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1 | plagman | 1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
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3 | | | |
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147 | nightfrigh | 4 | | A Duke3D Community Project | |
384 | leod | 5 | | | |
147 | nightfrigh | 6 | | Compiled by Parkar & NightFright | |
1 | plagman | 7 | ================================================================== |
415 | leod | 8 | | Repository Snapshot >= 5.2.415 (2012-12-24) | |
1 | plagman | 9 | ================================================================== |
10 | |||
11 | |||
12 | |||
13 | ======================= |
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14 | CONTENTS OF THIS README |
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15 | ======================= |
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16 | |||
17 | 1) About |
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18 | 2) Installation |
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19 | 3) Notes |
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20 | 3.1) WIP release |
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256 | nightfrigh | 21 | 3.2) Highlights of this release |
22 | 3.3) Known issues |
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23 | 3.4) Title screen art |
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24 | 3.5) EDuke32 port |
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1 | plagman | 25 | 4) License |
26 | 4.1) HRP |
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27 | 4.2) Others |
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28 | 5) Contact/Links |
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29 | 6) Credits |
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30 | |||
31 | |||
32 | |||
33 | ======== |
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34 | 1) ABOUT |
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35 | ======== |
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36 | |||
384 | leod | 37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
38 | in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many |
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39 | other features make it worth playing even today. |
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1 | plagman | 40 | |
384 | leod | 41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
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43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
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44 | and modelling artists, the project's goal is to replace all textures and sprites |
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45 | with high-res versions, optimizing it for latest OpenGL ports. |
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1 | plagman | 46 | |
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
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48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
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49 | over at http://www.3drealms.com/downloads.html . |
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50 | |||
415 | leod | 51 | What the Duke Nukem 3D HRP has to offer: |
384 | leod | 52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
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54 | the more advanced Polymer renderer (with advanced effects like |
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55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
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56 | For more info about these ports, check out JonoF's JFDuke3D and the |
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57 | EDuke32 site. |
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58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
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59 | textures. |
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1 | plagman | 60 | - Models instead of the old sprites. |
61 | |||
62 | While the HRP is still "work in progress" and missing quite a few textures and |
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409 | leod | 63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
64 | additional content or even better contributing something of your own. |
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1 | plagman | 65 | |
145 | nightfrigh | 66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
1 | plagman | 67 | |
68 | |||
69 | |||
70 | =============== |
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71 | 2) INSTALLATION |
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72 | =============== |
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73 | |||
74 | Installing is easy: |
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75 | |||
415 | leod | 76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
77 | installation of the game. You can also just have the "duke3d.grp" file |
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78 | somewhere on your system. |
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1 | plagman | 79 | |
415 | leod | 80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
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82 | your personal preference. |
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1 | plagman | 83 | |
415 | leod | 84 | After the extraction process is complete, you may copy over any existing |
85 | "duke3d.grp" file you already have (either directly from the installation disc |
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86 | or from the folder which contains your digital copy). Be sure to overwrite the |
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87 | existing "duke3d.grp" since this one only contains the shareware episode. |
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88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
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89 | folder. |
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90 | You can also create a shortcut by right-clicking the file and choose |
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91 | "Send to" --> "Desktop (Create shortcut)". |
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1 | plagman | 92 | |
415 | leod | 93 | IMPORTANT: |
94 | In order to see the high resolution textures and models, you have to change the |
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95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
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96 | game menu. |
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97 | Otherwise, HRP content will not work (properly)! |
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1 | plagman | 98 | |
415 | leod | 99 | POLYMOST COMPATIBILITY OPTION: |
100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
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101 | they experience graphics issues or their graphics card simply cannot handle it), |
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102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
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103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
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104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
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105 | Alternatively, and if you want to run mods like DukePlus, using the |
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106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
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107 | running the Polymost HRP mode. A matching version of this pack should be |
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108 | available soon after any HRP release. |
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1 | plagman | 109 | |
110 | |||
111 | |||
112 | ======== |
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113 | 3) NOTES |
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114 | ======== |
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115 | |||
116 | ---------------- |
