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Rev | Author | Line No. | Line |
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415 | leod | 1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
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3 | // Reviewed by NightFright (February 2012) |
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4 | |||
5 | |||
6 | |||
7 | // CHARACTERS |
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8 | |||
9 | // Slime babes |
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10 | sprite 22 angoff -256 // tile1294 podfem1 |
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11 | |||
12 | |||
13 | |||
14 | // PROPS |
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15 | |||
16 | // Cinema sign |
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17 | sprite 348 angoff 512 // tile0925 neon1 cinema |
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18 | sprite 399 angoff -512 // tile0925 neon1 cinema |
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19 | |||
20 | // Fire hydrant |
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21 | sprite 215 angoff -512 // tile0981 hydrent |
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22 | |||
23 | // Rubbercans |
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24 | sprite 162 angoff 128 // tile1062 rubbercan |
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25 | sprite 384 angoff 256 // tile1062 rubbercan (near cash register) |
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26 | sprite 385 angoff 192 // tile1062 rubbercan |
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27 | |||
28 | |||
29 | |||
30 | // ITEMS/POWERUPS |
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31 | |||
32 | // Armor |
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33 | sprite 532 angoff -256 // tile0054 shield |
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34 | |||
35 | // Health +10 |
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36 | sprite 41 angoff -512 // tile0051 cola |
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37 | |||
38 | // Health +30 |
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39 | sprite 42 angoff 1024 // tile0052 sixpack |
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40 | sprite 43 angoff 256 // tile0052 sixpack |
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41 | sprite 78 angoff 128 // tile0052 sixpack |
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42 | sprite 171 angoff 256 // tile0052 sixpack |
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43 | sprite 173 angoff 384 // tile0052 sixpack |
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44 | sprite 531 angoff -768 // tile0052 sixpack |
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45 | sprite 549 angoff 256 // tile0052 sixpack |
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46 | sprite 577 angoff -256 // tile0052 sixpack |
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47 | sprite 621 angoff 768 // tile0052 sixpack |
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48 | |||
49 | // HoloDuke |
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50 | sprite 297 angoff 1024 // tile1348 holoduke |
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51 | sprite 411 angoff 768 // tile1348 holoduke |
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52 | |||
53 | // Jetpack |
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54 | sprite 447 angoff -512 // tile0150 jetpack |
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55 | sprite 633 angoff 512 // tile0150 jetpack |
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56 | |||
57 | // Keycards (R) |
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58 | sprite 451 angoff 860 // tile0060 accesscard blue |
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59 | |||
60 | // MedKit |
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61 | sprite 376 angoff 1024 // tile0053 firstaid |
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62 | |||
63 | // Nightvision |
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64 | sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only) |
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65 | |||
66 | |||
67 | |||
68 | // WEAPONS/AMMO |
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69 | |||
70 | // Pistol & ammo |
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71 | sprite 548 angoff 512 // tile0021 firstgunsprite |
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72 | sprite 617 angoff -512 // tile0040 ammo |
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73 | sprite 619 angoff 512 // tile0040 ammo |
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74 | |||
75 | // Shotgun & ammo |
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76 | sprite 44 angoff -512 // tile0028 shotgunsprite |
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77 | sprite 112 angoff -768 // tile0049 shotgunammo |
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78 | sprite 113 angoff -256 // tile0049 shotgunammo |
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79 | sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
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80 | sprite 522 angoff 768 // tile0049 shotgunammo |
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81 | sprite 596 angoff 1024 // tile0049 shotgunammo |
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82 | sprite 634 angoff 512 // tile0049 shotgunammo |
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83 | sprite 636 angoff 512 // tile0049 shotgunammo |
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84 | |||
85 | // Chaingun & ammo |
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86 | sprite 45 angoff 512 // tile0022 chaingunsprite |
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87 | sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only) |
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88 | sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
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89 | sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only) |
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90 | |||
91 | // RPG & ammo |
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92 | sprite 26 angoff 512 // tile0023 rpgsprite |
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93 | sprite 82 angoff -512 // tile0023 rpgsprite |
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94 | sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only) |
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95 | sprite 180 angoff -768 // tile0044 rpgammo |
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96 | sprite 192 angoff -512 // tile???? |
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97 | sprite 431 angoff 512 // tile0023 rpgsprite |
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98 | |||
99 | // Pipebombs |
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100 | sprite 27 angoff 768 // tile0047 hbombammo |
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101 | sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only) |
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102 | sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
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103 | |||
104 | |||
105 | |||
106 | // OVERRIDE |
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107 | |||
108 | // Fixes for badly aligned sprites |
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109 | sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
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110 | sprite 72 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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111 | sprite 72 roll 5 // tile0913 maskwall2 (fence, rooftop) |
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112 | sprite 73 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
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113 | sprite 73 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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114 | sprite 73 roll -1 // tile0913 maskwall2 (fence, rooftop) |
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115 | sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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116 | sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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117 | sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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118 | sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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119 | sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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120 | sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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121 | sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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122 | sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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123 | sprite 119 roll 1 // tile0913 maskwall2 (fence, rooftop) |
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124 | sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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125 | sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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126 | sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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127 | sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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128 | sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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129 | sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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130 | sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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131 | sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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132 | sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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133 | sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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134 | sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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135 | sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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136 | sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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137 | sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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138 | sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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139 | sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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140 | sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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141 | sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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142 | sprite 128 roll 1 // tile0913 maskwall2 (fence, rooftop) |
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143 | sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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144 | sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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145 | sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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146 | sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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147 | sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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148 | sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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149 | sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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150 | sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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151 | sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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152 | sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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153 | sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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154 | sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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155 | sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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156 | sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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157 | sprite 136 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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158 | sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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159 | sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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160 | sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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161 | sprite 137 roll 1 // tile0913 maskwall2 (fence, rooftop) |
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162 | sprite 138 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
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163 | sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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164 | sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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165 | sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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166 | sprite 140 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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167 | sprite 140 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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168 | sprite 141 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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169 | sprite 141 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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170 | sprite 168 away1 // tile0932 in the security room ## ???? ## |
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171 | sprite 178 away1 // tile0931 burning trash ## ???? ## |
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172 | sprite 383 mdzoff 550000 // tile1062 rubbercan (behind theater) |
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173 | sprite 383 roll -1 // tile1062 rubbercan (behind theater) |
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174 | sprite 384 mdzoff -600000 // tile1062 rubbercan (near cash register) |
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175 | sprite 384 pitch 1 // tile1062 rubbercan (near cash register) |
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176 | sprite 574 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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177 | sprite 574 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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178 | sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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179 | sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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180 | sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
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181 | sprite 588 away1 // tile0502 security screen "Innocent?" sign |
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182 | sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
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183 | sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
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184 | |||
185 | // Forcing any floor aligned model to be rendered as sprite |
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186 | sprite 47 notmd // tile0341 bpannel1 |
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187 | sprite 165 notmd // tile0568 femmag1 |
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188 | sprite 166 notmd // tile0568 femmag1 |
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189 | sprite 249 notmd // tile0513 |
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190 | sprite 250 notmd // tile0513 |
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191 | sprite 251 notmd // tile0513 |
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192 | sprite 252 notmd // tile0513 |
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193 | sprite 552 notmd // tile0342 pannel1 |
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194 | |||
195 | // Switches to be hidden |
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196 | sprite 298 notmd // tile0164 dipswitch2 (arcade game) |
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197 | sprite 543 notmd // tile0132 slotdoor (cash register) |
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198 | |||
199 | |||
200 | |||
201 | // LIGHTS |