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Rev | Author | Line No. | Line |
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415 | leod | 1 | // Maphacks for Duke3D HRP |
435 | leod | 2 | // Level: E3L5.MAP - "Movie Set" (Original Atomic Edition version) |
3 | // Author: Richard Bailey Gray (The Levelord) |
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4 | // mapmd4: 9dc91896bb83d2492293a5903ebd80d1 |
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415 | leod | 5 | // Reviewed by NightFright (February 2012) |
6 | |||
7 | |||
8 | |||
9 | // PROPS |
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10 | |||
11 | // Cameras |
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490 | leod | 12 | sprite 155 angoff -192 |
13 | sprite 156 angoff -768 |
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14 | sprite 157 angoff 128 |
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15 | sprite 176 angoff -128 |
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415 | leod | 16 | |
17 | // Camera Spotlights |
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490 | leod | 18 | sprite 158 angoff 768 |
19 | sprite 159 angoff -384 |
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20 | sprite 160 angoff -256 |
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21 | sprite 161 angoff -768 |
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22 | sprite 162 angoff 256 |
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23 | sprite 171 angoff 128 |
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24 | sprite 174 angoff -256 |
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25 | sprite 175 angoff -768 |
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26 | sprite 284 angoff 256 |
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415 | leod | 27 | |
28 | // Chopper debris |
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490 | leod | 29 | sprite 306 angoff -384 |
30 | sprite 484 angoff -640 |
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31 | sprite 485 angoff 384 |
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415 | leod | 32 | |
33 | // Director's chairs |
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490 | leod | 34 | sprite 73 angoff -896 |
35 | sprite 285 angoff -896 |
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415 | leod | 36 | |
37 | // Radar Dish |
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490 | leod | 38 | sprite 482 angoff -128 |
415 | leod | 39 | |
490 | leod | 40 | sprite 289 mdzoff 400000 // tile0916 fireext |
41 | sprite 289 pitch 1 // tile0916 fireext |
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415 | leod | 42 | |
43 | |||
44 | // ITEMS/POWERUPS |
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45 | |||
46 | // Health +10 |
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490 | leod | 47 | sprite 395 angoff 640 // tile0051 cola |
48 | sprite 396 angoff 512 // tile0051 cola |
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415 | leod | 49 | |
50 | // Health +30 |
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490 | leod | 51 | sprite 4 angoff -768 // tile0052 sixpack |
52 | sprite 8 angoff -768 // tile0052 sixpack |
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53 | sprite 372 angoff -256 // tile0052 sixpack |
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54 | sprite 473 angoff -768 // tile0052 sixpack |
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415 | leod | 55 | |
56 | // Jetpack |
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507 | leod | 57 | sprite 480 angoff -384 // tile0057 jetpack |
415 | leod | 58 | |
59 | // Keycard (R) |
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490 | leod | 60 | sprite 105 angoff 512 // tile0060 accesscard red |
415 | leod | 61 | |
62 | // Medkit |
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490 | leod | 63 | sprite 47 angoff 256 // tile0053 firstaid |
64 | sprite 61 angoff -256 // tile0053 firstaid |
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65 | sprite 268 angoff 256 // tile0053 firstaid |
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415 | leod | 66 | |
67 | // Nightvision |
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490 | leod | 68 | sprite 0 angoff -512 // tile0059 heatsensor |
69 | sprite 24 angoff 1024 // tile0059 heatsensor |
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70 | sprite 39 angoff -768 // tile0059 heatsensor |
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415 | leod | 71 | |
72 | // Steroids |
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490 | leod | 73 | sprite 371 angoff -512 // tile0055 steroids |
415 | leod | 74 | |
75 | |||
76 | |||
77 | // WEAPONS/AMMO |
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78 | |||
79 | // Pistol & ammo |
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490 | leod | 80 | sprite 368 angoff 512 |
415 | leod | 81 | |
82 | // Chaingun ammo |
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490 | leod | 83 | sprite 378 angoff 256 // tile0041 batteryammo |
415 | leod | 84 | |
85 | // RPG & ammo |
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490 | leod | 86 | sprite 367 angoff 1024 |
87 | sprite 379 angoff 512 |
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88 | sprite 398 angoff -512 |
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89 | sprite 399 angoff 512 |
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415 | leod | 90 | |
91 | // Pipebombs |
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490 | leod | 92 | sprite 380 angoff -768 |
93 | sprite 415 angoff 768 |
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415 | leod | 94 | |
95 | // Devastator & ammo |
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490 | leod | 96 | sprite 52 angoff 512 |
415 | leod | 97 | |
98 | // Shrinker ammo |
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490 | leod | 99 | sprite 422 angoff 512 |
415 | leod | 100 | |
101 | // Freezethrower & ammo |
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490 | leod | 102 | sprite 43 angoff 1024 |
103 | sprite 420 angoff 256 |
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104 | sprite 421 angoff 256 |
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415 | leod | 105 | |
106 | |||
107 | |||
108 | // OVERRIDE |
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109 | |||
110 | // Fixes for badly aligned sprites |
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490 | leod | 111 | sprite 282 nomdanim // spinning Enforcer gib |
112 | sprite 347 mdzoff -550000 // lamp above helicopter crash site |
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113 | sprite 347 pitch 1 |
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415 | leod | 114 | |
115 | // Forcing any floor aligned model to be rendered as sprite |
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490 | leod | 116 | sprite 280 notmd |
117 | sprite 286 notmd |
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415 | leod | 118 | |
119 | // Switches to be hidden |
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490 | leod | 120 | sprite 19 notmd // Cash register |
121 | sprite 102 notmd // Screen in spaceship set |
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122 | sprite 187 notmd // Telephone near subway |
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123 | sprite 481 notmd // Rocket fin in lunar set |
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415 | leod | 124 | |
125 | |||
126 | |||
127 | // LIGHTS |