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415 leod 1
// Maphacks for Duke3D HRP
435 leod 2
// Level:  E1L2.MAP - "Red Light District" (Original Atomic Edition version)
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// Author: Allen H. Blum III
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// mapmd4: 594b59d713c4b2f3a2ad8131c0ba2066
415 leod 5
// Reviewed by NightFright (February 2012)
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// CHARACTERS
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// Hooker
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sprite   544 angoff    -768        // tile1321 fem3 hooker (flipped sprite)
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// Slime babes
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sprite     1 angoff    -896        // tile1294 podfem1
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// Stripper
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sprite   309 angoff     512        // tile1312 fem1 stripper
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// PROPS
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// Bottles
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sprite   525 angoff    -64         // tile0956 bottle3
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sprite   526 angoff     128        // tile0956 bottle3
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sprite   527 angoff     384        // tile0956 bottle3
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sprite   528 angoff     960        // tile0956 bottle3
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sprite   465 angoff     256        // tile1160 bottle13
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sprite   466 angoff    -512        // tile1162 bottle15
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sprite   467 angoff     128        // tile1161 bottle14
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sprite   468 angoff     512        // tile1163 bottle16
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sprite   469 angoff    -768        // tile1164 bottle17
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sprite   470 angoff    -192        // tile1165 bottle18
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sprite   471 angoff     256        // tile1166 bottle19
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sprite   472 angoff    -384        // tile1163 bottle16
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sprite   473 angoff    -192        // tile1161 bottle14
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sprite   474 angoff     512        // tile1165 bottle18
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sprite   475 angoff     128        // tile1166 bottle19
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sprite   476 angoff    -256        // tile1161 bottle14
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// Fire Hydrant 
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sprite   797 angoff    -512        // tile0981 hydrent
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// Toilet
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sprite   478 angoff    -512        // tile0569 toilet
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// Trashcan
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sprite   160 angoff    -256        // tile1232 canwithsomething
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sprite   228 angoff     512        // tile1232 canwithsomething
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sprite   402 angoff    -256        // tile1232 canwithsomething
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sprite   407 angoff    -256        // tile1232 canwithsomething
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// ITEMS/POWERUPS
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// Armor
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sprite   189 angoff    -512        // tile0054 shield
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sprite   367 angoff     256        // tile0054 shield
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// Health +30
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sprite    44 angoff     256        // tile0052 sixpack
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sprite   153 angoff     256        // tile0052 sixpack
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sprite   154 angoff     256        // tile0052 sixpack
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sprite   155 angoff    -256        // tile0052 sixpack
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sprite   156 angoff     256        // tile0052 sixpack
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sprite   158 angoff     512        // tile0052 sixpack
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sprite   180 angoff    -256        // tile0052 sixpack
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// HoloDuke
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sprite   208 angoff     256        // tile1348 holoduke
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// Keycards (Y/R/B)
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sprite    27 angoff     512        // tile0060 accesscard blue
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sprite   179 angoff    -256        // tile0060 accesscard yellow
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sprite   249 angoff     1024       // tile0060 accesscard red
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// Medkit
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sprite   278 angoff    -512        // tile0053 firstaid
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sprite   823 angoff     384        // tile0053 firstaid
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// Nightvision
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sprite   186 angoff     1024       // tile0059 heatsensor
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// WEAPONS/AMMO
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// Pistol & ammo
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sprite   432 angoff     1024       // tile0021 firstgunsprite
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sprite   755 angoff     512        // tile0040 ammo
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sprite   757 angoff     512        // tile0040 ammo
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// Shotgun & ammo
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sprite   390 angoff     1024       // tile0049 shotgunammo (Dukematch only)
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sprite   391 angoff    -512        // tile0028 shotgunsprite
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sprite   515 angoff     1024       // tile0028 shotgunsprite
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sprite   694 angoff    -512        // tile0049 shotgunammo
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sprite   818 angoff    -256        // tile0049 shotgunammo
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// Chaingun & ammo
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sprite   159 angoff    -128        // tile0041 batteryammo
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sprite   173 angoff     512        // tile0041 batteryammo
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sprite   693 angoff     512        // tile0041 batteryammo
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sprite   754 angoff    -512        // tile0041 batteryammo
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// RPG & ammo
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sprite   163 angoff    -512        // tile0044 rpgammo
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sprite   751 angoff    -256        // tile0023 rpgsprite (Dukematch only)
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sprite   825 angoff     1024       // tile0044 rpgammo
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// Pipebombs
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sprite    63 angoff     512        // tile0047 hbombammo
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sprite   188 angoff    -512        // tile0047 hbombammo
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sprite   265 angoff    -768        // tile0047 hbombammo
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// OVERRIDE
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// Fixes for badly aligned sprites
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sprite   208 mdzoff     600000     // tile1348 holoduke (secret in video store)
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sprite   208 pitch      1          // tile1348 holoduke
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// Forcing any floor aligned model to be rendered as sprite
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sprite   177 notmd                 // tile2301 wallblood1
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sprite   287 notmd                 // tile0903 pocket billard
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sprite   288 notmd                 // tile0903 pocket billard
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sprite   289 notmd                 // tile0903 pocket billard
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sprite   290 notmd                 // tile0903 pocket billard
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sprite   291 notmd                 // tile0903 pocket billard
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sprite   292 notmd                 // tile0903 pocket billard
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sprite   426 notmd                 // tile0577 femmag2
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sprite   461 notmd                 // tile0568 femmag1
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sprite   462 notmd                 // tile0568 femmag1
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sprite   463 notmd                 // tile0577 femmag2
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sprite   540 notmd                 // tile0690 (manhole, half open)
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// Switches to be hidden
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sprite   191 notmd                 // tile0132 slotdoor (hand dryer)
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sprite   254 notmd                 // tile0132 slotdoor (telephone)
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sprite   517 notmd                 // tile0132 slotdoor (telephone)
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// LIGHTS