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1 | plagman | 1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
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3 | | | |
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147 | nightfrigh | 4 | | A Duke3D Community Project | |
1 | plagman | 5 | | | |
147 | nightfrigh | 6 | | Compiled by Parkar & NightFright | |
1 | plagman | 7 | ================================================================== |
280 | nightfrigh | 8 | | Version 5.1.280 (Sep 22, 2011) | |
1 | plagman | 9 | ================================================================== |
10 | |||
11 | |||
12 | |||
13 | ======================= |
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14 | CONTENTS OF THIS README |
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15 | ======================= |
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16 | |||
17 | 1) About |
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18 | 2) Installation |
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19 | 3) Notes |
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20 | 3.1) WIP release |
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256 | nightfrigh | 21 | 3.2) Highlights of this release |
22 | 3.3) Known issues |
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23 | 3.4) Title screen art |
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24 | 3.5) EDuke32 port |
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1 | plagman | 25 | 4) License |
26 | 4.1) HRP |
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27 | 4.2) Others |
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28 | 5) Contact/Links |
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29 | 6) Credits |
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30 | |||
31 | |||
32 | |||
33 | |||
34 | ======== |
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35 | 1) ABOUT |
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36 | ======== |
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37 | |||
38 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
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39 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
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40 | features make it worth playing even today. |
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41 | |||
42 | For all Duke fans who want to play the game again in a modern Windows environment |
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43 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
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44 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
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45 | the project´s goal is to replace all textures and sprites with high-res versions, |
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46 | optimizing it for latest OpenGL ports. |
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47 | |||
48 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
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49 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
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50 | over at http://www.3drealms.com/downloads.html . |
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51 | |||
52 | Here's what the Duke3D HRP has to offer: |
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53 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
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145 | nightfrigh | 54 | Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more |
55 | advanced Polymer renderer (with advanced effects like normal/specular mapping, |
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56 | per-pixel dynamic lighting, real-time shadows etc). |
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1 | plagman | 57 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
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59 | - Models instead of the old sprites. |
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60 | |||
61 | While the HRP is still "work in progress" and missing quite a few textures and |
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62 | models, you can check the Duke Nukem 3D source code forums for additional content |
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63 | or even better contributing something of your own. |
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64 | |||
145 | nightfrigh | 65 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
1 | plagman | 66 | |
67 | |||
68 | |||
69 | =============== |
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70 | 2) INSTALLATION |
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71 | =============== |
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72 | |||
73 | Installing is easy: |
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74 | |||
75 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
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76 | installation of the game. You can also just have the "duke3d.grp" file somewere |
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77 | on your system. |
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78 | |||
79 | Then run the installer (the file you downloaded/got from a friend or whatever) |
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80 | by double-clicking it. Then just follow the onscreen instructions. |
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81 | |||
82 | After installation, you start the game using the shortcut in the Duke3D folder, |
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83 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
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256 | nightfrigh | 84 | directly will start EDuke32 without textures and models. |
1 | plagman | 85 | |
86 | IMPORTANT: To see the high resolution textures and models you have to change the |
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256 | nightfrigh | 87 | render mode to 32-bit Polymer in the "Video Settings" under "Options" |
88 | in the game menu. Otherwise, HRP content will not work (properly)! |
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1 | plagman | 89 | |
90 | It is recommended to run the setup utility in order to set up your video, audio |
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91 | and controls for optimum quality and gameplay experience. However, most of the |
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92 | settings can be changed with EDuke32 ingame menu as well. |
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93 | |||
94 | |||
95 | |||
96 | ======== |
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97 | 3) NOTES |
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98 | ======== |
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99 | |||
100 | |||
101 | ---------------- |
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102 | 3.1) WIP release |
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103 | ---------------- |
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104 | Since this is a work in progress version of the pack which has not been tested |
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105 | extensively, there are probably some issues that need fixing. Please let us |
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106 | know of any problems with it so they can be sorted out in future versions. Also |
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107 | notify us if we are missing any art that’s been released prior to the packs |
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108 | release date, even though we have skipped some stuff since we simply did not like |
