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// Maphacks for Duke3D HRP
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// Level: E3L6.MAP - "Rabid Transit" (Original Atomic Edition version)
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// Reviewed by NightFright (February 2012)
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// CHARACTERS
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// Slime babes
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sprite 59 angoff -512
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sprite 66 angoff 1024
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sprite 100 angoff -550
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sprite 110 angoff 384
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sprite 113 angoff 384
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sprite 125 angoff 512
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sprite 307 angoff 200 // (Polymost HRP)
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sprite 308 angoff 256
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// PROPS
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// Bottles
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sprite 169 angoff -192
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// Drinking fountain
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sprite 16 angoff 512
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// Trashcan
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sprite 37 angoff 256
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sprite 38 angoff 256
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sprite 39 angoff 256
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sprite 40 angoff -256
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// ITEMS/POWERUPS
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// Armor
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sprite 361 angoff 256
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// Health +30
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sprite 327 angoff -512
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sprite 332 angoff 384
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sprite 356 angoff 512
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sprite 373 angoff 768
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sprite 374 angoff 512
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sprite 375 angoff 512
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sprite 447 angoff 196
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sprite 448 angoff -128
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// HoloDuke
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sprite 339 angoff 512
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// Keycards (R/B)
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sprite 8 angoff 1024
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// Medkit
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sprite 362 angoff -256
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// Nightvision
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sprite 283 angoff -768
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sprite 411 angoff 512
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// Steroids
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sprite 1 angoff -768
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// WEAPONS/AMMO
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// Pistol & ammo
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sprite 384 angoff 512
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// Shotgun & ammo
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sprite 328 angoff -768
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sprite 350 angoff 1024
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// Chaingun
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sprite 334 angoff 1024
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// RPG & ammo
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sprite 45 angoff -768
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sprite 367 angoff -512
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sprite 383 angoff 1024
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// Pipebombs
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sprite 21 angoff -768
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sprite 342 angoff 512
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sprite 346 angoff 1024
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// Shrinker & ammo
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sprite 90 angoff -832
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// Devastator & ammo
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sprite 46 angoff 1024
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sprite 140 angoff -512
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sprite 309 angoff 1024
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sprite 363 angoff 256
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sprite 372 angoff -512
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sprite 429 angoff -256
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sprite 473 angoff -384
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// Freezethrower & ammo
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sprite 381 angoff 256
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sprite 382 angoff 256
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// OVERRIDE
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// Fixes for badly aligned sprites
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sprite 16 mdzoff -150000 // drinking fountain
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sprite 16 pitch 1
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sprite 100 mdxoff 23000 // crouching babe
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sprite 100 mdzoff 1296000
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sprite 100 pitch 4095
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sprite 100 roll 1
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sprite 113 mdzoff -460000 // crouching babe
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sprite 113 pitch 1
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sprite 113 roll 4095
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sprite 307 mdxoff 750000 // flipped hanging babe (Polymost HRP)
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sprite 307 mdzoff 625000 // flipped hanging babe (Polymost HRP)
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sprite 307 pitch 1
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// Forcing any floor aligned model to be rendered as sprite
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sprite 99 notmd
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sprite 315 notmd
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sprite 316 notmd
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sprite 433 notmd
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sprite 434 notmd
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sprite 435 notmd
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sprite 436 notmd
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sprite 437 notmd
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sprite 438 notmd
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sprite 439 notmd
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sprite 440 notmd
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sprite 441 notmd
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// Switches to be hidden
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sprite 74 notmd // Switch in alien base
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sprite 93 notmd // Cash register
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sprite 274 notmd // Telephone
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sprite 321 notmd // Snacks machine
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// LIGHTS