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257 | parkar | 1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
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3 | | | |
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4 | | A Duke3D Community project | |
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5 | | | |
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6 | | compiled by Parkar & NightFright | |
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7 | ================================================================== |
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8 | | SVN build #321 (Mar 23, 2009) | |
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9 | ================================================================== |
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10 | |||
11 | |||
12 | |||
13 | ======================= |
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14 | CONTENTS OF THIS README |
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15 | ======================= |
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16 | |||
17 | 1) About |
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18 | 2) Installation |
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19 | 3) Notes |
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20 | 3.1) WIP release |
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21 | 3.2) Known issues |
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22 | 3.3) Title screen art |
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23 | 3.4) EDuke32 port |
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24 | 4) License |
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25 | 4.1) HRP |
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26 | 4.2) Others |
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27 | 5) Contact/Links |
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28 | 6) Credits |
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29 | 7) Changelog |
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30 | |||
31 | |||
32 | |||
33 | |||
34 | ======== |
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35 | 1) ABOUT |
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36 | ======== |
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37 | |||
38 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
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39 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
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40 | features make it worth playing even today. |
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41 | |||
42 | For all Duke fans who want to play the game again in a modern Windows environment |
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43 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
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44 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
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45 | the project´s goal is to replace all textures and sprites with high-res versions, |
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46 | optimizing it for latest OpenGL ports. |
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47 | |||
48 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
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49 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
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50 | over at http://www.3drealms.com/downloads.html . |
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51 | |||
52 | Here's what the Duke3D HRP has to offer: |
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53 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
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54 | Jonathon "JonoF" Fowler). Which one is included depends on how well they support |
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55 | the current HRP version. |
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56 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
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57 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
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58 | - Models instead of the old sprites. |
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59 | |||
60 | While the HRP is still "work in progress" and missing quite a few textures and |
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61 | models, you can check the Duke Nukem 3D source code forums for additional content |
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62 | or even better contributing something of your own. |
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63 | |||
64 | The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime |
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65 | JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, |
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66 | NightFright is offering an update pack every one or two months, integrating latest |
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67 | forum contributions and fixes into the HRP. You can find these updates over at |
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68 | http://hrpupdate.duke4.net . |
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69 | |||
70 | |||
71 | |||
72 | =============== |
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73 | 2) INSTALLATION |
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74 | =============== |
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75 | |||
76 | Installing is easy: |
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77 | |||
78 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
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79 | installation of the game. You can also just have the "duke3d.grp" file somewere |
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80 | on your system. |
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81 | |||
82 | Then run the installer (the file you downloaded/got from a friend or whatever) |
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83 | by double-clicking it. Then just follow the onscreen instructions. |
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84 | |||
85 | After installation, you start the game using the shortcut in the Duke3D folder, |
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86 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
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87 | directly will start JFDuke3D (or EDuke32) without textures and models. |
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88 | |||
89 | IMPORTANT: To see the high resolution textures and models you have to change the |
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90 | render mode to 32-bit Polymost in the "Video Settings" under "Options" |
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91 | in the game menu. Otherwise, HRP content will not work! |
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92 | |||
93 | It is recommended to run the setup utility in order to set up your video, audio |
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94 | and controls for optimum quality and gameplay experience. However, most of the |
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95 | settings can be changed with EDuke32 ingame menu as well. |
