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Rev | Author | Line No. | Line |
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415 | leod | 1 | // Maphacks for Duke3D HRP |
435 | leod | 2 | // Level: E3L7.MAP - "Fahrenheit" (Original Atomic Edition version) |
3 | // Author: Richard Bailey Gray (The Levelord) |
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4 | // mapmd4: 922eda05305cea173c46a1bdf01d0831 |
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415 | leod | 5 | // Reviewed by NightFright (February 2012) |
6 | |||
7 | |||
8 | |||
9 | // PROPS |
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10 | |||
11 | // Antenna |
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12 | sprite 144 angoff 128 |
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13 | |||
14 | // Bottles |
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15 | sprite 323 angoff 512 |
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16 | sprite 324 angoff 256 |
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17 | sprite 325 angoff 768 |
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18 | sprite 326 angoff 512 |
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19 | sprite 327 angoff 128 |
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20 | sprite 328 angoff 768 |
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21 | sprite 329 angoff -128 |
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22 | sprite 330 angoff 256 |
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23 | sprite 331 angoff 128 |
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24 | sprite 332 angoff -768 |
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25 | |||
26 | // Camera (KTIT studio) |
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27 | sprite 242 angoff -128 |
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28 | |||
29 | // Camera Spotlights (KTIT studio) |
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30 | sprite 138 angoff -896 |
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31 | sprite 241 angoff -512 |
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32 | sprite 244 angoff -128 |
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33 | |||
34 | // Drinking fountain |
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35 | sprite 366 angoff 1024 |
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36 | |||
37 | // Microphone (KTIT studio) |
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38 | sprite 247 angoff -896 |
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39 | |||
40 | // Trashcan |
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41 | sprite 204 angoff 1024 |
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42 | sprite 205 angoff 768 |
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43 | sprite 349 angoff -384 |
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44 | sprite 351 angoff -256 |
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45 | |||
46 | |||
47 | |||
48 | // ITEMS/POWERUPS |
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49 | |||
50 | // Armor |
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51 | sprite 202 angoff -768 |
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52 | |||
53 | // Health +10 |
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54 | sprite 34 angoff -256 |
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55 | sprite 35 angoff -256 |
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56 | |||
57 | // Health +30 |
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58 | sprite 401 angoff 196 |
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59 | sprite 402 angoff -128 |
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60 | sprite 403 angoff 768 |
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61 | sprite 404 angoff 768 |
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62 | |||
63 | // Jetpack |
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64 | sprite 77 angoff 512 // Dukematch only |
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65 | sprite 203 angoff -128 // Dukematch only |
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66 | |||
67 | // Keycard (B/R/Y) |
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68 | sprite 134 angoff 1024 |
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69 | sprite 295 angoff -512 |
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70 | sprite 432 angoff -512 |
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71 | |||
72 | // Medkit |
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73 | sprite 88 angoff 512 |
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74 | sprite 192 angoff 512 |
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75 | sprite 334 angoff 256 |
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76 | sprite 422 angoff 512 |
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77 | |||
78 | |||
79 | |||
80 | // WEAPONS/AMMO |
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81 | |||
82 | // Pistol & ammo |
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83 | sprite 45 angoff 1024 |
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84 | sprite 108 angoff -128 |
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85 | sprite 360 angoff 1024 |
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86 | |||
87 | // Shotgun & ammo |
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88 | sprite 47 angoff -256 |
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89 | sprite 109 angoff -512 |
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90 | sprite 423 angoff -768 |
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91 | sprite 431 angoff -128 |
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92 | |||
93 | // Chaingun & ammo |
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94 | sprite 48 angoff 256 |
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95 | sprite 110 angoff 512 |
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96 | sprite 299 angoff -256 |
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97 | sprite 346 angoff 512 |
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98 | |||
99 | // RPG & ammo |
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100 | sprite 368 angoff 1024 |
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101 | sprite 427 angoff 256 |
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102 | |||
103 | // Pipebombs |
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104 | sprite 268 angoff 1024 |
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105 | |||
106 | // Devastator & ammo |
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107 | sprite 200 angoff 1024 |
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108 | sprite 294 angoff -768 |
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109 | sprite 300 angoff 256 |
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110 | sprite 343 angoff -768 |
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111 | |||
112 | // Laser Tripbomb |
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113 | sprite 347 angoff -256 |
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114 | |||
115 | // Shrinker & ammo |
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116 | sprite 40 angoff 256 |
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117 | sprite 41 angoff 256 |
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118 | sprite 344 angoff 512 |
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119 | sprite 345 angoff 256 |
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120 | |||
121 | // Freezethrower & ammo |
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122 | sprite 361 angoff 1024 |
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123 | sprite 362 angoff 1024 |
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124 | |||
125 | |||
126 | |||
127 | // OVERRIDE |
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128 | |||
129 | // Fixes for badly aligned sprites |
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130 | sprite 192 mdzoff 600000 // medkit |
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131 | sprite 192 pitch 1 |
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132 | sprite 366 mdzoff -160000 // drinking fountain |
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133 | sprite 366 pitch 1 |
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134 | |||
135 | // Forcing any floor aligned model to be rendered as sprite |
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136 | sprite 309 notmd |
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137 | sprite 310 notmd |
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138 | |||
139 | |||
140 | |||
141 | // LIGHTS |