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431 | leod | 1 | ========================================== |
2 | | Polymost HRP Override Pack for EDuke32 | |
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3 | | by LeoD | |
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4 | ========================================== |
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5 | | Repository Snapshot >= 5.2.415 | |
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6 | ========================================== |
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7 | |||
8 | |||
9 | WHAT THIS IS ABOUT: |
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10 | ------------------- |
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11 | This file contains updated data for the Duke3D High-Resolution Pack (HRP). |
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12 | It features an updated Polymost HRP for use with the EDuke32 Polymost renderer |
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13 | on top of the default Polymer HRP. |
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14 | |||
15 | Basically, this means: First get the full HRP 5.2 (r5.2.413), the latest update |
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16 | pack (if available), then this file. |
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17 | |||
18 | It is possible to run the Polymost HRP without this pack, using the EDuke32 |
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19 | command line option -hduke3d_hrp_polymost.def. But this won't work correctly in |
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20 | conjunction with Mods like DukePlus or Attrition, as well as addons like |
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21 | DukeDC, NWinter, and Vacation. |
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22 | |||
23 | |||
24 | "Why still using the Polymost HRP?" |
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25 | ----------------------------------- |
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26 | The Polymer HRP textures have additional normal and specular maps whereas that |
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27 | information is already "baked" into the Polymost HRP textures (and therefore |
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28 | somewhat specific to their occurrence in the original levels). |
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29 | |||
30 | If you can't run Polymer at all (or have to turn off those features in the |
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31 | configuration file) then the normal and specular information is lost and the |
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32 | remaining diffuse textures won't look as intended. |
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33 | -> You'd be better off using the Polymost HRP. |
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34 | |||
35 | If Polymer renderer/HRP performance sucks even after tuning the EDuke32 |
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36 | configuration file, try running the Polymer renderer but use the Polymost HRP. |
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37 | This should run faster and reduce loading times and memory usage, too, while |
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38 | you might still be able to profit from features like point lights, shadows, |
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39 | glowing fire/health atoms and, of course, TROR (True Room Over Room). |
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40 | |||
41 | Quite some of the newer textures which are not only "polymerized" but remade |
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42 | from scratch have brought some change of style to the HRP IMO. If you can't run |
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43 | Polymer/Polymer HRP anyway this might be an argument for the Polymost HRP, too. |
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44 | |||
45 | |||
46 | HOW TO USE IT: |
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47 | -------------- |
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48 | Drop the HRP Override Pack into the autoload folder within your EDuke32 |
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49 | installation folder like the HRP zipfile itself. |
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50 | It should be loaded automatically, but note that autoload contents is loaded |
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51 | alphabetically, so check the file names if something seems wrong. |
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52 | Delete "textures" and "textures.cache" after changes in the autoload folder. |
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53 | |||
54 | |||
55 | IMPORTANT: |
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56 | ---------- |
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57 | This override pack is meant for the HRP v5.2 (=r5.2.413)! |
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58 | |||
59 | |||
60 | WHERE TO GET IT: |
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61 | ---------------- |
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62 | - You can check the Duke3D mod thread over at the Duke4.net forums: |
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63 | http://forums.duke4.net/index.php?showtopic=3513 |
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64 | |||
65 | |||
66 | RELATED LINKS: |
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67 | -------------- |
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68 | - Duke4.net ................................... http://www.duke4.net |
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69 | - Duke Nukem 3D High-Resolution Pack .......... http://hrp.duke4.net |
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70 | - EDuke32 port (by TerminX) ................... http://eduke32.com |
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71 | |||
72 | |||
73 | CONTACT: |
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74 | -------- |
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75 | http://forums.duke4.net/user/1299-leod/ |
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76 | |||
77 | |||
78 | SPECIAL CREDITS: |
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79 | -------- |
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80 | Tea Monster - model conversion |
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81 | Roma Loom - backporting Polymer textures |