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96 | |||
97 | |||
98 | |||
99 | ======== |
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100 | 3) NOTES |
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101 | ======== |
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102 | |||
103 | |||
104 | ---------------- |
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105 | 3.1) WIP release |
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106 | ---------------- |
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107 | Since this is a work in progress version of the pack which has not been tested |
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108 | extensively, there are probably some issues that need fixing. Please let us |
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109 | know of any problems with it so they can be sorted out in future versions. Also |
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110 | notify us if we are missing any art that’s been released prior to the packs |
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111 | release date, even though we have skipped some stuff since we simply did not like |
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112 | it, there is maybe some stuff that has been missed to include. |
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113 | |||
114 | Please also be aware of the fact that we are still missing models and textures |
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115 | because these have not been remade yet by the community. They will probably |
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116 | be featured in upcoming releases of the HRP (or updates). |
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117 | |||
118 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
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119 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
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120 | |||
121 | |||
122 | ----------------- |
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123 | 3.2) Known issues |
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124 | ----------------- |
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125 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
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126 | some of them could not be removed in this release. Here are those we know of: |
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127 | |||
128 | - Rarely you will still find props, pickup weapons or the like that are |
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129 | clipping into walls, often preventing you from seeing them completely. |
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130 | Maphacks since January 2008 can fix these glitches, so don't hesitate to |
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131 | report anything you consider worthy of correcting. |
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132 | |||
133 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
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134 | the model should solve that problem. |
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135 | |||
136 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
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137 | will lose detail, i.e. look more pixellated than intended. This can be |
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138 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
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139 | the clouds. Right now, your only choice to fix this is to deactivate texture |
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140 | compression in the menu. Note that this will also deactivate disk caching, so |
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141 | you will have to deal with increased level loading times and possibly jerky |
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142 | framerates in some situations. |
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143 | |||
144 | |||
145 | --------------------- |
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146 | 3.3) Title screen art |
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147 | --------------------- |
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148 | The front screen is a slightly modified and enhanced version of 3DRealms original |
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149 | art work used with permission. |
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150 | |||
151 | |||
152 | ----------------- |
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153 | 3.4) EDuke32 port |
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154 | ----------------- |
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155 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
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156 | features enhanced mod support together with tons of newly-added code. It is |
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157 | released and maintained by TerminX. |
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158 | For the time being, we recommend using EDuke32 for running HRP because the port |
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159 | gets updated much more often and HRP content has been optimized for it. |
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160 | |||
161 | |||
162 | |||
163 | =========== |
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164 | 4) LICENSES |
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165 | =========== |
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166 | |||
167 | |||
168 | -------- |
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169 | 4.1) HRP |
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170 | -------- |
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171 | |||
172 | The contents of the High Resolution Pack are licensed under these three licenses: |
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173 | |||
174 | - The build engine is licensed under Ken Silverman's Build License which can be |
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175 | found in "BUILDLIC.TXT". |
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176 | - The EDuke32 port is licensed under the GNU Public license which can be found |
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177 | in "GNU.TXT". |
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178 | - The art content is licensed under the High Resolution Pack Art License which can |
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179 | be found in "hrp_art_license.txt". |
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180 | |||
181 | |||
182 | ----------- |
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183 | 4.2) Others |
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184 | ----------- |
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185 | |||
186 | Some textures in this pack are based on source textures copyrighted by |
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187 | CGTextures.com. Permission to use and distribute these specific textures has |
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188 | been granted to the author(s) of this texture pack. Textures downloaded from |
