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         ==================================================================
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         |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
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         |                                                                |
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         |                   A Duke3D Community Project                   |
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         |                                                                |                      
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         |                Compiled by Parkar & NightFright                |
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         ==================================================================
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         |                 Version 5.1.280 (Sep 22, 2011)                 |
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         ==================================================================
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=======================
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CONTENTS OF THIS README
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=======================
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1) About
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2) Installation
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3) Notes
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   3.1) WIP release
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   3.2) Highlights of this release
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   3.3) Known issues
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   3.4) Title screen art
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   3.5) EDuke32 port
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4) License
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   4.1) HRP
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   4.2) Others
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5) Contact/Links
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6) Credits
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========
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1) ABOUT
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========
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Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in 
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1996? Its cool protagonist, ingame atmosphere, original weaponry and many other 
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features make it worth playing even today.
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For all Duke fans who want to play the game again in a modern Windows environment 
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with 3D accelerated graphics, the Duke3D community has created the High Resolution 
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Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, 
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the project´s goal is to replace all textures and sprites with high-res versions, 
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optimizing it for latest OpenGL ports.
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All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
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Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
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over at http://www.3drealms.com/downloads.html . 
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Here's what the Duke3D HRP has to offer: 
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   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by 
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     Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more
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     advanced Polymer renderer (with advanced effects like normal/specular mapping,
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     per-pixel dynamic lighting, real-time shadows etc). 
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     For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. 
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   - 32-bit high resolution textures with 4-8 times the detail of the original textures. 
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   - Models instead of the old sprites. 
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While the HRP is still "work in progress" and missing quite a few textures and 
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models, you can check the Duke Nukem 3D source code forums for additional content 
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or even better contributing something of your own.
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The community's goal is to issue a new HRP version once in 1-2 year(s).
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===============
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2) INSTALLATION
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===============
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Installing is easy:
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First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
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installation of the game. You can also just have the "duke3d.grp" file somewere 
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on your system.
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Then run the installer (the file you downloaded/got from a friend or whatever) 
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by double-clicking it. Then just follow the onscreen instructions.
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After installation, you start the game using the shortcut in the Duke3D folder, 
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desktop or start menu called "Duke3D High Resolution Pack". Starting the game 
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directly will start EDuke32 without textures and models.
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IMPORTANT: To see the high resolution textures and models you have to change the 
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           render mode to 32-bit Polymer in the "Video Settings" under "Options" 
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           in the game menu. Otherwise, HRP content will not work (properly)!
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It is recommended to run the setup utility in order to set up your video, audio 
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and controls for optimum quality and gameplay experience. However, most of the 
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settings can be changed with EDuke32 ingame menu as well.
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========
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3) NOTES
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========
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----------------
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3.1) WIP release
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---------------- 
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Since this is a work in progress version of the pack which has not been tested 
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extensively, there are probably some issues that need fixing. Please let us 
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know of any problems with it so they can be sorted out in future versions. Also 
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notify us if we are missing any art that’s been released prior to the packs 
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release date, even though we have skipped some stuff since we simply did not like 
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it, there is maybe some stuff that has been missed to include.
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Please also be aware of the fact that we are still missing models and textures
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because these have not been remade yet by the community. They will probably
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be featured in upcoming releases of the HRP (or updates).
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For a full summary of what's left to do, you may have a look at the HRP Wiki
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todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release
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-------------------------------
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3.2) Highlights of this release
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-------------------------------
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Compared to previous release (HRP v4), you can expect the following changes:
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> Full Polymer lighting support (with maphacks)
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> Polymer support for many textures (normal/specular mapping)
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> Polymer support for HUD weapons: Chaingun, RPG, Devastator
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> Increased resolution for several textures and model skins (beyond standard 512x512 HRP res)
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> New model for Lunar Overlord (ep.2 boss)
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> Improvements to the ingame menu (new font, some new screens)
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> Hundreds of new textures, dozens of new models - overall HRP size increased from 285 MB to over 550+ MB! 
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IMPORTANT!
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----------
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Please note that all HRP v5 contents has been optimized for usage with Polymer renderer.
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This means that if you use the older Polymost renderer, you WILL encounter problems (HUD 
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weapons rendered incorrectly or other display glitches). Polymer requirements offer advanced
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graphics effects but demand much better hardware. If you are forced to use Polymost due to
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having a weaker machine, you have to download a different HRP build! 
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-----------------
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3.3) Known issues
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----------------- 
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Although we tried hard to eliminate or avoid any glitches, unfortunately 
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some of them could not be removed in this release. Here are those we know of:
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- Current EDuke32 problems (might get fixed in future versions):
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     > At the end of episodes 1-3, you will not see the end screen after the
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       cinematic. Instead, only a black screen will show up.
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     > The startup screens are not optimized for widescreen resolutions and
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       might show black stripes on both sides and possibly some distortions,
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       depending on your display.
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- Rarely you will still find props, pickup weapons or the like that are
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  clipping into walls, often preventing you from seeing them completely. 
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  Maphacks can fix these glitches, so don't hesitate to report anything you 
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  consider worthy of correcting.
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- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
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  the model should solve that problem.
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- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
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  will lose detail, i.e. look more pixellated than intended. This can be 
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  especially noticed with L.A. Night skybox (as seen in E1L1) when looking at
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  the clouds. Right now, your only choice to fix this is to deactivate texture 
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  compression in the menu. Note that this will also deactivate disk caching, so 
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  you will have to deal with increased level loading times and possibly jerky 
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  framerates in some situations.
