more pixellated than intended. This can be |
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138 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
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139 | the clouds. Right now, your only choice to fix this is to deactivate texture |
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140 | compression in the menu. Note that this will also deactivate disk caching, so |
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141 | you will have to deal with increased level loading times and possibly jerky |
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142 | framerates in some situations. |
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143 | |||
144 | |||
145 | --------------------- |
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146 | 3.3) Title screen art |
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147 | --------------------- |
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148 | The front screen is a slightly modified and enhanced version of 3DRealms original |
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149 | art work used with permission. |
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150 | |||
151 | |||
152 | ----------------- |
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153 | 3.4) EDuke32 port |
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154 | ----------------- |
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155 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
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156 | features enhanced mod support together with tons of newly-added code. It is |
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157 | released and maintained by TerminX. |
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158 | For the time being, we recommend using EDuke32 for running HRP because the port |
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159 | gets updated much more often and HRP content has been optimized for it. |
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160 | |||
161 | |||
162 | |||
163 | =========== |
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164 | 4) LICENSES |
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165 | =========== |
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166 | |||
167 | |||
168 | -------- |
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169 | 4.1) HRP |
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170 | -------- |
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171 | |||
172 | The contents of the High Resolution Pack are licensed under these three licenses: |
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173 | |||
174 | - The build engine is licensed under Ken Silverman's Build License which can be |
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175 | found in "BUILDLIC.TXT". |
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176 | - The EDuke32 port is licensed under the GNU Public license which can be found |
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177 | in "GNU.TXT". |
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178 | - The art content is licensed under the High Resolution Pack Art License which can |
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179 | be found in "hrp_art_license.txt". |
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180 | |||
181 | |||
182 | ----------- |
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183 | 4.2) Others |
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184 | ----------- |
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185 | |||
186 | Some textures in this pack are based on source textures copyrighted by |
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187 | CGTextures.com. Permission to use and distribute these specific textures has |
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188 | been granted to the author(s) of this texture pack. Textures downloaded from |
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189 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
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190 | more information and the full license, please visit http://www.cgtextures.com. |
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191 | |||
192 | This disclaimer applies to the following textures: |
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193 | - highres\sprites\props: 585 |
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194 | - highres\sprites\signs: 4420, 4949, 4955 |
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195 | - highres\textures: 1120 |
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196 | |||
197 | |||
198 | |||
199 | ================ |
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200 | 5) CONTACT/LINKS |
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201 | ================ |
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202 | |||
203 | |||
204 | Pär "Parkar" Karlsson |
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205 | (HRP author) ....................................... parkar82 [at] gmail.com |
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206 | |||
207 | |||
208 | Robin "NightFright" Reisinger |
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209 | (HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm |
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210 | |||
211 | |||
212 | Richard "TerminX" Gobeille |
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213 | (EDuke32 port author) .............................. terminx [at] gmail.com |
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214 | |||
215 | |||
10 | parkar | 216 | -------------- |
217 | Message boards |
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218 | -------------- |
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219 | http://forums.duke4.net |
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1 | plagman | 220 | |
221 | The texture and model projects can be found in the Duke Nukem 3D source board: |
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10 | parkar | 222 | http://forums.duke4.net/index.php?showforum=26 |
1 | plagman | 223 | |
224 | |||
225 | ------------ |
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226 | IRC channels |
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227 | ------------ |
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228 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
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229 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
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230 | |||
231 | |||
232 | ---------------- |
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233 | Visit us online! |
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234 | ---------------- |
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235 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
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236 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
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237 | - Duke4.net ..................... http://www.duke4.net |
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238 | |||
239 | |||
240 | |||
241 | ========== |
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242 | 6) CREDITS |
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243 | ========== |
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244 | |||
245 | All the following people are involved in this release. They all have our gratitude, |
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246 | for nothing of the great artwork (or pretty much anything else) would have been |
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247 | possible to include without their support and effort. |
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248 | Please notify us if you did contribute to this project without being listed here! |
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249 | |||
250 | |||
251 | ------------- |
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252 | JFDuke3D port |
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253 | ------------- |
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254 | JonoF |
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255 | Ken Silverman |
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256 | |||
257 | |||
258 | ------------ |
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259 | EDuke32 port |