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189 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
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190 | more information and the full license, please visit http://www.cgtextures.com. |
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191 | |||
192 | This disclaimer applies to the following textures: |
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193 | - highres\sprites\props: 585 |
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194 | - highres\sprites\signs: 4420, 4949, 4955 |
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195 | - highres\textures: 1120 |
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196 | |||
197 | |||
198 | |||
199 | ================ |
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200 | 5) CONTACT/LINKS |
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201 | ================ |
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202 | |||
203 | |||
204 | Pär "Parkar" Karlsson |
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205 | (HRP author) ....................................... parkar82 [at] gmail.com |
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206 | |||
207 | |||
208 | Robin "NightFright" Reisinger |
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209 | (HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm |
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210 | |||
211 | |||
212 | Richard "TerminX" Gobeille |
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213 | (EDuke32 port author) .............................. terminx [at] gmail.com |
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214 | |||
215 | |||
216 | ----------------------- |
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217 | 3DRealms message boards |
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218 | ----------------------- |
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219 | http://www.3drealms.com/forums.html |
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220 | |||
221 | The texture and model projects can be found in the Duke Nukem 3D source board: |
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222 | http://forums.3drealms.com/vb/forumdisplay.php?f=17 |
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223 | |||
224 | |||
225 | ------------ |
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226 | IRC channels |
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227 | ------------ |
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228 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
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229 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
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230 | |||
231 | |||
232 | ---------------- |
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233 | Visit us online! |
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234 | ---------------- |
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235 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
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236 | - Duke3D HRP Update Pack Site ... http://hrpupdate.duke4.net |
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237 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
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238 | - Duke4.net ..................... http://www.duke4.net |
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239 | |||
240 | |||
241 | |||
242 | ========== |
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243 | 6) CREDITS |
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244 | ========== |
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245 | |||
246 | All the following people are involved in this release. They all have our gratitude, |
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247 | for nothing of the great artwork (or pretty much anything else) would have been |
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248 | possible to include without their support and effort. |
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249 | Please notify us if you did contribute to this project without being listed here! |
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250 | |||
251 | |||
252 | ------------- |
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253 | JFDuke3D port |
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254 | ------------- |
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255 | JonoF |
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256 | Ken Silverman |
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257 | |||
258 | |||
259 | ------------ |
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260 | EDuke32 port |
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261 | ------------ |
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262 | Plagman |
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263 | TerminX |
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264 | |||
265 | |||
266 | ---------------- |
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267 | Highres textures |
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268 | ---------------- |
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269 | 0815Jack |
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270 | ADM |
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271 | Alexander Filippov |
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272 | AlgorithMan |
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273 | Conrad Coldwood |
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274 | Another Duke Fan |
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275 | Armando |
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276 | Audiocraz |
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277 | BlitZ |
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278 | cage |
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279 | chicken |
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280 | Daedolon |
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281 | Devastator |
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282 | Ding Bat |
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283 | DLT |
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284 | dood! |
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285 | Dreams |
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286 | DukeAtomic |
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287 | Ecmaster76 |
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288 | endmilled |
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289 | Fearpi |
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290 | Gman |
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291 | gt1750 |
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292 | Hendricks266 |
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293 | Impact |
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294 | JaJo |
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295 | Jblade |
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296 | jimbob |
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297 | Kef Nukem |
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298 | Kev_Hectic |
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299 | Kevin9er |
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300 | Killd a ton |
