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Rev | Author | Line No. | Line |
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466 | leod | 1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (1.3D retail + shareware version) |
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3 | // Author: Allen H. Blum III |
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4 | // mapmd4: 944032d239a314088ec7fdd771910362 |
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5 | // Reviewed by LeoD (February 2013) |
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6 | |||
7 | |||
8 | |||
9 | // CHARACTERS |
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10 | |||
11 | // Slime babes |
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12 | sprite 20 angoff -256 // tile1294 podfem1 |
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13 | |||
14 | |||
15 | |||
16 | // PROPS |
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17 | |||
18 | // Cinema sign |
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19 | sprite 346 angoff 512 // tile0925 neon1 cinema |
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20 | sprite 397 angoff -512 // tile0925 neon1 cinema |
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21 | |||
22 | // Fire hydrant |
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23 | sprite 213 angoff -512 // tile0981 hydrent |
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24 | |||
25 | // Rubbercans |
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26 | sprite 160 angoff 128 // tile1062 rubbercan |
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27 | sprite 382 angoff 256 // tile1062 rubbercan (near cash register) |
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28 | sprite 383 angoff 192 // tile1062 rubbercan |
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29 | |||
30 | |||
31 | |||
32 | // ITEMS/POWERUPS |
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33 | |||
34 | // Armor |
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35 | sprite 530 angoff -256 // tile0054 shield |
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36 | |||
37 | // Health +10 |
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38 | sprite 39 angoff -512 // tile0051 cola |
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39 | |||
40 | // Health +30 |
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41 | sprite 40 angoff 1024 // tile0052 sixpack |
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42 | sprite 41 angoff 256 // tile0052 sixpack |
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43 | sprite 76 angoff 128 // tile0052 sixpack |
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44 | sprite 169 angoff 256 // tile0052 sixpack |
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45 | sprite 171 angoff 384 // tile0052 sixpack |
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46 | sprite 529 angoff -768 // tile0052 sixpack |
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47 | sprite 547 angoff 256 // tile0052 sixpack |
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48 | sprite 575 angoff -256 // tile0052 sixpack |
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49 | sprite 619 angoff 768 // tile0052 sixpack |
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50 | |||
51 | // HoloDuke |
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52 | sprite 295 angoff 1024 // tile1348 holoduke |
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53 | sprite 409 angoff 768 // tile1348 holoduke |
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54 | |||
55 | // Jetpack |
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56 | sprite 445 angoff -512 // tile0150 jetpack |
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57 | sprite 631 angoff 512 // tile0150 jetpack |
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58 | |||
59 | // Keycards (R) |
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60 | sprite 449 angoff 860 // tile0060 accesscard blue |
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61 | |||
62 | // MedKit |
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63 | sprite 374 angoff 1024 // tile0053 firstaid |
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64 | |||
65 | // Nightvision |
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483 | leod | 66 | sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer) |
466 | leod | 67 | |
68 | |||
69 | |||
70 | // WEAPONS/AMMO |
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71 | |||
72 | // Pistol & ammo |
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73 | sprite 546 angoff 512 // tile0021 firstgunsprite |
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74 | sprite 546 mdzoff 200000 // tile0021 firstgunsprite |
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75 | sprite 546 roll -1 // tile0021 firstgunsprite |
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483 | leod | 76 | |
466 | leod | 77 | sprite 615 angoff -512 // tile0040 ammo |
78 | sprite 617 angoff 512 // tile0040 ammo |
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79 | |||
80 | // Shotgun & ammo |
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81 | sprite 42 angoff -512 // tile0028 shotgunsprite |
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483 | leod | 82 | sprite 42 mdzoff 200000 // tile0028 shotgunsprite |
83 | sprite 42 roll -1 // tile0028 shotgunsprite |
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466 | leod | 84 | sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
85 | sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer) |
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483 | leod | 86 | sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer) |
87 | |||
466 | leod | 88 | sprite 110 angoff -768 // tile0049 shotgunammo |
89 | sprite 111 angoff -256 // tile0049 shotgunammo |
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90 | sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite |
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91 | sprite 520 angoff 768 // tile0049 shotgunammo * |
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92 | sprite 594 angoff 1024 // tile0049 shotgunammo * |
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93 | sprite 632 angoff 512 // tile0049 shotgunammo * |
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94 | sprite 634 angoff 512 // tile0049 shotgunammo * |
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95 | |||
96 | // Chaingun & ammo |
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97 | sprite 43 angoff 512 // tile0022 chaingunsprite |
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483 | leod | 98 | sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) * |
99 | sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer) |
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100 | sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) * |
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466 | leod | 101 | |
102 | // RPG & ammo |
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103 | sprite 24 angoff 512 // tile0023 rpgsprite * |
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104 | sprite 80 angoff -512 // tile0023 rpgsprite |
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483 | leod | 105 | sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer) |
466 | leod | 106 | sprite 178 angoff -768 // tile0044 rpgammo |
107 | sprite 190 angoff -512 // tile???? |
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108 | sprite 429 angoff 512 // tile0023 rpgsprite |
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109 | |||
110 | // Pipebombs |
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111 | sprite 25 angoff 768 // tile0047 hbombammo |
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483 | leod | 112 | sprite 533 angoff -384 // tile0047 hbombammo (multiplayer) |
466 | leod | 113 | sprite 630 angoff -256 // tile0047 hbombammo box in secret area |
483 | leod | 114 | sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
115 | sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
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466 | leod | 116 | |
117 | |||
483 | leod | 118 | sprite 540 angoff -640 // tile1161 bottle14 |
119 | |||
466 | leod | 120 | //sprite 83 angoff -1536 |
121 | //sprite 170 angoff -1536 |
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122 | //sprite 525 angoff -512 |
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123 | //sprite 593 angoff -512 |
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124 | //sprite 290 angoff 256 |
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125 | |||
126 | |||
127 | // OVERRIDE |
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128 | |||
129 | // Fixes for badly aligned sprites |
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130 | sprite 70 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
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131 | sprite 70 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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132 | sprite 70 roll 5 // tile0913 maskwall2 (fence, rooftop) |
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133 | sprite 71 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