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109 | it, there is maybe some stuff that has been missed to include. |
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110 | |||
111 | Please also be aware of the fact that we are still missing models and textures |
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112 | because these have not been remade yet by the community. They will probably |
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113 | be featured in upcoming releases of the HRP (or updates). |
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114 | |||
115 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
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116 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
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117 | |||
118 | |||
256 | nightfrigh | 119 | ------------------------------- |
120 | 3.2) Highlights of this release |
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121 | ------------------------------- |
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122 | Compared to previous release (HRP v4), you can expect the following changes: |
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123 | |||
124 | > Full Polymer lighting support (with maphacks) |
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125 | > Polymer support for many textures (normal/specular mapping) |
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126 | > Polymer support for HUD weapons: Chaingun, RPG, Devastator |
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127 | > Increased resolution for several textures and model skins (beyond standard 512x512 HRP res) |
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128 | > New model for Lunar Overlord (ep.2 boss) |
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129 | > Improvements to the ingame menu (new font, some new screens) |
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130 | > Hundreds of new textures, dozens of new models - overall HRP size increased from 285 MB to over 550+ MB! |
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131 | |||
132 | IMPORTANT! |
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133 | ---------- |
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134 | Please note that all HRP v5 contents has been optimized for usage with Polymer renderer. |
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135 | This means that if you use the older Polymost renderer, you WILL encounter problems (HUD |
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136 | weapons rendered incorrectly or other display glitches). Polymer requirements offer advanced |
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137 | graphics effects but demand much better hardware. If you are forced to use Polymost due to |
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138 | having a weaker machine, you have to download a different HRP build! |
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139 | |||
140 | |||
1 | plagman | 141 | ----------------- |
256 | nightfrigh | 142 | 3.3) Known issues |
1 | plagman | 143 | ----------------- |
144 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
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145 | some of them could not be removed in this release. Here are those we know of: |
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146 | |||
256 | nightfrigh | 147 | - Current EDuke32 problems (might get fixed in future versions): |
148 | > At the end of episodes 1-3, you will not see the end screen after the |
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149 | cinematic. Instead, only a black screen will show up. |
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261 | nightfrigh | 150 | > The startup screens are not optimized for widescreen resolutions and |
151 | might show black stripes on both sides and possibly some distortions, |
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256 | nightfrigh | 152 | depending on your display. |
153 | |||
1 | plagman | 154 | - Rarely you will still find props, pickup weapons or the like that are |
155 | clipping into walls, often preventing you from seeing them completely. |
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145 | nightfrigh | 156 | Maphacks can fix these glitches, so don't hesitate to report anything you |
157 | consider worthy of correcting. |
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1 | plagman | 158 | |
159 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
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160 | the model should solve that problem. |
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161 | |||
162 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
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163 | will lose detail, i.e. look more pixellated than intended. This can be |
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164 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
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165 | the clouds. Right now, your only choice to fix this is to deactivate texture |
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166 | compression in the menu. Note that this will also deactivate disk caching, so |
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167 | you will have to deal with increased level loading times and possibly jerky |
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168 | framerates in some situations. |
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169 | |||
170 | |||
171 | --------------------- |
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256 | nightfrigh | 172 | 3.4) Title screen art |
1 | plagman | 173 | --------------------- |
174 | The front screen is a slightly modified and enhanced version of 3DRealms original |
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175 | art work used with permission. |
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176 | |||
177 | |||
178 | ----------------- |
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256 | nightfrigh | 179 | 3.5) EDuke32 port |
1 | plagman | 180 | ----------------- |
181 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
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182 | features enhanced mod support together with tons of newly-added code. It is |
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183 | released and maintained by TerminX. |
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256 | nightfrigh | 184 | We are using EDuke32 for running HRP now because the port gets updated frequently, |
185 | it offers advanced features for which HRP contents has been optimized. |
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1 | plagman | 186 | |
187 | |||
188 | |||
189 | =========== |
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190 | 4) LICENSES |
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191 | =========== |
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192 | |||
193 | |||
194 | -------- |
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195 | 4.1) HRP |
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196 | -------- |
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197 | |||
198 | The contents of the High Resolution Pack are licensed under these three licenses: |
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199 | |||
200 | - The build engine is licensed under Ken Silverman's Build License which can be |
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201 | found in "BUILDLIC.TXT". |
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202 | - The EDuke32 port is licensed under the GNU Public license which can be found |
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203 | in "GNU.TXT". |