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301 | L2theKING |
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302 | Lemming |
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303 | marked |
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304 | motionblur |
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305 | NightFright |
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306 | Night Hacker |
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307 | nyne |
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308 | ooppee |
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309 | Parkar |
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310 | Piccolo |
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311 | Piterplus |
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312 | princetonEO |
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313 | Rellik66 |
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314 | Roger |
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315 | Quakis |
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316 | Semicharm |
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317 | Sky Fox |
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318 | Swiss Cheeseman/SwissCM |
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319 | Tesserex |
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320 | theRobot |
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321 | toadie2k |
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322 | Tip |
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323 | Vasilinka |
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324 | Viciarg |
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325 | WarHammer |
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326 | White Alven |
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327 | yossa |
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328 | |||
329 | |||
330 | ------------------- |
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331 | 3D models and skins |
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332 | ------------------- |
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333 | alandog |
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334 | AlgorithMan |
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335 | Besli |
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336 | Blunty |
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337 | Cipher |
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338 | Conrad Coldwood |
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339 | dood! |
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340 | Dr. Kill |
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341 | DukeAtomic |
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342 | drvarek |
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343 | Ecmaster76 |
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344 | efikkan |
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345 | Eric R |
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346 | escapist |
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347 | Esslan |
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348 | FlackenWS |
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349 | Forder |
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350 | General Failure |
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351 | GodBlitZor |
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352 | gt1750 |
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353 | Hellbound |
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354 | ilovefoxes |
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355 | Jokke_r |
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356 | Killd a ton |
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357 | Kralex |
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358 | L2theKING |
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359 | Madaut |
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360 | MagNet |
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361 | Mean Person |
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362 | motionblur |
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363 | Mr.Fibbles |
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364 | Parkar |
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365 | Piterplus |
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366 | Plagman |
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367 | Radar1013 |
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368 | Renegado |
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369 | Roma Loom |
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370 | Sky Fox |
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371 | Soul Collector |
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372 | Swiss Cheeseman/SwissCM |
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373 | Tea Monster |
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374 | Vasilinka |
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375 | YicklePigeon |
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376 | zilppuri |
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377 | |||
378 | |||
379 | -------- |
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380 | Maphacks |
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381 | -------- |
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382 | Dave-ros |
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383 | DSotM |
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384 | Ecmaster76 |
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385 | endmilled |
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386 | ikkejw |
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387 | Killd a ton |
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388 | Night Hacker |
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389 | noctrun |
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390 | Okira |
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391 | Piterplus |
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392 | Renegado |
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393 | Zebius |
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394 | |||
395 | |||
396 | ----------------- |
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397 | Maphacks Reloaded |
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398 | ----------------- |
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399 | Hunter_rus |
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400 | NightFright |
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401 | |||
402 | |||
403 | ------------ |
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404 | HRP assembly |
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405 | ------------ |
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406 | NightFright |
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407 | Parkar |
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408 | |||
409 | |||
410 | ----------------- |
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411 | Special thanks to |
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412 | ----------------- |
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413 | - 3D Realms, for making this great game in the first place! |