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117 | 3.1) WIP release |
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118 | ---------------- |
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119 | Since this is a work in progress version of the pack which has not been tested |
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120 | extensively, there are probably some issues that need fixing. Please let us |
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121 | know of any problems with it so they can be sorted out in future versions. Also |
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384 | leod | 122 | notify us if we are missing any art that's been released prior to the pack's |
415 | leod | 123 | release date, even though we have skipped some stuff since we simply did not |
124 | like it, there is maybe some stuff that has been missed to include. |
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1 | plagman | 125 | |
126 | Please also be aware of the fact that we are still missing models and textures |
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127 | because these have not been remade yet by the community. They will probably |
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128 | be featured in upcoming releases of the HRP (or updates). |
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129 | |||
130 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
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131 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
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132 | |||
133 | |||
256 | nightfrigh | 134 | ------------------------------- |
135 | 3.2) Highlights of this release |
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136 | ------------------------------- |
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415 | leod | 137 | Compared to previous release (HRP v5.1.285), you can expect the following changes: |
256 | nightfrigh | 138 | |
415 | leod | 139 | [FEATURE] Full Polymost compatibility (use parameter -hduke3d_hrp_polymost.def) |
140 | [UPDATE] New HUD weapon models for pistol and shotgun |
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141 | [UPDATE] New hanging slime babe |
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142 | [UPDATE] Improved crosshairs |
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143 | [UPDATE] Polymer/Polymost adding/optimization for many textures |
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144 | [FIX] FOV change for RPG, fixed animation for HUD Devastator |
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145 | [FIX] Model fixes for Trooper |
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146 | [FIX] Rotation corrections for various models |
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147 | [FIX] Activation of various "forgotten" textures throughout the HRP |
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256 | nightfrigh | 148 | |
415 | leod | 149 | |
256 | nightfrigh | 150 | IMPORTANT! |
151 | ---------- |
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415 | leod | 152 | Please note that all HRP v5.x contents has been optimized for usage with Polymer |
153 | renderer. This means that if you use the older Polymost renderer, you WILL |
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384 | leod | 154 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
155 | Polymer requirements offer advanced graphics effects but demand much better |
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415 | leod | 156 | hardware. |
157 | If you are forced to use Polymost due to having a weaker machine, be sure to |
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158 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
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256 | nightfrigh | 159 | |
160 | |||
1 | plagman | 161 | ----------------- |
256 | nightfrigh | 162 | 3.3) Known issues |
1 | plagman | 163 | ----------------- |
164 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
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165 | some of them could not be removed in this release. Here are those we know of: |
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166 | |||
256 | nightfrigh | 167 | - Current EDuke32 problems (might get fixed in future versions): |
261 | nightfrigh | 168 | > The startup screens are not optimized for widescreen resolutions and |
169 | might show black stripes on both sides and possibly some distortions, |
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256 | nightfrigh | 170 | depending on your display. |
171 | |||
1 | plagman | 172 | - Rarely you will still find props, pickup weapons or the like that are |
173 | clipping into walls, often preventing you from seeing them completely. |
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145 | nightfrigh | 174 | Maphacks can fix these glitches, so don't hesitate to report anything you |
175 | consider worthy of correcting. |
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1 | plagman | 176 | |
177 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
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178 | the model should solve that problem. |
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179 | |||
180 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
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181 | will lose detail, i.e. look more pixellated than intended. This can be |
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182 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
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183 | the clouds. Right now, your only choice to fix this is to deactivate texture |
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184 | compression in the menu. Note that this will also deactivate disk caching, so |
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185 | you will have to deal with increased level loading times and possibly jerky |
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186 | framerates in some situations. |
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187 | |||
188 | |||
189 | --------------------- |
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256 | nightfrigh | 190 | 3.4) Title screen art |
1 | plagman | 191 | --------------------- |
409 | leod | 192 | The front screen is a slightly modified and enhanced version of 3D Realms' |
384 | leod | 193 | original art work used with permission. |
1 | plagman | 194 | |
195 | |||
196 | ----------------- |
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256 | nightfrigh | 197 | 3.5) EDuke32 port |
1 | plagman | 198 | ----------------- |
199 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
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200 | features enhanced mod support together with tons of newly-added code. It is |
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201 | released and maintained by TerminX. |
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384 | leod | 202 | We are using EDuke32 for running HRP now because the port gets updated |
203 | frequently, and it offers advanced features for which HRP contents has been |
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204 | optimized. |
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1 | plagman | 205 | |
206 | |||
207 | |||
208 | =========== |
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209 | 4) LICENSES |
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210 | =========== |
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211 | |||
212 | -------- |
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213 | 4.1) HRP |
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214 | -------- |
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215 | |||
384 | leod | 216 | The contents of the High Resolution Pack are licensed under these three |
217 | licenses: |
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1 | plagman | 218 | |
384 | leod | 219 | - The build engine is licensed under Ken Silverman's Build License which can be |
1 | plagman | 220 | found in "BUILDLIC.TXT". |