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---------------------
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3.4) Title screen art
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---------------------
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The front screen is a slightly modified and enhanced version of 3DRealms original
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art work used with permission.
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-----------------
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3.5) EDuke32 port
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-----------------
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The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
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features enhanced mod support together with tons of newly-added code. It is 
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released and maintained by TerminX.
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We are using EDuke32 for running HRP now because the port gets updated frequently,
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it offers advanced features for which HRP contents has been optimized.
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===========
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4) LICENSES
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===========
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--------
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4.1) HRP 
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--------
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The contents of the High Resolution Pack are licensed under these three licenses:
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- The build engine is licensed under Ken Silverman's Build License which can be 
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  found in "BUILDLIC.TXT".
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- The EDuke32 port is licensed under the GNU Public license which can be found 
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  in "GNU.TXT".
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- The art content is licensed under the High Resolution Pack Art License which can 
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  be found in "hrp_art_license.txt".
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-----------
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4.2) Others
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-----------
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Some textures in this pack are based on source textures copyrighted by 
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CGTextures.com. Permission to use and distribute these specific textures has 
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been granted to the author(s) of this texture pack. Textures downloaded from 
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CGTextures.com are copyrighted and may NOT be redistributed or sold. For 
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more information and the full license, please visit http://www.cgtextures.com.
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This disclaimer applies to the following textures:
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- highres\sprites\props: 585
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- highres\sprites\signs: 4420, 4949, 4955
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- highres\textures: 1120
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================
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5) CONTACT/LINKS
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================
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Pär "Parkar" Karlsson 
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(HRP author) ....................................... parkar82 [at] gmail.com
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Robin "NightFright" Reisinger
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(HRP co-author) .................................... hrp_update [at] fastmail.fm
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Richard "TerminX" Gobeille
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(EDuke32 port author) .............................. terminx [at] gmail.com
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--------------
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Message boards
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--------------
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http://forums.duke4.net
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The texture and model projects can be found in the Duke Nukem 3D source board:
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http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/
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------------
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IRC channels
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------------
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- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
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- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
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----------------
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Visit us online!
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----------------
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- Duke3D High Resolution Pack ... http://hrp.duke4.net
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- EDuke32 port (by TerminX) ..... http://eduke32.com
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- Duke4.net ..................... http://www.duke4.net
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==========
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6) CREDITS
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==========
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All the following people are involved in this release. They all have our gratitude,
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for nothing of the great artwork (or pretty much anything else) would have been 
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possible to include without their support and effort.  
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Please notify us if you did contribute to this project without being listed here!
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-------------
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JFDuke3D Port
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-------------
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JonoF
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Ken Silverman
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------------
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EDuke32 Port
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------------
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Plagman
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TerminX
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----------------
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Highres Textures
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----------------
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0815Jack
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ADM
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Alexander Filippov
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AlgorithMan
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Conrad Coldwood 
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Another Duke Fan
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Armando
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Audiocraz
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BlitZ
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Cage
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chicken
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Daedolon
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Devastator
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Ding Bat
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DLT
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dood!
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Dreams
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DukeAtomic
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Ecmaster76
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endmilled
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Fearpi
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Flacken.WS
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Gambini
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Gman
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gt1750
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Hendricks266
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Impact
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JaJo
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Jblade
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jimbob
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Kef Nukem
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Kev_Hectic
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Kevin9er
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Killd a ton
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L2theKING
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Lemming
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Lightsource
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Marked
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Megadeus
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motionblur
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NightFright
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Night Hacker 
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nyne
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ooppee
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ozz
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Parkar
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Piccolo
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Piterplus
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princetonEO
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Rellik66
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Roger
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Quakis
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Semicharm
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Sky Fox
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Steveeeie
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SwissCM
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Tesserex
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theRobot
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toadie2k
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Tip
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Vasilinka
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Viciarg
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WarHammer
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White Alven
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yossa
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-------------------
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3D Models and Skins
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-------------------
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alandog
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AlgorithMan
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Besli
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Blunty 
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Cipher
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Conrad Coldwood
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dood!
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Dr. Kill
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DukeAtomic
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drvarek 
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Ecmaster76
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efikkan
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empyrock
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Eric R
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escapist
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Esslan
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FlackenWS
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Forder
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General Failure
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GodBlitZor
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gt1750
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Hellbound
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ilovefoxes
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Jean Gorospe
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Jokke_r
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Killd a ton
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Kralex
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L2theKING
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Madaut
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MagNet
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Mean Person
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Millenia
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motionblur
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Mr.Fibbles
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ozz
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Parkar
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Piterplus
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Plagman
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Radar1013
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Renegado 
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Roma Loom
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Sky Fox
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Soul Collector
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Spiker
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Swiss Cheeseman/SwissCM
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Tea Monster
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vakooja
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Vasilinka
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YicklePigeon
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zilppuri
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--------
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Maphacks
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--------
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> Initial Release
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Dave-ros
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DSotM
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Ecmaster76
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endmilled
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ikkejw
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Killd a ton
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Night Hacker
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noctrun
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Okira
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Piterplus
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Renegado
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Zebius
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> "Reloaded" Release
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Hunter_rus
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NightFright
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> Polymer Lighting
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Devastator
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Micky C
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Roma Loom
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------------
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HRP Assembly
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------------
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NightFright
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Parkar
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-----------------
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Special thanks to
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-----------------
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- 3D Realms, for making this great game in the first place!
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- The guys at Duke4.net for hosting and help building the HRP website.
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- All of you who support and contribute to the project.
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- All the mirrors and seeders.