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414 | - The guys at Duke4.net for hosting and help building the HRP website. |
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415 | - All of you who support and contribute to the project. |
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416 | - All the mirrors and seeders. |
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417 | |||
418 | |||
419 | |||
420 | ============ |
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421 | 7) CHANGELOG |
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422 | ============ |
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423 | |||
424 | Here is a list of all changes that have been included in this release since last |
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425 | HRP v3.0 (SVN #136, 2007-04-27). This includes any previous Update Packs compiled |
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426 | by NightFright. |
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427 | |||
428 | |||
429 | HRP v4.0 / SVN #321 (2009-03-23) |
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430 | -------------------------------- |
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431 | > Added: |
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432 | - From SD_Duke: |
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433 | + Ice/frozen textures for most of the monsters, Duke and babes |
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434 | (in new subdir highres\sprites\ice) |
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435 | + highres\sprites\effects: 1031 (GLASSPIECES), 1380-1384 (watersplash), |
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436 | 2390-2418 (scrap1-6), 2595 (SHOTSPARK1) |
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437 | - Detail textures for |
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438 | + not yet remade tiles: 4154, 4155 |
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439 | + remade tiles: 1132, 1134, 1135 |
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440 | + (many) characters, effects, monsters, pickups, props, signs, switches |
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441 | - Glowmaps for |
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442 | + highres\sprites\props: 543 |
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443 | + highres\textures: 294-296, 309, 451, 1215 |
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444 | - highres\detail: marble (for 3384-3387) |
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445 | - highres\screen\fonts\smallfont: 3072-3135, 3162-3165 (pal6/7) |
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446 | - highres\screen\hud: 27, 38, 40-42, 44-47, 49, 51, 54 (HUD icons), 61, |
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447 | 2458, 2466, 2527 |
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448 | - highres\screen\menu: 2494-2496, 3250 |
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449 | - highres\sprites\characters: 753 (geisha), 1317 (pal0/10-16/21/23), |
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450 | 1325 (cavedancer), 1356/1357 (Terminator), |
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451 | 1395 (FEM7, pal0/10-16/21/23), 3450 (FEM9), |
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452 | 4510 (PIRATE1A/4A pal0/10), 4516 (PIRATEHALF), |
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453 | 4864 (FEM10), 4866 (TOUGHGAL) |
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454 | - highres\sprites\decals: 1154, 4445, 4535 |
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455 | - highres\sprites\effects: 580-583 (REACTOR2SPARK, pal0/21), |
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456 | 634-637 (BOLT1, pal0/2/10), |
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457 | 663 (W_FORCEFIELD, pal 2/7/8/10), |
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458 | 1092 (REACTORSPARK), 1250-1259 ([CEILING]STEAM), |
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459 | 1671-1679 (FORCERIPPLE), 2066-2079 (fire #1), |
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460 | 2270-2283 (BURNING/FIRE), 2310-2323 (fire #2) |
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461 | 4525-4528 (SIDEBOLT1, pal0/10) |
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462 | - highres\sprites\firstperson: 2521/2522 (pal10-16/21/23), 2576 (tiphand), |
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463 | 2581 (scuba) |
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464 | - highres\sprites\ice: 1318 (1317 frozen), 1326 (1325 frozen), 1396 (1395 frozen), |
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465 | 3450 (frozen), 4864 (frozen), 4866 (frozen) |
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466 | - highres\sprites\jibs: 2260 (JIBS4), 2264, 2300 (OOZ), 2309 (OOZ2) |
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467 | - highres\sprites\monsters: 2000 (skins for pal1/2/5/7/8-25) |
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468 | - highres\sprites\pickups: 32 (Expander) |
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469 | - highres\sprites\projectiles: 1646-1649 (shrinkray), 1656-1659 (shr.blast), |
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470 | 2448-2451 (expander blast) |
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471 | - highres\sprites\props: 487 (model), 517, 555, 572, 584, 585, 610, 616, |
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472 | 617, 619, 633, 665, 954, 958, 1012, 1013, 1034, |
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473 | 1038, 1078, 1113/1114, 1157, 1221, 1225, 1275, |
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474 | 1390, 3418, 3429, 4397/4398, 4415-4417, 4430-4432, |
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475 | 4446, 4480-4482 (pal0/10/13/14), 4530, 4533, 4549, |
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476 | 4570, 4583, 4585-4587 |
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477 | - highres\sprites\signs: 586 (pal21-23), 987, 1000, 1001, 3272, 3330-3340, |
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478 | 3373/3374, 3421-3423, 4270 (pal0/8/15), 4378, |
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479 | 4381-4385 (added, but commented out), 4420, 4447, |
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480 | 4470, 4487, 4488, 4492 (pal0/15), 4883, 4887, 4893, |
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481 | 4921-4923, 4936, 4940, 4947, 4949, 4955, 4957 |
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482 | - highres\sprites\switches: 142 (pal13), 4483 |
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483 | - highres\textures: 90, 193, 194, 199, 224, 278, 304, 348, 401-403, 405, |
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484 | 406, 411, 442 (pal8), 444, 472, 477, 501, 533-535, 630, |
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485 | 638, 707/708 (pal7/8), 726, 740, 850, 878, 1068, 1099, |
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486 | 1105-1107, 1108 (pal8), 1120, 1127, 1129, 1132 (pal8), |
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487 | 1136, 1138, 1144 (pal0/13/14), 1151, 1152 (pal0/14/15), |
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488 | 1194-1196, 1199, 1298-1305 (FEMPIC3), 2920, 2921, |