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260 | ------------ |
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261 | Plagman |
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262 | TerminX |
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263 | |||
264 | |||
265 | ---------------- |
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266 | Highres textures |
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267 | ---------------- |
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268 | 0815Jack |
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269 | ADM |
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270 | Alexander Filippov |
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271 | AlgorithMan |
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272 | Conrad Coldwood |
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273 | Another Duke Fan |
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274 | Armando |
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275 | Audiocraz |
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276 | BlitZ |
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277 | cage |
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278 | chicken |
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279 | Daedolon |
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280 | Devastator |
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281 | Ding Bat |
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282 | DLT |
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283 | dood! |
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284 | Dreams |
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285 | DukeAtomic |
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286 | Ecmaster76 |
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287 | endmilled |
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288 | Fearpi |
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289 | gambini |
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290 | Gman |
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291 | gt1750 |
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292 | Hendricks266 |
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293 | Impact |
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294 | JaJo |
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295 | Jblade |
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296 | jimbob |
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297 | Kef Nukem |
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298 | Kev_Hectic |
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299 | Kevin9er |
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300 | Killd a ton |
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301 | L2theKING |
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302 | Lemming |
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303 | marked |
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304 | motionblur |
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305 | NightFright |
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306 | Night Hacker |
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307 | nyne |
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308 | ooppee |
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309 | Parkar |
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310 | Piccolo |
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311 | Piterplus |
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312 | princetonEO |
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313 | Rellik66 |
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314 | Roger |
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315 | Quakis |
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316 | Semicharm |
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317 | Sky Fox |
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318 | Swiss Cheeseman/SwissCM |
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319 | Tesserex |
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320 | theRobot |
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321 | toadie2k |
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322 | Tip |
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323 | Vasilinka |
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324 | Viciarg |
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325 | WarHammer |
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326 | White Alven |
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327 | yossa |
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328 | |||
329 | |||
330 | ------------------- |
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331 | 3D models and skins |
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332 | ------------------- |
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333 | alandog |
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334 | AlgorithMan |
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335 | Besli |
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336 | Blunty |
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337 | Cipher |
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338 | Conrad Coldwood |
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339 | dood! |
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340 | Dr. Kill |
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341 | DukeAtomic |
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342 | drvarek |
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343 | Ecmaster76 |
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344 | efikkan |
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345 | Eric R |
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346 | escapist |
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347 | Esslan |
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348 | FlackenWS |
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349 | Forder |
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350 | General Failure |
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351 | GodBlitZor |
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352 | gt1750 |
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353 | Hellbound |
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354 | ilovefoxes |
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355 | Jokke_r |
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356 | Killd a ton |
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357 | Kralex |
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358 | L2theKING |
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359 | Madaut |
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360 | MagNet |
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361 | Mean Person |
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362 | motionblur |
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363 | Mr.Fibbles |
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16 | parkar | 364 | ozz |
1 | plagman | 365 | Parkar |
366 | Piterplus |
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367 | Plagman |
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368 | Radar1013 |
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369 | Renegado |
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370 | Roma Loom |
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371 | Sky Fox |
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372 | Soul Collector |
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373 | Swiss Cheeseman/SwissCM |
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374 | Tea Monster |
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375 | Vasilinka |
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376 | YicklePigeon |
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377 | zilppuri |
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378 | |||
379 | |||
380 | -------- |
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381 | Maphacks |
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382 | -------- |
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383 | Dave-ros |
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384 | DSotM |
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385 | Ecmaster76 |
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386 | endmilled |