384 | leod | 221 | - The EDuke32 port is licensed under the GNU Public license which can be found |
1 | plagman | 222 | in "GNU.TXT". |
384 | leod | 223 | - The art content is licensed under the High Resolution Pack Art License which |
224 | can be found in "hrp_art_license.txt". |
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1 | plagman | 225 | |
226 | |||
227 | ----------- |
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228 | 4.2) Others |
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229 | ----------- |
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230 | |||
231 | Some textures in this pack are based on source textures copyrighted by |
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232 | CGTextures.com. Permission to use and distribute these specific textures has |
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233 | been granted to the author(s) of this texture pack. Textures downloaded from |
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234 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
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235 | more information and the full license, please visit http://www.cgtextures.com. |
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236 | |||
237 | This disclaimer applies to the following textures: |
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238 | - highres\sprites\props: 585 |
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239 | - highres\sprites\signs: 4420, 4949, 4955 |
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384 | leod | 240 | - highres\textures: 1120 |
1 | plagman | 241 | |
242 | |||
243 | |||
244 | ================ |
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245 | 5) CONTACT/LINKS |
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246 | ================ |
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247 | |||
248 | Robin "NightFright" Reisinger |
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415 | leod | 249 | (HRP author) ....................................... nightfright2k7 [at] gmail.com |
1 | plagman | 250 | |
251 | |||
415 | leod | 252 | Pär "Parkar" Karlsson |
253 | (Former HRP author, retired) ....................... parkar82 [at] gmail.com |
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254 | |||
255 | |||
1 | plagman | 256 | Richard "TerminX" Gobeille |
257 | (EDuke32 port author) .............................. terminx [at] gmail.com |
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258 | |||
259 | |||
10 | parkar | 260 | -------------- |
261 | Message boards |
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262 | -------------- |
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263 | http://forums.duke4.net |
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1 | plagman | 264 | |
265 | The texture and model projects can be found in the Duke Nukem 3D source board: |
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244 | nightfrigh | 266 | http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/ |
1 | plagman | 267 | |
268 | |||
269 | ------------ |
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270 | IRC channels |
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271 | ------------ |
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272 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
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273 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
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274 | |||
275 | |||
276 | ---------------- |
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277 | Visit us online! |
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278 | ---------------- |
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279 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
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280 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
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281 | - Duke4.net ..................... http://www.duke4.net |
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282 | |||
283 | |||
284 | |||
285 | ========== |
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286 | 6) CREDITS |
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287 | ========== |
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288 | |||
384 | leod | 289 | All the following people are involved in this release. They all have our |
290 | gratitude, for nothing of the great artwork (or pretty much anything else) |
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291 | would have been possible to include without their support and effort. |
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292 | Please notify us if you did contribute to this project without being listed |
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293 | here! |
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1 | plagman | 294 | |
295 | ------------- |
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189 | nightfrigh | 296 | JFDuke3D Port |
1 | plagman | 297 | ------------- |
298 | JonoF |
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299 | Ken Silverman |
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300 | |||
301 | |||
302 | ------------ |
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189 | nightfrigh | 303 | EDuke32 Port |
1 | plagman | 304 | ------------ |
384 | leod | 305 | Helixhorned |
306 | Hendricks266 |
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1 | plagman | 307 | Plagman |
308 | TerminX |
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309 | |||
310 | |||
311 | ---------------- |
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189 | nightfrigh | 312 | Highres Textures |
1 | plagman | 313 | ---------------- |
314 | 0815Jack |
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315 | ADM |
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316 | Alexander Filippov |
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317 | AlgorithMan |
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318 | Conrad Coldwood |
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319 | Another Duke Fan |
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320 | Armando |
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321 | Audiocraz |
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322 | BlitZ |
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189 | nightfrigh | 323 | Cage |
1 | plagman | 324 | chicken |
325 | Daedolon |
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326 | Devastator |
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327 | Ding Bat |
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328 | DLT |
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329 | dood! |
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330 | Dreams |
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331 | DukeAtomic |
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332 | Ecmaster76 |
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333 | endmilled |
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334 | Fearpi |
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189 | nightfrigh | 335 | Flacken.WS |
336 | Gambini |
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1 | plagman | 337 | Gman |
338 | gt1750 |
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339 | Hendricks266 |
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340 | Impact |
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341 | JaJo |
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342 | Jblade |
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343 | jimbob |
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344 | Kef Nukem |
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345 | Kev_Hectic |
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346 | Kevin9er |
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347 | Killd a ton |
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384 | leod | 348 | L.D. Simone |
1 | plagman | 349 | L2theKING |
350 | Lemming |
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275 | nightfrigh | 351 | Lightsource |
189 | nightfrigh | 352 | Marked |