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204 | - The art content is licensed under the High Resolution Pack Art License which can |
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205 | be found in "hrp_art_license.txt". |
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206 | |||
207 | |||
208 | ----------- |
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209 | 4.2) Others |
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210 | ----------- |
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211 | |||
212 | Some textures in this pack are based on source textures copyrighted by |
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213 | CGTextures.com. Permission to use and distribute these specific textures has |
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214 | been granted to the author(s) of this texture pack. Textures downloaded from |
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215 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
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216 | more information and the full license, please visit http://www.cgtextures.com. |
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217 | |||
218 | This disclaimer applies to the following textures: |
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219 | - highres\sprites\props: 585 |
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220 | - highres\sprites\signs: 4420, 4949, 4955 |
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221 | - highres\textures: 1120 |
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222 | |||
223 | |||
224 | |||
225 | ================ |
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226 | 5) CONTACT/LINKS |
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227 | ================ |
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228 | |||
229 | |||
230 | Pär "Parkar" Karlsson |
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231 | (HRP author) ....................................... parkar82 [at] gmail.com |
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232 | |||
233 | |||
234 | Robin "NightFright" Reisinger |
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189 | nightfrigh | 235 | (HRP co-author) .................................... hrp_update [at] fastmail.fm |
1 | plagman | 236 | |
237 | |||
238 | Richard "TerminX" Gobeille |
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239 | (EDuke32 port author) .............................. terminx [at] gmail.com |
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240 | |||
241 | |||
10 | parkar | 242 | -------------- |
243 | Message boards |
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244 | -------------- |
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245 | http://forums.duke4.net |
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1 | plagman | 246 | |
247 | The texture and model projects can be found in the Duke Nukem 3D source board: |
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244 | nightfrigh | 248 | http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/ |
1 | plagman | 249 | |
250 | |||
251 | ------------ |
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252 | IRC channels |
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253 | ------------ |
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254 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
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255 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
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256 | |||
257 | |||
258 | ---------------- |
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259 | Visit us online! |
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260 | ---------------- |
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261 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
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262 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
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263 | - Duke4.net ..................... http://www.duke4.net |
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264 | |||
265 | |||
266 | |||
267 | ========== |
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268 | 6) CREDITS |
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269 | ========== |
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270 | |||
271 | All the following people are involved in this release. They all have our gratitude, |
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272 | for nothing of the great artwork (or pretty much anything else) would have been |
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273 | possible to include without their support and effort. |
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274 | Please notify us if you did contribute to this project without being listed here! |
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275 | |||
276 | |||
277 | ------------- |
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189 | nightfrigh | 278 | JFDuke3D Port |
1 | plagman | 279 | ------------- |
280 | JonoF |
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281 | Ken Silverman |
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282 | |||
283 | |||
284 | ------------ |
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189 | nightfrigh | 285 | EDuke32 Port |
1 | plagman | 286 | ------------ |
287 | Plagman |
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288 | TerminX |
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289 | |||
290 | |||
291 | ---------------- |
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189 | nightfrigh | 292 | Highres Textures |
1 | plagman | 293 | ---------------- |
294 | 0815Jack |
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295 | ADM |
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296 | Alexander Filippov |
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297 | AlgorithMan |
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298 | Conrad Coldwood |
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299 | Another Duke Fan |
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300 | Armando |
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301 | Audiocraz |
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302 | BlitZ |
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189 | nightfrigh | 303 | Cage |
1 | plagman | 304 | chicken |
305 | Daedolon |
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306 | Devastator |
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307 | Ding Bat |
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308 | DLT |
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309 | dood! |
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310 | Dreams |
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311 | DukeAtomic |
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312 | Ecmaster76 |
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313 | endmilled |
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314 | Fearpi |
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189 | nightfrigh | 315 | Flacken.WS |
316 | Gambini |
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1 | plagman | 317 | Gman |
318 | gt1750 |
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319 | Hendricks266 |
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320 | Impact |
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321 | JaJo |
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322 | Jblade |
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323 | jimbob |
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324 | Kef Nukem |
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325 | Kev_Hectic |
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326 | Kevin9er |