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387 | ikkejw |
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388 | Killd a ton |
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389 | Night Hacker |
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390 | noctrun |
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391 | Okira |
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392 | Piterplus |
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393 | Renegado |
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394 | Zebius |
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395 | |||
396 | |||
397 | ----------------- |
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398 | Maphacks Reloaded |
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399 | ----------------- |
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400 | Hunter_rus |
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401 | NightFright |
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402 | |||
403 | |||
404 | ------------ |
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405 | HRP assembly |
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406 | ------------ |
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407 | NightFright |
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408 | Parkar |
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18 | nightfrigh | 409 | Plagman |
1 | plagman | 410 | |
411 | |||
412 | ----------------- |
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413 | Special thanks to |
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414 | ----------------- |
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415 | - 3D Realms, for making this great game in the first place! |
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416 | - The guys at Duke4.net for hosting and help building the HRP website. |
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417 | - All of you who support and contribute to the project. |
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18 | nightfrigh | 418 | - All the mirrors and seeders. |
419 | |||
420 | |||
421 | |||
422 | ============ |
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423 | 7) CHANGELOG |
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424 | ============ |
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425 | |||
426 | Here is a list of all changes that have been included in this release since last |
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427 | HRP v4.0 (2009-03-23). Includes any previous Update Packs compiled by NightFright. |
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428 | |||
429 | |||
36 | nightfrigh | 430 | HRP v4.2.036 (2009-12-08) |
18 | nightfrigh | 431 | ------------------------- |
432 | > General: Support for Polymer engine update added (builds 4.2.001-4.2.017) |
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433 | |||
434 | > Added: |
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35 | nightfrigh | 435 | - Specular maps: 0, 182, 183, 224, 300, 302, 303, 329, 330, 333, 334, 344, |
36 | nightfrigh | 436 | 352, 376, 402, 403, 405, 406, 472, 477, 770, 780, 786-788, |
437 | 800, 1100 |
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35 | nightfrigh | 438 | - Normal maps: 0, 182, 183, 224, 300, 303, 329, 330, 333, 334, 344, 352, |
36 | nightfrigh | 439 | 376, 402, 403, 405, 406, 472, 477, 609, 770-772, 780, 786-788, |
440 | 800, 803, 805, 812, 1082-1087, 1101/5108, 1104/5095, 1116, |
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441 | 1132-1135, 4240-4245, 5105, 5107, 5119 |
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21 | nightfrigh | 442 | - Palettes: 199_12, 207_14/16, 243_17, 332_24, 365/0366_7, 370_7, 387_12/18, |
443 | 392_17, 399_17, 428_17, 438/0439_17/19, 545_17, 757_24, 803_7, |
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444 | 881_15, 961_14, 1054_24, 3407_7, 4123/4124_7, 4178_13, 4224_13, |
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445 | 4260-4263_17, 4284-4287_17, 4531_23, 4953_12 |
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18 | nightfrigh | 446 | |
447 | > Revisions: |
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448 | - highres\sprites\firstperson: 2548 (Freezer texture/ozz) |
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21 | nightfrigh | 449 | - highres\sprites\props: 4575 |
450 | - highres\sprites\signs: 4953 |
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35 | nightfrigh | 451 | - highres\textures: 341_n, 609_n, 1169, 5110-5112, 5110-5112_n |
18 | nightfrigh | 452 | |
453 | > Fixes: |
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454 | - highres\sprites\pickups: 53 (missing md3) |
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21 | nightfrigh | 455 | - highres\sprites\props.def: 768, 991 (scales corrections) |
456 | - highres\sprites\signs.def: 961 (scales correction) |
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20 | nightfrigh | 457 | - highres\textures.def: old version of 186 restored; entries for missing |
22 | nightfrigh | 458 | 313 (d/n/s/g) and 1024 (d/s) removed; new parallaxscale |
459 | for 341-343_n; entry for 718 corrected |
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18 | nightfrigh | 460 | |
461 | |||
462 | HRP v4.1.1 (2009-09-01) |
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463 | ----------------------- |
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464 | > Added: |
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465 | - highres\textures.def: 446 (pal11/12) |
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466 | - highres\sprites\props: 920 (chain/highres sprite) |
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467 | |||
468 | > Fixes: |
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469 | - highres\sprites\props: 913 |
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470 | |||
471 | > Revisions: |
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472 | - highres\screen\hud: 46 (shrinker crystal HUD icon), 2470 (HoloDuke icon) |
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473 | - highres\textures: 913 |
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474 | |||
475 | |||
476 | HRP v4.1 (2009-07-01) |
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477 | --------------------- |
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478 | > Added: |
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479 | - highres\skyboxes: 94 |
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480 | - highres\sprites\props: 4427 (pal0/14), 4431/4432 (glow), |
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481 | - highres\textures: 400, 443, 959, 3407 (pal5/14), 4177, 4202, 4207 |
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482 | |||
483 | > Fixes: |
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484 | - highres\screen\menu: 2813-2820 (icon rotation), 3190-3196 (icon texture) |
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485 | - highres\sprites\firstperson: 2524 (pistol muzzleflash) |
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486 | - highres\sprites\monsters.def: 2000 (pal 1/2/5/7-9) |
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487 | - highres\sprites\projectiles: 2448-2451 (pal0/2) |
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488 | |||
489 | > Revisions: |
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490 | - highres\sprites\characters: 1405 (pal0/10-16/21/23, face) |
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491 | - highres\sprites\decals: 4445 |
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492 | - highres\sprites\effects: 2066-2079, 2270-2283, 2310-2323 |
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493 | - highres\sprites\pickups: 53 (md3) |
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494 | - highres\sprites\projectiles: 2448-2451 |
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495 | - highres\sprites\props: 569, 571, 573 (md3), 595 (texture), 615 (md3), |
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496 | 4410 (skin), 4430-4432, 4458/4459 (skin), 4496, |
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497 | 4497 (skins), 4502/4503, 4557 (skin) |
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498 | - highres\sprites\signs: 1044 |
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499 | - highres\sprites\switches: 712 (skin), 4883 |
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500 | - highres\textures: 823, 3407 (pal24) |