353 | Megadeus |
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1 | plagman | 354 | motionblur |
355 | NightFright |
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356 | Night Hacker |
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357 | nyne |
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358 | ooppee |
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122 | nightfrigh | 359 | ozz |
1 | plagman | 360 | Parkar |
361 | Piccolo |
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362 | Piterplus |
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363 | princetonEO |
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364 | Rellik66 |
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365 | Roger |
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384 | leod | 366 | Roma Loom |
1 | plagman | 367 | Quakis |
368 | Semicharm |
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369 | Sky Fox |
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252 | nightfrigh | 370 | Steveeeie |
415 | leod | 371 | SwissCM |
1 | plagman | 372 | Tesserex |
373 | theRobot |
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374 | toadie2k |
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375 | Tip |
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376 | Vasilinka |
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377 | Viciarg |
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378 | WarHammer |
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379 | White Alven |
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380 | yossa |
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381 | |||
382 | |||
383 | ------------------- |
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189 | nightfrigh | 384 | 3D Models and Skins |
1 | plagman | 385 | ------------------- |
386 | alandog |
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387 | AlgorithMan |
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388 | Besli |
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389 | Blunty |
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390 | Cipher |
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391 | Conrad Coldwood |
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392 | dood! |
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393 | Dr. Kill |
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394 | DukeAtomic |
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395 | drvarek |
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396 | Ecmaster76 |
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397 | efikkan |
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220 | nightfrigh | 398 | empyrock |
1 | plagman | 399 | Eric R |
400 | escapist |
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401 | Esslan |
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402 | FlackenWS |
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403 | Forder |
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404 | General Failure |
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405 | GodBlitZor |
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406 | gt1750 |
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407 | Hellbound |
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408 | ilovefoxes |
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248 | nightfrigh | 409 | Jean Gorospe |
1 | plagman | 410 | Jokke_r |
411 | Killd a ton |
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412 | Kralex |
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413 | L2theKING |
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414 | Madaut |
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415 | MagNet |
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416 | Mean Person |
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157 | nightfrigh | 417 | Millenia |
1 | plagman | 418 | motionblur |
419 | Mr.Fibbles |
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16 | parkar | 420 | ozz |
1 | plagman | 421 | Parkar |
422 | Piterplus |
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423 | Plagman |
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424 | Radar1013 |
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425 | Renegado |
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426 | Roma Loom |
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427 | Sky Fox |
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428 | Soul Collector |
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415 | leod | 429 | Spiker |
479 | leod | 430 | Steveeeie |
384 | leod | 431 | Supertanker |
415 | leod | 432 | SwissCM |
1 | plagman | 433 | Tea Monster |
189 | nightfrigh | 434 | vakooja |
1 | plagman | 435 | Vasilinka |
436 | YicklePigeon |
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437 | zilppuri |
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438 | |||
439 | |||
440 | -------- |
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384 | leod | 441 | Highpals |
442 | -------- |
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443 | Lezing/CraigFatman |
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444 | |||
445 | |||
446 | -------- |
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1 | plagman | 447 | Maphacks |
448 | -------- |
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189 | nightfrigh | 449 | |
450 | > Initial Release |
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1 | plagman | 451 | Dave-ros |
452 | DSotM |
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453 | Ecmaster76 |
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454 | endmilled |
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455 | ikkejw |
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456 | Killd a ton |
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457 | Night Hacker |
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458 | noctrun |
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459 | Okira |
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460 | Piterplus |
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461 | Renegado |
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462 | Zebius |
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463 | |||
189 | nightfrigh | 464 | > "Reloaded" Release |
1 | plagman | 465 | Hunter_rus |
466 | NightFright |
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467 | |||
415 | leod | 468 | > User Map Maphacks |
469 | LeoD |
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470 | |||
189 | nightfrigh | 471 | > Polymer Lighting |
472 | Devastator |
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473 | Micky C |
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474 | Roma Loom |
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1 | plagman | 475 | |
189 | nightfrigh | 476 | |
415 | leod | 477 | SVN Maintenance |
478 | --------------- |
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479 | Devastator |
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480 | Hendricks266 |
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481 | LeoD |
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482 | NightFright |
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483 | Roma Loom |
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484 | Spiker |
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485 | |||
486 | |||
1 | plagman | 487 | ------------ |
189 | nightfrigh | 488 | HRP Assembly |
1 | plagman | 489 | ------------ |
490 | NightFright |
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491 | |||
492 | |||
415 | leod | 493 | |
1 | plagman | 494 | ----------------- |
495 | Special thanks to |
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496 | ----------------- |
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497 | - 3D Realms, for making this great game in the first place! |
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415 | leod | 498 | - The guys at Duke4.net for hosting and help building the HRP website! |
499 | - All of you who support and contribute to the project! |
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500 | - All the mirrors and seeders! |