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327 | Killd a ton |
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328 | L2theKING |
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329 | Lemming |
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275 | nightfrigh | 330 | Lightsource |
189 | nightfrigh | 331 | Marked |
332 | Megadeus |
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1 | plagman | 333 | motionblur |
334 | NightFright |
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335 | Night Hacker |
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336 | nyne |
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337 | ooppee |
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122 | nightfrigh | 338 | ozz |
1 | plagman | 339 | Parkar |
340 | Piccolo |
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341 | Piterplus |
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342 | princetonEO |
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343 | Rellik66 |
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344 | Roger |
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345 | Quakis |
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346 | Semicharm |
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347 | Sky Fox |
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252 | nightfrigh | 348 | Steveeeie |
349 | SwissCM |
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1 | plagman | 350 | Tesserex |
351 | theRobot |
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352 | toadie2k |
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353 | Tip |
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354 | Vasilinka |
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355 | Viciarg |
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356 | WarHammer |
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357 | White Alven |
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358 | yossa |
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359 | |||
360 | |||
361 | ------------------- |
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189 | nightfrigh | 362 | 3D Models and Skins |
1 | plagman | 363 | ------------------- |
364 | alandog |
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365 | AlgorithMan |
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366 | Besli |
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367 | Blunty |
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368 | Cipher |
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369 | Conrad Coldwood |
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370 | dood! |
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371 | Dr. Kill |
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372 | DukeAtomic |
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373 | drvarek |
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374 | Ecmaster76 |
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375 | efikkan |
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220 | nightfrigh | 376 | empyrock |
1 | plagman | 377 | Eric R |
378 | escapist |
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379 | Esslan |
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380 | FlackenWS |
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381 | Forder |
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382 | General Failure |
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383 | GodBlitZor |
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384 | gt1750 |
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385 | Hellbound |
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386 | ilovefoxes |
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248 | nightfrigh | 387 | Jean Gorospe |
1 | plagman | 388 | Jokke_r |
389 | Killd a ton |
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390 | Kralex |
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391 | L2theKING |
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392 | Madaut |
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393 | MagNet |
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394 | Mean Person |
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157 | nightfrigh | 395 | Millenia |
1 | plagman | 396 | motionblur |
397 | Mr.Fibbles |
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16 | parkar | 398 | ozz |
1 | plagman | 399 | Parkar |
400 | Piterplus |
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401 | Plagman |
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402 | Radar1013 |
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403 | Renegado |
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404 | Roma Loom |
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405 | Sky Fox |
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406 | Soul Collector |
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145 | nightfrigh | 407 | Spiker |
1 | plagman | 408 | Swiss Cheeseman/SwissCM |
409 | Tea Monster |
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189 | nightfrigh | 410 | vakooja |
1 | plagman | 411 | Vasilinka |
412 | YicklePigeon |
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413 | zilppuri |
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414 | |||
415 | |||
416 | -------- |
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417 | Maphacks |
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418 | -------- |
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189 | nightfrigh | 419 | |
420 | > Initial Release |
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1 | plagman | 421 | Dave-ros |
422 | DSotM |
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423 | Ecmaster76 |
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424 | endmilled |
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425 | ikkejw |
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426 | Killd a ton |
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427 | Night Hacker |
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428 | noctrun |
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429 | Okira |
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430 | Piterplus |
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431 | Renegado |
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432 | Zebius |
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433 | |||
189 | nightfrigh | 434 | > "Reloaded" Release |
1 | plagman | 435 | Hunter_rus |
436 | NightFright |
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437 | |||
189 | nightfrigh | 438 | > Polymer Lighting |
439 | Devastator |
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440 | Micky C |
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441 | Roma Loom |
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1 | plagman | 442 | |
189 | nightfrigh | 443 | |
1 | plagman | 444 | ------------ |
189 | nightfrigh | 445 | HRP Assembly |
1 | plagman | 446 | ------------ |
447 | NightFright |
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448 | Parkar |
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449 | |||
450 | |||
451 | ----------------- |
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452 | Special thanks to |
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453 | ----------------- |
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454 | - 3D Realms, for making this great game in the first place! |
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455 | - The guys at Duke4.net for hosting and help building the HRP website. |
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456 | - All of you who support and contribute to the project. |
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54 | nightfrigh | 457 | - All the mirrors and seeders. |