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489 | 3407 (pal13/24), 4100, 4125, 4126, 4138, 4139, 4142, |
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490 | 4143, 4176, 4275, 4290-4293, 4296, 4437, 4500, 4501, |
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491 | 5064, 5094, 5105, 5110-5116, 5117 |
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492 | |||
493 | > Fixes: |
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494 | - duke3d_hrp.def: pal8 tint improved |
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495 | - highres\skyboxes.def: OpenGL texture compression deactivated for all |
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496 | skyboxes ("nocompress") for better quality |
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497 | - highres\sprites\characters.def: 603 (flipped) in Ep.3 corrected; |
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498 | 1321/1325/1334 scale increased; |
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499 | 1405 scale decreased/model disappearing |
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500 | when swimming near floor fixed |
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501 | - highres\sprites\effects.def: 1890-1910 (explosion2) restored; |
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502 | all "dummytilerange" commands removed |
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503 | - highres\sprites\jibs.def: 1520/1528/1536 scales increased |
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504 | - highres\sprites\monsters.def: dead bodies animated during pause fixed; |
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505 | 1880/1975 scale increased; |
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506 | 1960/2000/2710 scale decreased |
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507 | - highres\sprites\pickups.def: 29 (zadd value changed to -8) |
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508 | - highres\sprites\props.def: wrong skin def for #1026, 1060 (md3 update), |
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509 | 1088/1096 (md3/skin update) |
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510 | - highres\sprites\jibs: 1520/1528 |
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511 | - highres\sprites\switches: 136/137 (texture version) |
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512 | - highres\textures: 89 (removed, was identical with 98) |
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513 | |||
514 | > Revisions: |
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515 | - highres\screen\fonts\bluefont: 2822-2915 (pal0/2/7/8/10-23) |
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516 | - highres\screen\fonts\digital: 2472-2481 |
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517 | - highres\screen\fonts\smallfont: 3072-3135, 3162-3165 (pal0/2/8/10-16/21/23) |
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518 | - highres\screen\hud: 20, 30, 31, 33, 2462 (statusbar) |
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519 | - highres\screen\menu: 2456, 2492 (now with HRP version info), 3281 |
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520 | - highres\skyboxes: 89 (LA) |
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521 | - highres\sprites\characters: 1267 (skin), 1312 (pal0/10-16/21/23, skin), |
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522 | 4874 pal0/12 (WOMAN) |
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523 | - highres\sprites\decals: 1155, 1226 (pal2), 1620-1623, 2286-2299, 2301-2305, |
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524 | 2307, 2308 |
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525 | - highres\sprites\effects: 661-663 (pal0) |
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526 | - highres\sprites\firstperson: 2375 (skin), 2521 (skin), 2530 (md3), 2573 (md3), |
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527 | 2554/2556 (Shrinker/Expander), 2613 (skin) |
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528 | - highres\sprites\ice: 1313 (skin) |
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529 | - highres\sprites\jibs: 2245 (skin), 2250 (skin) |
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530 | - highres\sprites\monsters: 675 (skin), 1550 (skin), 1960 (recon car), |
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531 | 2370 (skin), 4740 (skin) |
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532 | - highres\sprites\pickups: 22 (skin), 24 (skin), 25 (Shrinker), 28 (skin), |
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533 | 37 (Freezer ammo), 40 (pistol ammo), |
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534 | 45/46 (Expander/Shrinker ammo), 49 (skin), |
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535 | 53, 54 (skin) |
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536 | - highres\sprites\projectiles: 1641-1643, 1650 (new model + glowmap) |
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537 | - highres\sprites\props: 489, 563-567, 569 (skin), 658/659, 670, 680 (skin), |
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538 | 688, 694 (skin), 697 (skin), 698, 768 (skin), |
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539 | 779 (skin), 908-910, 927 (skin), 1025 (skin), |
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540 | 1045 (skin), 1062, 1069, 1079, 1232, 1233 (skin), |
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541 | 1240 (skin), 1810, 4396 |
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542 | - highres\sprites\signs: 518-526, 577 (md3), 586, 593, 597, 598, 613, 614, |
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543 | 639, 668, 777/778, 826, 831, 928, 979 (md3/skin), |
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544 | 986, 1008, 1018, 1046, 1054, 1244, 1246, 2487, |
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545 | 3399, 4329, 4352, 4362, 4395, 4475-4478, 4485, |
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546 | 4486, 4494, 4498, 4894, 4896-4899, 4958 |
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547 | - highres\sprites\switches: 140/141 (Frankenstine switch), 146 (skin), |
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548 | 860/861 (skin) |
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549 | - highres\textures: 70, 128, 200-202, 216, 221, 264, 312-315, 336-338 (pal0/2/21), |
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550 | 341-343, 350, 357, 365, 366, 371, 373, 379-381, 384, 385, |
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551 | 390 (pal0/15), 395, 396, 407-410, 454, 455, 457, 458, 459, |
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552 | 488, 499, 502, 527-529, 626-629, 717-719, 723-725, 735, 743, |
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553 | 744, 757, 787, 796, 858, 871, 872, 884, 887, 889-892 (pal2/8), |
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554 | 913, 966, 1024, 1082-1087, 1108 (pal0), 1137, 1169, 1185, |
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555 | 1203, 1212-1217, 1280-1288, 3381, 3387, 3405, 4098, 4105, |
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556 | 4112, 4120-4122, 4152, 4170, 4180, 4182-4189, 4191, 4224-4227, |
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557 | 4240-4245, 4250-4253, 4268, 4303, 4310, 4330, 4390-4394 |