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134 | sprite 71 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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135 | sprite 71 roll -1 // tile0913 maskwall2 (fence, rooftop) |
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136 | sprite 113 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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137 | sprite 113 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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138 | sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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139 | sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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140 | sprite 116 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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141 | sprite 116 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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142 | sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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143 | sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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144 | sprite 117 roll 1 // tile0913 maskwall2 (fence, rooftop) |
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145 | sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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146 | sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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147 | sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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148 | sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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149 | sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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150 | sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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151 | sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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152 | sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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153 | sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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154 | sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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155 | sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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156 | sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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157 | sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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158 | sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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159 | sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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160 | sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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161 | sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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162 | sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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163 | sprite 126 roll 1 // tile0913 maskwall2 (fence, rooftop) |
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164 | sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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165 | sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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166 | sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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167 | sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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168 | sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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169 | sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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170 | sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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171 | sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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172 | sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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173 | sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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174 | sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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175 | sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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176 | sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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177 | sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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178 | sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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179 | sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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180 | sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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181 | sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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182 | sprite 135 roll 1 // tile0913 maskwall2 (fence, rooftop) |
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183 | sprite 136 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
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184 | sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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185 | sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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186 | sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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187 | sprite 138 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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188 | sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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189 | sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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190 | sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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191 | sprite 166 away1 // tile0932 in the security room ## ???? ## |
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192 | sprite 176 away1 // tile0931 burning trash ## ???? ## |
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193 | sprite 381 mdzoff 550000 // tile1062 rubbercan (behind theater) |
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194 | sprite 381 roll -1 // tile1062 rubbercan (behind theater) |
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195 | sprite 382 mdzoff -600000 // tile1062 rubbercan (near cash register) |
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196 | sprite 382 pitch 1 // tile1062 rubbercan (near cash register) |
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197 | sprite 572 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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198 | sprite 572 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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199 | sprite 573 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
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200 | sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
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201 | sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop) |
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202 | sprite 586 away1 // tile0502 security screen "Innocent?" sign |
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203 | |||
204 | // Forcing any floor aligned model to be rendered as sprite |
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205 | sprite 45 notmd // tile0341 bpannel1 |
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206 | sprite 163 notmd // tile0568 femmag1 |
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207 | sprite 164 notmd // tile0568 femmag1 |
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208 | sprite 247 notmd // tile0513 |
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209 | sprite 248 notmd // tile0513 |
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210 | sprite 249 notmd // tile0513 |
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211 | sprite 250 notmd // tile0513 |
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212 | sprite 550 notmd // tile0342 pannel1 |
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213 | |||
214 | // Switches to be hidden |
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215 | sprite 296 notmd // tile0164 dipswitch2 (arcade game) |
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216 | sprite 541 notmd // tile0132 slotdoor (cash register) |
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217 | |||
218 | |||
219 | |||
220 | // LIGHTS |