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// Maphacks for Duke3D HRP
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// Level: E1L4.MAP - "Toxic Dump" (Original Atomic Edition version)
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// Reviewed by NightFright (February 2012)
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// CHARACTERS
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// Slime babes
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sprite 1 angoff 384
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sprite 1172 angoff -768
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// PROPS
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// Chair
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sprite 163 angoff -512
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sprite 174 angoff 768
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sprite 176 angoff 512
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sprite 1001 angoff 512
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// Nuke barrel
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sprite 220 angoff 512
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sprite 221 angoff 768
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sprite 222 angoff 256
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// ITEMS/PICKUPS
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// Armor
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sprite 60 angoff -768
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// Health +10
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sprite 1011 angoff 256
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sprite 1083 angoff 256
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sprite 1084 angoff 384
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// Health +30
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sprite 22 angoff -256
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sprite 55 angoff -128
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sprite 225 angoff 384
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sprite 256 angoff 512
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sprite 919 angoff -768
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sprite 931 angoff 768
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sprite 1020 angoff -256
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sprite 1082 angoff -512
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sprite 1162 angoff 768
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// HoloDuke
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sprite 86 angoff -512
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sprite 1013 angoff -512
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// Keycards (R/B) 
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sprite 210 angoff 1024
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sprite 247 angoff -256
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// MedKit
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sprite 625 angoff 512
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sprite 988 angoff 600
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sprite 1075 angoff -128
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// Nightvision
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sprite 626 angoff -512
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// Scuba gear
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sprite 59 angoff 1024
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sprite 294 angoff -512
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sprite 957 angoff 1024
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sprite 1050 angoff 1024
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// Steroids
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sprite 67 angoff -768
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// WEAPONS/AMMO
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// Shotgun & ammo
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sprite 158 angoff 768
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sprite 257 angoff 1024
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sprite 258 angoff 512
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sprite 905 angoff 256
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sprite 907 angoff 1024
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sprite 1166 angoff 512
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sprite 1167 angoff -768
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// Chaingun & ammo
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sprite 254 angoff -512
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sprite 255 angoff -256
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sprite 265 angoff 256
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sprite 266 angoff 256
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sprite 274 angoff -512
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sprite 292 angoff 512
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sprite 293 angoff 512
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sprite 913 angoff 512
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sprite 914 angoff 512
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sprite 1033 angoff -512
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sprite 1049 angoff 512
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sprite 1067 angoff -512
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// RPG & ammo
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sprite 142 angoff -256
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sprite 143 angoff -256
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sprite 835 angoff -256
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sprite 906 angoff -256
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sprite 929 angoff 1024
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sprite 930 angoff 512
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sprite 962 angoff 1024
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sprite 1025 angoff -512
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sprite 1085 angoff 768
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// Pipebombs
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sprite 253 angoff -768
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sprite 969 angoff -512
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sprite 970 angoff -512
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sprite 1014 angoff 640
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sprite 1041 angoff -768
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// OVERRIDE
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// Fixes for badly aligned sprites
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sprite 771 away1 // Dallas sub font
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// Forcing any floor aligned model to be rendered as sprite
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sprite 417 notmd
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// LIGHTS